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The Shadow Reef (Melee Advanced)


The third installment in the Elite Dungeon series, the Shadow Reef, hosts Kranon, the Ambassador Ambassador, which drops the pieces required to make the T92 Eldritch Crossbow ecb

Boss rotations will be covered first followed by suggested mob clearing rotations.

Each solo run of ED3 is coins worth 6,050,001 in eldritch pieces.

During group encounters each player can roll an Eldritch piece individually.

Solo - (180/10,000) Duo - (90/10,000) Trio - (60/10,000)

General Notes

⬥ Set your anti-spam delay for your surge to 1 via the Lectern at Anachronia.

⬥ Downgrading your graphics to Minimum with Medium+ draw distance for the dungeon if you notice frame drops.

⬥ You can surge or bd a tick before each gate unlocks to save a tick on every entry.

⬥ The Corbicula Rex corbicula perk (112 Farming) in ROoT is extremely helpful in this dungeon, as meteorstrike is frequently used here.

LotD Luck of the Dwarves will not improve unique drop rates.

⬥ All rotations assume ownership of Vestments of Havoc vestmentsofhavochood, if not owned, look at example videos below for old melee rotations using Trimmed Masterwork tmwhelm

dismember are cast with mwspear unless specified otherwise.

⬥ Knowledge of soulsplit flicking, melee rotations and boss mechanics are presumed. Otherwise, visit #deleted-channel or #unknown-channel as needed.

Presets and Relics

Preset Suggestions

Preset Notes

⬥ The following items can be replaced with more food or if using 2 restore instead of blessedflask or if not wanting to have a separate preset for Ambi.

‎ ‎ ‎ ‎• accel - Can be used in 3 places to save a few ticks on movement, but not super important.

‎ ‎ ‎ ‎• RoD - Nice for mob clears for more adren. But probably makes a negligible difference.

‎ ‎ ‎ ‎• abyssalarmourspikesalloy - Nice to have, but by no means necessary.

‎ ‎ ‎ ‎• grim - The whole dungeon can be run on VampScrim pretty effectively.

⬥ Use a reaverpouch if using VampScrim, otherwise use a kalgpouch with scrolls kalgscroll

⬥ Bring a defender kalphitedefender if not confident of killing Ambi before second onslaught.

eof dragonhalberd is not necessary but it can help a lot with clears where mobs are lined up to be cleaved.

The Crassian Leviathan

The Crassian Leviathan has decent defence so beware if not using berserker. You'll want to ingen swh eofspec Crassian if using any non-accuracy boosting auras.

⬥ Utilise channelled abilities and clicking the ground when using non-channelled abilities to stay on 2 specific "safe tiles" on either side of Crass's head during the breath and head sweep attacks. If done correctly, you do not need a scythe noxscythe to melee this boss.

⬥ Usually a zerk rotation with chaosroar zekkil eofspec is enough for the kill.

Standard kill rotation example:

zerk + adrenrenewalgbargeingen → 4T smokecloud + lengmh cane → bleed lengmh destroy (step out and release with abyssalscourge if you can) → assaultchaosroarzekkil eofspec → 4-hit gflurrylengmh cane (zerk ends) → dismemberbloodtendrilsslaughteroverpowerigneousassault

⬥ After you zerk, you can either immediately surge in and take 8k damage from a hit of breath or surge in later and avoid breath.

‎ ‎ ‎ ‎• Tanking breath damage helps if using reaverpouch or berserkersfury

Alternative non-standard rotations:

‎‎ ‎ ‎ ‎• Double zerk -

‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Don't use this rotation unless seriously undergeared for ED3.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Requires limitless

‎‎ ‎ ‎ ‎• No zgs and zekkil -

Taraket the Necromancer

Taraket, Corpses and Skeletons are classified as Undead for Salve Amulet salveamulet , Undead Slayer perk undeadslayerperk and sigil undeadslayer purposes. It is recommended to ignore both giants and focus on killing Taraket.

⬥ Blocking Taraket while he is flying is recommended so you have an easier time building abyssal parasites.

⬥ 4T ingen + smokecloud when Taraket is flying after your first phase him.

⬥ Start of the fight:

‎ ‎ ‎ ‎• zerkgbargeundeadslayer + bleed lengmh destroy + walk east to block → assault → (limitless when needed) lengmh cane → 4-hit gflurry → cancel properly with deci → improvise if needed

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Get in a Veng

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Taraket will phase after either 3 or 4 autos. If 3, you have a decent change to portal skip. If 4, his next attack after he flies back will be portal.

Important note:

‎ ‎ ‎ ‎• The rotations below are very dangerous and involves tanking both spawns at once while zerked.

