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Nex: Angel of Death (AoD), Basic Guide aod

Introduction

The aim of this guide is provide a basic overview of how to get consistent kills at Nex: Angel of Death with a low-tier geared team. While writing this guide, we aimed to keep each preset within the confines of tier 1 of #unknown-channel. However due to the endgame nature of the boss, this has not been totally possible. Keeping this in mind, we have instead aimed to provide presets that are as low-tiered as possible without consistent strategies becoming unviable.

Disclaimer

This guide is made with the idea of getting started at AoD, and does not cover meta strategies. For those please refer to the main guides in #unknown-channel. For a detailed description of mechanics, please refer to #AoD Mechanics.

Magic Magic

Magic is both the cheapest and the easiest style to use at AoD. Provided below are presets and strategies for various roles while using the magic combat style.

Presets and Relics

Preset Suggestions

Magic Base

Kill Breakdown
Disclaimer
These are merely guidelines. Adjust as necessary based on your own skill and team.
Pre-Start
Wait for all 6 other team members to join the instance. Then nat and sunshine. Place 2 dommine in the Cruor quadrant. Build back to 100 and start the fight at ~25s on your sunshine.
Phase 1
vulnbomb and smokecloud the boss. Use your strong abilities such as omni, wm, asphyx and gconc till the boss phases at 2.1m hp.
Phase 2
⬥ Build adrenaline while Nex is unattackable. ​⬥ Once she is damageable again use strong abilities on her until she reaches close to 1.8m hp. ​⬥ Help kill the Glacies and Cruor amalgamations. Ideally use tsunami during this phase on one of the amalgamations.
Phase 3
sunshine and build adrenaline until you are able to use your strong abilities such as asphyx, wm and omni. Use gconc as much as possible in between.
Pillars
⬥ Lure aod ASAP just before she hits 600k hp. Use strong abilities to phase her if required. ​⬥ Once she is lured, apply swh eofspec vulnbomb + smokecloud, then sunshine and build between last pillar and aod. ​⬥ Pre-vulnbomb last pillar before team arrives.
Last Pillar and Zaros
⬥ Use your strong abilities such as asphyx, wm and omni. gconc as much as possible in between. ​⬥ Deal with bombs as well as you can, making sure to place them away from your team.

Magic Minion Tank

Kill Breakdown
Disclaimer
These are merely guidelines. Adjust as necessary based on your own skill and team.
Pre-Start
nat with your base and sunshine. Build back to 100 and wait till your base starts the fight. Place 2 dommine in your respective quadrant.
Phase 1
Use your strong abilities such as omni, wm, asphyx, impactflank, deepimpactflank and gconc till the boss phases at 2.1m hp.
Phase 2
⬥ Run to your deto spot and lose target to centre it. Instructions on losing target provided below:     • Drop dummy → any basic ability on dummy → disassemble dummy → any offensive ability → deto     • If using queueing replace any offensive ability with an eof spec instead ​⬥ Throw a vulnbomb at the amalgamation spot just before it spawns. Release deto on aod once amalgamations spawn and use strong abilities till she is almost at 1.8m hp. (Deto Example Clip)     • It is beneficial to use dbreath and tsunami while standing behind the amalgamation for this step, so as to help phase aod and kill the amalgamation. ​⬥ Kill your amalgamation.
Phase 3
⬥ Once your minion has spawned and is aggro'd onto you, surge across the centre of the arena to lure it to the centre. ​⬥ Once this is done, sunshine and build adrenaline until you are able to use your strong abilities such as asphyx, wm and omni, impactflank and deepimpactflank. Use gconc as much as possible in between.
Pillars
surge to the first pillar just before aod reaches 600k hp. ​⬥ Use a vulnbomb on each pillar, then kill them using your strong abilities as available. ​⬥ Use accel if necessary to move between pillars or to the middle to pick up bombs. Aim to exit the 3rd pillar with 100% adren or close to it.
Last Pillar and Zaros
sunshine between last pillar and aod. ​⬥ Use your strong abilities such as asphyx, wm and omni, impactflank and deepimpactflank. gconc as much as possible in between. ​⬥ Deal with bombs as well as you can, making sure to place them away from your team.

