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Temple of Aminishi (Melee Advanced)


The Temple of Aminishi is the first Elite Dungeon which is done for its consistent GP of Ancient Scales ancientscale used to make the Elite Sirenic elitesirenicbody armour. Although technically the shortest of the 3 dungeons, it will take much skills in terms of rotation discipline and handling the high KO-potential mechanics to achieve the optimal 6 kph.

Each solo run of ED1 is worth coins 16,705,872 in Ancient Scales.

General Notes

LotD Luck of the Dwarves will not improve unique drop rates.

⬥ It's recommended to set your anti-spam delay on surge to 1 via the Lectern at Anachronia.

⬥ You can surge or bd a tick before each gate unlocks to save a tick on every entry.

Presets and Relics

Preset Suggestions

Preset Notes

⬥ Potential changes to preset to allow for more food:

‎ ‎ ‎ ‎• zgs and dommine are more or less only necessary for Seiryu.

‎ ‎ ‎ ‎• DBA can be omitted as it is optionally used for a slightly more consistent start of dungeon and during Masuta.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Use if championring instead reaverring if using DBA spec to start the dungeon to ensure 100% accuracy on mobs.

⬥ Make sure to use kalgscroll


⬥ Corbicula Rex corbicula perk (112 Farming) in ROoT is active.

⬥ Vestments of Havoc vestmentsofhavochood is used, if not owned, look at the pre-Zuk and pre-GWD3 example videos below for rotations using Trimmed Masterwork tmwhelm

⬥ All bleeds are dismember are cast with mwspear unless specified otherwise.

⬥ Knowledge of soulsplit flicking, melee rotations and boss mechanics are presumed. Otherwise, visit #ED1 Basic Guide or #Melee DPM Advice as needed.

spiritcape is owned and in effect.

Sanctum Guardian

The first boss of the Temple of Aminishi follows a straightforward attack pattern containing highly damaging attacks which are capable of KOing someone unprepared. Ensure you stand in the correct spot when starting the fight so that the Arhats in the vicinity do not bother you.


⬥ Aim to disrupt your dumping of DPS as little as possible to finish off Sanctum within ~45s while ending on mid-high adren.

‎ ‎ ‎ ‎• If kills are taking over a minute due to gear restrictions, do the double zerk rotation (demonstrated in the example videos below using Trimmed Masterwork tmwhelm).

‎ ‎ ‎ ‎• You can use res or bd to dodge the second water jet if needed (disrupt is used in the example rotation below to block the first).

⬥ The rotation below assumes starting fight with critbuff from meteorstrike for the first half of zerk.

‎ ‎ ‎ ‎• Replace dragonclaw eofspec with something else and expect a slower kill if entering fight without critbuff

⬥ Example rotation: zerk + adrenrenewalgbargeingen → 4T smokecloud + lengmh cane → bleed lengmh destroyassaultchaosroarzekkil eofspec → 3-hit gflurry → equip jawsoftheabyss + havocgopdragonclaw eofspec + disruptbackhandflankdeci (or dragonclaw eofspec) → limitless + canedismember → basics as needed → bloodtendrilshavocgopslaughtergfuryoverpowerigneousdeciseverhavocgopabyssalscourge dismemberdragonclaw eofspec and/or backhandflank to finish kill

Note: sgb spec can be used with Desolation after overpowerigneous if owned, which makes for a slightly better finisher than dragonclaw eofspec

Note: You can opt to dragonclaw eofspec after the first flank if zerk or zekkil eofspec proc'd relentless5 or if you got lucky with critbuff, do not do this if you will not have enough adrenaline left to limitless + cane

Example kill:

Masuta, the Ascended

Masuta, the second boss of the dungeon, keeps true to the dungeon's theme of heavy damage dealt and high KO potential. Using a variety of hard-hitting mechanics and boasting attacks from all three combat styles, Masuta is a noticeable difficulty spike up from the first boss.