‎ ‎ ‎ ‎• If not comfortable with the fastest rotations, spawn corpse carrier first by kick Taraket to the west and killing it with meteorstrike followed by AoE abilities while also damaging Taraket before he spawns Bloat.

Portal Skip (3 autos before phase):

‎ ‎ ‎ ‎• Build with basics until Taraket flies backwards, then kick → step away west → zgs spec + click ground to avoid autoing → defensive basic → gbarge → bleed lengmh destroyassaultabyssalscourge cane

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Squeeze in another Veng if you can.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If done correctly Taraket will only get in 1 auto before phasing.

‎ ‎ ‎ ‎• If not phased, deal with portal using while blocking Taraket. Utilise quake and dragonhalberd eofspec

Non-portal skip (4 autos before phase):

‎ ‎ ‎ ‎• Build with basics until Taraket flies backwards, then kick → step away → zgs spec + click ground to avoid autoing → defensive basic → gbarge → bleed lengmh destroy on Taraket

‎ ‎ ‎ ‎• Use an AoE-focused rotation to kill the portal and phase Taraket at the same time.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ e.g. cleavecanequake → targeted bd

⬥ Portal clear + phase example:

⬥ Before last phase, swap to VampScrim and continue building to 100% while blocking Taraket.

⬥ Finishing off Taraket:

‎ ‎ ‎ ‎• lengmh spec just before he summons last giant → abyssalscourge dismember → off + anti

‎ ‎ ‎ ‎• zerk + adrenrenewalgbargedeci → bleed lengmh destroyseverundeadslayer + assault → 4-hit gflurrydeciabyssalscourge cane

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Swap gflurry and destroy if not using reaverpouch

‎ ‎ ‎ ‎• Finish the kill off with basics and noxscythe quake

Kranon, the Ambassador

The Ambassador is the final boss of the Elite Dungeon 3. This boss has a moderate learning curve. Particularly for melee, placing the purple smoke may be difficult to learn, especially if you are looking to solo flank flankicon

General Tips

⬥ Your main rotation consists of 3 zerk rotations, at the start, after spinners, and at the end right as Ambi begins the Ritual Phase.

‎ ‎ ‎ ‎• adrenrenewal for the first and last.

‎ ‎ ‎ ‎• Remember to cast destroy or cane with lengmh for 4-thresh zerks.

⬥ Try to maximize the potential healing from soulsplit Spinners and the Seiryu Heal at 400k to cut down on food usage.

⬥ If using VampScrim, you can Veng some naked autos throughout the fight under zerk for good damage.

⬥ Stalling is very helpful for clearing spinners and not losing DPS while placing smokes.

⬥ Rotations mentioned are probably not optimal but they work to get kill around for below the 3:00 range if executed properly.

Phase 1 - 1M-650k HP

There are 2 main mechanics to learn to handle properly in p1.

Purple smoke

‎ ‎ ‎ ‎• You can afford to place 3 in melee distance in different quadrants.

‎ ‎ ‎ ‎• If not wanting to flankicon, place smokes diagonally for convenience:

‎‎ ‎ ‎ ‎• If wanting to flankicon, step out a tile to place smoke while stalling an ability to not lose damage (bloodtendrils stalled in example below, released together with using deci).

Black Hole

‎ ‎ ‎ ‎• The safe strategy for clearing the black hole is to bd on gcd to the black hole, clear it with backhand, then bd on gcd again back to Ambassador.

‎ ‎ ‎ ‎• Alternatively, simply eat up while soulsplit flicking to tank it.

‎ ‎ ‎ ‎• You shouldn't vitality here but save it for the second black hole instead.

Phase 1 notes

‎ ‎ ‎ ‎• Open with a standard zerkbd in gcd → gbarge

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ You can Veng the first magic auto under zerk for a nice chunk of damage.

‎ ‎ ‎ ‎• Place second smoke far if needed, or at another diagonal if not using flankicon

⬥ Try to phase Ambi on an overpowerigneous to damage him a little past phase cap.

Example p1 rotation:

Vengzerk + adrenrenewalbd in gcd → gbargeingen → 4T smokecloud + lengmh cane → bleed lengmh destroyassaultchaosroarzekkil eofspec

havocgopbackhandflank → 4-hit gflurrycanehavocgopdismemberbloodtendrilsgfuryoverpowerigneousdragonhalberd eofspec or thresholds if needed

Phase 2 - Spinners

Walk south and slightly west to get into position for spinners.

⬥ During spinners, try to get a nat DBA spec build.

