Kerapac, the Bound Solo (Non-BIS)
Introduction
This guide assumes you are already familiar with the basic mechanics of Kerapac which can be seen here #kerapac-hm-basic but lack if using
or
and
if using
It is highly recommended to have a Nodon dragonkin slayer task as the helmet boost does work. You may also use the Premier Artefact
to have a 10% chance to not decrease the slayer task count with each kill.
Magic - no FSOA
Zamorak Staff can be used instead of Guthix Staff as you will not be having any hitchance issues during the fight and it lowers Kerapac's magic level and applies a 1-minute accuracy debuff making it less likely for him to hit you. It also does the same damage and has the same adrenaline cost along with a cheap cost to purchase.
Note: Assumes all are targeted (
) and clicked on ground. If not owned, replace with
or
as you see fit.
Presets and Relics
Phase 1
⬥ Look at text that appears above the spot where is going to jump,
when it disappears
+
→ (
) (tc)
→
(or
if its up from previous kill) →
→ (swap to
)
→
→ (walk under)
(4-hit) →
→
→
→
→
→
→
→
→
(dodge jump with
/
/
) →
→
→
→
→
if high hp OR
/ basics if
is low enough to phase (save
for p2 if available)
Phase 1 to Phase 2 Transition
→
(release when attackable /
lifts empty arm) (
instead of
if below 80% adren) →
Phase 2
→
→
walk →
→ (wait 2t)
→ (wait 1t)
→
→
→
(3-hit) →
→
→
→
→
→ (3t)
→ (swap to
)
(4-hit) →
→ (dodge jump with
/
/
) (swap to
) →
→ (dodge jump with
/
/
)
→
→
if high hp OR
/ basics if
is low enough to phase → improv to phase end
Phase 2 to Phase 3 Transition
→ (3t) (DW)
+
→ (wait 1t)
+ OH
(can swap autocast to
for 1 ability here for extra crit chance from proccing it, then swap back to
autocast after) →
Phase 3
(3t)
→
/
→ improv basics / thresholds /
depending on crit rng (should aim to get
most of the time, can get
,
, and
in time warp if lucky) (do not 4TAA during
to fit in more abils) → (walk under
) best non-channeled basic →
→
→
→
→
(4-hit) →
→ improv (aim to be 80%+ adren end of p3)
Phase 3 to Phase 4 Transition
(pre) + (pre)
Echo 1 →
Phase 4
⬥ Echo 1:
Enter Echo (with DW as entering it makes you and you want to
after) →
/ good basic + keep running to middle spot between 2 clones →
→
→
→
(3-hit) →
→
Note: If is ≤10k HP after
you can safely get on Echo 2 as Ripper should finish Echo 1 if using default familiar targeting
Note: Switch to your if worried about death.
⬥ Echo 2
→
→
(4-hit) → (
)
→
(
if low enough to finish) →
Note: Make sure to FULLY heal during this Echo, else you will struggle to survive 3rd Echo
⬥ Echo 3
diagonally from your 1st
to between
and 3rd Echo →
→
+
→
→
/
/
/
→
(swap to
) →
→
→ (wait 2t)
→ (wait 1t)
→ finish with basic if needed
⬥ last 200k
→
→
→
→
→
→ improv to finish
Example Kills
https://youtu.be/EgWv9plfd1o 3:33, 3:33 and 3:39
Ranged - no ECB no BOLG
Introduction
This strategy involves building Bik arrow stacks quickly and maximising the amount of hitsplats dealt to Kerapac; 3:4X kills are possible on task while SGB camping.
Presets and Relics
Notes
⬥ The following items are required for this strategy to work:
• Seren Godbow > Noxious Longbow
- can use Bik arrows with both.
• Cinderbanes - increases poison damage output.
• Scripture of Wen - extra hits from activation can proc poison damage.
• Vampyrism - synergises with Blood Reaver.
• Limitless - required for rotations given below.
• Weapon Poison - the fundamental part of the poison build.
• Black crystal (reduced healing) - to delay reaching max hp for more healing opportunities (obtained from Morvran's Slayer challenge).
