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Introduction

Note: Use the Table of Contents present at the bottom of the channel, or in the pinned comments, to quickly navigate through this channel and find the information you are looking for.

Some general notes:

⬥ The game runs on an internal tick system: 1t (tick) = 0.6s (seconds).

⬥ The minimum time between abilities is called the global cooldown: 1 gcd = 3t = 1.8s.

⬥ Auto attacks will only give adrenaline if they hit (splash = no adrenaline gain).

‎ ‎ ‎ ‎• Debuff spells like Vuln Vuln or Enfeeble Enfeeble or Smoke Cloud smokecloud do not given adrenaline.

⬥ Some useful sheets and resources are given below.

Ability Damage Maths
To calculate your ability hit damage in detail, click here. This is affected by factors such as your gear and other boosts.
Ability Hit Timings
To see detailed breakdowns on ability hit timings, click here. This refers to when hitsplats appear on your target.
Auto-attack Adren Gain
To see adrenaline gained with different auto attacks, click here.

Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.

Magic Magic

This section covers auto attacks and spells, basics, thresholds, ultimate abilities and special attacks for Magic.

Autos and Spells

Barrages bloodbarrage
⬥ Cooldown: Based on Weapon Speed     • Fastest (Wand): 4t (2.4s)     • Average (Staff): 6t (3.6s) ⬥ It is an AoE:     • 3x3 AoE     • Secondary targets take reduced damage

Blitzes bloodblitz
⬥ Cooldown: Based on Weapon Speed     • Fastest (Wand): 4t (2.4s)     • Average (Staff): 6t (3.6s)

Surges FireSurge
⬥ Cooldown: Based on Weapon Speed     • Fastest (Wand): 4t (2.4s)     • Average (Staff): 6t (3.6s)

Vulnerability Vuln
⬥ Cooldown: Based on Weapon Speed     • Fastest (Wand): 4t (2.4s)     • Average (Staff): 6t (3.6s) ⬥ Increases damage dealt by 10% ⬥ Lasts 60s

Incite Fear incitefear
⬥ Cooldown: Based on Weapon Speed     • Fastest (Wand): 4t (2.4s)     • Average (Staff): 6t (3.6s) ⬥ Every ability cast applies a stack:     • Caps at 5 stacks, and at max stacks uses no runes on ability casts     • Stacks are lost every 20s, refreshed upon trying to apply another stack     • Each stack reduces Tsunami's tsunami cast cost by -12% adrenaline ⬥ Frost Surge:     • At 5 stacks, ability casts trigger Frost Surge; deals 10-50% ability damage     • Triggering it costs runes even at max stacks     • Frost Surge is a 5x5 AoE around your primary target which hits up to 8 extra targets in range for 10-50% ability damage each     • Frost Surge has a 12s cooldown, after an ability cast can trigger it again

Exsanguinate exsanguinate
⬥ Cooldown: Based on Weapon Speed     • Fastest (Wand): 4t (2.4s)     • Average (Staff): 6t (3.6s) ⬥ Every ability cast applies a stack:     • Caps at 12 stacks, and at max stacks uses no runes on ability casts     • Stacks are lost every 20s, refreshed upon trying to apply another stack     • Each stack increases basic ability damage by +1% (excludes: comb and corruptblast) ⬥ Wrack and Ruin wrackandruin:     • At 12 stacks wrack becomes wrackandruin     • It deals 60-300% ability damage (120-360% on stun/bound)     • Resets all stacks and makes your next comb within 10s do 2 additional hits

Smoke Cloud smokecloud
⬥ Cooldown: Based on Weapon Speed     • Fastest (Wand): 4t (2.4s)     • Average (Staff): 6t (3.6s) ⬥ Increases damage dealt with critical hits by 15% for Magic, 6% otherwise ⬥ Increases critical hit damage cap by 12% for Magic, 4.8% otherwise     • Stacks with grim: makes hitcap 16.8k for Magic, 15.72k otherwise ⬥ Lasts 120s

Animate Dead animatedead
⬥ Applies a flat damage reduction:     • Reduction based on 10% of equipped magic tank gear's armour + 33% of your current Defence Defence level after any buffs or debuffs     • Damage reduced cannot exceed 75% of the damage taken     • 75% cap is based off the damage after all other damage reductions such as deflect prayers (DeflectMelee / DeflectRange / DeflectMage) on the hit ⬥ Lasts 12 minutes ⬥ Does not reduce res / divert HP / adrenaline gain ⬥ A calculator can be found here

Basics

Combust comb
⬥ Cooldown: 25t (15s) ⬥ It is a Burn:     • Not affected by precise or eruptive     • Hits every 2t (1.2s), for a total of 5 times ⬥ Doubles damage of each hit when walked ⬥ Affected by lunging:     • Max increases by 20% per lunging rank     • Walking only causes 50% more damage ⬥ Two extra hits if used within 10 seconds after Wrack and Ruin wrackandruin ⬥ Affected by dbreath modified by Kerapac's wrist wraps kerapacswristwraps:     • Next comb to hit within 10t of the dbreath cast will have remaining hits instantly hit at 25% more damage     • Within 10t means: if dbreath is cast t0, comb has to hit within t0-9         ⬩ Latest you can cast comb is t7

