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4000% Solo Zamorak

Intro

This guide contains information for players doing Zamorak at 4000% enrage solo with magic melee hybrid.

⬥ The rotations in this guide will help you achieve ~8 kph. This guide expects strong knowledge from #Zamorak Basic Guide and #Zamorak Main Guide. BiS gear is highly recommended.

This guide uses edict order 2-3-1-6-4-5.

Presets and Relics

Magic / Melee Hybrid

Other Unlocks
eof EoF with legatusemberstaffdemonslayer Demon Slayer Sigil unlocked ⬥ powderofpenance Penance Powder active ⬥ magiccape 120 Magic perk in your Max cape ⬥ bolg Bow of the Last Guardian to proc deathsporearrows earlier ⬥ demonslayerperk A Demon slayer combo perk is used ⬥ Thermal spa HP boost is active

Special attack order

⬥ The following special attack order assumes decent DPS pacing to skip all mechanics in red HP. If struggling to meet this, refer to alternative orders in #Zamorak Main Guide.

Handling Grey HP

Tips to reduce grey HP regeneration:

‎ ‎ ‎ ‎• Grey HP healing is based on the total amount of time spent in grey HP over the course of the entire fight. As such, you should always focus on charging the next pad as soon as possible.

‎ ‎ ‎ ‎• Using ezk spec in combination with chaosroar should keep grey HP below 150k at all times.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ DoT abilities (combust / dismember) will partially prevent healing if grey HP is above 150k

The Fight

Rotations

⬥ You may opt to replace divert with res while charging pads to reduce damage taken.

‎ ‎ ‎ ‎• For charging pads, you can use runic_charge + gsonic to get fsoa spec off earlier.

disrupt can be used freely, but is assumed to cover the omni from the witch.

Phase 1

Phase overview:

⬥ In order to do this phase correctly, aim for the following:

‎ ‎ ‎ ‎• Zamorak uses Flames of Zamorak in green HP.

‎ ‎ ‎ ‎• You phase Zamorak immediately before being teleported by Infernal Tomb at 1344k HP

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Allows you to deal with the demon + witch at the same time, removing the need to re-enter Infernus again

⬥ The P1 ability rotation requires some adaptation to not phase Zamorak too quickly. In general, aim to be at around 1400k HP before the Flames of Zamorak bomb goes off.

Phase 1 Rotation:

⬥ Build 10 deathsporearrows before the last witch, use piercingshot with deathsporearrows on the last witch to proc them, then use naturalinstinctgconcreflectdivert

⬥ tc + vulnbomb + fsoa spec + dive to pad → s gsonic → r gsonic + gsunshinetsunamigconcasphyx (refund) → wmdevorunic_charge + gconcomniwmezk specgconcsmoketendrilssmokecloudres or divert the tick after 2nd auto while swapping to 4p vestmentsofhavoctopprepberserk + adrenrenewalanti + disruptbargemeteorstrikeassaultoverpowerbackhand

‎ ‎ ‎ ‎• surge or dive towards pad 3 and position yourself south-west on the pad during the rotation, for barge to keep you on the pad

⬥ Infernal Tomb: freedom + surge + dive to the witch → shielddomevulnbomb + target witch assaultdemonslayer + cane → target demon overpoweradaptivestrikepunish anything still alive → dive to rune → divert

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ chaosroar should be saved to ezk spec grey HP

Phase 2

Phase overview:

⬥ The phase should proceed as follows:

‎ ‎ ‎ ‎• Skip the mechanic in red HP and get Adrenaline Cage in green HP

‎ ‎ ‎ ‎• Surge out from the pad as it fills and gsunshine + focus down the protector

‎ ‎ ‎ ‎• Phase before receiving the next mechanic (Flames of Zamorak), preferably in ~2 autos

Phase 2 Rotation:

