Intro
The Essence of Finality is an amulet which combines the Amulet of Souls and Reaper Necklace passives, as well as lets you store a special attack . This special attack can then be used through the Essence of Finality ability in the Constitution ability book. These specs can be broken down into the following categories:
Direct Upgrades
⬥ Dark Bow / Zamorak Bow
⬥ Seren Godbow (Ranged camp)
⬥ Guthix Staff / Zamorak Staff
⬥ Dragon Claws
⬥ Ek-ZekKil
Expensive/Niche Specs
⬥ Statius Warhammer
⬥ Annihilation
⬥ Eldritch Crossbow
⬥ Seren Godbow (Offstyle)
⬥ Decimation
⬥ Armadyl Battlestaff
⬥ Staff of Light
Cheap Versatile Specs
⬥ Dragon Longsword
⬥ Dragon 2H Sword
⬥ Dragon Dagger
⬥ Dragon Halberd
⬥ Granite Maul
⬥ Iban's Staff
More In-depth Breakdown of Each Special Attack
⬥ Any niche uses for EoF spec weapons will have their uses in the [boss] guide channels, along with how worthwhile it is in that encounter. It is up to you to determine if that niche is something you would like to invest in.
⬥ Ring of Vigour works the same as it would on the respective special attacks.
Ranged
Dark Bow
⬥ Special Attack: Descent of Darkness
• Costs 65% adrenaline
• 2 hits that deal 190-230% ability damage each (regardless of ammo, despite the ingame description)
⬥ What lets you do that you normally cannot
• Big burst damage
⬥ Scenarios it is used
• Anywhere you use ranged - Nex , Vorago , Nex: Angel of Death , Barrows: Rise of the Six
⬥ Priority/usefulness (at said scenarios):
High
Zamorak Bow
⬥ Special Attack: Destructive Shot
• Costs 40% adrenaline
• 2 hits that deal 160-180% ability damage each
⬥ What lets you do that you normally cannot
• Efficient adrenaline dump between Snap Shot and Dark Bow, can be more versatile for rotations
⬥ Scenarios it is used
• Anywhere you use ranged
⬥ Priority/usefulness (at said scenarios):
High
Note: Obtaining one of either Dark Bow EoF or Zamorak Bow EoF is high priority. The other becomes low priority and should be put off until other EoF special attacks are obtained.
Eldritch Crossbow
⬥ Special Attack: Split Soul
• Costs 25% adrenaline
• For 15 seconds (25 ticks), Soul Split no longer heals you, but deals 4x the amount of healing you would have gotten as damage against your target
• Switching main hand weapons will end the effect, but switching off-hand weapons or amulets will not.
⬥ What lets you do that you normally cannot
• ECB spec with bows that can use arrows
• ECB spec with 1h/DW/Chins
⬩ Allows Needle Strike , the use of Flanking , and the ability to use Caroming as a switch
⬥ Scenarios it is used
• Anywhere you use ranged
⬥ Priority/usefulness (at said scenarios):
High
Ranged Camp SGB
⬥ Special Attack: Crystal Rain
• Costs 30% adrenaline
• 5 arrows are launched, dealing 125-155% ability damage each. The first will always hit, the rest depend if they land on tiles occupied by a potential target.
• 30 second cooldown
• The damage range of the spec is based off of a couple factors, refer to the wiki for specifics: https://runescape.wiki/w/Seren_godbow#Special_attack
⬥ What lets you do that you normally cannot
• Allows usage of SGB spec with chinchompas . It is as ridiculous as you can imagine, giving up to 9 simultaneous SGB specs.
• Allows usage of SGB spec under the effect of Eldritch Crossbow spec
⬥ Scenarios it is used
• Anywhere you would SGB spec while Ranging (generally 3x3 boss size or larger)
⬥ Priority/usefulness (at said scenarios):
High if you can SGB spec, medium otherwise
Decimation
⬥ Special Attack: Locate
• Costs 35% adrenaline
• Turns all single-target Ranged attacks into AoE attacks that hit up to 9 targets within a 3x3 area of the primary target for 10.8 seconds.
• The 3x3 area is centered around the target's SW tile for larger NPCs
⬥ What lets you do that you normally cannot
• Allows usage of Decimation spec with higher tiered weapons and other special attacks, allowing for incredible AoE damage with SGB spec, Dark Bow spec, etc.
