Introduction
Note: Use the Table of Contents present at the bottom of the channel, or in the pinned comments, to quickly navigate through this channel and find the information you are looking for.
Some general notes:
⬥ The game runs on an internal tick system: 1t (tick) = 0.6s (seconds).
⬥ The minimum time between abilities is called the global cooldown: 1 gcd = 3t = 1.8s.
⬥ Debuff spells like Vuln
or Enfeeble
or Smoke Cloud
do not give adrenaline.
⬥ Some useful sheets and resources are given below.
Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.
Ranged 
This section covers auto attacks and spells, basics, thresholds, ultimate abilities and special attacks for Ranged.
Basics
Enhanced
Special Attacks
Ultimates
Utilities
• Applies the cooldown reduction effect of
by additional 2t (1.2s) per hit, 4t (2.4s) extra, 12t (7.2s) total
:
• Increases Max by 40% per
• Ricochet hits 4% bonus damage per Caroming rank
⬥ Not affected by Chinchompas
, details in
or
• Hits every 2t (1.2s), for a total of 5 times
⬥ It is an AoE:
• Spreads to targets within 2 tiles each hit, up to 5 additional targets
)
would have healed whilst spec is active instead deals Blight damage equal to 4 *
, the NopeNopeNope PoF perk, and X Slayer perks
stacks when used the passive effect will trigger
• For more info on how to use the special attack, use
and Igneous Kal-Zuk
• Adrenaline cost becomes 60%
• Fires 8 hits
increases duration to t0→t64 (65t/39s)
• Reduces cooldown to 17t (10.2s)
⬥ Can be upgraded with a Double Escape codex:
• Gives you a second