Skip to content
Open in Editor

> Ranged DPM Advice range

This channel will go over general damage output lessons, ability prioritisation, crafting a rotation, a learning path, common mistakes, and tips and tricks.

For general PvM terminology, DPS tips, and revolution bars, check out their respective sections in #General DPM FAQ

> Ability Prioritisation

⬥ Generally, high damaging abilities should be prioritised and used more often than low damaging abilities.

⬥ To compare abilities, use RS Analysis' Ranged Page, and add your gear.

Note: This does not give an ability rotation, only a damage comparison chart. It does not consider Ability Cooldowns, Adrenaline, or any specific PvM encounter.

> Bows vs Dual Wield noxbow

Bows are the current recommended weapons of choice due to having access to arrows that provide better effects than crossbow bolts and most best-in-slot ranged gear having effects designed for bows.

Certain types of arrows like Wen wenarrow, Ful fularrow, and Deathspores deathsporearrows provide better damage and utility than what bolts such as Ruby Bakriminels rubybakri have to offer.

One point of concern for Ranged range is adrenaline - Hydrix Bakriminel bolts HydrixBakri provide incredible adrenaline gain, and Ranged range is a style that heavily benefits from excess adrenaline. However, the effect of Incendiary Shot incend used in tandem with other critical hit buffs such as Erethdor's Grimoire grim, Elite Dracolich Armour edracocoif, and Deathspore arrows deathsporearrows can easily provide this adrenaline while bow camping.

See Related Channels at the bottom of this guide for recommended gearing upgrade order, Essence of Finality setups, and more.

> Building a Ranged Rotation mds

⬥ Similar to other styles, a typical Ranged rotation uses the strongest basics available to build adrenaline, and spends it on the strongest available thresholds, ultimates, or special attacks.

‎ ‎ ‎ ‎• To achieve this, we must think about the following key considerations:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Ability Cooldowns

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Adrenaline

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Ammo effects deathsporearrows bikarrow

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Boss HP and phases

‎ ‎ ‎ ‎• If these considerations are well accounted for, you will be able to improvise rotations effectively.

*Note 1: This section does not go over the use of Bow of the Last Guardian bolg or Elite Dracolich Armour edracocoif

Note 2: Replace any mentions of Greater Dazing Shot mds with Dazing Shot dazing or Needle Strike needle if not owned or camping dual-wield.

See Advanced Rotations section further down for info on ranged rotations with best-in-slot gear.*

Basic Pattern

⬥ Greater Dazing Shot mds should form the foundation of your rotation early on.

The basic pattern uses mds often, in 'blocks' of 3 abilities:

‎ ‎ ‎ ‎• [mds → Ability → Ability ] → Repeat

Prioritise Greater Ricochet grico as often as possible if it is owned, and use the earlier pattern in-between.

⬥ When building adrenaline, fill the empty slots with strong basics like the following, prioritising those that can crit:

‎ ‎ ‎ ‎• Greater Ricochet grico

‎ ‎ ‎ ‎• Snipe snipe

‎ ‎ ‎ ‎• Binding Shot (Flanking) bindingshotflank

‎ ‎ ‎ ‎• Piercing Shot piercing

‎ ‎ ‎ ‎• Corruption Shot corruptshot

‎ ‎ ‎ ‎• Frag Shot (Walked) frag

Note: frag and corruptshot cannot crit but are still strong abilities.

⬥ Once your rotation gets going, you can start using abilities like thresholds or better to fill in the blanks.

Death's Swiftness

Note: It is assumed that either the Planted Feet perk deathsswiftpf or Greater Death's Swiftness unlock has been obtained gdeathsswift for the purposes of this guide.

⬥ Death's Swiftness gdeathsswift lasts 38.4 seconds, but only has a 60 second cooldown. We want to prioritise building to 100% adrenaline and using it often, as it boosts damage by 50%.

‎ ‎ ‎ ‎• The exception to this is when the fight would end too quickly, or mechanics occur, and you can't benefit from the full duration.

‎ ‎ ‎ ‎• Ideally, enter boss fights with 100% adrenaline so you can activate it immediately at the start.

⬥ Both in and out of Death's Swiftness gdeathsswift, you will want to prioritise your strong thresholds, special attacks, and modified ultimates.