‎ ‎ ‎ ‎• Besides the abilities listed below, slaughterstomp → 188 can be a good way to clear a spinner if other thresholds are on cooldown.

Example Spinner Rotation:

‎ ‎ ‎ ‎• 1st (sw spinner): (tc) + gbarge → lay dommine (pre-deploy them if you know where the spinner spawns) + bleed gflurry

‎ ‎ ‎ ‎• 2nd: thresh (preferably lengmh cane) + 2 188s

‎ ‎ ‎ ‎• 3rd: meteorstrike + basics

‎ ‎ ‎ ‎• 4th: dismember → basics → nat + 2h auto to finish off

‎ ‎ ‎ ‎• 5th: vulnbomb + basics

‎ ‎ ‎ ‎• DBA spec right as you finish 5th spinner

‎ ‎ ‎ ‎• 6th: vulnbomb + basics

‎ ‎ ‎ ‎• lengmh spec → target Ambi + basics → refresh smokeclouddismember right as closes his arms → off + antizerkgbarge

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ You should gbarge right after the "X fragments were reabsorbed!" message

⬥ Beware of a bug with zgs spec which causes the tribeam to be invisible if using it.

‎ ‎ ‎ ‎• The beams will still deal huge damage to you upon contact.

⬥ Spinners example (overpowerigneous prephase and invisible spinners)

‎ ‎ ‎ ‎•

Phase 3 - 650k-400k

Focus on using disrupt to properly block the explosion hit if you left any spinners alive.

⬥ Example post-spinners limitless zerk rotation:

‎ ‎ ‎ ‎• limitless where needed.

‎ ‎ ‎ ‎• This rotation is not optimal, but it should quite comfortable to execute.

zerkgbarge → bleed assaultdecisever / backhandflanklengmh cane (stall if you can) → abyssalscourge destroydecisever → 4-hit gflurry (3 hit) → havocgopchaosroarzekkil eofspec

⬥ Post second zerk notes:

‎ ‎ ‎ ‎• Use bleeds to get zekkil eofspec stacks, then you have 2 options.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ zgs spec into last zerk to finish off Ambi.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ overpowerigneous into zgs spec to finish off Ambi with powerful thresholds.

‎ ‎ ‎ ‎• Place the 3rd smoke in melee distance southeast or south of Ambi depending on where is available for you.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Remember to step out if you want to backhandflank still.

Phase 4 - Ritual (400k-0 HP)

The final phase has 2 mechanics you need to take note of.

⬥ Blocking the smoke

‎ ‎ ‎ ‎• Zoom out and move with the smoke.

‎ ‎ ‎ ‎• Alternatively you can zoom in and spam click under Ambi to block all healing smoke without needing to move, though this is very click-intensive and difficult.

⬥ Blocking Magic Onslaught

‎ ‎ ‎ ‎• devo should be used to block the first Onslaught.

‎ ‎ ‎ ‎• reflect + debil to block the second one if you get it.

Final zerk rotation example:

zerk + adrenrenewalgbargebackhandflank → bleed lengmh destroydeciassaultcanedecioverpowerigneous → 4-hit gflurry → improvise to finish off

⬥ If learning, you may want to use vamp and VampScrim which allows you to more or less camp soulsplit (except magic onslaught) and requires no switches, allowing you to focus on your fundamentals (basic DPS rotation and Ambi's attack cycle).

⬥ Prioritise learning rotations over things like equipment such as grim or switches as it would benefit your kills more:

‎ ‎ ‎ ‎• No switches and prayer flicking Ambassador kill - (3:48)


In general, ED3 mobs are easy as they have relatively low HP and have no stun mechanics or special attacks. As such, focus on clearing fast to sustain and capitalise on the Ruthless ruthless3 buff. Listed below are the mobs required to kill to unlock the next barrier in order of occurrence. The method may not be truly optimised but it is good enough to secure 4kph. Stalling effectively will allow you to more efficiently utilise gcds.

⬥ Use your halberd noxscythe most of the time for its range.

⬥ Targeted bd can be useful for finish off mobs as it resets if you kill your target 2 abilities after bd

‎ ‎ ‎ ‎• Time it properly as you would not get adrenaline or damage if you use it during gcd.

‎ ‎ ‎ ‎• Using it under the effects of accel will deal no damage.


surgemobile + bdmobile diagonally from entrance to start the dungeon.

2 Scuttlers 2 Scouts

gbarge one scout then chaosroar on the other, followed by noxscythe cane and finish off with basics.

2 Scuttlers 3 Scouts

Use basics rotating between scouts until everything clusters and AoE. cleave + dragonhalberd eofspec is good here.