• Allows usage of Decimation spec under the effect of Eldritch Crossbow spec
⬥ Scenarios it is used
• Nex: Angel of Death , Arch-Glacor
⬥ Priority/usefulness (at said scenarios):
Medium, mechanised chinchompas can act as a mediocre substitute
Offstyle SGB /
⬥ What lets you do that you normally cannot
• Allows usage with Bow of the Last Guardian for higher base damage and a potential Perfect Equilibrium proc
Note: Keep in mind that using EoF SGB offstyle requires at least an extra inventory space to use, when compared to using a normal SGB.
⬥ Scenarios it is used
• Anywhere you would off-style SGB spec (generally 5x5 boss size or larger)
⬥ Priority/usefulness (at said scenarios):
Low
Melee
Annihilation
⬥ Special Attack: Gravitate
• Costs 60% adrenaline
• When used, for 30 seconds all successful attacks on your opponent(s) adds a stack, which increases your damage by 1% per stack, capping at 20%
• The special attack will clear itself prematurely if: you switch weapons, you splash on any target, or if the special attack is used again within 30 seconds
• Functionally useless, as you can just use DBA spec and get a similar buff for a minute
⬥ What lets you do that you normally cannot
• A lasting damage amplifier that allows you to be mobile
• Can be used with a Noxious Scythe
⬥ Scenarios it is used
• Possible uses for melee Elite Dungeon mobs and Slayer
⬥ Priority/usefulness (at said scenarios):
Very low
Dragon Claws
⬥ Special Attack: Slice & Dice
• Costs 50% adrenaline
• The first hit deals between 160-200% damage, the second hit deals between 80-100% damage, and the final two hits deals 40-50% each. It totals to 320-400% ability damage.
⬥ What lets you do that you normally cannot
• Dump large amounts of adrenaline to deal burst damage (relentless proc on Berserk or at the end of a kill)
⬥ Scenarios it is used
• Anywhere you use melee
⬥ Priority/usefulness (at said scenarios):
High
Dragon Dagger
⬥ Special Attack: Draconic Puncture
• Costs 25% adrenaline
• 2 quick strikes that deal 110-140% ability damage each
⬥ What lets you do that you normally cannot
• It can make use of excess adrenaline without being too much of a commitment.
• Deals very consistent damage
⬥ Scenarios it is used
• Spinners at Ambassador , rootlings at
⬥ Priority/usefulness (at said scenarios):
Low
Dragon Longsword
⬥ Special Attack: Draconic Cleave
• Costs 25% adrenaline
• Deals 250-290% damage
⬥ What lets you do that you normally cannot
• It can make use of excess adrenaline without being too much of a commitment.
• Quickly deals a high damaging attack at the end of a kill or phase.
⬥ Scenarios it is used
• Pool skips at .
⬥ Priority/usefulness (at said scenarios):
Low
Ek-ZekKil
⬥ Special Attack: Igneous Cleave
• Costs 50% adrenaline.
• 60 second cooldown.
• Deals an initial hit of 110-140% ability damage, and applies a bleed which lasts for 6 hits, and is extended by one further hit for each bleed or burn applied within its duration up to a maximum of 5 additional hits.
• This bleed initially deals hit of 60-75% ability damage, and increases in power by a multiplicative 5% with each successive hit.
⬥ What lets you do that you normally cannot
• Allows the special attack to be cast with a Masterwork Spear of Annihilation , which extends the duration of the bleed by 3 additional hits.
⬥ Scenarios it is used
• Anywhere you would be using the Ek-ZekKil special attack.
⬥ Priority/usefulness (at said scenarios):
High
Granite Maul
⬥ Special Attack: Quick Smash
• Costs 50% adrenaline
• Deals 100-120% ability damage
• Ignores all cooldowns, including the global cooldown
⬥ What lets you do that you normally cannot
• Large amount of burst damage in a single tick
⬥ Scenarios it is used
• Usually used in short speedkills
⬥ Priority/usefulness (at said scenarios):
High if speedkilling, very low otherwise
Dragon 2H Sword
⬥ Special Attack: Power Stab
• Costs 50% adrenaline
• Deals 260-320% ability damage in a 5x5 zone to any enemies adjacent to the target
• Casting this special with Halberd weapons increase this range to 7x7.
⬥ What lets you do that you normally cannot
• High, low variance area damage
⬥ Scenarios it is used
• At Shattered Worlds for a low effort method to level up melee gear and Elite Dungeons for fast mob clearing.