‎ ‎ ‎ ‎• Snapshot snap

‎ ‎ ‎ ‎• Rapid Fire rapid

‎ ‎ ‎ ‎• Shadow Tendrils shadowtend

‎ ‎ ‎ ‎• Tight Bindings (Flanking) tightbindingsflank

‎ ‎ ‎ ‎• Igneous Deadshot deadshotigneous

‎ ‎ ‎ ‎• Dark Bow (EoF) dbow eofspec

‎ ‎ ‎ ‎• SGB sgb spec

‎ ‎ ‎ ‎• BoLG bolg spec

‎ ‎ ‎ ‎• etc.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ While under the effect of a crit buff critbuff the use of basic abilities during gdeathsswift to build adrenaline can be greatly reduced.

While waiting for gdeathsswift cooldown, you can use a few more thresholds, set up Deathspore arrows deathsporearrows, etc.

‎ ‎ ‎ ‎• You do not want to needlessly camp 100% adrenaline, and can start building when gdeathsswift is nearly ready to use again.


⬥ Any basic ability with damage lower than mds / piercing is considered a weak ability and should be avoided when possible. Sometimes you may be forced to use them. Don't sweat it too much.

‎ ‎ ‎ ‎• Sacrifice Sacrifice

‎ ‎ ‎ ‎• Ricochet (non-greater) ricochet

‎ ‎ ‎ ‎• Tuska's Wrath Tuskas

‎ ‎ ‎ ‎• Binding Shot (no Flank) bindingshot

‎ ‎ ‎ ‎• Frag Shot (no Walking) frag

⬥ Keep in mind that Snipe snipe and Rapid Fire rapid are channelled abilities and should be cancelled with the next ability after 4 ticks and 8 ticks respectively, or during the last segment of their channel bars.

⬥ The damage buff gained through needle is wasted if the follow-up ability is a damage-over-time ability corruptshot / frag but sometimes it may be unavoidable.

> General Death's Swiftness Rotations gdeathsswift

This section will cover usage of strong abilities (thresholds or better) within your Death's Swiftness gdeathsswift under different scenarios.

The following unlocks are assumed:

⬥ Ring of Vigour rov or its passive effect after Extinction quest.

⬥ Greater Ricochet grico unlocked.

⬥ Essence of Finality eof with an adrenaline dump spec such as dbow or zammybow

Keep in mind the following:

⬥ These are only suggestions to work from, and will not necessarily be applicable at all bosses or situations.

‎ ‎ ‎ ‎• For boss-specific rotations, see their respective guides.

⬥ Conservation of Energy is recommended conservationofenergy for a strong, all-purpose relic, or Heightened Senses heightenedsenses as a good alternative for Ranged range if planning for crit buffs critbuff and Dark Bow EoF dbow eofspec

Death's Swiftness w/ Adren Renewal adrenrenewal

gdeathsswift + adrenrenewalgricomdsrapidsnapgricomdsshadowtendsnipemdspiercinggricomdsrapidsnapgricomdszammybow eofspec/dbow eofspec

⬥ 2x Rapid Fire rapid

⬥ 2x Snapshot snap

⬥ 1x Shadow Tendrils shadowtend

⬥ 1x dbow eofspec/zammybow eofspec

Death's Swiftness w/ SGB sgb

gdeathsswift + adrenrenewalgricomdssgb specpiercingmdsrapidsnapgricomdsshadowtendpiercingmdspiercinggricomdsrapidsnapsgb spec

⬥ 2x SGB sgb spec

⬥ 2x Rapid Fire rapid

⬥ 2x Snapshot snap

⬥ 1x Shadow Tendrils shadowtend

Death's Swiftness w/ECB + Limitless ecb limitless

gdeathsswift + adrenrenewalecb eofspecgricosgb specmdslimitless + rapidpiercinggricopiercingmdspiercingsnipeecb eofspecpiercinggricomdsrapidsgb specgrico

⬥ 2x ECB ecb

⬥ 2x SGB sgb spec

⬥ 2x Rapid Fire rapid

It should be noted that all of the above rotations have stretches of filler globals, such as piercing, grico, snipe, or mds, intended to build adrenaline and fill the space between stronger cooldowns. With a crit buff critbuff, such as Incendiary Shot incend, many of these globals can potentially be replaced by stronger adrenaline dumps such as dbow eofspec zammybow eofspec, while leaving much of the adrenaline-building to grico / piercing and the crit buff critbuff

See Advanced Rotations for examples of such rotations.

> Ammo Information pernixsquiver

Ranged weapons can use multiple types of ammo - bows consume arrows, and crossbows use bolts. While the choice of weapon (bow vs. crossbow) can be affected by the gear available, your DPS can significantly improve if proper ammo is used. In general, a bow will be preferred over a similarly tiered crossbow setup due to its ammo options.

