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> Necromancy DPM Advice necromancy

This channel will go over general damage output lessons, ability prioritisation, a learning path, and style-specific solutions for common PvM concerns

⬥ Knowledge of in-game ability/item descriptions is assumed, this guide aims to tie the tools together rather than list what they do

⬥ For general PvM terminology, damage tips, and revolution bars, check out their respective sections in #General DPM FAQ

⬥ To compare abilities, use RS Analysis' Necromancy Page, and add your gear

> Core Necromancy Rotation necromancy

This section covers rotations using core style abilities before later unlocks are obtained

See Advanced Necromancy Rotations section further down for info on necromancy rotations using best-in-slot gear

A typical Necromancy rotation uses the strongest Basic Abilities available to build adrenaline, and spends it on the strongest available Enhanced Abilities, Ultimate Abilities, or Special Attacks

‎ ‎ ‎ ‎• While doing this, we must think about the following key considerations:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Basic ability patterns touchofdeath

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Buff usage livingdeath

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Stack management necrosis / residualsoul

Basic Pattern

The basic pattern uses Touch of Death touchofdeath and Soul Sap soulsap to build stacks, then spends them later

⬥ Touch of Death touchofdeath, Has high priority when cooldown is available

⬥ Soul Sap soulsap, Often used in blocks of 3 abilities:

‎ ‎ ‎ ‎• [ soulsap → Ability → Ability ] → Repeat

Stack spenders, Use these to spend your necrosis and residualsoul stacks:

‎ ‎ ‎ ‎• Finger of Death fingerofdeath

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Prioritised inside of livingdeath

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Often shouldn't be used when under 6 necrosis stacks due to adrenaline cost

‎ ‎ ‎ ‎• Volley of Souls volleyofsouls

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Often shouldn't be used when under 5 residualsoul stacks

‎ ‎ ‎ ‎• Death Guard deathguard90 Special Attack

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Spends all necrosis stacks, Often shouldn't be used when over 4 necrosis stacks

Other strong abilities, These should be woven into rotations effectively:

‎ ‎ ‎ ‎• Death Skulls deathskulls

‎ ‎ ‎ ‎• Split Soul splitsoul

‎ ‎ ‎ ‎• Bloat bloat

‎ ‎ ‎ ‎• Command Skeleton Warrior commandskeleton

Living Death

Living Death livingdeath is the main buff to prioritise whenever there is an opportunity to deal damage

‎ ‎ ‎ ‎• The exception to this is when the fight would end too quickly, or mechanics occur, and you can't benefit from the full duration

‎ ‎ ‎ ‎• Ideally, enter boss fights and important phases with 100% adrenaline so you can activate it immediately

⬥ In Living Death livingdeath, continue following the basic pattern of building and spending stacks, while maximizing Death Skulls deathskulls usage:

‎ ‎ ‎ ‎● Death Skulls deathskulls

‎ ‎ ‎ ‎● Finger of Death fingerofdeath

‎ ‎ ‎ ‎● Volley of Souls volleyofsouls

⬥ Keep in mind you want to be using your other strong abilities in-between deathskulls and your stack spenders

‎ ‎ ‎ ‎• Split Soul splitsoul

‎ ‎ ‎ ‎• Bloat bloat, only approximately every 20 seconds

‎ ‎ ‎ ‎• Command Skeleton Warrior commandskeleton

⬥ While waiting for livingdeath cooldown, you do not want to needlessly camp 100% adrenaline, and can start building when livingdeath is nearly ready to use again

Conjures

Conjures are summoned allies that help you in combat and should be used everywhere, unless a good reason is stated

Vengeful Ghost conjureghost should be kept active and commanded with commandghost before damage rotations, as this provides both passive damage and sustain throughout the fight

Skeleton Warrior conjureskeleton should be kept active, with Command Skeleton Warrior commandskeleton woven into rotations when available for effective damage

Putrid Zombie conjurezombie is mainly kept active for passive damage, but Command Putrid Zombie commandzombie can be used situationally for burst AoE

‎ ‎ ‎ ‎• This kills the Zombie, so only use it when the burst damage is worth needing to refresh conjurearmy or wait for the original conjure cooldown

Phantom Guardian conjurephantom is primarily defensive, reducing incoming damage while active

‎ ‎ ‎ ‎• It builds Valour stacks over time when getting hit, which can be spent by Command Phantom Guardian commandphantom for situational AoE damage

Conjure Undead Army conjurearmy is the standard way to summon or refresh conjures before key damage windows

‎ ‎ ‎ ‎• Can be configured by right-clicking conjurearmy and choosing the customise option

Stack Management

Necromancy rotations are heavily shaped by managing Necrosis necrosis and Residual Soul residualsoul stacks effectively