Phase 1

⬥ Due to the randomness of Masuta's spin timing, this fight heavily involves improvising rotations at the start.

⬥ Example rotation (early spin): zerk + disrupt + adrenrenewalgbargeingen → 4T smokecloud + lengmh cane → bleed lengmh destroyassaultchaosroardevo + 2h auto → dragonclaw eofspechavocgop → basics → dragonclaw eofspeclimitless + canedismember → walked slaughter → basics → overpowerigneous / dragonclaw eofspec to phase depending on adren

‎ ‎ ‎ ‎• Improvise using devo as needed.

‎ ‎ ‎ ‎• Untested: Using chaosroardragonclaw eofspec outside of zerk to phase to achieve a larger prephase.

‎ ‎ ‎ ‎• zekkil eofspec is difficult to incorporate in the first phase.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This is because zekkil eofspec gets cleared when Masuta starts spinning, and using zekkil eofspec too late will greatly reduce the amount of bleed hits before Masuta becomes immune.

⬥ You can backhandflank when Masuta is doing his hurricane.

Waters (Phase 2)

⬥ Put on RoD, vestmentsofhavochood and VampScrim

‎ ‎ ‎ ‎• Remember to activate VampScrim

⬥ Damage mitigation measures:

‎ ‎ ‎ ‎• If entering waters with low health, build to 100% and use (tc) + balancedstrike on a water with full HP.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ (tc) onto the Water and cast balancedstrike on the same tick instead of targeting it from afar to avoid crack4 or as4 from reducing the amount of HP you would've healed.

‎ ‎ ‎ ‎• Try Sacrifice on Waters with ~2k HP, especially if under DBA spec

‎ ‎ ‎ ‎• Do a targetless devo immediately after it comes off cooldown.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ You should be able to easily get 2 extensions off killing Waters.

‎ ‎ ‎ ‎• Activate excal when it comes off cooldown.

⬥ Try to reapply smokecloud during this phase when ingen comes off cooldown.

⬥ At around p1 phase time + 1min5s: nat → build with basics to 90% → DBA speclengmh spec as you're finishing off last water → (tc) + res OR divertzerk

‎ ‎ ‎ ‎• Decide whether to res OR divert depending on your HP and Adrenaline.

Phase 3

zerk + adrenrenewal → Equip jawsoftheabyss + gbargedisrupt + chaosroarzekkil eofspec → bleed lengmh destroydismember → 4-hit gflurryhavocgopassault → basics → abyssalscourge cane → finish off with basics

‎ ‎ ‎ ‎• Use limitless as needed.

‎ ‎ ‎ ‎• You can use a dragonclaw eofspec or overpowerigneous in this rotation if relentless5 activated on zerk or zekkil eofspec or if entering P3 with critbuff from an opportunistic meteorstrike

‎ ‎ ‎ ‎• 4-hit gflurry is done to make sure zerk is up in time for Seiryu.

‎ ‎ ‎ ‎• Try to not end Masuta with less than 50% adrenaline as you will need devo for Pylons.

‎ ‎ ‎ ‎• The final rotation can be done with VampScrim or grim depending how high your HP is and how confident you are with managing Masuta's attacks.

Seiryu, the Azure Serpent

The final fight of the dungeon, Seiryu does not require much food and can be consistently 1-cycled with melee using various methods.


Vestments 1 cycle rotation

⬥ Face: zerkgbarge + equip jawsoftheabyssingen → 4T smokecloudlengmh caneabyssalscourge dismember → bleed lengmh destroyhavocgopassaultchaosroarzekkil eofspecbackhandflankhavocgopdecicanedismemberbloodtendrilshavocgopoverpowerigneous if Seiryu has more than 7250k HP, else finish off with basics including another backhandflank → equip vestmentsofhavochood and run to edge while spamming kalgscroll and using basics for adren → jump ASAP

⬥ Crystal 1:

