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Melee DPM Advice melee

This channel will go over general damage output lessons, ability prioritisation, a learning path, and style-specific solutions for common PvM concerns.

⬥ Knowledge of in-game ability/item descriptions is assumed, this guide aims to tie the tools together rather than list what they do.

⬥ Melee rotations are highly situational and often change based on boss timings, phase length, weapon setup, and how much switching is practical.

⬥ For general PvM terminology, damage tips, and revolution bars, check out their respective sections in #General DPM FAQ

⬥ For recommended upgrade order, see #Melee

⬥ For invention perks, see #perks

⬥ If you need tailored advice for a specific boss or gear setup, ask in #pvm-help

Abilities, Attacks and Weapons

Prioritising Basic Abilities meleebasic

You should prioritise the following Basic abilities:

Punish punish if the target is <50% life points

Backhand backhandflank with Flanking flank4 if the boss is not facing you

Greater Fury gfury

Rend rendgop with Gloves of Passage glovesofpassage

Adaptive Strike adaptivestrike

Fury fury (if gfury is not yet unlocked)

Do not use these Basic abilities to build:

Chaos Roar chaosroar should be used before a heavy-hitting attack and its cooldown is too long

Greater Barge gbarge should be used before a strong channelled ability

Prioritising Stronger Abilities overpower

When spending adrenaline, there are two primary considerations:

⬥ total damage over time (e.g., the start of a phase) vs. instant damage (burst damage, e.g., boss damage check window)

⬥ adren cost vs. total damage

In general, prioritise the following abilities and special attacks:

Berserk berserk whenever possible

Ek-ZekKil ezk spec during berserk for fights lasting over 1 minute

‎ ‎ ‎ ‎• First cast 280 AD

‎ ‎ ‎ ‎• Further casts (Flamebound Rival flameboundrival) 1045 AD

Greater Flurry gflurry in berserk 520 AD

‎ ‎ ‎ ‎• For its Berserk extension

Assault assault when 4+ bloodlust 720 AD

Greater Flurry gflurry with 4+ bloodlust and target below ~71% life points

‎ ‎ ‎ ‎• <71% LP 671 AD

‎ ‎ ‎ ‎• <50% LP 780 AD

‎ ‎ ‎ ‎• <35% LP 858 AD

Overpower overpowerigneous with Igneous cape igneouskalket 620 AD

Assault assault with <4 bloodlust 560 AD

Massacre massacre with mwspear + not inside berserk + your target can take damage for another 24s 1120 AD

Slaughter slaughter with mwspear + not inside berserk + your target can take damage for another 18s 810 AD

Dismember dismember with mwspear + Strength cape strcape + Lunging perk lunge4 + not inside berserk + your target can take damage for another 18s 549 AD

Overpower overpowerigneous without cape 545 AD

Varanus's Mercy varanussmercy eofspec 491.25 AD

‎ ‎ ‎ ‎• Unless perked with Equilibrium equilibrium

Leng Set special attack lengmh lengoh spec with 2+ Primordial Ice primordialice

‎ ‎ ‎ ‎• 4 stacks 475 AD

‎ ‎ ‎ ‎• 3 stacks 435 AD

‎ ‎ ‎ ‎• 2 stacks 395 AD

Greater Flurry gflurry when <4 bloodlust or the target is >71% LP 520 AD

Hurricane cane 320 AD

Situational special attacks:

Granite Maul gmaul eofspec ignores cooldowns and can be spammed during a single GCD 125 AD

Dragon Claws dragonclaw eofspec are seen as a direct downgrade from varanussmercy 400 AD

Utility Abilities and Special Attacks dba

These setup tools are especially useful because they let you enter the fight with buffs already active:

Dragon Battleaxe dba spec for a 60s damage boost (spec at War's Retreat → 100% adren → enter instance)

Annihilation annihilation spec to give a niche 30s damage-output buff

Zaros Godsword zgs spec for a mini-zerk berserk

Pulverise pulverise for its damage reduction effect

Building Adrenaline meteorstrike

Maximising your adrenaline is one of the key ways to output more damage, as you will be able to use stronger attacks.