Free Magic

Kill Breakdown
Disclaimer
These are merely guidelines. Adjust as necessary based on your own skill and team.
Pre-Start
nat with your base and sunshine. Build back to 100 and wait till your base starts the fight. Place 2 dommine in the Umbra quadrant.
Phase 1
Use your strong abilities such as omni, wm, asphyx and gconc till the boss phases at 2.1m hp.
Phase 2
⬥ Run to the Umbra deto spot and lose target to centre it. Instructions on losing target provided below:     • Drop dummy → any basic ability on dummy → disassemble dummy → any offensive ability → deto     • If using queueing replace any offensive ability with an eof spec instead ​⬥ Release deto on aod once amalgamations spawn and use strong abilities till she is almost at 1.8m hp. (Deto Example Clip)     • It is beneficial to use dbreath and tsunami while standing behind the amalgamation for this step, so as to help phase aod and kill the amalgamation. ​⬥ Help kill the Umbra and Fumus amalgamations.
Phase 3
Build adrenaline and sunshine on the south centre line. Then use your strong abilities such as asphyx, wm and omni. Use gconc as much as possible in between.
Pillars
surge to the first pillar just before aod reaches 600k hp. ​⬥ Use a vulnbomb on each pillar, then kill them using your strong abilities as available. ​⬥ Use accel if necessary to move between pillars or to the middle to pick up bombs. Aim to exit the 3rd pillar with 100% adren or close to it.
Last Pillar and Zaros
sunshine between last pillar and aod. ​⬥ Use your strong abilities such as asphyx, wm and omni. gconc as much as possible in between. ​⬥ Deal with bombs as well as you can, making sure to place them away from your team.

Ranged range

Ranged is the most expensive style to use at AoD even at an entry level due to grico. While making this guide we considered the possibility of excluding the ability. Unfortunately, this was not possible as minion tanking with Ranged simply becomes unviable if you do not have it.

Chinning is possible without grico, however since we included it for ranged minion tank we also decided to include it for all roles using the ranged combat style.

Presets and Relics

Preset Suggestions

Chinner

Kill Breakdown
Disclaimer
These are merely guidelines. Adjust as necessary based on your own skill and team.
Pre-Start
nat with your base and deathsswift. Build back to 100 and wait till your base starts the fight. Place 2 dommine in the Glacies quadrant.
Phase 1
swh spec then swap back to your Ranged weapon. Use your strong abilities such as rapid, snap, shadowtend, bindingshotflank, tightbindingsflank and dbow eofspec till the boss phases at 2.1m hp. Use gricocaroming, if available, whenever off cooldown.
Phase 2
Swap to HydrixBakri. Once amalgamations have spawned, deathsswift and use strong abilities until aod is almost at 1.8m hp. Proceed to help amalgamations as needed.
Phase 3
⬥ Continue to build adrenaline while aod is phasing and undamageable. ​⬥ Once minions are in the centre, use incend and then swap to mechchin. Use your strong abilities such as snap, shadowtend and dbow eofspec to kill the minions. ​⬥ Once minions are cleared swap back to wyverncrossbow and RubyBakri. Continue to damage aod until the next phase.
Pillars
surge to the first pillar just before aod reaches 600k hp. ​⬥ Kill the pillars using your strong abilities as available. ​⬥ Use accel if necessary to move between pillars or to the middle to pick up bombs. Aim to exit the 3rd pillar with 100% adren or close to it.
Last Pillar and Zaros
deathsswift between last pillar and aod. ​⬥ Use your strong abilities such as rapid, snap, shadowtend, bindingshotflank, tightbindingsflank and dbow eofspec. gricocaroming as much as possible in between. ​⬥ Deal with bombs as well as you can, making sure to place them away from your team.

Ranged Minion Tank

Kill Breakdown
Disclaimer
These are merely guidelines. Adjust as necessary based on your own skill and team.
Pre-Start
nat with your base and deathsswift. Build back to 100 and wait till your base starts the fight. Place 2 dommine in your respective quadrant.
Phase 1
Use your strong abilities such as rapid, snap, shadowtend, bindingshotflank, tightbindingsflank and dbow eofspec till the boss phases at 2.1m hp. Use gricocaroming, if available, whenever off cooldown.
Phase 2
⬥ Once amalgamations have spawned, use strong abilities until aod is almost at 1.8m hp. ​⬥ Proceed to vulnbomb and kill your amalgamation. It is beneficial to save your gricocaroming for this step.
Phase 3
⬥ Once your minion has spawned and is aggro'd onto you, surge across the centre of the arena to lure it to the centre. ​⬥ Once this is done, deathsswift and build adrenaline until you are able to use your strong abilities such as rapid, snap, shadowtend, bindingshotflank, tightbindingsflank and dbow eofspec. Use gricocaroming as much as possible in between. ​⬥ If your chinner requires assistance clearing the minions, you may swap to mechchin for the first part of this phase until minions are dead.
Pillars
surge to the first pillar just before aod reaches 600k hp. ​⬥ Kill the pillars using your strong abilities as available. ​⬥ Use accel if necessary to move between pillars or to the middle to pick up bombs. Aim to exit the 3rd pillar with 100% adren or close to it.
Last Pillar and Zaros
deathsswift between last pillar and aod. ​⬥ Use your strong abilities such as rapid, snap, shadowtend, bindingshotflank, tightbindingsflank and dbow eofspec. gricocaroming as much as possible in between. ​⬥ Deal with bombs as well as you can, making sure to place them away from your team.

