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Zamorak - Group 2000% Enrage

Introduction

This guide focuses on obtaining consistent 10 kill hours at 2000% enrage in groups of 2-5 at Zamorak. The strategies in this guide assume a strong knowledge of the Zamorak encounter already from #Zamorak Basic Guide / #Zamorak Main Guide, and require near-BiS gear as well as solid execution. In addition, strong improvisational skills are required in case of non-regular spec order.

This guide assumes a STRICT order - any deviation from phasing on these specific specs will invalidate the rest of the guide.

Presets and Relics

Preset Suggestions

Other Assumed Unlocks
shardofgenesisessence Tier 100 BoLG bolg and Sanctum Dual Wield roarofawakeningpowderofpenance Penance Powder ⬥ cept Runes for Intercept ⬥ pernixsquiver Quivers with wenarrow deathsporearrows fularroweof EoFs with sgb ecb zammybow dbow

Role Breakdown

Base

⬥ Apply smokecloud throughout the kill

immort + Cept the entire team on Chaos Blast spec

⬥ Lure Zamorak close to pad locations

⬥ Prevent Zamorak from increasing his max hp on grey HP

DPS

⬥ Kill witches ASAP on every grey HP transition

Additional Role Notes

⬥ In general, more than 2 witch killers will not improve killtimes at all. Instead, if doing 4 or 5 man kills the extra players should stay outside to help prevent healing

⬥ Additionally, any more than 3 people killing runes on P7 tends to not improve killtimes. One of the extra players should continue building on Zamorak to ensure an optimal cycle rotation

Special Attack Order

This guide assumes a pad order of 2-4-1-3-6-5 with the following special attacks:

Phase 1: Flames of Zamorak → Infernal Tomb

Phase 2: Adrenaline Cage

Phase 3: Chaos Blast

Phase 4: Rune of Destruction → Adrenaline Cage

Phase 5: Chaos Blast

Phase 6: Rune of Destruction

Note: Red HP specs are always skipped, all listed specs occur during green HP

Handling Mechanics

Flames of Zamorak

⬥ All players use disrupt + deflectmelee to mitigate the slam damage

Base: stand east + in MD of Zamorak for flames specials on P1 to force smoke upon yourself

DPS: stand west of Zamorak for flames specials on P1 to allow the base to stand MD and tank smoke

Note: if there is any smoke on the ground from getting a Flames of Zamorak spec towards the end of P6, use dive to pick it up off the ground before phasing into P7

Adrenaline Cage

⬥ P2 Adrenaline cage should be handled with vitality with each player standing near the base location

⬥ P4 Adrenaline cage will be handled by the base using a defensive cade to soak the cage alone

Infernal Tomb

⬥ Should only occur once in the fight at the end of phase 1 immediately before phasing into grey HP

⬥ All players should anti → ... → bindingshot on last tick to instantly proc the large hit. Example clip of proper stun timing here.

‎ ‎ ‎ ‎• If any stuns were missed, DPS should immort + Cept the entire team prior to leaving Infernus

Chaos Blast

⬥ Base immort + Cept and do not stun to avoid Zamorak releasing the spec early

Rune of Destruction

⬥ Generally start southwest of Zamorak to avoid being immediately stunned by the smoke

The Fight

Pre-fight:

Wars dummy: threadsoffatesoulsap

Witches: wenarrow gricodeathsporearrows bolg → ... → wenarrow grico deathsporearrowsgdeathsswift on pad 2 → get 3 perfectequilibrium stacks and kill witch at <55s left on gdeathsswift cooldown + equip wenarrow

Phase 1

The aim of phase 1 is to receive 0 autos in red HP, lower zamorak as close to phase HP before infernal tomb occurs, then instantly phase + base uses roarofawakening spec to lower grey HP before being sent into Infernus. 3-4 deathsporearrows stacks should be built before phasing to ensure an immediate proc for phase 2.

