Introduction
Note: Use the Table of Contents present at the bottom of the channel, or in the pinned comments, to quickly navigate through this channel and find the information you are looking for.
Some general notes:
⬥ The game runs on an internal tick system: 1t (tick) = 0.6s (seconds).
⬥ The minimum time between abilities is called the global cooldown: 1 gcd = 3t = 1.8s.
⬥ Some useful sheets and resources are given below.
Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.
Necromancy 
This section covers the basic abilities, enhanced abilities, ultimate abilities, conjures and commands, special attacks, and incantations for Necromancy.
Basic Abilities
:
• Gain (
Rank * 0.05) more adrenaline
⬥ Automatically activated when in combat (toggleable)
⬥ Generates 1 Death Spark stack if Omni Guard
is equipped
• At 6 Death Spark stacks the
will deal double damage
stacks
stack
Enhanced Abilities
stack. One stack is consumed on use.
⬥ Stuns and Binds for 5t (3s)
⬥ Deals a reduced amount of damage to enemies within 1 tile of target
stacks. All stacks consumed on use.
stack
⬥ Consumes up to 6
stacks
stack per target hit
⬥ Able to be re-cast upon unlock from the Necromancy skill tree:
•
2nd cast costs 20% and does AoE within 2 tiles of you (25 max targets, in addition to your primary target)
⬩ Also has a 25% chance to generate a
stack per target hit
•
3rd cast costs 30% and does AoE within 2 tiles of you (25 max targets, in addition to your primary target)
⬩ Damage is increased by 1% per 1% missing life points on target
Ultimate Abilities
reduces the adrenaline cost of this ability to 60% and also adds two additional bounces
and
are reset
⬥ While active:
•
generates 2
stacks
•
generates an addition 6% adrenaline
•
deals 1.5x damage
•
cooldown reduced to 10.2s
Conjures and Commands
Listed conjure durations do not account for the Spirit Pact unlocks in the Necromancy talent tree nor the set effect of the First Necromancer armour
Special Attacks
/
/
stack held, but also consumes all stacks
• The spec seems to hitcap easily without many stacks, so consider using
if at high
stacks before using the Death Grasp
as to not waste
stacks
to deal double damage
⬥ For the duration,
,
, and
immediately ready Death Spark
Incantations
level
• Allows the use of non-offensive abilities that typically require a shield
⬥ Rune cost:
• 5
• 5
necromancy attacks will also be cast on up to 4 additional enemies within 4 tiles of the target
⬥ Soul sap
generates residual souls
equal to number of targets
⬥ Rune cost:
• 5
• 2
• 1
level
• Allows the use of non-offensive abilities that typically require a shield
⬥ Rune cost:
• 10
• 10
• 5
• 5
• 2
• 1
• 6
• 2
• 1
• 2
• 2
• 1
• 20
• 10
• 5
• 5
• 2
• 1
Necromancy Ability Index