Free Range

Kill Breakdown
Disclaimer
These are merely guidelines. Adjust as necessary based on your own skill and team.
Pre-Start
nat with your base and deathsswift. Build back to 100 and wait till your base starts the fight. Place 2 dommine in the Umbra quadrant.
Phase 1
Use your strong abilities such as rapid, snap, shadowtend, bindingshotflank, tightbindingsflank and dbow eofspec till the boss phases at 2.1m hp. Use gricocaroming, if available, whenever off cooldown.
Phase 2
⬥ Once amalgamations have spawned, use strong abilities until aod is almost at 1.8m hp. ​⬥ Proceed help kill the Umbra and Fumus amalgamations. It is beneficial to save your gricocaroming and bindingshotflank / tightbindingsflank for this step.
Phase 3
⬥ Build adrenaline and deathsswift on the south centre line. Then use your strong abilities such as rapid, snap, shadowtend, bindingshotflank, tightbindingsflank and dbow eofspec. Use gricocaroming as much as possible in between. ​⬥ If your chinner requires assistance clearing the minions, you may swap to mechchin for the first part of this phase until minions are dead.
Pillars
surge to the first pillar just before aod reaches 600k hp. ​⬥ Kill the pillars using your strong abilities as available. ​⬥ Use accel if necessary to move between pillars or to the middle to pick up bombs. Aim to exit the 3rd pillar with 100% adren or close to it.
Last Pillar and Zaros
deathsswift between last pillar and aod. ​⬥ Use your strong abilities such as rapid, snap, shadowtend, bindingshotflank, tightbindingsflank and dbow eofspec. gricocaroming as much as possible in between. ​⬥ Deal with bombs as well as you can, making sure to place them away from your team.

Melee melee

While being a relatively high damage style at entry AoD, melee does require quite a few more switches to be able to comfortably get through a kill.

Presets and Relics

Preset Suggestions

Melee Minion Tank

Kill Breakdown
Disclaimer
These are merely guidelines. Adjust as necessary based on your own skill and team.
Pre-Start
nat with your base and DBA spec. Build back to 100 and wait till your base starts the fight. Place 2 dommine in your respective quadrant.
Phase 1
zerk and gbarge the boss once attackable. Use your strong abilities such as assault, cane, overpower, fbackhandflank, backhandflank and gflurry while rotating good basics. Do this until the boss phases at 2.1m hp.
Phase 2
⬥ Build adren with basics while aod is undamageable. Use your zgs spec on the ZGS spot. ​⬥ Cease attacking the boss to charge gbarge. Once aod is damageable, use gbarge and bleed a channeled ability. ​⬥ Run to your ZGS spot and equip your halberd weapon. cane and quake so that they hit both your amalgamation and aod. (ZGS Example Clip) ​⬥ Once aod is almost at 1.8m hp, proceed to finish killing your amalgamation.
Phase 3
⬥ Once your minion has spawned and is aggro'd onto you, surge across the centre of the arena to lure it to the centre. ​⬥ Once this is done, zerkdivertgbarge. Use your strong abilities such as assault, cane, overpower, fbackhandflank, backhandflank and gflurry while rotating good basics. ​⬥ If your chinner requires assistance clearing the minions, you may swap to your halberd weapon for cane and quake.
Pillars
surge to the first pillar just before aod reaches 600k hp. ​⬥ Kill the pillars using your strong abilities as available. ​⬥ Use accel if necessary to move between pillars or to the middle to pick up bombs. Aim to exit the 3rd pillar with 100% adren or close to it.
Last Pillar and Zaros
⬥ Once at the last pillar zerkdivertgbarge. ​⬥ Use your strong abilities such as assault, cane, overpower, fbackhandflank, backhandflank and gflurry while rotating good basics until both the pillar and aod are dead. ​⬥ Deal with bombs as well as you can, making sure to place them away from your team.