For a full list of what ammo to use at what bosses, use the !ammo ‎command.

Elder God Arrows

Elder god arrows are T95 ammunition made by charging dinarrows with resonant anima from GWD3, providing a variety of useful effects.

All Elder God arrows have a 33% of being consumed per ability (even if the ability does not benefit from them, e.g. Ful arrows fularrow on frag).

Ful arrows fularrow

‎ ‎ ‎ ‎• All non-bleed abilities deal 15% more damage but have -10% hit chance.

‎ ‎ ‎ ‎• The most simple arrow to use when camped, providing consistent damage bonuses with minor hit chance issues.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Hit chance issues are usually solved using an aura reckless, defence debuffs like black stone arrows blackstonearrow, or affinity debuffs like swh spec

Wen arrows wenarrow

‎ ‎ ‎ ‎• Basic abilities add a stack of Icy Chill icychill per hit (capping at 15 stacks) that can be consumed by the next threshold or ultimate used to provide Icy Precision icyprecision

‎ ‎ ‎ ‎• Icy Precision icyprecision gives +3% damage and accuracy per stack for all threshold, ultimate, and special attack abilities, with the effect lasting 0.6s per consumed stack (Up to +45% damage for 9 seconds).

‎ ‎ ‎ ‎• Stacks vanish after 30 seconds if not re-applied.

‎ ‎ ‎ ‎• The strongest damage boosting arrow when used properly, but requires time to stack and planning within your rotation to use properly.

Jas arrows jasdragonbanearrow

‎ ‎ ‎ ‎• Provides +30% damage and +20% hit chance against dragons.

‎ ‎ ‎ ‎• Best-in-slot ammunition for susceptible content such as Queen Black Dragon, ED2 dragons + bosses, etc.

‎ ‎ ‎ ‎• Jas arrows come in two variants - dragonbane and demonbane, that apply to the monsters implied by their names.

Bik arrows bikarrow

‎ ‎ ‎ ‎• All abilities add a stack of Evolving Toxin, increasing poison damage poisonicon taken by 2% per stack, capping at 200 stacks (400% increased damage).

‎ ‎ ‎ ‎• Stacks vanish after 30 seconds if not re-applied.

‎ ‎ ‎ ‎• Very strong in sustained, poisonable encounters.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Examples include Solak, high enrage Arch-Glacor, Kerapac, etc.

‎ ‎ ‎ ‎• See Poison Build Rotations further below for optimizations involving Bik arrows.

Other Arrows

Deathspore Arrows deathsporearrows

‎ ‎ ‎ ‎• T95 arrows that have the following effects:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ +3% critical hit chance.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Critical hits give 1 stack of Feasting Spores.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ At 5 stacks, the next ranged ability that would cost adrenaline is free (9s window to use it). You must still have the required adrenaline to use the ability.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This effect has a cooldown of 100t/60s, but each critical hit lowers it by 3t/1.8s.

‎ ‎ ‎ ‎• They can be used to guarantee a free ultimate, and is commonly used to set up Incendiary Shot incend or Death's Swiftness gdeathsswift and maintain full adrenaline to make use of their respective buffs.

Black stone arrows blackstonearrow

‎ ‎ ‎ ‎• T92 arrows with a passive effect where each ability used with blackstonearrow lowers the target's defence by 0.75% (up to 22 armour), capping at 15% (454 armour).

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Arrows are not consumed past max stacks.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Abilities that hit multiple times (like Greater Ricochet grico will apply one stack per hitsplat).

‎ ‎ ‎ ‎• This is an easy way for rangers range to increase hitchance at encounters like Nex, Vorago (P5/10/11), Telos, etc.

Bakriminel Bolts

Ruby Bakriminel bolts RubyBakri

‎ ‎ ‎ ‎• Has a 5% chance to trigger its effect, dealing an extra 25-125% additional ability damage hit to the enemy at the expense of some lifepoints.

‎ ‎ ‎ ‎• The effect weakens as the target drops to lower health.

Onyx Bakriminel bolts OnyxBakri

‎ ‎ ‎ ‎• Has a 10% chance to increase damage dealt by 25% and heal 25% of damage dealt in a hit.

‎ ‎ ‎ ‎• Can give a reasonable amount of sustain in encounters, lowering the requirement for food.

Hydrix Bakriminel bolts HydrixBakri

‎ ‎ ‎ ‎• Has a 10% chance of granting 10% adrenaline instantly and refreshing a buff that makes basics give +1% adrenaline for 15 seconds.

