Skip to content
Open in Editor

The Shadow Reef


The third installment in the Elite Dungeon series, the Shadow Reef hosts Kranon, the Ambassador Ambassador as its final boss, which drops pieces for the T92 ecb. The usage of Greater Concentrated Blast gconc and Greater Chain gchaincaroming abilities are assumed.

Each solo run of ED3 is worth coins 6,050,001 in Eldritch pieces alone.

During group encounters each player can roll an Eldritch piece individually.

Solo - (180/10,000) Duo - (90/10,000) Trio - (60/10,000)

General Notes

⬥ The rotations listed for the bosses are for advanced setups, while rotations with lower tiered set-ups are briefly described in #unknown-channel. Alternatively, users can look at #Magic DPM Advice.

⬥ It's recommended to set your anti-spam delay for your surge to 1 via the Lectern at Anachronia.

⬥ You can Surge surge or Bladed Dive bd a tick before each gate unlocks to save a tick on every entry.

LotD Luck of the Dwarves will not improve unique drop rates.

⬥ 4TAA usage is highly encouraged as the AoE hitbox of barrage spells bloodbarrage icebarrage helps greatly with mob clears and Taraket, in addition to increasing DPS. However, it is by no means required to effectively do this dungeon.

⬥ This guide will be focused around soa rotations with non-soa rotations briefly outlined (4TAA assumed). For more detail, refer for the non-soa example video or the magic example in #unknown-channel

‎ ‎ ‎ ‎• An example of a non-soa sunshinepf is shown below (basics and 4TAA not included):

sunshinepf + adrenrenewal → build → tsunamiincite → swap to exsanguinate during gcd → wmasphyx → 3t bloodbarrage + deto + basic → wrackandruinomnipowerigneousgstaff eofspecwm

Presets and Relics

Preset Suggestions

The Crassian Leviathan

The Crassian Leviathan has good defence so before sure to start off with a ingen gstaff eofspec and do not use reaverring for the fight if not using mani

⬥ Aim to sunshinepf right away either directly in front of the Leviathan's nose or on the same tile you throw vulnbomb to (directly east of the Leviathan's head). Both spots allow for you to safely hit the boss in sunshinepf while avoiding the Head Sweep special.

Example rotation:

(tc) + sunshinepf + smokecloud + adrenrenewal + gconcdbreathtsunamiincitesoa spec → (limitless) → smoketendrilsarmadylbattlestaff eofspec → 2hit asphyxomnipowerigneous → walk 1st sweep around here → sonicwave / dbreath (while walking 2nd sweep) → armadylbattlestaff eofspecgconcarmadylbattlestaff eofspecwm → finish kill

⬥ Time your channelled abilities (gconc armadylbattlestaff eofspec asphyx smoketendrils) between head sweeps to avoid having to cut them short to move for head sweeps.

‎ ‎ ‎ ‎• This is more important and tricky if you're using soa

‎ ‎ ‎ ‎• Use non-channelled abilities when you are walking to dodge sweeps (wm omnipowerigneous dbreath gstaff eofspec)

‎ ‎ ‎ ‎• Semi-random sweep timings makes it such that you may need to improvise your rotations to a great extent.

⬥ Non-soa rotation tips:

‎ ‎ ‎ ‎• sunshinepf and generally follow the threshold order asphyxwm → 3t bloodbarrage + detoomnipowerigneousgstaff eofspecasphyxgstaff eofspec

‎ ‎ ‎ ‎• After sunshinepf expires prioritise omnipowerigneous > wm > gstaff eofspec until end of kill.

Taraket the Necromancer

Taraket, Corpses and Skeletons are classified as Undead for salveamulet, undeadslayerperk and undeadslayer purposes. If soa is owned, you should ignore both minions and autocast bloodbarrage during the last phase to finish the kill as quickly as possible, even though it will be risky sometimes. Otherwise, use your discretion to determine which minions you want to kill if you want to have an easier time.

Start of fight

⬥ Quickly enter the fight with both soa and tsunamiincite crit buff active with surgemobile and run east of him to block his flight later.

Example p1 rotation:

sunshinepf + smokecloud + adrenrenewal + gconc → (limitless +) wmundeadslayer + smoketendrilsarmadylbattlestaff eofspecasphyx → build to 100% on flying Taraket

Post-Bloat spawn

⬥ You want to quickly phase Taraket and block his flying by standing west while tanking Bloat. Clear the undead portal when he is flying.

