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Hybrid Hardmode Zemouregal & Vorkath


Zemouregal & Vorkath can be farmed quickly and efficiently with a hybrid setup consisting of range and magic. Due to having access to jasdragonbanearrow Jas dragonbane arrows, slayerhelm slayer helm boost, on top of all the undeadslayerperk undead related boosts, this strategy can make quick work of Zemouregal & Vorkath and achieve consistent sub 2:00 kill times with the ability to optimise below 1:50.

The rotations in this guide are applicable for both solo and group Zemouregal & Vorkath, with any differences between group sizes being noted when relevant. The rotations will also work with a necromancy necromancer in the group following the rotation in #Necromancy, although slightly slower kill times should be expected.

Applicable damage boosts for Vorkath

undeadslayer and undeadslayerperk work (dragonslayer and dragonslayerperk do not at time of writing)

slayerhelm Slayer helm boost and genocidal work while on a dragons cluster, blue dragons or undead cluster slayer task.

salveamulet Salve amulet works

jasdragonbanearrow Jas dragonbane arrows work

Lifepoint scaling (Hardmode)

⬥ Vorkath: 1500k constitution per player

⬥ Zemouregal: 500k constitution per player

Mechanics (Hardmode)

Power meter
⬥ Displays the connection between Zemouregal and Vorkath, affecting damage absorption and damage dealt by Vorkath.     • Each next phase increases it by net 25%.     • Empowered zombies can increase it by 50%.     • Power meter disappears when vorkath leaves at zero lifepoints. ​
Dragonfire Breath
⬥ Vorkath charges up and deals a big magic hit.     • Damage is reduced by superantifire or elderovlsalve
Zonal Ice Breath
⬥ Vorkath takes to the air and spews ice on his location that spreads outward, after which he comes back down.     • Can deal three magic hits and one MD melee slam.         • Can be avoided by moving away from Vorkath, also protecting summoning familiars.     • The magic hits damage Zemouregal and all minions caught within it. ​
Poison pools
⬥ Vorkath will stand on his hind legs and spew into the air, causing pools that hit hard typeless damage to appear.     • Phase 2: Green poison pools, hitting up to 3k.     • Phase 3: Purple poison pools, hitting up to 5k.         • Every hit taken increases Zemouregal's Empowerment debuff by 5%, increasing damage taken.     • Can be accompanied by the voiceline: Spew your venom, my malformed pet!
⬥ Vorkath flies up high to freeze the whole arena by air strike. If not stopped, all in the arena will be hit ~15k magic damage, killing summoning familiars.     • Using the balista (extra action button) while Vorkath is up will shoot Vorkath down, preventing the attack and dealing a 10k hit to Vorkath.         • Can fail if done right before Vorkath returns!     • cade devo reflect can be used alternatively.     • Can be accompanied by the voiceline: Cast my glorious vengeance down upon them! or Cut them down without mercy!
Power Meter and Damage Reduction
⬥ The power meter increases Vorkath's damage dealt by auto attacks as well as mechanics. ⬥ While Vorkath is around, Zemouregal takes no or reduced damage.     • Every phase transition Zemouregal gets hit 10k by Vorkath, reducing his damage reduction by 10% (100%→90%→80%). ⬥ If Zemouregal gets hit while shielded, a green orb is sent to Vorkath, giving him damage absorption based on the damage dealt on Zemouregal.     • Vorkath's damage absorption is multiplied by the power meter % and vuln. ​
⬥ Zemouregal summons two minions, one of each type.     • This is a time-based mechanic which resets on phasing.     • Combat minions (36k constitution per player)         • Skeleton ranger         • Zombie warrior         • Skeleton knight         • Phantom Spellcaster     • Support minions (6k constitution per player)         • Ghost Healer, heals Vorkath 1000 lifepoints.         • Zombie Shielder, gives Vorkath a shield, reducing incoming damage.         • Empowering Zombie, adds +50% to the power meter temporarily. ​
Bone Spikes
⬥ Zemouregal makes a dust cloud appear on every player's location, where 4.2s later spikes shoot out of the ground.     • This is a time-based mechanic which resets on phasing.     • Can deal up to 8k soft typeless damage to every player in the 7x7 area.     • Can be avoided by moving away from your location. ​
Soul sap
⬥ Zemouregal uses soul sap soulsap, gaining one residualsoul. ​
Soul Strike
⬥ Zemouregal uses soul strike soulstrike, using up one residualsoul and stunning stunicon his target for 3 seconds. ​
Finger of Death
⬥ Zemouregal uses fingerofdeath, hitting up to 10k through protectfromnecro.     • Can be accompanied by the voiceline: Die!
Death Skulls
⬥ Zemouregal uses deathskulls, hitting up to 7k through protectfromnecro     • Can bounce between players, and also be cancelled by moving more than 6 tiles away. ​
Blood Siphon
⬥ Zemouregal uses bloodsiphon     • Any of his combat minions will run to his side, healing him and increasing the damage dealt on Zemouregal's target.     • Can be accompanied by the voiceline: I'll make a feast of your blood, and be strengthened
Volley of Souls
⬥ Zemouregal uses Volley of souls volleyofsouls hitting up to 3k three times.     • Is only used in Phase 3.     • Can only be used when Zemouregal is at 3 residualsoul stacks.     • Can be accompanied by the voiceline: Your life is payment for this folley!