‎ ‎ ‎ ‎• This makes them incredibly good for building adrenaline.

‎ ‎ ‎ ‎• Often used as a bolt switch when camping dual-wield.

Note: The proc chance on bakriminel bolts increases with Ranged cape perk rangedcape and Elite Seers Village achievements completed.

Pernix's Quiver pernixsquiver

Pernix's Quiver is an ammo slot unlock that allows two different ammo types to be stored, saving an inventory slot and giving access to multiple keybinds that can make ammo swapping easier.

‎ ‎ ‎ ‎• Unlocks Quiver ammo slot 1 and Quiver ammo slot 2 abilities in the ranged spellbook, allowing swapping to the ammo in the respective slot.

‎ ‎ ‎ ‎• Acts as Cycle Ammo ability when the quiver itself is dragged onto the ability bar, allowing swapping to the ammo that is not currently active.

‎‎ ‎ ‎ ‎• Having multiple dyed quivers is possible pernixsquiverblue pernixsquivergreen and the active ammo will be remembered for each quiver individually.

> Important Ability Mechanics

Certain Ranged abilities are worth noting in particular, due to their behaviour and how they can be used. Here, we cover some of these abilities.

Greater Ricochet grico

Note: Use !grico ‎for a summary on how it works.

⬥ Greater Ricochet grico is an upgraded version of regular Ricochet ricochet that hits the target, as well 2 additional targets within a 6 tile radius. Any hits not dealt to an additional target are instead dealt to the primary target at reduced effect.

‎ ‎ ‎ ‎• With Caroming 4 caroming4, the number of additional hits on the main target from gricocaroming can be increased up to 6, for a total of 7 hits on the primary target.

‎ ‎ ‎ ‎• On a single target, the initial hit deals 65-75% damage, followed by two hits of 30-40%, and any extra hits from caroming4 deal 10-15% damage each.

Greater Ricochet Damage Comparison
⬥ To see how grico compares at different ranks of Caroming caroming4, click here.

This is the strongest ranged basic ability available.

It synergises well with multiple other ranged tools:

‎ ‎ ‎ ‎• Can build stacks faster when using arrows bikarrow wenarrow etc.

‎ ‎ ‎ ‎• Provides many chances to critically strike when under a crit buff critbuff

‎ ‎ ‎ ‎• Creates far more hitsplats when using weapon poison (and cinderbanes) cinderbanes weppoison due to increased hits per minute.

‎ ‎ ‎ ‎• Can proc Perfect Equilibrium perfectequilibrium twice in one cast, providing even more hitsplats.

‎ ‎ ‎ ‎• Can greatly increase the chance of ammo procs HydrixBakri deathsporearrows etc.

‎ ‎ ‎ ‎• Deals great damage under ECB spec ecb spec due to how Soul Split soulsplit healing works.

Greater Dazing Shot (GDS) mds

⬥ Greater Dazing Shot mds deals the same damage as Dazing Shot dazing but also applies a Puncture stack.

‎ ‎ ‎ ‎• Puncture deals bleed damage every 1.8s for 9s (4 times), with damage increasing per stack (caps at 10 stacks).

‎ ‎ ‎ ‎• Using mds or stw refreshes this duration.

‎ ‎ ‎ ‎• Splintering arrows splinteringarrows can be used to maintain stacks and increase the cap from 10 to 13 stacks.

‎ ‎ ‎ ‎• The extra hits from Puncture can trigger poison poisonicon and so synergises well with poison-stacking methods.

‎ ‎ ‎ ‎• It can also help phase bosses, saving time by not having to use an extra ability, a prominent example of this is Nex.

Salt the Wound stw deals damage based on the number of Puncture stacks.

‎ ‎ ‎ ‎• The damage caps at 220-295% damage at 10 stacks, or 240-325% at 13 stacks with Splintering arrows.

‎ ‎ ‎ ‎• Can be strong early on, but its usefulness begins to drop once you get access to more weapons' special attacks and abilities (ecb spec / sgb spec / dbow eofspec). It is not often used in end-game PvM scenarios.

Shadow Tendrils shadowtend

⬥ Shadow Tendrils shadowtend is a threshold that deals a large amount of damage to the target in exchange for dealing some damage to yourself.

‎ ‎ ‎ ‎• Deals a total of 100-135% ability damage to the player → results in 200-270% ability damage on target.

