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Basic Guide: Beastmaster Durzag

Beastmaster Durzag (BM) is the first of two raids bosses. Because of the straightforward nature of the fight, this is often the first group pvm experience for many players.

Presets and Relics

Preset Suggestions

Overview of the Fight

⬥ The fight begins by clearing airuts and chargers.

‎ ‎ ‎ ‎• Beware of Airuts' punishing melee attacks.

⬥ When the mob counter reaches 22 the first pet, Cormes, will spawn beside the western gong.

‎ ‎ ‎ ‎• Stand slightly SE of this gong and attack the pet.

‎ ‎ ‎ ‎• Protect melee DeflectMelee if attacked by melee airuts, or step away and devo.

⬥ Kill airuts and chargers until the countdown reaches 0.

⬥ At this point, team members should position themselves near the centre of the arena.

‎ ‎ ‎ ‎• Base lures BM to the SE corner.

‎ ‎ ‎ ‎• Pet Tank 2 provokes the pet ensuring it faces away from the team.

‎ ‎ ‎ ‎• NC and BUSC clear chargers lining the arena perimeter.

⬥ The DPS attack Pet 2 until it reaches 100k health.

‎ ‎ ‎ ‎• They should then switch to Pet 3, attacking until it reaches ~100k lifepoints.

⬥ Kill pets when BM is almost 750k LP. If BM still has high health (~900k), lower BM's lifepoints to 750k before finally killing the pets.

⬥ Once pets die, focus on BM.

Pet Tank

BM Pet Mechanics
Attack effects
⬥ Ranged attacks (Krar) drain run energy, stunning you if run energy reaches 0%. ⬥ Mage attacks (Tuz) apply a bleed. ⬥ Melee attacks (all pets if in melee distance) apply stacks which increase damage received.
General advice
⬥ Provoke voke pets promptly and position to face away from the dps pile. ⬥ Ensure pets are not in the south-east quadrant with BM. ⬥ Pets can randomly 'jump', targeting other players.     • voke the pet back and lure it far from BM, keeping it facing away from the DPS pile. Example. ⬥ Cycling defensives (res, debil, devo, reflect) is advised to mitigate damage taken.

⬥ Pets are split between two players: Pet Tank 1/3 and Pet Tank 2

‎ ‎ ‎ ‎• The numbers refer to the respective order in which the pets spawn.

‎ ‎ ‎ ‎• The first pet is always Cormes, the second pet can be either Tuz or Krar.

⬥ For Cormes, stand north of the western gong and voke as soon as it spawns.

‎ ‎ ‎ ‎• Protect from Ranged DeflectRange and DPS the pet until it dies.

⬥ Pet 2 spawns with BM. Position yourself just east of the northern gong, drop your DPS ultimate and voke the pet as soon as it spawns.

⬥ When Pet 2 reaches 500k LP, the third pet will spawn in a random corner.

‎ ‎ ‎ ‎• Pet Tank 1/3 should voke to draw the pet away from BM, keeping it facing away from the DPS pile.

North Chargers (NC)

⬥ Draws aggression of the northern chargers and kills them.

⬥ Shortly before the mob counter reaches 0, make your way to the eastern gong.

⬥ The perimeter of the arena is lined with cages which fill with chargers once BM spawns.

‎ ‎ ‎ ‎• Start north of the eastern gong, move counter-clockwise.

‎ ‎ ‎ ‎• Click each cage to free the charger.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Take a wide turn around the northern gong so chargers do not get trapped behind the pet. Example:

⬥ Once you collect all the northern chargers, move along the west wall to the SW corner.

⬥ Along with the BUSC, kill chargers with AOE abilities.

‎ ‎ ‎ ‎• Rangers should bring Mechanised Chinchompas mechchin.

‎ ‎ ‎ ‎• Magers should prioritise AOE abilities (e.g. corruptblast)

‎ ‎ ‎ ‎• Necromancers should utilise threadsoffate soulsap and soulstrike.

⬥ After clearing chargers, NC becomes a DPS for the rest of the fight.

Backup / South Chargers (BUSC)

⬥ Clears southern chargers and helps the Base Tank with tanking BM.

⬥ To clear chargers, start south of the eastern gong and move clockwise to the SW corner, clicking cages. Example:

‎ ‎ ‎ ‎• AOE chargers down with the NC.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Rangers should bring Mechanised Chinchompas mechchin.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Magers should prioritise AOE abilities (e.g. corruptblast dbreath deto tsunamiincite).

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Necromancers should utilise soulstrike and threadsoffate.

⬥ After clearing chargers, go directly east of the southern gong.

‎ ‎ ‎ ‎• Drop your DPS ultimate and attack BM. It is safest to Protect Melee DeflectMelee until the end of the fight.

⬥ When BM reaches 750k LP OR one of the pets dies (whichever happens first), voke BM.

⬥ Aim to always have a defensive up as BM hits especially hard during this stage of the fight.

⬥ Eventually the base will provoke BM away from you.

‎ ‎ ‎ ‎• In longer kills, your stacks will clear. You should then voke back BM. Repeat this process with the base until the end of the kill.

Base Tank

BM Mechanics
⬥ BM attacks his main target with a 3x3 melee AOE attack.     • All players not directly behind him are hit with a ranged auto attack ⬥ Applies a stack to his primary target (up to a max of 15) per auto.     • This increases the damaged received by 6.6% per stack. ⬥ BM resets your defensives at 5, 10, and 15 stacks.     • Defensives are reset for 3 seconds, 6 seconds, and after every auto, respectively. ⬥ Freedom freedom is used to halve stacks.     • This halves stacks, rounded down (e.g. using freedom at 9 stacks brings them down to 4). ⬥ BM throws out explosive magic bombs. Example     • Bombs put defensives on cooldown for 3 seconds.         ⬩ Click bombs to defuse them.         ⬩ Deflect Magic DeflectMage halves damage from them. ⬥ BM can drag players into melee distance randomly. Example     • Use DeflectMelee and run away quickly

⬥ When BM spawns, voke him and proceed to the SE corner. Example:

⬥ Once in the corner, drop your DPS ultimate and attack BM.

⬥ After the BUSC provokes BM away from you, your stacks will eventually clear. When stacks clear, voke back and cycle through your defensive abilities.

⬥ After BM reaches 750k hp, DPS him down as fast as possible.

⬥ The Base and BUSC should 'juggle' BM to enable each other to clear stacks and maintain good HP.

‎ ‎ ‎ ‎• All other team members are now purely DPS until BM dies.

Learning Raids

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