Introduction
Note: Use the Table of Contents present at the bottom of the channel, or in the pinned comments, to quickly navigate through this channel and find the information you are looking for.
Some general notes:
⬥ The game runs on an internal tick system: 1t (tick) = 0.6s (seconds).
⬥ The minimum time between abilities is called the global cooldown: 1 gcd = 3t = 1.8s.
⬥ Auto attacks will only give adrenaline if they hit (splash = no adrenaline gain).
• Debuff spells like Vuln
or Enfeeble
or Smoke Cloud
do not give adrenaline.
⬥ Some useful sheets and resources are given below.
Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.
Ranged 
This section covers auto attacks and spells, basics, thresholds, ultimate abilities and special attacks for Ranged.
Autos
Basics
or
• Hits every 2t (1.2s), for a total of 5 times
⬥ Doubles damage of each hit when walked
⬥ It is affected by
:
• Max increases by 20% per
rank
• Walking bleed only causes it to increase by 50% damage
or
• Hits every 2t (1.2s), for a total of 5 times
⬥ It is an AoE:
• Spreads to targets within 2 tiles each hit
⬥ Stuns for 2t (1.2s) and Binds for 16t (9.6s)
⬥ It is affected by
• Increases Max by 40% per
rank
• Increases Minimum by 8% per
Rank
• No longer stuns or binds
⬥ Stuns for 2t (1.2s) and Binds for 16t (9.6s)
⬥ It causes Knockback:
• Pushes 1x1 targets back 1 tile
: moves you back (weapon attack range - 1) tiles
• For non-
: moves you back 7 tiles
⬥ It is affected by Mobile
• Reduces cooldown to 17t (10.2s)
• Removes adrenaline gain
⬥ Can be upgraded with a Double Escape codex:
• Gives you a second
on its own 34t (17t
) internal cooldown that is used after the first
, details in #armour-and-weapons
effect applies
⬥ Applies the Punctured effect:
• +1 Punctured stack count (caps at 10 stacks, 13 with
) on successful hits
• Deal Punctured Stack * (8-10%) bleed damage over its full duration
• Refreshes timer before clearing Punctured stacks to 9s even on splashes
• Bleed start from the beginning again at its current Punctured stacks
hits are boosted, all of Greater Ricochet
is boosted, two hits of Rapid Fire
are boosted, etc.
• Ricochet hits Caroming rank more targets
⬥ Not affected by Chinchompas
things apply
⬥ It has an additional effect:
⬥ Any non-primary
hit that does not hit an additional target will instead hit the primary target. The first two additional hits deal 30-40% ability damage; any further additional hits provided by the Caroming perk
deal 10-15% ability damage
• Gain (
Rank * 0.6) more adrenaline
• Damage range is now 0.8 * original damage range
Thresholds
• Lets you move while channeling
• Increases hitchance of
by 10%
's damage range is 210%-280%
⬥ It affects Punctured:
• Refreshes the timer before clearing Punctured stacks to 9s
• Bleed starts from the beginning again at its current Punctured stacks
⬥ Stuns for 6t (3.6s) and Binds for 16t (9.6s)
⬥ It is affected by
• Increases Max by 40% per
rank
• Increases Minimum by 8% per
rank
• No longer stuns or binds
⬥ Stuns for 6t (3.6s)
⬥ It causes Knockback
• Pushes 1x1 targets back 1 tile
Special Attacks
)
)
)
⬥ To see how use the special attack, use !sgb in #bot-commands
)
• Lasts 25t (t0-t24)
• Anything
would have healed whilst spec is active instead deals Blight damage equal to 4 *
heal amount
• To get the Split Soul damage both the
heal and the hit of the ability must occur within the duration of the special
• Special attack is lost if main hand weapon is switched while active
• Blight damage is affected a second time by Vulnerability
, X Slayer sigils
, the NopeNopeNope PoF perk, and X Slayer perks
)
• Lasts 50t (t0-t49)
• While active, the number of stacks needed to trigger the passive effect is lowered to 4
• If 3 or more
stacks when used the passive effect will trigger
• For more info on how to use the special attack, use !bolg in #bot-commands
Ultimates
increases duration to t0→t64 (65t/39s)
does not extend this further
⬥
retains the DoT effect of
• Using
will cancel this
critical hits give 8% adrenaline
• This buff is applied on hit of the ability
or
• Hits 5 times total, once every 2t (1.2s)
⬥ Affected by the Igneous Kal-Xil
or the Igneous Kal-Zuk
• Ability damage is increased.
• The total number of bleed hits increases to 7, from 5
• Adrenaline cost reduced to 60%.
Ranged Ability Index