Example post-Bloat spawn rotation:

Targeting Taraket after he lands from spawning Bloat: magmatempesttarget → 3t bloodbarrage + detogconcwmdbreath → improvise till phase

Targeting portal: gconc → basic → bloodbarrage + corruptblast → finish off

Post-Corpse spawn

⬥ Pay attention to your ability cooldowns and get your soa rotation active as soon as possible.

‎ ‎ ‎ ‎• Auto-cast bloodbarrage once soa is active for heals.

⬥ Pray DeflectMelee when Taraket does the Spirit Wall special attack.

⬥ Spam eat as needed.

Example finisher rotation:

tsunamiincitesoa specmetagconcsmoketendrilsomnipowerigneouswm → improvise and finish off

Example finisher rotation (video):

⬥ Non-soa rotation tips:

‎ ‎ ‎ ‎• Do an adrenrenewal sunshinepf with asphyx wm omnipowerigneous wrackandruin 3t deto to start the fight.

‎ ‎ ‎ ‎• Kill portal with asphyx in sunshinepf

‎ ‎ ‎ ‎• Use corruptblast comb on Taraket as he flies back and phase him.

‎ ‎ ‎ ‎• Kill Bloated while and block Taraket while he spawns Carrier.

‎ ‎ ‎ ‎• Do a limitless sunshinepf rotation on Taraket once he spawns Carrier.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Utilise 4TAA bloodbarrage

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Use corruptblast in the middle of the rotation to clear skeletons.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Using devo and flicking between soulsplit and DeflectRange when Taraket casts deathsswift can help.

Kranon, the Ambassador

At the bottom of the abyssal section awaits Kranon, the Ambassador, the final boss of the Elite Dungeon 3. This boss has a moderate learning curve compared to most solo bosses and has a variety of mechanics ranging from DPS checks, area denial, self-healing, and the usage multiple combat styles.

The boss primarily attacks with range, with a Magic after every 5 autos. The mage hit is replaced by a small but instant melee swipe if the player is in melee distance.

General Tips

⬥ Try to avoid using solid food. Stick to blueblubber + grest

‎ ‎ ‎ ‎• Brew can be used but generally isn't needed for mage.

⬥ Try to maximize the potential healing from soulsplit Spinners and the Seiryu Heal at 400k to cut down on food usage throughout the fight.

⬥ You can use SBS disrupt throughout the fight.

⬥ Flanking flank4 can be utilised throughout the fight by stepping directly underneath the Ambi.

‎ ‎ ‎ ‎• This is less applicable if using soa

⬥ Drop purple smokes at the edges of your sunshinepf and run to the other edge after (example of position below).

‎ ‎ ‎ ‎• That said, wherever you drop the smoke, there should be always an area you can go to in your sunshinepf that is free of smoke.

⬥ During P4, sunshinepf directly under Ambi to avoid getting pushed out when blocking smokes.

_Phase 1

Your goal is to get Ambi to below 650k in a sunshinepf rotation or less.

Phase 1 notes

Stand in melee distance if uncomfortable with taking the magic auto.

Example p1 rotation:

sunshinepf + adrenrenewal + smokecloud + gconcdbreathtsunamiincite → autocast exsanguinategconcsoa spec → (limitless) smoketendrilsarmadylbattlestaff eofspec → 2-hit asphyxarmadylbattlestaff eofspecwrackandruingconcarmadylbattlestaff eofspecwmomnipowerigneousvitality + wrackandruindbreathgconc

Phase 2 - Spinners

Walk south and slightly west to get into position for spinners.

nat after clearing the last spinner as you will not have adrenrenewal available for the next sunshinepf

Example Spinner (should be similar for non-soa) rotation

‎ ‎ ‎ ‎• 1st: (sw spinner): (pre) magmatempesttargetgconcdbreath

‎ ‎ ‎ ‎• 2nd: bloodbarrage + wmgstaff eofspec → basic

‎‎ ‎ ‎ ‎• 3rd: bloodbarrage + corruptblastgstaff eofspecbloodbarrage + basic

‎ ‎ ‎ ‎• 4th: gconcasphyx → basic

‎‎ ‎ ‎ ‎• 5th: bloodbarrage + gconcgstaff eofspec → basic

‎ ‎ ‎ ‎• 6th: corruptblastgconc → basic

‎ ‎ ‎ ‎• When the beam reaches where the 1st (sw) spinner was, do smokecloud + nat → build with defensives → sunshinepfmagmatempesttarget

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Your sunshinepf should be right before or at the "0 fragments were reabsorbed!" message.