There are many ways to build adrenaline, many of which you will see built into the rotations below:

Meteor Strike meteorstrike for 225% adrenaline gain over 30s

‎ ‎ ‎ ‎• Typically stalled at warsretreatteleport and used at the start of a fight, and again before each berserk

Adrenaline Potions adrenrenewal adrenalinepotion replen

‎ ‎ ‎ ‎• Typically used mid-rotation, with some giving instant adren and others giving adren-over-time

Jaws of the Abyss jawsoftheabyss alongside bleeds

‎ ‎ ‎ ‎• Gives +2% adren per active bleed (dismember slaughter massacre and abyssalparasite from abyssalscourge abyssalarmourspike)

Natural Instinct naturalinstinct

‎ ‎ ‎ ‎• 2x adrenaline gained for 20.4s

Vestments of Havoc vestmentsofhavochood

‎ ‎ ‎ ‎• 2-piece refunds 15-20% adrenaline after using a Melee ultimate (overpower berserk pulverise meteorstrike)

‎ ‎ ‎ ‎• 4-piece raises max adrenaline to 120% with melee weapons

Divert divert

‎ ‎ ‎ ‎• Protects you from the next damaging attack and converts it to adrenaline

You may wish to follow a standard "adrenaline re-build rotation":

berserk finishes → basics → dba spec → basics → meteorstrike → basics → berserk

Maximising Berserk berserk

You can empower Berserk berserk in four ways:

⬥ 4-piece of Vestments of Havoc vestmentsofhavochood

‎ ‎ ‎ ‎• extend berserk by +6 seconds (giving more time to deal increased damage)

‎ ‎ ‎ ‎• increase max adrenaline by +20% (allowing for stronger abilities directly after berserk)

Conservation of Energy relic conservationofenergy and Ring of Vigour passive rov from Extinction quest

‎ ‎ ‎ ‎• both regain +10% adrenaline after using berserk

‎ ‎ ‎ ‎• these are additive to +20%

Greater Flurry gflurry extends berserk

‎ ‎ ‎ ‎• You can fit 2x gflurry "for free" in the berserk buff window

Overpower overpower can be used more frequently

‎ ‎ ‎ ‎• overpower cooldown is reduced from 30s to 9s

When the above are combined together berserk:

⬥ consumes 100% → 80% adrenaline

⬥ lasts 19.8s → 35.4s

Maximising Chaos Roar chaosroar

Chaos Roar chaosroar should be saved for when a high-damage ability can be used directly after

⬥ It is strongest with large single-hit or multi-hit abilities where the full cast benefits

⬥ It is weaker with channelled abilities like Assault assault or Greater Flurry gflurry, as only the first hit is boosted

Strong follow-ups include:

⬥ Second (and subsequent) Ek-ZekKil spec ezk spec

‎ ‎ ‎ ‎• Note: do not waste chaosroar on your first ezk spec

Igneous Overpower overpowerigneous

Varanus's Mercy varanussmercy eofspec

Leng Set spec lengmh lengoh spec

Hurricane cane

Bleeds outside Berserk slaughter massacre

Managing Bloodlust stacks bloodlust

Bloodlust stacks bloodlust are a important component of Melee DPM. Up to 4 (8 inside berserk) can be stored, which are generated from:

⬥ +1 any Basic ability (+2 inside berserk)

⬥ +2 from Rend rend

⬥ +4 from Berserk berserk

When spending bloodlust you should prioritise:

Assault assault as your default

Greater Flurry gflurry if the target is below ~70% life points

Hurricane cane for AoE situations

Camping & Switching Weapons

Melee has multiple strong weapons, and the best option depends heavily on the situation:

⬥ Some rotations camp one weapon setup for simplicity

⬥ Some rotations switch between weapons to use specific abilities for extra damage