Necromancy uses stack stack building basic abilities to unlock stronger spenders later in the rotation

‎ ‎ ‎ ‎• Touch of Death touchofdeath grants 4 necrosis

‎ ‎ ‎ ‎• Soul Sap soulsap grants 1 residualsoul

‎ ‎ ‎ ‎• These stacks should generally be built naturally while cycling your strongest available abilities

Necrosis necrosis stacks are primarily spent on Finger of Death fingerofdeath

‎ ‎ ‎ ‎• Try to avoid using fingerofdeath below 6 necrosis for effective use

‎ ‎ ‎ ‎• During Living Death livingdeath prioritise Finger of Death fingerofdeath and Necromancy necrobasic higher than other weaker options

‎ ‎ ‎ ‎• Death Guard deathguard90 Special Attack spec consumes all necrosis to deal good damage and stun the target, can be used when at or less than 4 necrosis

Residual Soul residualsoul stacks are primarily spent on Volley of Souls volleyofsouls

‎ ‎ ‎ ‎• Volley of Souls volleyofsouls should be used with 5 residualsoul for maximum value

‎ ‎ ‎ ‎• Soul Strike soulstrike can be used with Flanking flank4 to deal good damage per soul, outside of your livingdeath rotation

‎ ‎ ‎ ‎• soulsap can be comboed alongside Threads of Fate threadsoffate to generate more residualsoul in AoE scenarios

‎ ‎ ‎ ‎• Devourer's Guard devourersguard Special Attack spec consumes all residualsoul souls to deal good damage and stun the target, can be used outside of livingdeath rotation as its own seperate rotation

Good stack management means avoiding both early spending and overcapping

‎ ‎ ‎ ‎• Spending too early lowers the value of the stacks

‎ ‎ ‎ ‎• Overcapping wastes potential value the stacks

> Rotation Examples livingdeath

These are only suggestions to work from, and will not necessarily be applicable at all bosses or situations. For boss-specific rotations, see their respective guides.

Starting Unlocks

⬥ Ring of Vigour rov or its passive effect after Extinction quest

⬥ Super Adrenaline or Enhanced Replenishment Potions enhreplen

‎ ‎ ‎ ‎• Adrenaline potion rotations can be looped with the corresponding non-adrenaline potion rotation

⬥ Necromancy Talent Tree fully unlocked

⬥ Because Necromancy relies on multiple deathskulls every livingdeath, Try to obtain Igneous Kal-Mor igneouskalmor as soon as possible

⬥ Conservation of Energy conservationofenergy is highly recommended

Living Death Rotation Examples

Rotations assume a regular prebuild of conjurearmylifetransfercommandghost is done beforehand

Example

deathskullssoulsaptouchofdeathnecrobasicsoulsaplivingdeath + enhreplentouchofdeathdeathskullssoulsapcommandskeletonnecrobasicsoulsapnecrobasicsplitsouldeathskullsfingerofdeathtouchofdeathfingerofdeathnecrobasicfingerofdeathsoulsapdeathskulls (livingdeath ends)

Example w/out Adrenaline Potion

deathskullssoulsaptouchofdeathnecrobasicsoulsaplivingdeathtouchofdeathnecrobasicnecrobasicdeathskullssoulsapnecrobasicnecrobasicsoulsapsplitsouldeathskullsfingerofdeathtouchofdeathfingerofdeathnecrobasicnecrobasicdeathskullsbloat (livingdeath ends)

These rotations demonstrate the fundamental structure of necromancy's core rotation, and show typical ways of setting up the triple deathskulls while sticking to the basic pattern.

Divert divert can be used for extra adrenaline, particularly useful for casting bloat during livingdeath

If you do not meet the requirements to get three deathskulls during your livingdeath then settle for two deathskulls and use other strong abilities to fill in gaps like bloat fingerofdeath commandskeleton

Outside of Living Death

General ability prioritization

  1. Keep conjures alive and ghost commanded

  2. deathskulls if it gets a lot of value and doesn't hinder the rest of the rotation

  3. bloat if the target will live long enough for it to get value, and you have excess adrenaline for it

  4. commandskeleton when available

  5. touchofdeath over other basics, unless overcapping on necrosis stacks

  6. soulsap woven in for adrenaline and building souls for a volleyofsouls before next livingdeath

  7. fingerofdeath at 6+ necrosis stacks

  8. volleyofsouls at 5 residualsoul

  9. deathguard90 eofspec if you need the stun or burst damage from it

⬥ When livingdeath is about to come off cooldown build adrenaline for it and refresh conjurearmy