⬥ tc + fsoa specgconctsunamirunic_charge + gsonic + surge to protector → gsunshine → target protector + roarofawakening specdevogconc → target Zamorak + asphyxwmgconcomniwm + powerburstofvitalityreflectgconcwm (improvise if not phased) → chaosroarezk specres + realmmovement

‎ ‎ ‎ ‎• if fsoa is still on cooldown coming out, use: tc + tsunamifsoa specgconcrunic_charge + gsonicgsunshine instead

⬥ Witch: surge + freedombargemeteorstrikeassaultgfuryoverpowerpunishrealmmovementreflect (without target)

Phase 3

Phase overview:

⬥ The phase should proceed as follows:

‎ ‎ ‎ ‎• Skip the mechanic in red HP and get Chaos Blast in green HP

‎ ‎ ‎ ‎• immort to deal with Chaos Blast and deal as much damage as possible to phase Zamorak as he completes the charge

‎ ‎ ‎ ‎• Do not stun (asphyx) Zamorak during Chaos Blast

Phase 3 Rotation:

⬥ tc + gsoniccombust (filler if waiting for cooldowns) → gsunshinegconcfsoa specsmoketendrils (refund) → tsunamiwmrunic_charge + gconcomniwmgconcimmortgconcwmdbreathgconcwmcombustroarofawakening specres + realmmovement

‎ ‎ ‎ ‎• Ideally get a big prephase with roarofawakening spec, but it may be needed just to phase Zamorak

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ ezk spec will not be off cooldown here, but should not be necessary either

‎ ‎ ‎ ‎• immort timing can vary, use it when most convenient for your adrenaline

‎ ‎ ‎ ‎• Can surge + dive towards pad 6 right before you press realmmovement to help deal with the upcoming long movement from pad 1 to pad 6

⬥ Witch: surge + freedombargemeteorstrikeassaultgfuryoverpowerpunishrealmmovementreflect (without target)

Phase 4

Phase overview:

⬥ The phase should proceed as follows:

‎ ‎ ‎ ‎• Skip mechanic in red HP and get Rune of Destruction in green HP

‎ ‎ ‎ ‎• Wait for Adrenaline Cage before phasing, building deathsporearrows for cade during Rune of Destruction

Phase 4 Rotation:

⬥ target Zamorak + combustdbreathgsunshinedivert + adrenrenewaltsunamigconcfsoa specwm (refund) → runic_charge + gconcomniwmgconcwm / legatusemberstaff eofspecasphyxwmdeathsporearrows piercingshotgricopiercingshotsmokecloudrescade + dive md → runic_charge + gconcomni as Adrenaline Cage starts → roarofawakening specdbreathchaosroarezk specprep + surge to pad 4 + realmmovement

‎ ‎ ‎ ‎• cadeturtling can be used instead for an even safer phase

⬥ Witch: surge + freedombargemeteorstrikeassaultgfuryoverpowerpunishrealmmovementreflect (without target)

Phase 5

Phase overview:

⬥ The phase should proceed as follows:

‎ ‎ ‎ ‎• Skip the mechanic in red HP and get Chaos Blast in green HP

‎ ‎ ‎ ‎• immort to deal with Chaos Blast and deal as much damage as possible to phase Zamorak as he completes the charge

‎ ‎ ‎ ‎• Do not stun (asphyx) Zamorak during Chaos Blast

Phase 5 Rotation:

⬥ target Zamorak + combustgsonicgsunshinedivertfsoa specasphyx (refund) → runic_charge + gconc + powerburstofvitalityomnitsunamigconcwmgconcimmortsmoketendrilsdbreathrunic_charge + gconcomniwmcombust → ‎ ‎chaosroarezk specres + realmmovement

‎ ‎ ‎ ‎• Can weave in legatusemberstaff eofspec when high on adrenaline

‎ ‎ ‎ ‎• If you are late on your setup, focus on getting fsoa spec off asap and use smoketendrils until refund, then follow the rot like normal