Preset and Relics

Preset Suggestions
Checklist and Unlocks
powderofpenance Powder of penance activated at bank (can take a way to restore prayer in preset instead) ⬥ darkness Darkness activated before fight begins ⬥ undeadslayer Undead Slayer sigil unlocked ⬥ pernixsquiver Quivers with jasdragonbanearrow, deathsporearrows, and wenarroweof EoFs with dbow, ecb, and gstaffsgb Physical spec SGB to keep salveamulet boost ⬥ undeadslayerperk + genocidal Slayer perks with task active ⬥ slayerhelm Slayer helm in tier 3 slayer lodge ⬥ Bonfire + thermal spa HP boosts are active

Fight Overview

⬥ Use soullink and camp soulsplit in group to drastically reduce the amount of damage taken by the Zemouregal tank.

⬥ Any abilities in this guide with sgb before it indicates that it's performed with the physical SGB equipped. Aside from the spec special attack, this also serves the purpose of maintaining current perfectequilibrium stacks for the rotation.

⬥ The Zombie Shielder won't be cleared by ballista alone when in a group. One player should sgb mdspiercing to finish it off if it's in the first set of minion spawns, depending on group size.

⬥ Optionally, scriptureofful may be taken to be used for the first gdeathsswift rotation, as it can still be consistently done with scriptureofful for higher overall damage. A swap to grim alongside the magic swap should still be done and kept on as the remainder of the fight is inconsistent without the extra critical hit chance.

⬥ The magic rotation requires some improvisation around critbuff critical hits and phase timing. The main focus is putting up fsoa spec as early as possible after gsunshine, getting off gstaff eofspec for the defence drain on Zemouregal, doing as much damage as possible with gconc and thresholds, and then stalling tsunami into gchainomni. Check out example kills for stall timing.

⬥ Zemouregal's attack rotation at the end of the fight can change based on phase timing but with the rotations in this guide, will involve bloodsiphonnecroautofingerofdeath → 3x necroautodeathskulls for those flicking deflectnecromancy in ecb eofspec. Players not tanking Zemouregal will only have to be careful of deathskulls.

⬥ On slower kills it may be preferable to do a second gsunshine rotation after the 2nd gdeathsswift ends if Zemouregal still has significant HP remaining.



⬥ Warsdummy: stall tsunami

‎ ‎ ‎ ‎• Hold stall with darkness/invokelordofbones

Phase 1 + 2

⬥ ‎ ‎Enter instance + bd + tsunami + sgb mdsgdeathsswift + adrenrenewalsmokecloud + gricosgb spec(wait 2t undeadslayer) → rapidbolg specsnapdbow eofspecdeathsporearrows gricoshadowtend + ballistadivert/res → target Zemouregal smokecloud + target Vorkath piercingescape + deathsporearrows stall incendjasdragonbanearrowrelease incend + dbow eofspecgricorapidsnapsgb specdbow eofspecgrico

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Replace divert/res with sgb mds if grouped and not responsible for smokecloud on Zemouregal.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Stalling incend lines the explosion up with a perfectequilibrium proc.


gsunshinerubyaurora + gconcdbreathrubyaurora + fsoa specgconcwm → target Zemouregal gstaff eofspecgconc + ballistasmoketendrilsgconc→ stall tsunami → release tsunami + gchainomniasphyxgconcdbreath

‎ ‎ ‎ ‎• Both dbreath should target Zemouregal to hit both bosses. See example kills for positioning.

Phase 3 + Zemouregal

bd to avoid Bone Spikes + gdeathsswift + auto → wenarrow gricojasdragonbanearrow bolg speclimitless undeadslayer rapid + ballistasgb specsnapdbow eofspecdeathsporearrows gricojasdragonbanearrow bolg spec + switch to wenarrow pernixsquiver when Vorkath dies → piercingmdsdeathsporearrows incendecb eofspecwenarrow gricobolg spec/deadshotrapidsnapdbow eofspecgricodbow eofspec + adjust for perfectequilibrium procs until dead

Alternate Phase 3 + Zemouregal

This rotation can be done with an early swap to edracocoif before the last ability in gsunshine, such that the charging effect becomes active earlier. The grico in the first rapid must be wenspored to receive both arrow effects.

bd to avoid Bone Spikes + gdeathsswift + auto → wenarrow gricojasdragonbanearrow limitless undeadslayer rapidsgb specbolg specwenarrow grico deathsporearrowsjasdragonbanearrow bolg spec + switch to wenarrow pernixsquiver when Vorkath dies → piercingmdsdeathsporearrows incendwenarrow ecb eofspecsnaprapiddbow eofspecdbow eofspec/zammybow eofspecgricopiercingdbow eofspec + adjust for perfectequilibrium procs until dead.

Example Kills

Solo Hardmode
Duo Hardmode (DPS)
Duo Hardmode (Base)

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