⬥ Priority/usefulness (at said scenarios):
High for SW / Medium EDs, very low otherwise
Statius Warhammer
⬥ Special Attack: Obliterate
• Costs 35% adrenaline
• Deals 140-160% ability damage
• Drains 30% of the target's defence level and increases affinity by 5 for 1 minute
⬥ What lets you do that you normally cannot
• Hammer → auto, cheap hammer specs
⬥ Scenarios it is used
• Nex: Angel of Death , Telos , Vorago , Raids
⬥ Priority/usefulness (at said scenarios):
High because of cost reduction
Dragon Halberd
⬥ Special Attack: Sweep
• Costs 30% adrenaline
• Does 2 AoE hits of 105-135% damage each
⬥ What lets you do that you normally cannot
• More damage
⬥ Scenarios it is used
• Vorago , Elite Dungeons , Twin Furies , glacytes at
⬥ Priority/usefulness (at said scenarios):
Low
Magic
Guthix Staff
⬥ Special Attack: Claws of Guthix
• Costs 25% adrenaline
• Deals 200-240% ability damage
• Drains target's defence level by 5% of the base level and increases affinity by 2 for 1 minute
⬥ What lets you do that you normally cannot
• 1h/DW Guthix Staff, Magic adrenaline sink
⬥ Scenarios it is used
• Anywhere you use Magic, and the affinity debuff is needed
⬥ Priority/usefulness (at said scenarios):
High
Zamorak Staff
⬥ Special Attack: Flames of Zamorak
• Costs 25% adrenaline
• Deals 200-240% ability damage
• Drains target's magic level by 5% of the previous level and decreases target's accuracy by 5% in all combat styles for 1 minute
⬥ What lets you do that you normally cannot
• 1h/DW Zamorak Staff, Magic adrenaline sink
⬥ Scenarios it is used
• Anywhere you use Magic, and the affinity debuff is not needed
⬥ Priority/usefulness (at said scenarios):
Medium
Iban's Staff
⬥ Special Attack: Iban Blast
• Costs 50% adrenaline
• Deals 340%-390% ability damage
⬥ What lets you do that you normally cannot
• Large adrenaline sink for more damage than Gstaff/Zstaff, combos well after Greater Concentrated Blast
⬥ Scenarios it is used
• Mage camping when excess adrenaline can be an issue, Zamorak
⬥ Priority/usefulness (at said scenarios):
Medium
Armadyl Battlestaff
⬥ Special Attack: Tempest of Armadyl
• Costs 50% adrenaline
• A channelled ability that lasts 5 ticks, dealing one hit of 45-55% ability damage per tick, increasing by 5% per additional hit, for a total of 275-325% ability damage.
• This special attack benefits from the increased critical hit chance provided by the Channeller's Ring .
⬥ What lets you do that you normally cannot
• More damage and frequent Time Strike procs when used with the Fractured Staff of Armadyl
⬥ Scenarios it is used
• Used exclusively with the Fractured Staff of Armadyl special attack, as an adrenaline dump to fish for crits once other good thresholds have been exhausted.
⬥ Priority/usefulness (at said scenarios):
Medium if using the Fractured Staff of Armadyl, very low otherwise
Staff of Light
⬥ Special Attack: Power of Light
• Costs 100% adrenaline
• All melee attack damage is reduced by 50% for 1 minute
⬥ What lets you do that you normally cannot
• Allows you to change main hand and EoFs after casting the special attack, allowing you to use it while building before going into an encounter
⬥ Scenarios it is used
• Pushing High Enrage Telos , Solo Beastmaster Durzag
⬥ Priority/usefulness (at said scenarios):
Low
Necromancy
Death Guard
⬥ Special Attack: Death Grasp
• Costs 25% adrenaline
• Deals 405-495% ability damage
• It also deals an additional 40% necromancy damage per Necrosis stack, consuming all of them.
• At 12 Necrosis stacks, the special attack deals up to 885%–975% necromancy damage.
• Has a cooldown of 30 seconds
• Stuns and binds the target for 4.8 seconds
⬥ What lets you do that you normally cannot
• Easy use of the T90 special attack without carrying a switch
⬥ Scenarios it is used
• Anywhere you use Necromancy
⬥ Priority/usefulness (at said scenarios):
High