Corruption Blast corruptblast
⬥ Cooldown: 25t (15s) ⬥ It is a DoT:     • Not affected by precise or eruptive     • Hits every 2t (1.2s), for a total of 5 times ⬥ It is an AoE:     • Spreads to targets within 2 tiles each hit     • Will not draw aggro of any additional targets

Impact impact
⬥ Cooldown: 25t (15s) ⬥ Shares cooldown with shock ⬥ Stuns and binds for 2t (1.2s) ⬥ It is affected by flankicon:     • Increases Max by 40% per flankicon rank     • Increases Minimum by 8% per flankicon Rank     • No longer stuns or binds

Shock shock
⬥ Cooldown: 25t (15s) ⬥ Shares cooldown with impact ⬥ Stuns and binds for 2t (1.2s) ⬥ It causes Knockback     • Pushes 1x1 targets back 1 tile

Surge surge
⬥ Cooldown: 34t (20.4s) ⬥ It is a Mobility ability:     • Moves you forward 10 tiles ⬥ Affected by Mobile mob     • Reduces cooldown to 17t (10.2s)     • Removes adrenaline gain ⬥ Can be upgraded with a Double Surge codex: surgecodex     • Gives you a second surge on its own 34t (17t mob) internal cooldown that is used after the first

Dragon Breath dbreath
⬥ Cooldown: 17t (10.2s) ⬥ It is an AoE:     • AoE is straight line to target + 3x3 around it     • Hits 3 targets, inclusive of main ⬥ It is affected by Kerapac's wrist wraps kerapacswristwraps:     • Next comb to hit within 10t of the dbreath cast will have remaining hits instantly hit at 25% more damage     • Within 10t means: if dbreath is cast t0, comb has to hit within t0-9         ⬩ Latest you can cast comb is t7 ⬥ It is affected by the Dragonrider Amulet drider     • Boosts damage by 10%     • Has a 10% chance of applying a 3-hit DoT, each for 10% of dbreath max hit, rounded down (excludes boosts that do not normally boost bleeds)

Sonic Wave sonicwave
⬥ Cooldown: 9t (5.4s) ⬥ Shares cooldown with conc / gconc ⬥ Provides a 6% hitchance buff     • Works cross-style     • Does not work cross-target

Greater Sonic Wave gsonicwave
⬥ Cooldown: 9t (5.4s) ⬥ All sonicwave things apply ⬥ Abilities cast within 4.2s after it gain +100 ability damage

Concentrated Blast conc
⬥ Cooldown: 9t (5.4s) ⬥ Shares cooldown with sonicwave / gsonicwave ⬥ Provides a passive critical hit buff:     • 5% increased crit chance for each hit it does     • Lost when swapping mainhands ⬥ Channelled ability     • Hits a maximum of 3 times over 5t (3s)

Greater Concentrated Blast gconc
⬥ Cooldown: 9t (5.4s) ⬥ Shares cooldown with sonicwave / gsonicwave ⬥ Same critical strike buff as normal Conc Blast ⬥ Channelled ability with shortened duration     • Hits 3 times within 3t (1.8s)

Chain chain
⬥ Cooldown: 17t (10.2s) ⬥ It is an AoE:     • Hits within a 5 square radius from SW tile of initial target     • Hits 3 targets, inclusive of main     • Does not hit things on initial target's SW tile ⬥ Affected by Caroming caroming4     • chain hits Caroming rank more targets

Greater Chain gchain
⬥ Cooldown: 17t (10.2s) ⬥ All chain things apply ⬥ Secondary targets hit by gchain take the next ability cast on your main target within 6s at 50% of its damage range. comb and corruptblast do not get reduced.

Wrack wrack
⬥ Cooldown: 5t (3s) ⬥ Damage boosted on stun/bound targets:     • Becomes a 52%-182% basic ⬥ Affected by energising:     • Gain (energising Rank * 0.6) more adrenaline     • Damage range is now 0.8 * original damage range

Wrack and Ruin wrackandruin
⬥ Cooldown: 5t (3s) ⬥ Significantly stronger variant of regular Wrack wrack     • Damage increases to 60%-300%     • Usable after 12 exsanguinate stacks ⬥ Damage boosted on stun/bound targets:     • Becomes a 120%-360% basic ⬥ Affected by energising:     • Gain (energising Rank * 0.6) more adrenaline     • Damage range is now 0.8 * original damage range ⬥ All exsanguinate stacks lost after using wrackandruin