‎ ‎ ‎ ‎• immort timing can vary, use it when most convenient for your adrenaline

‎ ‎ ‎ ‎• dive + surge north before realmmovement to lure Zamorak north, this is necessary for phase 6

⬥ Witch: surge + freedombargemeteorstrikeassaultgfuryoverpowerpunishrealmmovementreflect (without target)

Phase 6

Phase overview:

⬥ The phase should proceed as follows:

‎ ‎ ‎ ‎• Skip mechanic in red HP and get Rune of Destruction in green HP

‎ ‎ ‎ ‎• Phase Zamorak as soon as possible

P6 rotation:

⬥ target Zamorak + combustdbreath + surge + dive to pad 5 → resgsunshine + adrenrenewalgconcfsoa specdbreathrunic_charge + gconcomni (refund) → tsunamigconcwmroarofawakening spec and dive south of sun as Rune of Destruction starts → asphyxdevo (optional) → runic_charge + gconcomniwm → improvise with asphyx and gconcwm

‎ ‎ ‎ ‎• Step off the pad as it finishes charging to avoid getting hit by Chaos Traps chaostrapsrune

‎ ‎ ‎ ‎• Should aim to finish above 30% adrenaline to have enough for tsunami

‎ ‎ ‎ ‎• If Zamorak was not lured far enough north at the end of phase 5 you may lose your gsunshine as Rune of Destruction starts

Phase 7

⬥ For this phase its important to note your defensives will be very weak because of Disintegrate disintegraterune, this includes disrupt.

⬥ Demon: s icebarrage during cutscene → r icebarrage + tsunami + demonslayerdevo / reflectrunic_charge + gconcomni → filler if not dead → meteorstrike Zamorak → smokecloudberserk + disrupt + veng

⬥ Runes: cane first rune → anti while waiting for barge cooldown → barge second rune → chaosroarsurge + dive to Zamorak

⬥ Zamorak: ezk specassaultoverpowercanepunish

‎ ‎ ‎ ‎• You need to be above ~50% HP to live the Melee Slam with deflectmelee and disrupt

‎ ‎ ‎ ‎• Equip rod before the large bomb hits

‎ ‎ ‎ ‎• If your igneouskalzuk has a sign, unequip it after using overpower

Troubleshooting

⬥ Struggling to get the desired spec order while following the listed rotations is usually an indication that too much time is spent inbetween phases

‎ ‎ ‎ ‎• Aim to get the next pad charged as quickly as possible from the moment Zamorak enters grey HP, allowing time for fsoa spec to finish and using chaosroarezk spec

‎ ‎ ‎ ‎• Efficient movement between pads is important, on some phases it's possible to already be on the next pad by the time you phase Zamorak and use realmmovement

⬥ You may want to flick arcanespiritshield as you set up on each pad. Once the pad is charged you should be able to burst down Zamorak's red HP within 1-2 autos, keeping the incoming damage within manageable ranges.

⬥ If you fail to skip red HP mechs on phase 5 or 6, focus on following the alternative spec order from #Zamorak Main Guide

‎ ‎ ‎ ‎• You can cade Flames of Zamorak on phase 5, and then reflectres the smoke with devo active

‎ ‎ ‎ ‎• If you get Chaos Blast on phase 6 red HP, you should be able to kill Zamorak before he releases the bomb, otherwise simply immort

⬥ Once entering phase 7, the kill is basically guaranteed, take it slow and safe if necessary

‎ ‎ ‎ ‎• You can take as long as you want setting up on phase 7 as the red HP bar is completely irrelevant

‎ ‎ ‎ ‎• Avoid getting close to the Chaos Demon, you could get hit by his melee swipe as you get hit by Zamorak's mage autos

‎ ‎ ‎ ‎• There is almost no benefit from staying below 60% HP as you will already overkill Zamorak with the listed rotation

Example Kill

6:38 4000%