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> Magic DPM Advice magic

This channel will go over general damage output lessons, ability prioritisation, a learning path, and style-specific solutions for common PvM concerns

⬥ Knowledge of in-game ability/item descriptions is assumed, this guide aims to tie the tools together rather than list what they do

⬥ For general PvM terminology, damage tips, and revolution bars, check out their respective sections in #General DPM FAQ

⬥ To compare abilities, use RS Analysis' Magic Page, and add your gear

> Core Magic Rotation magic

This section covers rotations using core style abilities before later unlocks are obtained

See Advanced Magic Rotations section further down for info on magic rotations using best-in-slot gear

A typical Magic rotation uses the strongest Basic Abilities available to build adrenaline, and spends it on the strongest available Enhanced Abilities, Ultimate Abilities, or Special Attacks

‎ ‎ ‎ ‎• While doing this, we must think about the following key considerations:

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Basic ability patterns gconc

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Buff usage gsunshine

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Spell effects incitefear

Basic Pattern

If Greater Concentrated Blast gconc is not unlocked, use the regular version conc instead

Greater Concentrated Blast gconc should form the foundation of your rotation

‎ ‎ ‎ ‎• Try to follow gconc with strong abilities that can critically strike dbreath wm omni

The basic pattern uses gconc often in blocks of 3 abilities:

‎ ‎ ‎ ‎• [ gconc → Ability → Ability ] → Repeat

⬥ When building adrenaline, fill the empty slots with strong Basic Abilities:

‎ ‎ ‎ ‎• Dragon Breath dbreath

‎ ‎ ‎ ‎• Sonic Wave sonic

‎ ‎ ‎ ‎• Combust combust

⬥ Then spend adrenaline on Enhanced Abilites, Ultimate Abilities, and Special Attacks:

‎ ‎ ‎ ‎• Such abilities are often categorically referred to as spenders

‎ ‎ ‎ ‎• Omnipower omni

‎ ‎ ‎ ‎• Wild Magic wm

‎ ‎ ‎ ‎• Asphyxiate asphyx

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Lasts long enough to fill both empty slots between gconc uses

⬥ This pattern helps ensure that your cooldowns are always cycling to allow for a consistent flow of strong abilities

Sunshine

It is assumed that either the Planted Feet perk sunshinepf or Greater Sunshine unlock has been obtained gsunshine for the purposes of this guide

Sunshine gsunshine is the main buff to prioritise whenever there is an opportunity to deal damage

‎ ‎ ‎ ‎• The exception to this is when the fight would end too quickly, or mechanics occur, and you can't benefit from the full duration

‎ ‎ ‎ ‎• Ideally, enter boss fights and important phases with 100% adrenaline so you can activate it immediately

⬥ In Sunshine gsunshine, continue following the basic pattern while fitting in your most powerful spenders:

‎ ‎ ‎ ‎● Omnipower omni

‎ ‎ ‎ ‎● Wild Magic wm

‎ ‎ ‎ ‎● Asphyxiate asphyx

⬥ Keep in mind that Damage-over-Time (DoT) abilities such as Combust combust are not affected by gsunshine and most other damage buffs

⬥ While waiting for gsunshine cooldown, you do not want to needlessly camp 100% adrenaline, and can start building when gsunshine is nearly ready to use again

Other Buffs

Besides Sunshine, Magic has multiple buffing abilities that are meant to supplement and enhance its core rotation

Tsunami tsunami grants adrenaline per critical strike and is most often used alongside gsunshine

‎ ‎ ‎ ‎• Synergises with abilities that have built-in critical strike chance boosts gconc / wm / smoketendrils

Sonic Wave gsonic is typically used to save adrenaline while setting up gsunshine + tsunami

‎ ‎ ‎ ‎• It can also be used on spenders wm to help maintain high adrenaline while waiting on gsunshine cooldown

Runic Charge runic_charge can flexibly enhance different basic abilities but is most commonly used for:

‎ ‎ ‎ ‎• (1) runic_charge + gsonic on either gsunshine or tsunami to allow for more immediate adrenaline during the buff window

‎ ‎ ‎ ‎• (2) runic_charge + gconc on either omni or wm for consistent critical strikes on your highest damaging abilities

Asphyxiate asphyx provides a critical strike damage boost after its full channel, often stacked with other buffs to maximise burst damage

