Melee Kerapac Guide

Introduction
This is an advanced guide which assumes a strong underlying knowledge of all mechanics and information presented in #kerapac-hm-basic.
It is highly recommended to have a Nodon dragonkin slayer task
as the
helmet boost does work.
Presets and Relics
⬥ Melee

Rotations
⬥ Rotation requires 
⬥ Rotation works off-task and on-task, but requires minor changes
⬥ Expected kills times between 1:40s to 1:50s, 1:40s to 1:43s on-task
• On-task can get high 1:30s with good RNG
Note: if on-task, P1-3 is similar but P4 on Kerapac is very RNG, it's easier to just
at the end.
Pre-fight
War's Retreat

Phase 1
Start fight with
→
→ (tc)
+
→
→
→
→
→
→ walk under
→
→ 2 or 3 hit
to hit 110k → 
Prephase
Defensive →
→
→
(if 2 hit
you wait for
)
Note: can swap
and
around, minimal difference, on-task you want to
first.
Phase 2
→
→
→
→
→
→ walk under
→
→
→
→
→
→
→
→
→ improvise
Note: if on-task, the second
isn't needed.
Phase 3
Rotation not as set in stone here because
/
/ adrenaline before
can all change which abilities you use
(1t) →
→
→
→
→
→
/
/
(last tick of
) →
→
→
→
→
→ 
Note: if off-task leave
on ideally until ~115+ adrenaline and take off one ability before 
Phase 4
Clone 1
click clone →
+
→
→
→
to 2nd clone
Clone 2
+
→
(3t) →
→
click 3rd clone and
again
Clone 3
+
→
→
→
to Kerapac
Note: if
runs out here you might need one extra ability, but it shouldn't run out here.
Kerapac
→
→
if not dead use one more ability (will happen if
runs out)
Notes:
⬥ To save 1 GCD on clone 2 you need 3
+
proc or 5+
and replace the
→
with

⬥ On clone 3 you instead use
/
as the 3rd ability.
⬥ This means you need to
on clone 3 as
won't be off CD to
to Kerapac, or s
then
and release with

Example Kills
⬥ Off-task 
⬥ On-task 