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Temple of Aminishi (Magic Advanced)

Introduction

The Temple of Aminishi is the first Elite Dungeon which is done for its consistent GP of Ancient Scales ancientscale used to make the Elite Sirenic elitesirenicbody armour. Although technically the shortest of the 3 dungeons, it will take much skills in terms of rotation discipline and handling the high KO-potential mechanics to achieve the optimal 6 kph.

Each solo run of ED1 is worth coins 16,680,989 in Ancient Scales.

General Notes

⬥ Rotations are written to utilise the Greater Chain ability gchain and assume 4TAA is used; however, neither is required to effectively do this dungeon.

and 4TAA.

⬥ Boss rotations assume you have the Invigorating 4 invig4 perk on your armour.

⬥ It's recommended to set your anti-spam delay on surge to 1 via the Lectern at Anachronia.

⬥ You can surge or bd a tick before each gate unlocks to save a tick on every entry.

Presets and Relics

Preset Suggestions
Magic

Preset Notes

⬥ You can have a specific preset for Seiryu with DTB, zamorakbrew and nip

‎ ‎ ‎ ‎• These are however fairly insignificant boosts.

‎ ‎ ‎ ‎• It's also possible to include dominion mines dommine only in this preset and take them away from the main preset.

⬥ It's possible to bring Lucky Charms ed1luckycharm for some extra profit at the cost of Dungeoneering tokens.

⬥ Mobile mob perk is a must have on gear.

‎ ‎ ‎ ‎• Alternatively, replace Font of Life fontoflife with Shadow's Grace shadowsgrace

LotD Luck of the Dwarves will not improve the number of scales dropped.

⬥ Assumes kalgscroll are used.

Sanctum Guardian

The first boss of the Temple of Aminishi follows a straightforward attack pattern containing highly damaging attacks which are capable of KOing someone unprepared.

There are two options for approaching this boss fight. A learner friendly strategy has you teleport out of the dungeon before entering the fight and attacking the boss from north side of the arena. It is however recommended to lure Arhats behind the boss making them not attack you.

Strategy

⬥ Aim to disrupt your dumping of DPS as little as possible to finish off Sanctum within the gsunshine rot if using soa

⬥ Autocast incitefear until tsunamiincite has been used.

⬥ Example soa rotation: gsunshine + adrenrenewalsmokecloud + gconcdbreathbloodbarrage + tsunamiincite (swap to exsanguinate) → soa specgconc → (limitless if needed) wmsmoketendrilsomnipowerigneousarmadylbattlestaff eofspec → 2-hit asphyxarmadylbattlestaff eofspecgconcarmadylbattlestaff eofspecwm → (armadylbattlestaff eofspec if high adren) gconc gstaff eofspecwrackandruin → improv to finish kill

⬥ If not using soa, take advantage of impactflank whenever Sanctum spins for her water jet attack.

Masuta, the Ascended

Masuta, the second boss of the dungeon, keeps true to the dungeon's theme of heavy damage dealt and high KO potential. Using a variety of hard-hitting mechanics and boasting attacks from all three combat styles, Masuta is a noticeable difficulty spike up from the first boss.

Strategy

Phase 1 Notes

‎ ‎ ‎ ‎• Due to the rng nature of Masuta's attack pattern, this fight heavily involves improvising rotations especially when paired up with tsunamiincite critbuff procs.

Phase 1

gsunshine + adrenrenewalsmokecloud + gconcdbreathbloodbarrage + tsunamiincitesoa spec → use your best judgement depending on adren to decide whether to use armadylbattlestaff eofspec or smoketendrils or gconcwm

⬥ Masuta’s hurricane is semi-random and cancels your armadylbattlestaff eofspec so save thresholds for spin if possible.

‎ ‎ ‎ ‎• Otherwise, gconcgstaff eofspec spam is not a bad alternative to armadylbattlestaff eofspec during spin if everything else is on cooldown.

⬥ Remember to manage Masuta's Tsunami properly, even if it requires early cancellation of channelled abilities. You may have to use devo or abandon your gsunshine if Masuta does an early 2nd Hurricane.

⬥ You can impactflank when Masuta is doing his hurricane.

Waters (Phase 2)

⬥ Push Masuta with scare tactics shock horror south so you can reach him from the southern edge.