The attack is guaranteed to crit, dealing extremely strong consistent damage

⬥ The high ability damage pairs very well with the Bow of the Last Guardian bolg spec if lined up on a proc perfectequilibrium

⬥ The guaranteed crit can be used to get adrenaline if used after incend or tsunami or any other critical hit adrenaline buff.

⬥ The self-damage is not too significant, as it can be healed back with Soul Split soulsplit very quickly.

Incendiary Shot incend

⬥ Incendiary Shot incend fires an arrow that explodes after 3 seconds, dealing 270-330% weapon damage to all targets in a 3x3 area, also granting a critical hit buff critbuff - all critical hits for 30s afterwards will give +8% adrenaline.

‎ ‎ ‎ ‎• If the main target dies before incend triggers, the effect will be lost.

It can be used to setup pre-fight to execute stronger rotations.

‎ ‎ ‎ ‎• e.g. Use War's Retreat adrenaline crystals and Invention combat dummies to incend before the start of a fight like Raksha or Kerapac to have plenty of adrenaline in your opening ultimate rotation gdeathsswift

It can be set up mid-fight using Deathspore arrows deathsporearrows, allowing for high uptime on the buff critbuff without having to spend adrenaline to use it.

⬥ Deals a massive amount of damage on a single hit, making it a highly effective Perfect Equilibrium proc perfectequilibrium

Greater Death's Swiftness gdeathsswift

⬥ Greater Death's Swiftness gdeathsswift is an upgraded version of regular Death's Swiftness deathsswift that increases the duration from 52t/31.2s to 65t/39s, and retains the damage-over-time effect.

‎ ‎ ‎ ‎• This effect may be replicated using the Planted Feet perk pf However, this loses the damage-over-time component and requires an extra inventory space.

⬥ The damage-over-time component can deal a moderate amount of damage, but it can also trigger other on-hit effects such as weapon poison weppoison cinderbanes making it stronger than it appears.

Seren Godbow (SGB) Special Attack sgb spec

Note: See !sgb ‎command for a list of boss sizes. For a full breakdown on how SGB special attack calculations work, and boss sizes, also see #mechanics

The Seren Godbow sgb is primarily used for its strong special attack, which hits up to 5 times for large damage.

‎ ‎ ‎ ‎• Synergises well with ecb spec

⬥ The damage calculation for how sgb spec works can be summarised into the following scenarios:

‎ ‎ ‎ ‎• Camping ranged: use it on 3x3 or bigger targets.

‎ ‎ ‎ ‎• Off-style switch: use it on 5x5 or bigger targets.

⬥ Scales extremely well with target size, making it highly effective at bosses such as Zamorak zamorak and Arch Glacor archglacor

On 5x5 or bigger targets, prioritise getting 2x sgb spec under gdeathsswift where possible.

‎ ‎ ‎ ‎• On 3x3 targets, it may be beneficial to only use it once and adjust rotation accordingly.

Eldritch Crossbow (ECB) Special Attack ecb spec

Note: For a full breakdown on Soul Split soulsplit healing works, see #mechanics

The Eldritch Crossbow ecb is primarily used for its strong special attack, which causes all Soul Split healing soulsplit to instead damage the target for 4 times the amount it would have healed for 15 seconds.

‎ ‎ ‎ ‎• During this period, soulsplit will not heal.

⬥ The effect is tied to your mainhand weapon - if you change weapons, the effect is lost.

⬥ An Amulet of Souls aos or EoF eof will boost the damage from Split Soul.

ecb spec adds a significant amount of 'free' damage that scales well with strong ability rotations.

Prioritise abilities that hit for many (smaller) hits in ecb spec:

‎ ‎ ‎ ‎• Rapid Fire rapid

‎ ‎ ‎ ‎• Greater Ricochet grico (can fit twice within 15s).

‎ ‎ ‎ ‎• SGB special attack sgb spec

⬥ The Bow of the Last Guardian bolg spec benefits from ecb spec as perfectequilibrium adds a lot of frequent extra hits.

> Poison Build Rotations bikarrow

Bik Arrows bikarroware extremely strong against poisonable targets with large HP pools (Solo Kerapac kerapac Solak solak 1-4k Arch-Glacor glacor). At 200 stacks of Evolving Toxin evolvingtoxin (400%), poison hit splats can output massive damage. This section covers tips and strategies to maximise the potential poison damage when using Bik Arrows bikarrow

Preset and Synergy Considerations

⬥ Cinderbane Gloves cinderbanes, Weapon Poison (+++) weppoison, and Kwuarm Incense Sticks KwuarmSticks should all be used as standard poison damage buffs.