Spell Effects

Magic spells can be clicked in the spellbook or right-clicked on an ability bar to be set to autocast, which 'selects' them to use with your abilities, like picking your ammo for a ranged weapon

When using abilities, stronger autocast spells can increase your ability damage and provide additional effects

‎ ‎ ‎ ‎• Autocast either Exsanguinate exsanguinate or alternatively Incite Fear incitefear if you plan to use Tsunami tsunami

‎ ‎ ‎ ‎• Otherwise, use the highest rank of blood bloodbarrage / air airsurge spell available or Crumble Undead crumbleundead if applicable

⬥ Any damaging spell can be dragged onto a hotbar slot to act as magicbasic although you will gain the secondary effect of that spell when used rather than the secondary effect of your autocast

‎ ‎ ‎ ‎• It is recommended to do so to maintain a consistent hit timing for your magicbasic, as certain spells such as incitefear hit slower than others

‎ ‎ ‎ ‎• This guide will use magicbasic to denote basic attacks, although typically bloodbarrage / emeraldaurora / rubyaurora are chosen for faster hit timing and useful effects

⬥ Smoke Cloud smokecloud should be prioritised on bosses that last over a minute, especially once further critical strike boosts are unlocked

> Rotation Examples gsunshine

These are only suggestions to work from, and will not necessarily be applicable at all bosses or situations. For boss-specific rotations, see their respective guides.

Starting Unlocks

⬥ Ring of Vigour rov or its passive effect after Extinction quest

⬥ Super Adrenaline or Enhanced Replenishment Potions enhreplen

‎ ‎ ‎ ‎• Adrenaline potion rotations can be looped with the corresponding non-adrenaline potion rotation

⬥ Greater Sunshine gsunshinecodex or Planted Feet perk pf

⬥ Greater Concentrated Blast gconccodex and Greater Sonic Wave gsoniccodex

⬥ Incite Fear incitefear and Smoke Tendrils smoketendrils in examples with Tsunami tsunami

1 Minute Examples

Example

runic_charge + gsonicgsunshine + enhreplengconcasphyxgconcomnidbreathgconcwmgsonicgconcwmdbreathgconcasphyxrunic_charge + gconcwmgsonicgconcwm (gsunshine ends) → combustgconcdbreathmagicbasicgconcmagicbasicdbreathgconcwmmagicbasicgconcrunic_charge + gsoniccombustgsunshine

Example w/out Adrenaline Potion

runic_charge + gsonicgsunshinegconcasphyxgconcwmdbreathgconcgsoniccombustgconcwmdbreathgconcasphyxrunic_charge + gconcomnigsonicgconcwm (gsunshine ends) → combustgconcdbreathmagicbasicgconcmagicbasicdbreathgconcwmmagicbasicgconcrunic_charge + gsonicgsunshine

Tsunami Example

gsunshine + enhreplenrunic_charge + gsonicgconcdbreathtsunamigconcasphyxgconcomniwmsmoketendrilswmgconcgsonicwmasphyxrunic_charge + gconcwm (gsunshine ends) → combustgconcdbreathwmgconcmagicbasicdbreathgconcwmmagicbasicgconccombustgsunshine

Tsunami Example w/out Adrenaline Potion

gsunshinerunic_charge + gsonicgconcdbreathtsunamigconcasphyxgconcwmsmoketendrilswmgconcgsonicwmgconcasphyxrunic_charge + gconcomni (gsunshine ends) → combustgconcdbreathmagicbasicgconcmagicbasicdbreathgconcwmmagicbasicgconccombustgsunshine

Note: Rotations with Tsunami tsunami were tested with Reaver's Ring reaverring + Biting 4 biting4 at 23% critical strike chance

These rotations demonstrate the fundamental structure of magic's core rotation, and show typical ways of setting up the initial round of buffs gsunshine tsunami while sticking to the basic pattern. With further upgrades, this rotation can be progressively iterated upon even through endgame upgrades.