‎ ‎ ‎ ‎• spam (tc) + gbargevulnbomb + dommine + zgs spec + 2h auto → bleed assault + equip jawsoftheabysshavocgoplengmh cane (stall if want abyssalscourge stacks) → dismemberdestroy → 3-hit gflurryhavocgop → basics to finish off

⬥ Crystal 2:

‎ ‎ ‎ ‎• backhandflankvulnbomb + decioverpowerigneous → basics until chaosroar comes off cooldown → chaosroarzekkil eofspecdismember → basics if needed → bloodtendrilshavocgopassault → (cane if needed) → basics to finish off

‎ ‎ ‎ ‎• Look at first hit of zekkil bleed. If it hits for low 2ks or less you will need another thresh besides assault to finish off the second crystal before it gets healed.

⬥ Crystal 3:

‎ ‎ ‎ ‎• Pre-heals: basic → lengmh spec + ingen + smokecloudabyssalscourge dismember → off + anti/stalled basic → zerk at 5 seconds on dommine cooldown + adrenrenewalgbarge → walk away sdeci

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ You can pre adrenrenewal into zerk to make the timing if you spent too much adrenaline on the second Crystal. You will need to do 1-2 basics before doing overpowerigneousdragonclaw eofspec post-heals.

‎ ‎ ‎ ‎• Post-heals:

rdeci + lay dommine ASAP + bleed lengmh destroylengmh caneoverpowerigneousdragonclaw eofspecsever to finish off if needed.

No Vestments and EZK 1 cycle rotation

⬥ Face:

zerk + adrenrenewalgbargebackhandflankdeciassaultdestroysevergflurry (2 hit) → decibackhanddismemberbloodtendrils. At this point you will judge Seiryu's HP.

HP ≤ 7,350M

You will skip zgs spec so you can DBA spec in time. Build with basics, use Flanking flank4 whenever possible, use thresholds (except assault) and make sure you are 100% adrenaline when Seiryu reaches 7,250M HP.

HP ≥ 7,350M

decizgs spec → build with strong basics, use backhandflank whenever you can → canedeci / cleavedismember → build to 100% adrenaline before Seiryu reaches 7,250M HP.

Pre-Crystal Preparation

When Seiryu reaches ~7,255M HP: nat → build to 100% with basics → DBA spec → build to 100% again before 7,200M (use defensives to delay phasing if you deem necessary) → bd to jump spot, and spam-click the jump option.

⬥ Crystal 1:

‎ ‎ ‎ ‎• zerk + vulnbombgbarge + domminecleaveseverlimitless + assaultdecidestroy (it should be destroyed here, use cleavedeci still alive).

Note: Spam the zerk keybind during the jump animation, so you don't lose any ticks in the process.

⬥ Crystal 2

‎ ‎ ‎ ‎• vulnbomb + backhandflank → basics if zerk still up → dismemberbloodtendrilsdecizgs speccleavesever (DW) → freedom → 4-hit gflurrycleave and decide based on your adrenaline and remaining hitpoints of the crystal whether you will Hurricane cane / Destroy destroy / finish it off with basics.

⬥ Crystal 3

‎ ‎ ‎ ‎• zerk + adrenrenewalgbarge + dommine → scleave → rcleave + sever → bleed assaultcanedeci → 4-hit gflurrycleavedragonclaw eofspec.

Mobs and Movement

⬥ These rotations may require a few more basics if grim is not used as you will receive less adrenaline refunds via critbuff

⬥ Keep track of the HP of all the important(barrier-unlocking) NPCs.


4 Elite Sotapannas

surgemobile, then run down the stairs and bdmobile towards the tile at the centre.

‎ ‎ ‎ ‎• During the bdmobile click diagonally and Surge surgemobile into a gbarge targeting one specific Elite Sotapanna. Example below:

(tc) + chaosroar → target full HP Sotapanna and noxscythe cane → (tc) + cleave → basics if needed and accel East to the East with the 9 Elite Sotapannas.