⬥ Blood Reaver reaverpouch synergises with Vampyrism Aura vampaura by proccing many extra reaver hits from the healing of Vampyrism, which in turn provides many additional chances to proc poison poisonicon

⬥ Wyvern Crossbow wyverncrossbow with Emerald Bakriminel bolts emeraldbakri performs very well when the target has 200 Evolving Toxin evolvingtoxin stacks. It is slightly worse than using a Bow of the Last Guardian bolg, but is much less expensive.

⬥ Hitsplats of Split Soul, the Eldritch Crossbow special attack ecb spec, can also proc poison.

⬥ Scripture of Wen scriptureofwen hits can proc poison and is considered the best pocket slot item for poison builds.

Ability Prioritisation

At the start of a fight the priority is to apply Bik Arrows bikarrow as often as possible to build to 200 stacks (400%) quickly.

‎ ‎ ‎ ‎• grico / rapid / snap / piercing are all multi-hit abilities that will apply stacks rapidly.

‎ ‎ ‎ ‎• Damage-over-time frag abilities only apply 1 stack of Evolving Toxin and should not be prioritised.

Around 100 Evolving Toxin evolvingtoxin stacks (200%), DoT abilities move up in priority for their ability to generate hitsplats to proc poisonicon

‎ ‎ ‎ ‎• deadshot / corruptshot / frag are DoT abilities that can proc poison repeatedly.

At maximum (200) Evolving Toxin evolvingtoxin stacks (400%) switch to an alternative ammo, only switching back to bikarrow to upkeep stacks.

‎ ‎ ‎ ‎• You must land an ability with Bik Arrows bikarrow at least once every 30 seconds to upkeep stacks.

‎ ‎ ‎ ‎• If continuing to camp a bow bolg, fularrow are generally used after max evolvingtoxin stacks.

‎ ‎ ‎ ‎• If utilising the Wyvern Crossbow wyverncrossbow, switch to Emerald Bakriminel Bolts emeraldbakri

> Advanced Rotations bolg edracocoif wenarrow

This section is focused on best-in-slot rotations that make full use of all the tools that ranged range has to offer. Players looking to optimise around Bow of the Last Guardian bolg, Elite Dracolich Armour edracocoif, and Wen arrows wenarrow in multi-ammo setups should navigate through this section.

⬥ The example rotations in this section also assume an active crit buff critbuff

⬥ For boss-specific rotations, see their respective guides.

Bow of the Last Guardian bolg

Optimising Perfect Equilibrium perfectequilibrium procs can result in some of the largest possible DPS increases for ranged range. To understand how to plan around this effect, it's important to keep in mind ranged ability hit-counts:

Ordered in highest-to-lowest priority for lining up with a perfectequilibrium proc:

Generates 1 stack: incend / shadowtend / bolg spec / sgb eofspec / deadshot / mds

Generates 2 stacks: dbow eofspec / zammybow eofspec / snap / piercing

Generates 7 (3) stacks: grico

‎ ‎ ‎ ‎• It may be more helpful to think of grico as:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ generating -1 stacks (first 4 hits proc perfectequilibrium with 3 leftover)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ generating 3 stacks (first 4 hits proc perfectequilibrium with 3 leftover)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Note: If outside of bolg spec thinking of it as 3 will not work**

Generates 8 (0) stacks: rapid

‎ ‎ ‎ ‎• Will put you back at the number of stacks you had before.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This is useful for keeping track of stacks post-rapid for edracocoif rotations.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Before edracocoif is obtained, can optionally be cancelled early to adjust stacks as desired.

It can be useful to think of your rotation as blocks of abilities resulting in each perfectequilibrium proc, building up to 2-3 stacks with lower-damaging abilities such as grico / piercing / snap / mds and finishing off with a high damaging ability that also resets stack count.