⬥ Kill waters that can reach you while standing at the edge, and ignore the rest.

⬥ Soulsplit soulsplit and hit Masuta between water spawns to save food. Use EnhancedExcalibur if needed.

gstaff eofspec Masuta as he gains defence in this phase.

⬥ Reapply smokecloud sometime during this phase.

⬥ At around p1 phase time + 1min5s: nat → build with basics to 100% → gsunshinetsunamiincite → (gconc for adren if needed) → soa spec → build to 100% → stall omnipowerigneous

‎ ‎ ‎ ‎• gsunshine early so Sunshine is available in time for Seiryu.

‎ ‎ ‎ ‎• If not using soa, do not bother with nat. Do a (pre) tsunamiincite and gsunshine while using exsanguinate

Phase 3

⬥ Release omnipowerigneous + armadylbattlestaff eofspecsmoketendrilsarmadylbattlestaff eofspecwmarmadylbattlestaff eofspec → 2-hit asphyxarmadylbattlestaff eofspec

‎ ‎ ‎ ‎• Skip last armadylbattlestaff eofspec if Masuta is low hp and gconc instead

‎ ‎ ‎ ‎• gconc after armadylbattlestaff eofspec if low on adren.

⬥ If not using soa, do a normal gsunshine rotation.

⬥ Save limitless for Seiryu.

Seiryu, the Azure Serpent

The final fight of the dungeon, Seiryu does not require much food but challenges one's ability to manage cooldowns and rotation. Magic is the hardest style to 1 cycle with but will still be somewhat consistent with the proper rotation. Alternatively, one can consider using hybrid strategies to guarantee the 1 cycle.

Strategy

⬥ Face gsunshinesmokecloud + gconcdbreathbloodbarrage + tsunamiincitegconcsoa spec → improvise a good rotation with armadylbattlestaff eofspec / thresholds

‎ ‎ ‎ ‎• Prioritise doing thresholds first because you want them to be available for crystals (specifically wm).

‎ ‎ ‎ ‎• Saving limitless for crystals can help with 1cc consistency.

‎ ‎ ‎ ‎• Make sure to get 12 exsanguinate stacks before going up to crystals.

‎ ‎ ‎ ‎• You might have to use more basics before soa spec because you want to save adrenrenewal

gsunshine further away from head (East / West) so you can dodge Seiryu's tendril attack without leaving Flank flank4 range.

‎ ‎ ‎ ‎• Be ready to move away from south wall at ~50s mark when the Black Hands start appearing.

FSOA 1 cycle rotation

⬥ Use the Kal'gerion Demon spec before going up kalgscroll

⬥ Crystal 1:

‎ ‎ ‎ ‎• (tc) + smokecloud + wmicebarrage + wracandruingconcasphyxgconcomnipowerigneouscorruptblasticebarrage + gconcwracandruinicebarrage + dbreathgconc / wrackwrack if not dead

⬥ Crystal 2:

‎ ‎ ‎ ‎• smokecloud + wmicebarrage + gconcwrackicebarrage + tsunamiincitegconcwrackgsunshineicebarrage + gconcwrackicebarrage + soa specgconcwrackasphyx → improv

⬥ Crystal 3:

‎ ‎ ‎ ‎• somnipowerigneous → romnipowerigneouswm → (dbreath for more consistent 3rd, otherwise dommine won’t hit) → smoketendrilsasphyx

Notes

‎ ‎ ‎ ‎• Save your adrenaline potion adrenrenewal and limitless limitless for usage on the crystals.

‎ ‎ ‎ ‎• Build to 12 exsanguinate stacks prior to going up to the crystals.

Non-FSOA 1 cycle rotation

⬥ Face: Do not use gsunshine. do an tsunamiincite and swap to exsanguinate, phase Seiryu with powerful thresholds and an omnipowerigneous.

‎ ‎ ‎ ‎• Try to get HP low to juice berserkersfury

‎ ‎ ‎ ‎• Use the Kal'gerion Demon spec before going up kalgscroll

‎ ‎ ‎ ‎• IMPORTANT: Be at the jump spot as soon as possible and go up as soon as possible with 100% adren

⬥ Crystal 1:

‎ ‎ ‎ ‎• IMPORTANT: gsunshine immediately when you're up followed by smokecloud and vulnbomb, autocast exsanguinate

‎ ‎ ‎ ‎• Walk to the edge of gsunshine and dommine

‎ ‎ ‎ ‎• Utilise icebarrage + wrack

‎ ‎ ‎ ‎• Clear first crystal with wm and omnipowerigneous

⬥ Crystal 2

‎ ‎ ‎ ‎• Start with impactflank then vulnbomb, followed by powerful basics

‎ ‎ ‎ ‎• Fit in a 2-hit asphyx and wm before your gsunshine ends.

