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Melee Telos

Introduction

This guide assumes a very strong understanding of everything found in #telos-basic, #Stuns & Mechanics Overview and #P5 Movement & Timing.

This guide assumes 250%+ and works best at 1000%+, but these rotations still work below 250% with some tweaks. Adjust accordingly from there - below 250%, these rotations can be loosely followed but after that, you definitely want to make sure you follow them.

Notable Enrage Checkpoints and Changes past 999%

1000%: P4 one rock will fall, P5 multiple rocks will fall, immortality no longer works P5, and Telos will freedom stuns and binds with a 16 tick cooldown

2000%: "So you think you can guard?" Achievement, aka Silver Warden

2700%: Tendrils damage required caps at 30,000

3300%: The first prayer drain on P3 will smite you from full unless Telos touches the beam

4000%: Hard enrage cap; "The True Warden" Achievement, aka Gold Warden

Presets and Relics

Melee Telos Safer melee

Melee Telos Riskier melee

Rotations

Wars

dba specnaturalinstinct

Phase 1

devo + surgeberserk + adrenrenewalgbargemeteorstrikeassaultoverpowerezk specdragonscimitar eofspec

Phase 2

gbargeassaultoverpowercanegfury

Phase 3

zgs specgbargegflurrychaosroaroverpowerpunish

Phase 4

gbargeassaultcaneoverpower

Font 1

devoreflectantiprepadaptivestrike + stickybombgfury

(tc telos) + overpowerpunish

Font 2

adaptivestrikeslicemeteorstrikeresfreedom + stickybomb last tick of gcd → gbarge 2t later → assaultvaranussmercy eofspec + dive

Font 3

sliceantiadaptivestrikedevodismemberchaosroar → sezk spec → rezk specgfury

Phase 5

berserk + adrenrenewalgbargeassault + diveoverpower + powerburstofvitalityvaranussmercy eofspeccane / punish

Example Kills

Twitch Vod