> PvM Decision Making wm

Next, we explore how magic solves common PvM scenarios and other style-specific decisions it has to make

Area-of-Effect (AoE)

Chain chain / Greater Chain gchain is the default option for dealing with AoE scenarios as magic

‎ ‎ ‎ ‎• Longer range AoE targeting than other options while being flexible in terms of adrenaline management

‎ ‎ ‎ ‎• Use a powerful ability on the main target like gchainomni or high hitting special attacks such as roarofawakening spec

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If the main target dies before the followup ability is cast, the effect will be lost

‎ ‎ ‎ ‎• Can be used to briefly stun multiple targets with stun abilities such as impact / asphyx

Magma Tempest magmatempest deals high damage when targets are expected to survive for a longer period of time

‎ ‎ ‎ ‎• Targeted variant magmatempesttarget is good for setting up damage before enemies have spawned

‎ ‎ ‎ ‎• Is not classified as DoT damage, allowing it to benefit from Sunshine gsunshine and other damage buffs

‎ ‎ ‎ ‎• Can mostly finish ticking if used between gchain cooldown

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ gchain can also help with tagging and luring enemies into magmatemptest 5x5 area

Low Priority or Highly Situational

‎ ‎ ‎ ‎• Barrage Spells bloodbarrage provide a spammable AoE option but have restrictive 3x3 area and low damage

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Can be used for AoE healing bloodbarrage or freeze icebarrage

‎ ‎ ‎ ‎• Tsunami tsunami is usually only used for AoE when the timing lines up with when you would normally use it

‎ ‎ ‎ ‎• Dragon Breath dbreath may be used for lower target counts (<= 4) and can be boosted further with runic_charge

‎ ‎ ‎ ‎• Corruption Blast corruptionblast has higher multipliers than bloodbarrage and dbreath but is restrictive due to being classified as DoT and costing adrenaline

Spending Excess Adrenaline

Wild Magic wm is your go-to spender and deals more damage than other options under most circumstances

⬥ Essence of Finality Special Attacks eofspec are rarely needed for magic rotations due to the extremely low cooldown on wm

‎ ‎ ‎ ‎• gconc + wm can automatically fill up to 2/3 of your rotation on their own

‎ ‎ ‎ ‎• Iban's Staff ibansstaff and Legatus's Emberstaff legatusemberstaff can be used as the main eof options

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ For situations where you have adrenaline but no strong cooldowns available, or when fishing for high immediate burst damage

‎ ‎ ‎ ‎• Guthix Staff gstaff eofspec is used only when a hit chance boost is needed

Dealing with Movement

Bosses may require you to move for mechanics during Sunshine gsunshine and/or mid-channel asphyx

‎ ‎ ‎ ‎• gsunshine occupies a 7x7 area, it is often possible to pre-position it to fit into any movement requirements a boss has

‎ ‎ ‎ ‎• Prioritise movement abilities surge / dive to quickly deal with mechanics and get back into gsunshine rather than running normally

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ It's possible to input surge / dive on the same tick as the next ability to allow seamless repositions even after channels

‎ ‎ ‎ ‎• Simply tanking damage (with disrupt / powerburstofvitality if needed) is viable for expected and non-lethal amounts of damage

‎ ‎ ‎ ‎• For extremely movement intensive phases it may be ideal to not use gsunshine, in which case DoT such as combust / roarofawakening spec may go up in priority

Short Damage Checks

Some PvM scenarios emphasise short phases and quick damage checks rather than keeping up a consistent flow of damage

⬥ In such cases, we have some of the following options:

‎ ‎ ‎ ‎• Shift runic_charge timing to be used on gconcomni / wm precisely when required

‎ ‎ ‎ ‎• Pre-asphyx / gconc purely for the buff before these scenarios begin if time allows

‎ ‎ ‎ ‎• Sources of damage that can be used ahead of time magmatemptest / combust / roarofawakening spec

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ combustgconcrunic_charge + dbreath can deal heavy damage while being completely adrenaline positive

‎ ‎ ‎ ‎• Utilising stalls and abilities with late hit timings omni to clip into the start of the next phase

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Equip a magic main-hand roarofawakening + melee off-hand excal and click under yourself to make stalling at short range easier

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Freely switch back to any magic weapon, then click the target to release the stall

Reaver's Ring vs Channeller's Ring reaverring channellerring

It may seem that Channeller's Ring pulls ahead due to the abundance of channelled abilities available to magic magic. However, the following should be considered:

‎ ‎ ‎ ‎• channellersring does not boost some of magic's strongest abilities omni / wm or Lightning Surge attacks during FSoA's special attack fsoa spec