‎ ‎ ‎ ‎• Build to wrackandruin and swap to incitefear for a tsunamiincite to finish off second crystal

⬥ Crystal 3

‎ ‎ ‎ ‎• smokecloud and vulnbomb ASAP and use gsunshine the moment it comes off cooldown.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ You will fail the 1 cycle if you gsunshine late.

‎ ‎ ‎ ‎• gsunshine + adrenrenewallimitless + detoicebarrage + deto + gconc as soon as 6th heal pops up → dommine + wmicebarrage + 2-hit asphyxgconcgstaff eofspecicebarrage + omnipowerigneouswrackandruin

Mobs and Movement

These rotations should be similar regardless if soa is owned as soa spec is not utilised for clears. Autocast incitefear

Pre-Sanctum

4 Elite Sotapannas

surge + bd as shown in the picture:

(tc) + bloodbarrage + gchaincaromingomnipowerigneousdbreath → finish with basics. accel and surgemobile + bdmobile to next cluster.

9 Elite Sotapannas

magmatempesttarget → basics until mobs group → detobloodbarrage + 4t deto + tsunamiincite → finish with basics

3 Elite Sakadagami

gchaincaromingwmfreedombloodbarrage + dbreath → finish with basics

4 Elite Sakadagami + 1 Elite Sotapanna

corruptblastgchaincaromingmagmatempesttargetomnipowerigneous. Target east Sakadagami + gconcdbreath the remaining grouped up Sakadagami. Run into corner to be ready to lure next gate while clearing this one.

3 Elite Sakadagami

Group mobs → icebarrage + gchainwmbloodbarrage + dbreath → basics to finish if needed.

3 Elite Sakadagami

corruptblastgchaincaroming → 4t bloodbarrage + deto + dbreath → finish with basics

Post Sanctum to Pre Masuta

2 Cloaked Zealots

surgemobilesurgemobilebdmobile to the 2 Cloaked Zealots. bloodbarrage + corruptblastdbreathicebarrage + wrack → (finish with basics if needed)(you don't gchaincaroming here because you want to save it for next gate)

3 Cloaked Zealots

icebarrage + gchaincaromingdetobloodbarrage + 4t deto + dbreath → finish with basics. accel to next Cloaked Zealot.

1 Cloaked Zealot

icebarrage + wmwrack / gconc

3 Cloaked Zealots

bloodbarrage + corruptblastgchaincaromingbloodbarrage + dbreath → (finish with basics if needed)

6 Cloaked Zealots

tsunamiincitemagmatempesttargetbloodbarrage + corruptblastdbreath (targeted mob which gives most AoE damage for dbreath) → finish with basics

2 Elite Sakadagami

gchaincaromingomnipowerigneousantiicebarrage + wrack remaining Sakadagami

4 Renegade Menaphite Soldier + 2 Eastern Mercenary

2 Mercenaries under stairs: dbreathcorruptblastgchaincaromingwm

4 Renegades: magmatempesttargetbloodbarrage + basic → 4t bloodbarrage + deto + dbreathgchaincarominggstaff eofspec (finish with basics if needed)

4 Cloaked Zealots

(While running before getting around corner) magmatempesttargetbloodbarrage + corruptblastgchaincaromingbloodbarrage + wmdbreath → finish with basics

Post Masuta to pre-Seiryu

3 Defence Pylon

surgemobile + bdmobile onto platforms → devocorruptblast middle pylon from distance → dbreath once corruptblast gets released → gchaincaroming other 2 pylons → gconc → finish remaining pylons with basics. Use accel and surge bdsurge bd to get behind Seiryu's head.

Example Runs

FSOA example - https://www.youtube.com/watch?v=bM5RHBAqEkU - 8:57

Non-FSOA example - https://www.youtube.com/watch?v=b6Xq0kJ0dZE - 10:45