Base

⬥ (tc) + smokecloud + incend + dive to pad → (stall) piercing → (release) piercing + gricosgb eofspec → (limitless) rapiddbow eofspecbolg specwenarrow grico deathsporearrowsshadowtend + disruptzammybow eofspecsnapzammybow eofspecpiercingzammybow eofspecwenarrow grico deathsporearrows + surge towards pad 4 → stormshards / fragresdeathsporearrows piercing / mds / rapid to build deathsporearrows stacks → gconcroarofawakening spectsunamiantibindingshot

Note: roarofawakening spec used on the same tick that Zamorak starts tomb spec

DPS

⬥ (tc) + incenddivertwenarrow gricosgb eofspecrapidzammybow eofspeczammybow eofspeczammybow eofspecgricodeathsporearrows bolg specdisrupt + rapidzammybow eofspecwenarrow grico deathsporearrowsdeathsporearrows piercingshadowtendwenarrow piercingresfreedomantigconctsunamiinvokedeathbindingshot

Do NOT phase Zamorak into grey HP until the Infernal Tomb message occurs

Phase 1 Infernus:

All players

surgethreadsoffate + demonslayerwenarrow grico deathsporearrowssoulsapvolleyofsouls + surge + dive to rune

Examples of getting to runes:

Phase 2

The aim of phase 2 is to exit Infernus with a deathsporearrows proc to immediately gdeathsswift on the pad, then immediately phase Zamorak after receiving the Adrenaline Cage spec in green HP. The base should then continue their gdeathsswift rotation to lower Zamorak's grey HP while DPS deal with the witch.

Base

gdeathsswiftwenarrow sgb eofspecgricobolg specsnapdbow eofspec / zammybow eofspecmds (refund) → incendpiercinggricofularrow rapid + vitalitydbow eofspeczammybow eofspecwenarrow gricozammybow eofspec + adrenrenewalsnapzammybow eofspecsgb eofspecgrico + surge towards pad 1 → divert

Note: Zamorak should phase shortly after rapid

DPS

gdeathsswiftwenarrow sgb eofspecbolg specgricozammybow eofspeczammybow eofspec (refund) → fularrow incendlimitless + rapidwenarrow gricoshadowtend + vitalitysnapdbow eofspecpiercingdbow eofspecgrico + dive + surge towards pad 1 + realmmovement

Alternate (Early Tick)

gdeathsswiftwenarrow sgb eofspecbolg specsnapzammybow eofspecgricodbow eofspec (refund) → fularrow incendlimitless + rapidwenarrow grico + vitalityzammybow eofspecshadowtendsnapdbow eofspecgrico + dive + surge towards pad 1 + realmmovement

Note: Rotation may differ based on the timing you're sent out of Infernus, early tick allows one more ability before pad refund

Witch

anti + ecb eofspec + disruptvulnbomb + smokecloud + fularrow rapid + realmmovement at hit 6 → dbow eofspec

Phase 3

Phase 3 requires a gsunshine rotation due to gdeathsswift + incend cooldown at this point in the fight. Base should aim to immort immediately as they get the pad refund in preparation for the upcoming Chaos Blast spec.

Base

⬥ (autocast incitefear) gsunshinesmokecloud + gconcdbreathcorruptblastrubyaurora + tsunamiwenarrow grico → (autocast exsanguinate) fsoa specgconcroarofawakening spec (limitless + wm if < 31.5% adren) → gconc (refund) immortgconclimitless + smoketendrilsgconcomniasphyx (3t) → gconcwm + cept teammates → dbreath → ... → res after immort procs → wenarrow gricodeathsporearrows + dive towards pad 3

DPS

wenarrow grico → (autocast incitefear) gsunshine + adrenrenewalrubyaurora + gconcdbreathrubyaurora + fsoa spec → (autocast exsanguinate) gconcwmgconctsunamigconcomnigconcasphyx (3t) → roarofawakening specwenarrow gricoecb eofspec + realmmovement

Witch

⬥ ‎ ‎anti + disruptvulnbomb + smokecloud + fularrow rapid + realmmovement on hit 6 → dbow eofspec

Phase 4

The Rune of Destruction spec will happen, followed by Adrenaline Cage. The goal of this phase is to phase immediately as the cage happens and realmmovement for witch once the rune is no longer preventing its use. The DPS should place their gdeathsswift near the upcoming protector spawn as they will be responsible for killing it once it spawns.

