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Introduction

Note: Use the Table of Contents present at the bottom of the channel, or in the pinned comments, to quickly navigate through this channel and find the information you are looking for.

Some general notes:

⬥ The game runs on an internal tick system: 1t (tick) = 0.6s (seconds).

⬥ The minimum time between abilities is called the global cooldown: 1 gcd = 3t = 1.8s.

⬥ Debuff spells like Vuln Vuln or Enfeeble Enfeeble or Smoke Cloud smokecloud do not give adrenaline.

⬥ Some useful sheets and resources are given below.

Ability Damage Maths
To calculate your ability hit damage in detail, click here. This is affected by factors such as your gear and other boosts.
Ability Hit Timings
To see detailed breakdowns on ability hit timings, click here. This refers to when hitsplats appear on your target.
Auto-attack Adren Gain
To see adrenaline gained with different auto attacks, click here.

Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.

Ranged range

This section covers auto attacks and spells, basics, thresholds, ultimate abilities and special attacks for Ranged.

Basics

Ranged ranged_basic
⬥ Cooldown: 0t (0s) ⬥ Affected by Fleeting Boots fleetingboots     • Applies the cooldown reduction effect of piercing_shot

Piercing Shot piercing_shot
⬥ Cooldown: 5t (3s) ⬥ Fires 2 hits ⬥ Reduces cooldown of Snipe by 4t (2.4s) per hit, 8t total (4.8s) ⬥ Affected by Fleeting Boots fleetingboots     • Reduces cooldown of snipe by additional 2t (1.2s) per hit, 4t (2.4s) extra, 12t (7.2s) total

Binding Shot bindingshot
⬥ Cooldown: 25t (15s)     • Charges: 2 ⬥ Stuns for 2t (1.2s) and binds for 16t (9.6s) ⬥ It is affected by flankicon:     • Increases Max by 40% per flankicon rank     • Increases Minimum by 8% per flankicon Rank     • No longer stuns or binds

Galeshot imbue_gales
⬥ Cooldown: 34t (20.4s) ⬥ Applies Searing Winds to self for 10t (6s) ⬥ Searing Winds:     • Ranged attacks deal 20% damage with each hit

Ricochet ricochet
⬥ Cooldown: 17t (10.2s) ⬥ It is an AoE:     • Hits within a 5 square radius from SW tile of initial target     • Hits 3 targets, inclusive of main     • Main target hit an additional 15-20% for each enemy that cannot be found     • Does not hit things on initial target's SW tile ⬥ It is affected by Caroming caroming4     • Ricochet hits 4% bonus damage per Caroming rank ⬥ Not affected by Chinchompas mechchin

Greater Ricochet grico
⬥ Cooldown: 17t (10.2s) ⬥ It is an AoE:     • Hits within a 5 square radius from SW tile of initial target     • Hits 7 targets, inclusive of main     • Main target hit an additional 15-20% (4-6% after 2 hits) for each enemy that cannot be found     • Does not hit things on initial target's SW tile ⬥ It is affected by Caroming caroming4     • Ricochet hits 4% bonus damage per Caroming rank ⬥ Not affected by Chinchompas mechchin

Enhanced

Snap Shot snapshot
⬥ Cooldown: 0t (0s) ⬥ Adrenaline Cost: 25% ⬥ Two separate, strong hits

Snipe snipe
⬥ Cooldown: 100t (60s) ⬥ Adrenaline Cost: 0% ⬥ It is a channeled ability ⬥ It is affected by Nightmare Gauntlets NMG, details in #armour-and-weapons

Bombardment bombard
⬥ Cooldown: 9t (5.4ss) ⬥ Adrenaline Cost: 25% ⬥ It is an AoE:     • 5x5 with target's true centre (SW tile) as centre     • Up to 9 targets ⬥ Not affected by Chinchompas mechchin

Rapid Fire rapid
⬥ Cooldown: 34t (20.4s) ⬥ Adrenaline Cost: 25% ⬥ 8 hits ⬥ Binds for 10t (6s) ⬥ Channelled ability ⬥ Each attack extends the duration of Searing Winds by 1t (0.6s)