‎ ‎ ‎ ‎• channellersring has incredible synergy with Tumeken's Resplendence tumekenrobetop 4-piece effect that buffs asphyx

⬥ Therefore, the general recommendation is Channeller's Ring channellerring when using tumekenrobetop (4-piece+), and otherwise Reaver's Ring reaverring when hit chance is not an issue

‎ ‎ ‎ ‎• However, it is also possible to actively swap between both rings, using channellersring for asphyx and reaverring otherwise

> Advanced Magic Rotations fsoa

This section focuses on tactics that make full use of endgame tools available to magic magic. Players looking to optimise around Fractured Staff of Armadyl fsoa and Tumeken's Resplendence tumekenrobetop should use this section as reference.

Sanctum Dual Wield Weapons roarofawakening odetodeceit

These weapons generally become outclassed as a camp weapon once fsoa is obtained, skip ahead if past this point of gear progression

⬥ Building essencecorruption stacks during gsunshine is inefficient, but a single DoT use is required to keep stacks from expiring

‎ ‎ ‎ ‎• The best option for this is roarofawakening spec itself, since the first hit is not a DoT and is boosted by gsunshine

⬥ Using Combust combust immediately before gsunshine allows us to refresh essencecorruption at around 10s remaining on gsunshine

⬥ The Conflagrate buff granted by roarofawakening spec can be held until gsunshine ends to make use of it without overlapping on gsunshine duration

Example:

combustgsunshinerunic_charge + gsonicgconctsunamiasphyxgconcomniwmsmoketendrilswmgconcroarofawakening specwmgconcasphyxgconcwm (gsunshine ends) → combustgconcroarofawakening spec (if it reset) → dbreath (strong filler while combust is running)

Notes:

⬥ Resets on roarofawakening spec during gsunshine can be optionally held until after gsunshine ends to have a strong filler option while waiting for gsunshine cooldown

combust becomes a strong very strong ability while maintaining 10+ essencecorruption stacks, but better options are usually available during gsunshine

⬥ Prebuilding with gchaincomb at the Wars dummies allows you to quickly build 30 stacks of essencecorruption between boss kills

Fractured Staff of Armadyl fsoa

An effective fsoa rotation relies on landing critical strikes as often and reliably as possible

⬥ Passive critical strike damage boost generally overtakes essencecorruption at ~30%+ critical strike chance, making fsoa the primary camp weapon for endgame magic rotations

‎ ‎ ‎ ‎• roarofawakening + odetodeceit should still be kept for the special attack spec

⬥ Where possible, you will overlap gsunshine + tsunami + fsoa spec to get the most out of each effect

⬥ Critical strike chance checklist:

‎ ‎ ‎ ‎• Biting 4 biting4

‎ ‎ ‎ ‎• Erethdor's Grimoire grim

‎ ‎ ‎ ‎• Either Reaver's Ring reaverring or Channeller's Ring channellerring

‎ ‎ ‎ ‎• Kal'gerion demon familiar kalgpouch with scrolls kalgscroll

‎ ‎ ‎ ‎• Tectonic tectmask, Elite Tectonic elitetectmask, or Tumeken's Resplendance tumekenrobetop armour

‎ ‎ ‎ ‎• Eclipsed Soul eclipsedsoul

Example:

gsunshinerunic_charge + gsonicgconctsunamifsoa specgconcasphyxgconcomniwmsmoketendrils (5-tick) → gconcwmroarofawakening specgconcasphyxrunic_charge + gconcwm (gsunshine ends) → combust (you may still opt to fill with combust between gsunshine cooldown) → gconcwm

Notes:

⬥ Ability priorities don't change much since much of magic's strongest abilities already synergise well with critical strikes

⬥ When running into adrenaline issues, smoketendrils guarantees at least 4 critical strikes and that gconc will be available immediately after

‎ ‎ ‎ ‎• 5-tick smoketendrils helps to line up the next asphyx cooldown perfectly, a useful trick for when tumekenrobetop is obtained

⬥ Make sure to set your autocast to incitefear before gsunshine if stacks were not maintained

Tumeken's Resplendence tumekenrobetop

Although Tumekens tumekenrobetop is almost always better than running 3-piece Elite Tectonic elitetectbody, there may be situations where very short-term critical strike burst requirements make the latter set slightly better

This armour set is primarily used for its 4-piece and 5-piece effects that substantially buff asphyx