Base

deathsporearrows rapidincendgdeathsswiftwenarrow grico deathsporearrowssgb eofspecbolg specdbow eofspec (refund) → dbow eofspecwenarrow grico deathsporearrowsrapidwenarrow dbow eofspecdbow eofspecgricoshadowtend → (autocast incitefear) gconctsunamigrico → basics until cage → cadeenfeeble + deathsporearrows bolg specwenarrow grico deathsporearrows → build 15 wenarrow + 5 deathsporearrows while running to pad 6

DPS

wenarrow grico deathsporearrowsincendgdeathsswift near protector spawn → sgb eofspecgricodbow eofspecdbow eofspec (refund) → target protector + snapzammybow eofspec → target Zamorak + wenarrow grico deathsporearrowsrapidwenarrow gricobolg specsnapzammybow eofspecgricogconcdbreathroarofawakening spectsunamiecb eofspecgrico + surge ‎ ‎towards pad 6 → anti + realmmovement

Witch

disrupt + vulnbomb + smokecloudfularrow rapid + realmmovement on hit 6 → dbow eofspec

Phase 5

From now on, all players should try to stay below 60% HP standing near a pad to maximise the damage buffs from pads 6 and 5, respectively. The base will have to use immort again to deal with the Chaos Blast spec, this time immediately after they rapid so they can regain the adrenaline with grico.

Base

deathsporearrows incendgdeathsswiftwenarrow gricosgb eofspecsnapzammybow eofspecgricobolg speczammybow eofspececb eofspecgricofularrow rapid + adrenrenewal if low adren → immortwenarrow gricozammybow eofspecsnapmdssgb eofspecgrico + cept teammates + dive towards pad 5

DPS

wenarrow grico deathsporearrowsincendgdeathsswiftwenarrow piercingsgb eofspecgricodbow eofspecbolg specsnapdbow eofspecwenarrow grico deathsporearrowsecb eofspecwenarrow rapidshadowtendsnapdbow eofspecwenarrow grico deathsporearrowsecb eofspecanti + realmmovement

Witch

vulnbomb + smokecloud + deathsporearrows rapidwenarrow grico deathsporearrows + realmmovementmds

Phase 6

By this point, you should have enough damage to phase shortly after getting the Rune of Destruction spec. The base may opt to devo while waiting on the pad if they have >90% adren (should aim to be at max adren after rapid).

Base

res after immort procs → wenarrow grico deathsporearrowsrapidincendgdeathsswiftwenarrow gricobolg specsnapdbow eofspecgricorapid + vitality as rune spawns → sgb eofspec → + dive out of rune → snapdbow eofspeczammybow eofspec / dbow eofspecgricoshadowtend → basics until phased

DPS

deathsporearrows incendgdeathsswift just southeast of pad → wenarrow gricofularrow bolg specsnap / zammybow eofspececb eofspecwenarrow rapid (refund) → dbow eofspecsgb eofspecdbow eofspecgrico → basics until phases

Phase 7

Adrenaline may vary entering phase 7, if entering on low adren refer to the second rotation or alternatively risk a divert after rapid. It is extremely important to maintain <60% hp to quickly kill Zamorak, so don't soulsplit too much on the demon.

Demon

⬥ (tc) + demonslayer + deathsporearrows rapid + adrenrenewalwenarrow grico deathsporearrows → target Zamorak + incendgdeathsswift + disrupt + vengwenarrow piercingmds

If Low Adren

⬥ (tc) + demonslayer + icebarrage + gconc + adrenrenewaldbreathtsunamiwenarrow gricogdeathsswift + disrupt + veng → target Zamorak + piercing ‎ ‎mds

Note: In higher group sizes (3+), the demon will be overkilled if >2 players attack it, so additional players should opt to build on Zamorak/pre-lower rune HP with gconctsunami / incend instead.

Runes + Zamorak

Rune rotations will vary based on group size. In general aim to put up bolg spec early and ecb eofspec + 15 wenarrow before the final rune dies. Zamorak should typically die before the bomb lands, but equip rod and improvise if not.

⬥ ‎ ‎fularrow bolg spec → ... → wenarrow gricoecb eofspec → target last rune + snapdive to gdeathsswift + target Zamorak → rapidsgb eofspeczammybow eofspec / dbow eofspec + equip rod before bomb hit

Example Kills