Free Melee

Kill Breakdown
Disclaimer
These are merely guidelines. Adjust as necessary based on your own skill and team.
Pre-Start
nat with your base and DBA spec. Build back to 100 and wait till your base starts the fight. Place 2 dommine in your respective quadrant.
Phase 1
zerk and gbarge the boss once attackable. Use your strong abilities such as assault, cane, overpower, fbackhandflank, backhandflank and gflurry while rotating good basics. Do this until the boss phases at 2.1m hp.
Phase 2
Build adren with basics while aod is undamageable. Use your zgs spec on the Umbra ZGS spot. ​⬥ Cease attacking the boss to charge gbarge. Once aod is damageable, use gbarge and bleed a channeled ability. ​⬥ Run to your ZGS spot and equip your halberd weapon. cane and quake so that they hit both your amalgamation and aod. (ZGS Example Clip) ​⬥ Once aod is almost at 1.8m hp, proceed to help kill the Umbra and Fumus amalgamations.
Phase 3
Run to the south centre line and build adrenaline while aod is undamageable. ​⬥ Once she becomes damageable, zerkdivertgbarge. Use your strong abilities such as assault, cane, overpower, fbackhandflank, backhandflank and gflurry while rotating good basics. ​⬥ If your chinner requires assistance clearing the minions, you may swap to your halberd weapon for cane and quake.
Pillars
surge to the first pillar just before aod reaches 600k hp. ​⬥ Kill the pillars using your strong abilities as available. ​⬥ Use accel if necessary to move between pillars or to the middle to pick up bombs. Aim to exit the 3rd pillar with 100% adren or close to it.
Last Pillar and Zaros
Once at the last pillar zerkdivertgbarge. ​⬥ Use your strong abilities such as assault, cane, overpower, fbackhandflank, backhandflank and gflurry while rotating good basics until both the pillar and aod are dead. ​⬥ Deal with bombs as well as you can, making sure to place them away from your team.

Necromancy

Necromancy is currently one of the best styles in general at AoD, and it can be used both at entry level and at the high end.

Presets and Relics

Preset Suggestions

Necromancy Minion Tank/Free/Hammer

Kill Breakdown
Disclaimer
These are merely guidelines. Adjust as necessary based on your own skill and team.
Pre-Start
conjurearmylifetransfercommandghostsplitsoulcommandwarrior before the boss spawns. Place 2 dommine in your respective quadrant if reavers are expected.
Phase 1
deathskulls the boss once attackable. Use your strong abilities such as omniguard spec / fingerofdeath / soulstrikeflank / volleyofsouls / deathguard90 spec while rotating good basics. Do this until the boss phases at 2.1m hp. Hammer should use ingen + swh Special Attack as the first ability on the boss.
Phase 2
⬥ Build adren and Residual Souls residualsoul with basics while aod is undamageable. ​⬥ Command Skeleton commandwarrior before the boss becomes damageable and use strong abilities to phase it. ​⬥ AOD aod will phase at 1.8m hp. ​⬥ The Necromancy base will kill the amalgamations using invokedeaththreadsoffatevolleyofsoulssoulsapvolleyofsouls (assuming Soulbound Lantern soulboundlantern and 3/4+ Residual Souls residualsoul).
Phase 3
⬥ Lure your minion by surging through aod. ​⬥ This is a good time to use livingdeath + adrenrenewaltouchofdeathsoulsapdeathskullscommandwarriorvolleyofsouls. ​⬥ Once minions are lured, you can use threadsoffatesoulsapvolleyofsoulsfingerofdeathtouchofdeath to kill the minions and do good damage to aod.
Pillars
surge to the first pillar just before aod reaches 600k hp. ​⬥ Kill the pillars using your strong abilities as available, such as deathskulls (which can be bounced between pillars if timed correctly). ​⬥ Split Soul splitsoul can be used safely on pillars 2-3 if aod is lured into the fourth correctly. ​⬥ Use accel if necessary to move between pillars or to the middle to pick up bombs. Aim to exit the 3rd pillar 4/5 Residual Souls residualsoul so you can use volleyofsouls on aod.
Last Pillar and Zaros
⬥ Once at the last pillar deathskulls (if you are confident in bouncing it onto aod) → touchofdeathsoulsap. ​⬥ Use your strong abilities such as deathskulls, volleyofsouls, fingerofdeath, deathguard90 eofspec and omniguard spec while rotating good basics until both the pillar and aod are dead. ​⬥ Deal with bombs as well as you can, making sure to place them away from your team.