3 Warriors 2 Scouts

meteorstrikenoxscythe canequake and finish off. Move fast after this point to capitalise on meteorstrike buff.

2 Zealots

Build to zerk, finish off Zealots with basics and then cut the corner with surge + bdmobile

2 Zealots 2 Scouts

(While under zerk) gbarge a Zealot and walk in the middle, then noxscythe cane → (limitless) quake

⬥ Corner cut + zerked AoE clear example:

6 Zombies

(While under zerk) noxscythe bd to the middle → cleave. Use noxscythe bd or gflurry to finish off

6 Zombies

Go in the middle and undeadslayer + basics until zombies cluster. Then noxscythe cane and use Target Cycle and basics or quake to finish off. Cross the plank.

4 Zombies + 1 Armoured Zombie

surgemobiledismember on armoured zombie and build. meteorstrike → targeted bd to finish off zombies.

2 Zealots

scleave and walk in release → quake → 4-hit gflurrycleave. Swap back to eofor and (tc) + anti before zerk to begin Crassian.

Post-crassian to pre-Taraket

After Crassian, accel until the next barrier.

accel example:

1 Zealot 4 Scuttlers

noxscythe cane → targed bd or whatever AoE you have available. Just enter next room on high adren.

8 Zombies

Equip salveamulet and use Target Cycle and basics until everything clusters. Then meteorstrike → (tc) + cleave to finish zombie. Use Target Cycle and defensives to get adren if not at 100% after zombies die. Then surgemobile + diagonal bdmobilesurgemobile and jump off cliff.

1 Necromancer 2 Huge Skeletons

zerk immediately on drop down → auto + cleave on necromancer. noxscythe bd to finish off. surgemobile diagonally.

1 Necromancer

Use gbargemobile and 1-2 basics. Activate undeadslayer while doing so.

3 Armoured Zombies

bdmobile to middle zombies and use dragonhalberd eofspec + quake. Go through door and surgemobile to middle of the next room. You will experience an FPS drop here.

2 Necromancers

gbargemobile either Necromancer → bleed assault (or any channelled thresh) on far Necromancer → target original and finish off + surgemobile activate switch. Then bdmobilesurgemobilegbargemobile far Necro to finish off → activate switch and proceed to bridge. Targetless devo and surgemobile before engaging Sea Horrors.

⬥ 2 Necromancers far bleed method example:

1 Necromancer 2 Sea Horrors [Bridge of Death]

gbargemobile Necromancer → bleed thresh on Horror → walk into corner → target diagonal horror with noxscythe and cleavecanequake

3 Sotapannas

scleave walk in release + AoEs. dragonhalberd eofspec is good here. Try to maintain high adrenaline. accel to Taraket bank.

accel example:

2 Necromancer 2 Huge Skeletons

Equip salveamulet and build → meteorstrikelengmh spec → build → zerksurge + bdsurge in and engage Taraket

Post-Taraket to pre-Ambassador

surgemobile + bdmobilesurgemobile after Taraket dies.

1 Sea Witch 2 Armoured Zombies

gbargemobile → bleed thresh → cleavedragonhalberd eofspec or meteorstrike if high adren

1 Kalgerion Demon

Use demonslayer → auto + dismemberoverpowerigneous → basics. Then accel to Necromancer.

accel example:

1 Necromancer

Use chaosroarnoxscythe cane and surgemobile to the other Necromancer.

1 Necromancer

Use dragonhalberd eofspec and basics, then bdmobile + diagonal surgemobile to next Necromancer.

1 Necromancer

sdismember walk in release → cleaveslaughter + surgemobile and target next Necromancer.

1 Necromancer

stall basic walk in release → noxscythe cane → finish off and bdmobile to cliff + dive ledge.

5 warriors 1 Scuttler

Build and zerk → basics until everything clusters and then use AoEs cleave bd cane accordingly. Then equip salveamulet and surgemobile to Warped Skeletons.

2 Warped Skeletons

(Still under zerk) Lure skeletons together and use cleavequake → targeted bd while not standing too near to barrier. Then surgemobile + bdmobile to Zealots from afar to not to make them scatter.

3 Zealots + 2 Warped Skeletons

Use basics until skeletons walk in, then target a skeleton and meteorstrike followed by strong AoEs. surgemobile + bdmobile to scouts afterward while avoiding the minibosses as much as possible.

2 Warped Skeletons + 2 Scouts

Use slaughter dismember on the 2 skeletons and quake or gflurry followed basics to build to 100%. Bank and proceed to Ambi.

Example Runs 11:26, BIS melee with vestments vestmentsofhavochood 4 kill melee hour, no grim or zekkil eofor [Pre-Zamorak]

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