Magma Tempest magmatempest / magmatempesttarget
⬥ Cooldown: 25t (15s) ⬥ Is a 5x5 area-of-effect ⬥ Hits every 1.2s (2t) over 9.6s for a total of 8 hits ⬥ Cannot critical hit ⬥ Has two variants, see differences using !magma

Thresholds

Wild Magic wm
⬥ Cooldown: 34t (20.4s) ⬥ Two separate, strong hits

Asphyxiate asphyx
⬥ Cooldown: 34t (20.4s) ⬥ Stuns for 6t (3.6s) ⬥ Channelled ability, 4 hits at full channel duration (7t, 4.2s)

Deep Impact deep
⬥ Cooldown: 25t (15s) ⬥ Shares cooldown with horror ⬥ Stuns and bind for 6t (3.6s) ⬥ Affected by flankicon     • Increases Max by 40% per flankicon rank     • Increases Minimum by 8% per flankicon rank     • No longer stuns or binds

Horror horror
⬥ Cooldown: 25t (15s) ⬥ Shares cooldown with Deep Impact deep ⬥ Stun and binds for 6t (3.6s) ⬥ Causes Knockback     • Pushes 1x1 targets back 1 tile

Smoke Tendrils Smoke_Tendrils
⬥ Cooldown: 75t (45s) ⬥ Channelled ability, 4 hits at full channel duration (7t, 4.2s) ⬥ Inflicts self-damage each hit ⬥ Each hit is a guaranteed critical hit

Detonate deto
⬥ Cooldown: 50t (30s) ⬥ It is an AoE:     • It is 3x3 at <100% Charge     • It is 5x5 at 100% Charge ⬥ It is affected by Blast Diffusion Boots detoboots:     • Takes 4t (2.4s) to reach 100% instead of 6t (3.6s)     • Gains 40% charge at a time instead of 20%

Special Attacks

Guthix Staff gstaff
⬥ Adrenaline Cost: 25% (22.5% with vigour) ⬥ Applies an affinity and defence reduction:     • +2 affinity     • Reduces Defence level by 5% of base

Armadyl Battlestaff armadylbattlestaff
⬥ Adrenaline Cost: 50% (45% with vigour) ⬥ Channelled ability, 5 hits at full channel duration (5t, 3s)

Fractured Staff of Armadyl soa
⬥ Special Attack: Instability ⬥ Cooldown: 100t (60s) ⬥ Adrenaline Cost: 50% (45% with vigour) ⬥ Lasts 50t (30s) ⬥ Whenever a magic critical hit is inflicted on primary target, a magic auto-attack will also be fired     • Uses your current selected spell     • If a staff is not equipped, the auto-attack will come from mainhand weapon     • Auto-attacks can trigger additional auto-attacks if they land as a critical hit on the primary target ⬥ For more information on how to use the special attack, use !fsoa in #bot-commands

Ultimates

Sunshine sunshine
⬥ Cooldown: 100t (60s) ⬥ Shares a cooldown with meta ⬥ It is an on cast buff ⬥ Increases damage by 50% from t0→t51 (52t/31.2s duration); buff starts t1 ⬥ 7x7 buff radius ⬥ Does not incur the auto cooldown ⬥ Affected by Planted Feet pf     • Duration becomes t0→t63 (64t/38.4s duration); buff starts t1

Greater Sunshine gsunshine
⬥ Cooldown: 100t (60s) ⬥ Shares a cooldown with meta ⬥ Duration is 1 tick longer than sunshinepf, t0→t64 (65t/39s duration)     • Using pf does not extend this further ⬥ gsunshine retains the DoT effect of sunshine     • Using pf will cancel this

Metamorphosis meta
⬥ Cooldown: 100t (60s) ⬥ Shares a cooldown with Sunshine sunshine ⬥ It is an on hit buff ⬥ For buff to work, spell type of meta and abilities and autos must match     • E.g., Fire meta into Fire ability works, Fire meta into Air ability would not ⬥ Increases damage by 63.5% from t0-t25 (26t/15.6s duration); buff starts t1 ⬥ Does not incur the auto cooldown

Omnipower omni
⬥ Cooldown: 50t (30s) ⬥ Affected by the Igneous Kal-Mej igneouskalmej and Igneous Kal-Zuk igneouskalzuk     • Adrenaline cost becomes 60%     • Fires 4 hits     • Increases average ability damage from 300% to 540%

Tsunami tsunami
⬥ Cooldown: 100t (60s) ⬥ It is an AoE ⬥ Provides a Critical Adrenaline buff:     • For the next 30s, magic critical hits give 10% adrenaline     • This buff is applied on release of the ability ⬥ Adrenaline cost can be reduced through auto-casting Incite Fear incitefear     • Each stack reduces tsunami cost by 12$, down to 40% at 5 stacks

Magic Magic Ability Index Magic
⬥ Click the links to quickly navigate to that ability's information. ⬥ General notes can be found in the introduction here.
Spells and Basics (2/3)
Spells and Basics (3/3)
Thresholds
Ultimates