⬥ We will prioritise pushing out asphyx as quickly as possible after gsunshine + tsunami + fsoa spec

⬥ We have 9s of critical strike damage buff to work with now, changing our priorities for the next few abilities after asphyx

asphyx with channellerring can generate a massive amount of critical strikes under critbuff, making it another reliable source of adrenaline similar to gconc and smoketendrils

asphyx is now an excellent way to stack up exsanguinate / incitefear quickly. For example, fsoa specgconcasphyx can fully stack up exsanguinate near the start of gsunshine

Example (1 minute):

gsunshinerunic_charge + gsonicgconcdbreathtsunamifsoa specasphyxwmsmoketendrils (5-tick) → gconcomniwmroarofawakening specgconcwmasphyxrunic_charge + gconcwm (gsunshine ends) → combustgconcwmdbreathgconcgsonicwmasphyxgconccombustdbreathgsunshine (loops)

Notes:

⬥ We can now fit more abilities into each asphyx buff, allowing us to aim for omni + 2x wm under the buff

⬥ We actively utilise 5-tick smoketendrils to line up the second asphyx as early as possible

‎ ‎ ‎ ‎• Applicability of this can change from boss to boss

⬥ We still have a slot to fill in with roarofawakening spec, but can be replaced with any other eofspec if doing group bosses

asphyx itself becomes a solid damage ability while waiting for gsunshine cooldown

Runic Charge and Adrenaline Renewal runic_charge adrenrenewal

In previous example rotations we have been using runic_charge on gsonic to guarantee more adrenaline after tsunami

‎ ‎ ‎ ‎• This sacrifices a use on gconc that we're unable to use on omni during the first asphyx buff

In reality, there are multiple considerations that allow us to optimise our runic_charge uses

‎ ‎ ‎ ‎• Both runic_charge and dbreath can be consistently skipped in the opener when adrenrenewal is available

‎ ‎ ‎ ‎• Preparing runic_charge ~10s before gsunshine allows it to be used on gsonic as usual while having it come up back up soon after the first asphyx

⬥ In general, plan to use runic_charge as early as possible as long as it won't be consumed on the wrong ability

‎ ‎ ‎ ‎• This allows you to potentially find spots to squeeze in additional uses

Example (1 minute+):

gsunshine + adrenrenewalgsonicgconc + runic_charge (as early as possible) → tsunamifsoa specasphyxwmsmoketendrils (5-tick) → gconcomniwmroarofawakening specgconcwmasphyxrunic_charge + gconcwm (gsunshine ends) → combustgconcwmdbreathgconcwmgsonicasphyxgconccombustdbreathgsunshinegconcrunic_charge + gsonictsunamifsoa specgconcasphyx

Notes:

⬥ Uses adrenrenewal to get 2x runic_charge + gconc uses during first gsunshine

⬥ Goes back to runic_charge + gsonic for second sun since adrenrenewal is now on cooldown

Temporal Anomaly temporalanomaly

Due to its random nature, Temporal Anomaly (TA) temporalanomaly is typically not written into rotations. However, using TA resets correctly can still result in improved kill times on average, even if the base rotation you work with is relatively static.

⬥ The value of most resets primarily comes down to the cooldown of the ability were you to use it again

‎ ‎ ‎ ‎• For example, a tsunami reset is not particularly useful because it needs to be back up by the next gsunshine (which cannot reset off TA), and casting it again runs the risk of de-syncing your major cooldowns

TA reset considerations

‎ ‎ ‎ ‎• omni Best reset, allows additional casts during fsoa spec that isn't otherwise possible

‎ ‎ ‎ ‎• asphyx With 4-piece tumekenrobetop, can do the second cast earlier to get extra abilities under the buff near the end of gsunshine

‎ ‎ ‎ ‎• wm Deals good damage, can replace the next gconc or filler ability if a reset occurs

‎ ‎ ‎ ‎• smoketendrils Also allows additional casts under fsoa spec that isn't otherwise possible, though generally un-needed

‎ ‎ ‎ ‎• gchain in AoE-heavy scenarios

⬥ It's important to recognize that many TA resets will not be particularly useful in the context that they occur, don't feel obligated to use every one immediately. Often times, just prioritizing omni leads to the most consistent gains from TA, though fishing for more resets from abilities like asphyx can lead to higher peaks.

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