⬥ Post-spinners nat example:

Phase 3 - 650k-400k

You should blow past this phase with a soa rotation and skip the second black hole most of the time.

⬥ You can vitality black hole is not wanting to miss out damage from soa rotation.

‎ ‎ ‎ ‎• Stun as needed if vitality is down

Example post-spinners sunshinepf:

(In sunshinepf) gconctsunamiincitesoa specgconcwmsmoketendrilsarmadylbattlestaff eofspec → 2-hit asphyxarmadylbattlestaff eofspecomnipowerigneousarmadylbattlestaff eofspecgconcwm

Phase 4 - Ritual (400k-0 HP)

After your sunshinepf, Ambi should have entered this phase. Improvise a rotation until your next sunshinepf is up and either sunshinepf or finish off the kill depending on Ambi's HP.

If Ambi has less than 100k HP when sunshinepf is off cooldown:

Finish off Ambi with powerful abilities.

Example finish (no sunshinepf)

magmatempesttargetgconcasphyxgconcgstaff eofspecwmgconcgstaff eofspec → improvise

If Ambi has more than 100k HP when sunshinepf is off cooldown:

sunshine and finish off Ambi with powerful thresholds and omnipowerigneous

⬥ Non-soa rotation tips:

‎ ‎ ‎ ‎• Unlike soa, you can utilise gconcimpactflank right after casting sunshinepf. To do this you must stay under Ambi as you gconc.

‎ ‎ ‎ ‎• You can follow the same spinner rotation.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Save SBSLunars disrupt to block an explosion if you only manage to clear 5 spinners.

‎ ‎ ‎ ‎• Do a standard DPS rotation for p1. Prioritise wmasphyxomnipowerigneouswmasphyx.

‎ ‎ ‎ ‎• Remember to impact the black hole.

‎ ‎ ‎ ‎• Keep track of sunshinepf cooldown after first sunshinepf post-spinners and use an sunshinepf + adrenrenewal as soon as possible to finish off the kill.

‎ ‎ ‎ ‎• Remember to keep adren up after second sunshinepf for devo


Rotations for mob clearing should be around the same for soa and non-soa users.

⬥ Rotations below are more of suggestions to give an idea of AoE opportunities and ability prioritisation at different parts of the dungeon. If you find yourself needing more abilities to clear mobs due factors such as the lack of gchaincaroming or inability to 4TAA, improvise accordingly.

‎ ‎ ‎ ‎• Target cycling and using basics is a good way to check and finish off leftover mobs as sometimes their bodies take awhile to disappear after dying.

‎ ‎ ‎ ‎• Most auto + abil combos shown below utilises 4TAA. Looking at the example run would work the best to help visualise how to work autos into your clear.

‎ ‎ ‎ ‎• Running while using abilities and 4TAA-ing can be difficult but it will make mob clear much smoother.

⬥ Camp soulsplit for almost all mobs except:

‎ ‎ ‎ ‎• Bridge of death: DeflectRange

‎ ‎ ‎ ‎• Warped skeletons: DeflectMage


surgemobile + bdmobile diagonally from entrance to start the dungeon and walk to lure the mobs together.

2 Scuttlers 2 Scouts

Stand in the middle and magmatempesttargetcorruptblastgchaincaromingwm. bdmobile + surgemobile diagonally then surgemobile to the next scouts. Beware of crack4 activating here and killing your primary gchaincaroming target.

2 Scuttlers 3 Scouts

Do a bloodbarrage + sonicwave then when Scuttlers gather do gchaincaromingbloodbarrage + tsunamiincite. Using Target Cycle and basics should get you to 100%. surgemobile + meta + surgemobile

3 Warriors 2 Scouts

Target middle warrior and bloodbarrage + corruptblastgchaincaromingomnipowerigneous, surgemobile to Zealots quickly to capitalise on meta duration.

2 Zealots

(In meta) icebarrage + wm one Zealot and then target the other and gstaff eofspecicebarrage + wrack. Cut the corner with surgemobile + bdmobile to proceed.

meta usage + corner cut example:

2 Zealots 2 Scouts

magmatempesttarget in the middle and target a Zealot and gchaincaromingasphyx. surgemobile to Zombies after.

6 Zombies

Go in the middle and corruptblast the furthest zombie. Then deto and bloodbarrage + release when zombies gather. gconc zombie left with most HP. Move to the next batch as you use Target Cycle and basics to finish off.