Assumes a livingdeath rotation from above is used before this

Example rotation

bloatvolleyofsoulstouchofdeathsoulsapcommandskeletonnecrobasicsoulsapomniguard specnecrobasicsoulsaptouchofdeathbloatsoulsapcommandskeletonnecrobasicsoulsapfingerofdeathnecrobasictouchofdeathnecrobasicdeathskullsnecrobasicfingerofdeathnecrobasiccommandskeletonbloatvolleyofsoulssoulsaptouchofdeathnecrobasicsoulsap

> PvM Decision Making fingerofdeath

Next, we explore how necromancy solves common PvM scenarios using its versatile tools

Area-of-Effect (AoE)

Threads of Fate threadsoffate is the default option for dealing with AoE scenarios as necromancy

‎ ‎ ‎ ‎• Longer range AoE targeting than other options while being very flexible in ability usage

‎ ‎ ‎ ‎• Use powerful abilities like threadsoffatefingerofdeathvolleyofsoulsdeathguard70 eofspec or use soulsap to build residualsoul stacks like threadsoffatesoulsapvolleyofsoulsdeathguard70 eofspec

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Can continue to be used even if target dies, this helps with killing multiple sets of enemies with one cast

‎ ‎ ‎ ‎• Can be used to briefly stun multiple targets with stun abilities such as deathguard70 eofspec / soulstrike

Spectral Scythe spectralscythe can be used for close range AoE multiple times

‎ ‎ ‎ ‎• First activation is only an arc in front of the player, subsequent casts will hit all around the player

‎ ‎ ‎ ‎• Costly to use multiple times, but effective for smaller groups of close enemies

Low Priority or Highly Situational

‎ ‎ ‎ ‎• Soul Strike soulstrike provides a cheap spammable AoE option, but is often too weak or costs too many residualsoul stacks

‎ ‎ ‎ ‎• Command Putrid Zombie commandzombie deals good damage, but can often be unreliable and causes your conjurezombie to die, forcing you to refresh conjurearmy

‎ ‎ ‎ ‎• Bloat bloat is best used when you kill the main target, causing it to spread to nearby enemies, good but low range and costs adrenaline

‎ ‎ ‎ ‎• Blood Siphon bloodsiphon can be useful for large healing, but has very low AoE damage

Short Damage Checks

Some PvM scenarios emphasise short phases and quick damage checks rather than keeping up a consistent flow of damage

⬥ In such cases, we have some of the following options:

‎ ‎ ‎ ‎• Using splitsoul and bloat ahead of time

‎ ‎ ‎ ‎• Utilising abilities with late hit timings deathskulls / volleyofsouls to clip into the start of the next phase

‎ ‎ ‎ ‎• Spend all stacks quickly by using volleyofsouls / fingerofdeath / deathguard90 eofspec

‎ ‎ ‎ ‎• Utilising stalling with deathguard90 eofspec / omniguard spec

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This only works with special attacks, normal necromancy abilities cannot be stalled and released

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This can be combined with splitsoul / threadsoffate / invokedeath to utilise their effects

Ring Selection occulistring zorgothsring ringofretribution rod

⬥ Necromancy has multiple rings to choose from. When making your selection, consider the following:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ occulistring on average generally provides the most single target damage with it giving necrosis stacks to use during livingdeath

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ zorgothsring is more suited towards AoE situations, giving extra souls for threadsoffate volleyofsouls and soulstrike

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ ringofretribution is good when you want to use a specific rotation that doesn't rely on extra stacks from rings, and the target can take reflect damage

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ rod is good if none of the above apply or you want the extra protection

> Advanced Necromancy Rotations omniguard

This section focuses on tactics that make full use of endgame tools available to necromancy necromancy. Players looking to optimise around Omni Guard omniguard and Devourer's Guard devourersguard should use this section as reference.

Omni Guard omniguard

⬥ Passively provides Death Spark deathspark which is great for generally dealing extra damage

spec can be used to ready deathspark at wars dummy before starting the fight

⬥ The special attack omniguard spec readies deathspark in addition to dealing good damage

‎ ‎ ‎ ‎• Can be used as its own rotation by readying deathspark repeatedly like omniguard specdeathsparkfingerofdeathdeathsparktouchofdeathdeathspark

Devourer's Guard devourersguard

⬥ Passively provides Soul Reave deathspark which can be good for more specific situations

spec can be used to prebuild at wars dummy faster

‎ ‎ ‎ ‎• threadsoffatedevourersguard specdeathsparkorsoulreavesoulsaptouchofdeath

⬥ Can be used for a double volleyofsouls rotation when not able to do a livingdeath rotation, useful at group scenarios:

‎ ‎ ‎ ‎• 5 residualsoulsplitsoulbloatvolleyofsoulsdevourersguard specdeathsparkorsoulreavesoulsapdeathsparkorsoulreavecommandskeletonsoulsapdeathsparkorsoulreavefingerofdeathsoulsapvolleyofsouls

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