Shadow Tendrils shadowtend
⬥ Cooldown: 75t (45s) ⬥ Adrenaline Cost: 0% ⬥ Calculates damage on activation ⬥ Deals self-damage to the player ⬥ Extends the duration of Shadow Imbue by 3.6s ⬥ Guaranteed to crit

Corruption Shot corruptshot
⬥ Cooldown: 25t (15s) ⬥ Adrenaline Cost: 20% ⬥ It is a DoT:     • Not affected by precise or eruptive     • Hits every 2t (1.2s), for a total of 5 times ⬥ It is an AoE:     • Spreads to targets within 2 tiles each hit, up to 5 additional targets

Imbue: Shadows imbue_shadows
⬥ Cooldown: 100t (60s) ⬥ Adrenaline Cost: 40% ⬥ Applies Shadow Imbued to self for 50t (30s) ⬥ Shadow Imbued:     • Ranged attacks against your target generate 5% adrenaline for each hit

Special Attacks

Dark Bow dbow
⬥ Adrenaline Cost: 65% (58.5% with rov)

Zamorak Bow zammybow
⬥ Adrenaline Cost: 40% (36% with rov)

Seren Godbow sgb
⬥ Cooldown: 50t (30s) ⬥ Adrenaline Cost: 30% (27% with rov) ⬥ To see how use the special attack, use !sgb in #bot-commands

Eldritch Crossbow ecb
⬥ Special Attack: Split Soul ⬥ Adrenaline Cost: 25% (22.5% with rov)     • Lasts 25t (t0-t24)     • Anything soulsplit would have healed whilst spec is active instead deals Blight damage equal to 4 * soulsplit heal amount     • To get the Split Soul damage both the soulsplit heal and the hit of the ability must occur within the duration of the special     • Special attack is lost if main hand weapon is switched while active     • Blight damage is affected a second time by Vulnerability Vuln, X Slayer sigils demonslayer dragonslayer undeadslayer, the NopeNopeNope PoF perk, and X Slayer perks undeadslayerperk demonslayerperk dragonslayerperk

Bow of the Last Guardian bolg
⬥ Special Attack: Balance by Force ⬥ Adrenaline Cost: 30% (27% with rov)     • Lasts 50t (t0-t49)     • While active, the number of stacks needed to trigger the passive effect is lowered to 4     • If 3 or more perfectequilibrium stacks when used the passive effect will trigger     • For more info on how to use the special attack, use !bolg in #bot-commands

Ultimates

Deadshot deadshot
⬥ Cooldown: 50t (30s) ⬥ Adrenaline Cost: 60% ⬥ Fires 4 hits ⬥ Affected by the Igneous Kal-Xil igneouskalxil and Igneous Kal-Zuk igneouskalzuk     • Adrenaline cost becomes 60%     • Fires 8 hits

Death's Swiftness deathsswift
⬥ Cooldown: 100t (60s) ⬥ It is an on cast buff ⬥ Increases damage by 50% from t0→t51 (52t/31.2s duration); buff starts t1 ⬥ It has a 7x7 buff radius ⬥ It does not incur the auto cooldown ⬥ Planted Feet pf increases duration to t0→t64 (65t/39s)

Greater Death's Swiftness gdeathsswift
⬥ Cooldown: 100t (60s) ⬥ Duration becomes t0→t64 (65t/39s duration); buff starts t1     • Using pf does not extend this further ⬥ gdeathsswift retains the DoT effect of deathsswift     • Using pf will cancel this

Utilities

Escape escape
⬥ Cooldown: 34t (20.4s) ⬥ It is a Mobility ability:     • For range: moves you back (weapon attack range - 1) tiles     • For non-range: moves you back 7 tiles ⬥ It is affected by Mobile mob     • Reduces cooldown to 17t (10.2s) ⬥ Can be upgraded with a Double Escape codex: escapecodex     • Gives you a second escape on its own 34t (17t mob) internal cooldown that is used after the first

range Ranged Ability Index range
⬥ Click the links to quickly navigate to that ability's information. ⬥ General notes can be found in the introduction here.
Auto and Basics
Utility
Escape