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Revolution Bars

⬥ This channel is dedicated to listing various generic Revolution, Revolution++, and Revolution AoE bars.

‎ ‎ ‎ ‎• Revolution assumes manual threshold and ultimate usage.

‎ ‎ ‎ ‎• Revolution++ assumes little-to-no-manual input on thresholds/ultimates.

‎ ‎ ‎ ‎• Revolution AoE are Revolution++ bars designed with AoE in mind (e.g., Slayer slayer).

⬥ To easily jump to a specific section of bars, check the Table of Contents which are found in the pins and at the end of the channel.

⬥ If you have a bar or bar improvement to suggest, use #suggestions.

Revolution Melee melee

Dual Wield

Note: If you are fighting monsters with low LP, remove dismember

Two-handed

Note: If you are fighting monsters with low LP, remove dismember

Revolution Magic magic

Dual Wield

Note: can move wrack right if using exsanguinate to reduce rune costs.

Two-Handed (With Magma)

Note: can move wrack right if using exsanguinate to reduce rune costs.

Two-Handed (Without Magma)

Note: can move wrack right if using exsanguinate to reduce rune costs.

Revolution Ranged range

With Greater Ricochet

Note: replace mds with needle if using dual wield.

Without Greater Ricochet

Note: replace mds with needle if using dual wield.

Revolution Necromancy necromancy

Revolution++ Melee melee

Dual Wield

Note: if you are fighting monsters with low LP, remove dismember and bloodtendrils from the bar and add slice to the end.

Two-handed

Note: if you are fighting monsters with low LP, remove dismember and bloodtendrils from the bar.

Revolution++ Magic magic

Dual Wield

Note: if no igneouskalmej / igneouskalzuk replace omnipowerigneous with deep

Two-handed (With Magma)

Note: if no igneouskalmej / igneouskalzuk replace omnipowerigneous with deep

Two-handed (no Magma)

Note: if no igneouskalmej / igneouskalzuk replace omnipowerigneous with deep

Revolution++ Ranged range

With Greater Ricochet

Note: replace mds with needle if using dual wield.

Without Greater Ricochet

Note: replace mds with needle if using dual wield.

Revolution++ Necromancy necromancy

Revolution++ AoE Melee melee

Two-handed

*Notes:

⬥ Omit chaosroar if unowned.

⬥ Replace gfury with fury if unowned.*

Revolution++ AoE Magic magic

Dual Wield (With Greater Chain)

*Notes:

⬥ If no igneouskalmej / igneouskalzuk omit omni

⬥ Omit gconc if unowned.*

Dual Wield (Without Greater Chain)

Note: omit gconc if unowned.

Two-handed (With Greater Chain)

*Notes:

⬥ If no igneouskalmej / igneouskalzuk omit omni

⬥ Omit magmatempest if unowned.*

Two-handed (Without Greater Chain)

Note: omit magmatempest if unowned.

Revolution++ AoE Ranged range (with mechchin)

With Greater Ricochet

Without Greater Ricochet

Revolution++ AoE Necromancy necromancy

*Notes:

deathskulls will likely never activate without some very rare Relentless relentless5 and Impatient imp4 procs.

‎ ‎ ‎ ‎• If no igneouskalmor / igneouskalzuk can remove.

bloodsiphon will also likely never activate unless missing tiers of spectralscythe

‎ ‎ ‎ ‎• Can move forward if needed for survivability.

⬥ Removing conjurezombie will likely improve kph at a potential cost to xp/hr.*