Example perfectequilibrium blocks, starting from 0 stacks:

‎ ‎ ‎ ‎• piercing (2) → dbow eofspec / zammybow eofspec / snap (4)

‎ ‎ ‎ ‎• grico (3) → shadowtend / bolg spec / sgb eofspec (4)

‎ ‎ ‎ ‎• piercing (2) → sgb eofspec (3) → shadowtend / bolg spec (4)

‎ ‎ ‎ ‎• piercing (2) → mds (3)→ shadowtend / bolg spec / sgb eofspec (4)

This is a simple method of thinking about bolg at first that may be easy to improvise around, but keep in mind it's not always ideal to aim for exactly 4 hits at a time. We may want to incorporate ability sequences such as gricodbow eofspec that leave us at 1 stack for the next block, but continuing to keep hit-counts in mind will allow us to continue proccing perfectequilibrium on strong hitting abilities

⬥ Example: grico (3) → dbow eofspec (1) → piercing (3) → rapid (3) → bolg spec (4) → snap (2) → dbow eofspec (4) → grico (3) → dbow eofspec (1)


⬥ When bolg spec is first used, any number of stacks between 3-7 is adequate to proc the passive effect and be reset to 0 stacks.

incend generates 1 stack on the tick it explodes, meaning you have one global to adjust or stall stacks to line it up with a proc.

‎ ‎ ‎ ‎• Examples:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ (Starting from 1 stack) ‎ ‎incendpiercingincend perfectequilibrium explodes

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ (Starting from 2 stacks) incendsgb eofspecincend perfectequilibrium explodes

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ (Starting from 3 stacks) incendgdeathsswiftincend perfectequilibrium explodes.

Any rotation examples from here on will also account for perfectequilibrium stacks and so it is encouraged to pay attention to the hit-count of abilities on top of the relevant info from upcoming sections.

Elite Dracolich Armour edracocoif

Elite Dracolich provides ranged range with a burst window to deal massive damage and generate adrenaline refunds with crit buffs critbuff after full channelling rapid. With a well-planned rotation, this makes dealing damage to clear certain boss phases, such as at Zamorak zamorak, and generating Deathspore stacks deathsporearrows to highly reliably set up a free ultimate ability.

With the full 5-set equipped, there will be a 4-global window after rapid to make use of the buff, decreasing down to 2 globals with 3 pieces equipped.

⬥ A common use of this window is using 3 high damage adrenaline spenders dbow eofspec alongside grico with an active crit buff critbuff to regain the adrenaline to continue your rotation.

‎ ‎ ‎ ‎• This grico has a very high chance of generating all 5 deathsporearrows stacks needed to use a free ultimate ability, typically incend if it isn't already active.

⬥ Prioritise using abilities such as sgb eofspec / dbow eofspec / zammybow eofspec / snap / bolg spec / grico during edracocoif buff.

⬥ It's generally expected to use 2x Rapid Fire rapid per Death's Swiftness gdeathsswift if boss mechanics and phasing allows it.

Example edracocoif windows:

‎ ‎ ‎ ‎• gricorapidbolg specsnapdbow eofspecgrico

‎ ‎ ‎ ‎• rapidsnapdbow eofspecgricodbow eofspec

‎ ‎ ‎ ‎• rapidsgb eofspeczammybow eofspecdbow eofspecgrico

‎ ‎ ‎ ‎• piercingrapidsgb eofspecbolg specgricobolg spec

Wen Arrows wenarrow

Proper utilisation of the Icy Precision icyprecision buff from Wen arrows wenarrow is key to maximising the damage output of the style range. This section will go over how to smoothly build and spend Wen stacks icychill within a rotation.

Starting from 0 stacks:

⬥ The most common way of building up Wen stacks icychill is by using 2x grico with a basic such as mds or piercing in between the cooldown.

⬥ Wen stacks icychill can be prevented from being consumed earlier than intended by swapping to a different ammo, such as deathsporearrows or fularrow, allowing us to continue using adrenaline spenders to fill the space.

‎ ‎ ‎ ‎• Example: wenarrow grico (7) → fularrow bolg specpiercingsnapwenarrow mds (8) → ecb eofspecgrico (15)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ ecb eofspec and decimation eofspec do not consume stacks.

The resulting buff icyprecision lasts for 6 globals (15 ticks) upon consumption of max stacks. However, it's generally unfeasible to find the adrenaline for 6 back-to-back adrenaline spenders, so a grico during the buff may be necessary.

‎ ‎ ‎ ‎• Example: wenarrow sgb eofspecsnapbolg specgricoshadowtenddbow eofspec

With Elite Dracolich Armour edracocoif the Wen stacks icychill can be consumed by rapid, which will allow us to fully utilise the duration of the buff icyprecision since it will increase the damage of rapid as well.

This will cause the buff icyprecision to last for 3 globals after rapid ends.