6 Zombies

undeadslayer + gchaincaromingomnipowerigneous and cross the plank.

4 Zombies 1 Armoured zombie

magmatempesttarget while running to the middle. Target armoured zombie and combbloodbarrage corruptblast. Then target the highest HP normal zombie and gchaincaromingbloodbarrage + wm

2 Zealots

Target Zealot and charge deto into 3t bloodbarrage + deto + gchaincaromingdbreath and build to 100. surgemobile into Crassian.

Post-crassian to pre taraket

After Crassian, accel until the next barrier.

accel example:

1 Zealot 4 Scuttlers

Target Zealots and run to the middle and bloodbarrage + corruptblastgchaincaromingwm or asphyx. surgemobile + bdmobile into the middle of Zombies.

8 Zombies

magmatempesttarget on yourself and undeadslayer + comb the furthest zombie from you. gchaincaromingomnipowerigneous to clear almost all zombies and use Target Cycle and basics while running to finish off. Proceed and jump off the cliff.

1 Necromancer 2 Huge Skeletons

Target necromancer and bloodbarrage + corruptblastgchaincaromingtsunamiincite. Position yourself to hit both huge skeletons. bdmobile outwards and target a necromancer when the barrier opens.

1 Necromancer

While running past, icebarrage + wmwrack

3 Armoured Zombies

Target the middle zombie and gchaincaroming → 3t bloodbarrage + detodbreath. Go through door and bdmobile + surgemobile to middle of the next room. You will experience an FPS drop here.

2 Necromancers

asphyx on Necromancer and bloodbarrage + wmgstaff eofspec the other. Proceed to bridge and devo + surgemobile. Stand in the following position so that the Sea Horrors will back away from you instead of engaging you once damaged.

⬥ Mage standing position:

1 Necromancer 2 Sea Horrors [Bridge of Death]

magmatempesttarget and target the Necromancer → gchaincaroming → 3t bloodbarrage + detodbreath + surgemobile and use Target Cycle and basics to finish off Sea Horrors. surgemobile diagonally to Sotapannas.

3 Sotapannas

Target middle Sotapanna and bloodbarrage + corruptblastgchaincaromingdbreath. Diagonally bdmobile + surgemobile and proceed to the barrier before Taraket.

2 Necromancers 2 Huge Skeletons

Target a Necromancer and use gchaincaromingtsunamiincitesoa spec to avoid having cooldown issues in Taraket. After that, build to 100% adrenaline and surgemobile + bdmobile to enter instance, then surgemobile to Taraket and sunshinepf

⬥ Taraket entry example:

Post-Taraket to pre-Ambassador

surgemobilesurgemobile towards Sea Witch after finishing Taraket.

1 Sea Witch 2 Armoured Zombies

Group the mobs together while targeting the Sea Witch and bloodbarrage + corruptblastgchaincaroming → 3t bloodbarrage + deto + basic.

1 Kalgerion Demon

Clear the demon with demonslayer + gconcgstaff eofspec while moving to the barrier. After it dies quickly accel to the necromancer on the opposite side of the wall.

accel example:

1 Necromancer

bloodbarrage + omnipowerigneouscorruptblast while running towards next Necromancer.

1 Necromancer

gconcgstaff eofspec and bdmobile + surgemobile to the next Necromancer.

1 Necromancer

gconcgstaff eofspec while running to the next Necromancer.

1 Necromancer

gstaff eofspecgconcwm → finish off and surgemobile to cliff + dive ledge.

5 Warriors 1 Scuttler

surgemobile then bdmobile diagonally to lure warriors and scuttler. magmatempesttarget while running and target a warrior → corruptblast → (tc) + gchaincaromingomnipowerigneousdbreath

2 Warped Skeletons

undeadslayer + comb a skeleton, then gchaincaroming the other → asphyx and bdmobile to Zealots.

3 Zealots + 2 Warped Skeletons

magmatempesttarget and target a Warped Skeleton walking to you → corruptblast → 3t bloodbarrage + detogconc and finish off any remaining mobs. surgemobile + bdmobile to scouts afterward while avoiding the minibosses as much as possible.

2 Warped Skeletons + 2 Scouts

Wait for skeletons to walk over while magmatempesttarget, then target skeleton and corruptblastgchaincaromingasphyx. Build to 100% and bdmobile + surgemobile into instance.

Example Runs

⬥ Non-soa run 13:58

soa run 10:28

Table of Contents