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Arch-Glacor: High Enrage (Necromancy)

Introduction

This guide is aimed at players looking to kill Arch-Glacor at 2500%-4000% Enrage and assumes strong underlying knowledge of all information presented in #Arch-Glacor Basic Guide.

This guide will also work from 0%, however should be adjusted as required.

The Arch-Glacor is not affected by Slayer tasks in hard mode.

Presets and Relics

Preset Suggestions
Buffs & checklist;
powderofpenance Powder of Penance - Optional, replaces blessed flask at increased cost ⬥ weppoison Weapon poison used at bank ⬥ darkness Darkness active ⬥ limitless Limitless Sigil unlocked ⬥ Bonfire + thermal spa HP boosts thermalflask are active ⬥ kwuarmsticks Kwuarm & spiritsticks Spirit weed incense at 4 stacks

General Rotations

⬥ Rotations for Arch-Glacor are not strict, as per the random nature of the boss's mechanics. In general, aim to upkeep bloat & conjurearmy as much as possible.

deathguard90 eofspec , touchofdeath and divert , are all high value abilities with medium-length cooldowns. Aim to put these abilities on cooldown before the pillars of ice mechanic blocks your line of sight. This keeps their cooldown ticking down, while you're using defensives to build adren during the mechanic.

⬥ Living Death livingdeath is best used during the flurry mechanic. This mechanic gives you a long, uninterrupted window in which you can deal damage to Arch-Glacor. It can situationally be used to reset deathskulls cooldown in anticipation of an upcoming exposed core mechanic. livingdeath shouldn't be strategically reserved for arms, as the time it takes to clear the mechanic doesn't largely change with or without the ult active.

⬥ Ensure that some Necrosis Stacks necrosis (4+) and Residual Souls residualsoul (2+) are held for the Exposed Core.

⬥ It is best to start the fight with bloat , as it is a low adren investment that has no cooldown, and has high use priority during the fight. There is a 2/5 chance you get a mechanic (minions/exposed core) that will nullify your first attack. Therefore it is important to use a low-investment cooldown/ability before knowing what the upcoming mechanic will be.

⬥ Both tank gear and TFN should be bound for swapping.

‎ ‎ ‎ ‎• TFN gear should be used in the following conditions;

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Exposed core mechanic is active.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Pillars of ice mechanic is active.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ disrupt / devo / cade is active.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Equipped before casting conjurearmy .

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Arch glacor is not casting any auto attacks, and you are at or below your max HP in DPS gear (~11,100).

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Do not spam swapping between TFN and tank gear between every ability/AG auto, as this will frequently fluctuate your max HP, causing your reaver to heal you above 11K HP, however swapping back to DPS gear will nullify the reaver's healing effect.

‎ ‎ ‎ ‎• In all other situations, tank gear should always be worn in cases when you are taking damage.

⬥ It is important to note that ranged autos during flurry, will deal the most damage, as 3pc cryptbloom buff doesn't negate ranged damage. On average, the 3pc cryptbloom provides superior damage reduction over 4pc deathwarden.

Exposed Core (Arms)

⬥ Before the Exposed Core mechanic, ensure that either Necrosis Stacks necrosis or Residual Souls residualsoul are built.

⬥ Have your conjures conjurearmy active and Ghost commanded commandghost.

‎ ‎ ‎ ‎• In some cases, it may be wise to equip excal excalibur to dismiss conjures, and re-conjure conjurearmy to refresh their timer before the next mechanic, if you are anticipating arms coming soon in the spec order. It is essential that conjures have a long enough timer to be active throughout the entire mechanic.

⬥ Use limitless / adrenrenewal where required depending on adrenaline in order to use devo .

⬥ If you need to cade , use divert and flick to soulsplit for 1 tick to get to 100% adrenaline.

⬥ ~20s into exposed core, you can swap to tank gear to benefit from 3pc cryptbloom's magic damage reduction% passive.

Example Arms rotation:

⬥ Closely follow the rotation below in priority of cooldowns and stacks available.

‎ ‎ ‎ ‎• If starting with low residualsoul soul stacks (1-2), use soulstrikeflank over volleyofsouls.

‎ ‎ ‎ ‎• Use soulsap & touchofdeath where appropriate to build adren and stacks before dumping.

‎ ‎ ‎ ‎• bloat , deathskulls , and commandskeleton should always be used first, as their damage is dealt over time.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ invokedeathsplitsoul → (tc) vulnbomb + bloatdeathskullscommandskeletonvolleyofsoulsdeathguard90 eofspec (6/8 necrosis , use fingerofdeathdeathguard90 eofspec if at 12/12) → commandzombiecommandphantomdevoomniguard spec

Note: Use devo when required.

Note: If flanking, stand central or on the south wall next to the boss.

Clearing Glacyte Minions

⬥ Use invokedeaththreadsoffatevolleyofsouls once at 5 residualsoul stacks. continue casting spectralscythe & soulsap until at 5/5.

‎ ‎ ‎ ‎• Always cast spectralscythe before invokedeaththreadsoffate , as this starts its 15s cooldown which lets it be available for a second use before volleyofsouls #3

‎ ‎ ‎ ‎• Always target the bolstering glacyte. This causes perks such as crackling, and jas book damage to activate on it. With this strategy, bolstering glacyte at 4000% enrage should die shortly after the four weaker minions.

‎ ‎ ‎ ‎• Cast vulnbomb on the magic minion closest to the bolstering glacyte. This will cause vulnerability to apply to all five glacytes.

Rotation;

soulsapspectralscytheinvokedeaththreadsoffatevolleyofsoulssoulsapvolleyofsoulsspectralscythe2 → ‎ ‎spectralscythe3soulsapspectralscythe / volleyofsouls

Note; movement used in example videos on minion clears helps reduce freezing blood stack gain. 10 stacks of freezing blood will apply a 3s bind and stun.

Defensive & utility usage

⬥ At higher enrage, you will want to prioritise defensives as follows,

‎ ‎ ‎ ‎• Frost Cannon: antiveng + soulsplit + reflectreprisal + vitality (In TANK GEAR & max HP)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Always wear tank gear for this mechanic.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Alternatively; antivitality / shielddome / disrupt / debil / reflect / res (hit 3, don't need to combo with defensives) / spam food + be overhealed with brew on first hit. Use of any one of these will ensure you survive the mechanic.

‎ ‎ ‎ ‎• Exposed Core (arms): devodivertcade as needed

‎ ‎ ‎ ‎• Glacyte Minions: debil (and, rarely, anti/freedom to block or clear stun)

‎ ‎ ‎ ‎• Flurry: disrupt / reflectdivert (deals ~27k at 4000%) → debil if needed.

‎ ‎ ‎ ‎• Pillars of Ice: lifetransferantiprepcommandskeleton

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ commandskeleton can deal damage even if the player doesn't have LOS, depending on the skeleton's position.

Example Kills