‎ ‎ ‎ ‎• This combos well with the edracocoif window of 3 high-damage adrenaline spenders followed by grico

‎ ‎ ‎ ‎• Example: wenarrow rapidsgb eofspecsnapdbow eofspec (icyprecision ends) → grico

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This then gives us another 7 Wen stacks icychill to start building towards the next rapid

⬥ It may still be situationally useful to not consume stacks with rapid, in which case a swap to another ammo type during rapid is required.

Deathspore Abuse deathsporearrows

⬥ We may run into situations where we want to receive the effect of certain ammo type, such as wenarrow, and build deathsporearrows stacks on the same grico

⬥ By starting on wenarrow and inputting grico + deathsporearrows in that order on the same tick, we can build 7 wenarrow stacks and gain chances at deathsporearrows stacks on hits 2-7 of grico and any ensuing perfectequilibrium procs.

‎ ‎ ‎ ‎• This works because any hits past the first on multi-hit abilities such as grico / piercing calculates their crit chance after the swap.

⬥ Example: wenarrow rapidsnapdbow eofspecwenarrow grico deathsporearrowsbolg specwenarrow piercingmdsdeathsporearrows incendecb eofspecwenarrow gricorapid

⬥ This technique can also be used to fish for the cooldown reducing effect on deathsporearrows to get the proc back up sooner.

Note: Deathspore abuse is generally only helpful in certain instances with highly planned out rotations, most range rotations will not require this to be done.

Weapon Overrides

*Note: See !override ‎for a summary.

tl;dr - use Dart overrides for DW, blowpipe override for 2H.*

How It Works

⬥ Weapon overrides work by using a different weapon animation than the default one for your equipped weapon.

‎ ‎ ‎ ‎• This can be done by keepsaking a different weapon type, or by using certain cosmetic overrides.

Certain weapon overrides for Ranged can cause some abilities to hit 1 tick faster, depending on 3 factors:

‎ ‎ ‎ ‎• The distance between you and your target's NPC coordinate (also called 'true centre'). For targets ≥ 3x3 in size, this is their SW tile.

‎ ‎ ‎ ‎• What weapon type you use to override.

‎ ‎ ‎ ‎• What abilities are affected by that override.

⬥ This is not a general DPS increase, but can be used to get in an extra hit where otherwise not possible, due to mechanics.

‎ ‎ ‎ ‎• It can make Soul Split soulsplit flicking easier to time.

List of Overrides

Note 1: The convention used here is that MD ‎= 1 tile from target's true centre, and MD → X ‎means from MD to X tiles from target's true centre ‎(e.g. MD → 2 ‎= from MD to 2 tiles from target's true centre)

Note 2: Greater Ricochet grico and Ricochet ricochet behave the same.

Javelins (only mainhand required):

‎ ‎ ‎ ‎• Unload unload hits fast at MD → 3.

‎ ‎ ‎ ‎• Piercing Shot piercing and Ricochet ricochet hit fast at MD → 2.

‎ ‎ ‎ ‎• Rapid Fire rapid and Snapshot snap hit fast at MD.

Darts (only mainhand required):

‎ ‎ ‎ ‎• Unload unload hits fast at MD → 3.

‎ ‎ ‎ ‎• Piercing Shot piercing and Ricochet ricochet hit fast at MD → 5.

‎ ‎ ‎ ‎• Rapid Fire rapid and Snapshot snap hit fast at MD → 4.

Knives (only mainhand required):

‎ ‎ ‎ ‎• Unload unload hits fast at MD → 3.

‎ ‎ ‎ ‎• Piercing Shot piercing and Ricochet ricochet hit fast at MD.

Blowpipe (2H override):

‎ ‎ ‎ ‎• Dazing Shot mds and first hit of Deadshot deadshot hits fast at MD → 2.

‎ ‎ ‎ ‎• Piercing Shot piercing and Ricochet ricochet hit fast at MD → 5.

‎ ‎ ‎ ‎• Rapid Fire rapid and Snapshot snap hit fast at MD → 4.

Ability Information

Ability Information Resources
The following links contain information about abilities and auto attacks.
Ability Information
For accurate tooltips and information about specific spells (auto attacks) and abilities and how they work refer to #Ranged Abilities.
Ability Damage Maths
To calculate your ability hit damage in detail, click here. This is affected by factors such as your gear and other boosts.
Ability Hit Timings
To see detailed breakdowns on ability hit timings, click here. This refers to when hitsplats appear on your target.
Auto-attack Adren Gain
To see adrenaline gained with different auto attacks, click here.

For further information and reading, you can refer to the following resources.

Quick Navigation Links
Links to related channels and resources for more information about PvM and DPS.
Upgrades and Gearing

Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.