9 Elite Sotapannas

Wait 1-2t for mobs to clump → (tc) + noxscythe meteorstrikedragon2hsword eofspec → (tc) + cleave if needed.

3 Elite Sakadagami

(tc) + antigbarge + vulnbomb middle Sakadagami → (tc) + bleed assault → target untouched Sakadagami + quakecanecleavesurge and enter door

4 Elite Sakadagami + 1 Elite Sotapanna

freedomsurgemobilebdmobile → target middle Elite Sotapanna noxscythe dragon2hsword eofspecdragon2hsword eofspec → (tc) + cleave if needed.

3 Elite Sakadagami

Lure Sakadagami (so cleave and bd can hit all 3, gif below)+ anti → squake → walk in rquake → (cane if high adren) → cleave → targeted bd → either use bd resets or other basics to finish off → run to West trio of Sakadagami before Sanctum.

⬥ Try to not end with less than 90 adren. Use more basics if needed.

⬥ While running, eat up to at least half HP and activate excal

‎ ‎ ‎ ‎• Do targetless devofreedomsurgemobile to Sakadagami while near Sanctum gate.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Try to get devo extensions off Sakadagami.

3 Elite Sakadagami

Basics → anti if waiting for meteorstrike CD → meteorstrike → basics → surgemobilebdmobile into Sanctum fight.

⬥ You can TC onto an Arhat and surgebd into Sanctum if you're not at max (120%/100% before Sanctum fight).

Example section:

Post Sanctum to Pre Masuta

2 Cloaked Zealots

surgemobilesurgemobilebdmobile to the 2 Cloaked Zealots. noxscythe auto + quakecanecleave basics to finish off.

⬥ TC onto something and use surge and bd without the Mobile perk when moving to the 3 Zealots for adrenaline to prepare to meteorstrike

3 Cloaked Zealots

meteorstrikedragon2hsword eofspeccleave if needed. accel through the arch to the next Zealot.

1 Cloaked Zealot

overpowerigneouscleave (or basics if less than 60%) and surgemobilebdmobilesurgemobile to next Zealots.

3 Cloaked Zealots

(tc) + chaosroar → target full HP Zealot canecleave → basic if needed.

surgemobilebdmobile up the stairs to the middle of the 6 Zealots as shown below:

6 Cloaked Zealots

dragon2hsword eofspecdragon2hsword eofspeccleave → basics if needed.

⬥ TC and voke for adren as you move through the doorway.

2 Elite Sakadagami

antigbarge the one further from healer + lay 2x dommine → (tc) + bleed assault → targeted bd → basics to finish off.

4 Renegade Menaphite Soldier + 2 Eastern Mercenary

surge to aggro 2 Mercenaries under stairsvoke off GCD + bdmobile to the 4 Renegades → run back to center and wait for mobs to cluster while building to 100% with basics → meteorstrikecanedragon2hsword eofspecdragon2hsword eofspec

surgemobile + bdmobilesurgemobile to 4 Zealots.

4 Cloaked Zealots

sdragon2hsword eofspec → walk in release + quakecleave → finish off remaining Zealot and surgemobile + bdmobile to proceed to Masuta

Example section:^^KjNwto

Post Masuta to pre-Seiryu

surgemobilebdmobile → targetless devogbargemobile center Pylon → basics to kill first Pylon → bleed gflurry on Pylon and kill other with basics if high adren OR use basics to kill both and get 120% adrenaline → surge + bd into instance.

⬥ You should use accel here to remedy any mistakes in movement.

⬥ Ensure you use gbargemobile and not regular gbarge to have gbarge up for Seiryu.

Example Runs 9:15 in BIS 6 kill hour in BIS 10:44 in pre-Zuk gear (tmwhelm and lengmh, no zekkil and abyssalscourge) 10:57 in pre-GWD3 gear (tmwhelm and khopeshmh)