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Revolution Bars

⬥ This channel is dedicated to listing various generic Revolution, Revolution++, and Revolution AoE bars

‎ ‎ ‎ ‎• Revolution assumes manual threshold and ultimate usage

‎ ‎ ‎ ‎• Revolution++ assumes little-to-no-manual input on thresholds/ultimates

‎ ‎ ‎ ‎• Revolution AoE are Revolution++ bars designed with AoE in mind (e.g. Slayer slayer)

⬥ To easily jump to a specific section of bars, check the Table of Contents which are found in the pins and at the end of the channel

⬥ If you have a bar or bar improvement to suggest, use #suggestions

Revolution Melee melee

Dual Wield

Note: If you are fighting monsters with low HP, remove dismember

Two-handed

Note: If you are fighting monsters with low HP, remove dismember

Revolution Magic magic

Dual Wield

Note: can move wrack right if using exsanguinate to reduce rune costs

Two-Handed (With Magma)

Note: can move wrack right if using exsanguinate to reduce rune costs

Two-Handed (Without Magma)

Note: can move wrack right if using exsanguinate to reduce rune costs

Revolution Ranged range

With Greater Ricochet

Note: replace mds with needle if using dual wield

Without Greater Ricochet

Note: replace mds with needle if using dual wield

Revolution Necromancy

Revolution++ Melee melee

Dual Wield

Note: If you are fighting monsters with low HP, remove dismember and bloodtendrils from the bar and add slice to the end.

Two-handed

Note: If you are fighting monsters with low HP, remove dismember and bloodtendrils from the bar.

Revolution++ Magic magic

Dual Wield

Note: if no igneouskalmej / igneouskalzuk replace omnipowerigneous with deep

Two-handed (With Magma)

Note: if no igneouskalmej / igneouskalzuk replace omnipowerigneous with deep

Two-handed (no Magma)

Note: If no igneouskalmej / igneouskalzuk replace omnipowerigneous with deep

Revolution++ Ranged range

With Greater Ricochet

Note: replace mds with needle if using dual wield

Without Greater Ricochet

Note: replace mds with needle if using dual wield

Revolution++ Necromancy necromancy

*Note: this is untested but should be conceptually good. Let us know in #suggestions if you have an improved bar.

Revolution AoE Melee melee

Two-handed

Note: omit chaosroar and if unowned

Note: replace gfury with fury if unowned

Revolution AoE Magic magic

Dual Wield (With Greater Chain)

Note: if no igneouskalmej / igneouskalzuk, omit omni

Note: omit gconc if unowned

Dual Wield (Without Greater Chain)

Note: omit gconc if unowned.

Two-handed (With Greater Chain)

Note: if no igneouskalmej / igneouskalzuk, omit omni

Note: omit magmatempest if unowned

Two-handed (Without Greater Chain)

Note: omit magmatempest if unowned

Revolution AoE Ranged range

With Greater Ricochet

Without Greater Ricochet

Revolution AoE Necromancy necromancy

Note: deathskulls will likely never activate without some very rare Relentless relentless5 and Impatient imp4 procs. There is no harm in having it though. If no igneouskalmor / igneouskalzuk can remove.

Note: bloodsiphon will also likely never activate unless missing tiers of spectralscythe. Can move forward if needed for survivability.

Note: removing conjurezombie will likely improve kph at a potential cost to xp/hr.