• Blood Reaver with
and autofire set to 0
⬥ The following items are recommended but not required:
• Hexhunter bow for P4 clones only - optional, if you own it.
• Wyvern crossbow for P4 Kerapac - use with Emerald Bakriminel Bolts (e)
since Bik arrow stacks will be capped at that point.
• Greater Death's Swiftness - use a Planted Feet
switch if not owned.
• Dreadnips - they don't proc poison but the poison special attack is boosted by Bik arrows.
• Runes for and
- some free additional damage.
⬥ Bik arrow stacks will clear after 30s if not re-applied - remember this for phase 4.
Overview
⬥ For slams use
during GCD or run away if channeling
⬥ Optional - use stalled Incendiary Shot on War's dummy to make P1 smoother
• If not pre- ing, expect fewer P1 lightning skips
• After releasing , rush inside instance and ensure to not drop combat
⬥ Do not and
on the same tick
• Only after seeing the
icon on buff bar.
⬥ P1-P3 camp , P4 depends on point of phase:
• P4 clones: either camp or
flick
• P4 Kerapac: flick
Phase 1
⬥ +
when text above where
is going to jump disappears
⬥ Use +
as
starts raising his head
⬥ If using , replace the two
with a basic and
if adrenaline permits
⬥ If unlucky with crits, replace with a basic if no adrenaline
+
→
+
+
→
→
→
→
→
→
→
→
→
walk →
→
→
→
→
→
→
→
→
→
→
→
→
(→
if
has > 75k hp) → basics until phased
⬥ While phasing use: basic → / basic →
/ basic based on cooldowns
Phase 2
⬥ During Phase 2 and Phase 3 some improv will be needed based on DPM and cooldowns
⬥ During the goal is to use
+
+
+
whilst
/
are used only if adrenaline is needed
⬥ After the goal is to fit in as many strong basics (
/
/
) while using
+
+
+
+
⬥ If P1 lightning was skipped:
→
walk →
→ basics until
comes off cooldown →
→ (wait 1t)
→
→
+
→
→
(timewarp ends during
) →
→
→
→
→
→
→
→
→
→
→ basics until phased
⬥ If P1 lightning wasn't skipped:
→ (wait 1t)
→
→
+
(→
if not enough adren for
) →
(timewarp ends during
) →
→
walk →
→
→
→
→
→
→
walk →
→
→ basics until phased
⬥ While phasing use: basic → → (wait 1t)
→
/
Phase 3
⬥ During the goal is to use
+
+
+
whilst
/
are used only if adrenaline is needed
⬥ After the goal is to fit in as many strong basics (
/
/
) while using
+
+
+
⬥
to have 7 stacks going into P4
⬥ If is 60-70k HP when starting a slam, tank it and phase him
+
→
→
(timewarp ends during
) →
→
→
walk →
→
→
→
→
→
→
walk →
→
→ basics until phased
⬥ While phasing: East towards
→
basic to ensure you won't lose stacks. After tagging Kerapac swap to
and equip
(+
if brought)
Phase 4
⬥ Eat up to high HP during North clone by spamming food and spec
⬥ Equip after killing all clones (if brought)
⬥ For South clone: in between the clone and
but then run closer to
to ensure you get bleed damage from
⬥ For safety can use instead of
during
on the last clone
Enter West clone + +
→
→
→ (wait 1t)
+
→ Enter South clone +
+
+
→
→
→ Enter West clone +
+
→
(timewarp ends during
) →
→ Target North clone +
+
→
→
towards Kerapac + basic → Target North clone +
+
back inside
→
→
→
→
→ finish off North clone with basics if needed → finish off West clone with basics if needed →
between
and South clone
Target South clone and use basics until 91%+ adrenaline and is off cooldown → Target
→
basic →
→ (Wait 1t)
→ Target South clone +
→
→
→
(timewarp ends during
) →
→
→
→
→ basics /
until dead
Example Kills
https://youtu.be/UstSn2sPvFY 3:37 and 3:41
⬥ 1st kill features P1 lightning skip whilst 2nd one does not.