⬥ Some fights are too short or too awkward to make switches worthwhile

The most common "default" or "camped" weapons include:

Ek-ZekKil ezk

‎ ‎ ‎ ‎• Camp Ek-ZekKil when the fight lasts over 1 minute

‎ ‎ ‎ ‎• Its value comes from Flamebound Rival flameboundrival while equipped (+12% damage and damage reduction)

‎ ‎ ‎ ‎• Not reliant on RNG stacks, with higher single-GCD burst and stronger damage from the second minute onwards

‎ ‎ ‎ ‎• More expensive, weaker in the first minute, and needs a dual-wield switch to stall / cast gflurry

Leng swords lengmh lengoh

‎ ‎ ‎ ‎• Camp Lengs for fights sub-1 minute, especially for higher first berserk damage

‎ ‎ ‎ ‎• They are cheaper, do not need an eof, and passively build Primordial Ice primordialice stacks

‎ ‎ ‎ ‎• Icy Tempest lengmh spec costs 0 adrenaline at 3+ primordialice (still requires +30% to use)

‎ ‎ ‎ ‎• Stacks are RNG-based, making rotations more flexible, and damage falls behind ezk from the second minute onwards

‎ ‎ ‎ ‎• Needs a 2h switch to stall / cast cane

Masterwork Spear of Annihilation mwspear

‎ ‎ ‎ ‎• Used mostly as a switch to apply dismember slaughter massacre, then return to your main weapon

‎ ‎ ‎ ‎• Ideally perked with Lunging 3/4 lunge4 to maximise on bleed synergies

Consecrated keris consecratedkeris + Dark sliver of leng lengoh

‎ ‎ ‎ ‎• Camp keris when your target is any follower of Amascut, including all Sanctum of Rebirth bosses nakatra and Amascut amascuthead herself

‎ ‎ ‎ ‎• Increases your damage by ~37%

Building a Rotation

Take this section with a pinch of salt... every boss is different and in reality we build "situational" rotations based on:

⬥ Phases and immunity windows raksha

⬥ Berserk buff uptime/downtime berserk

⬥ Adrenaline levels meleebasic

⬥ Available weapons ezk lengmh lengoh mwspear

⬥ Pre-fight setup and utility abilities dba

⬥ Bloodlust stacks bloodlust

⬥ Weapon special attacks spec

⬥ EoF usage varanussmercy eofspec

⬥ Vulnerability bombs vulnbomb

⬥ And more...!

The examples below are not fixed boss rotations. They show how to start with a simple Berserk berserk window, then gradually add extra layers such as Greater Barge gbarge, weapon specs, bleeds, and pre-fight setup.

Step 1: Basic Rotation berserk

At its core, a basic Melee damage cycle looks like...

⬥ Build adrenaline → meteorstrikeberserk → high-damage abilities → berserk finishes → repeat

Notes:

⬥ During berserk, spend adrenaline on your strongest available abilities

⬥ Outside berserk, continue using strong abilities, but begin saving adrenaline and cooldowns for when berserk is nearly available again

Step 2: Greater Barge & Potions gbarge adrenrenewal vulnbomb

It's time to put those pretty potions to good use...

berserk + adrenrenewal → (tc) boss → gbarge + vulnbomb → bleed gflurry → high-damage abilities

Notes:

⬥ Situationally, gbarge / berserk may be switched (gbargeberserkgflurry)

Step 3: Adding pre-fight boosts dba meteorstrike

Who doesn't want free damage?!

⬥ At War's warsretreatteleport use dba spec → rebuild to 100% adrenaline at crystal

⬥ You can also stall and release an ability to gain a "free" ultimate at the start of the fight:

‎ ‎ ‎ ‎• Option A) smeteorstrike → enter instance → rmeteorstrike on a dummy dummy

‎ ‎ ‎ ‎• Option B) sezk spec → enter instance → rezk + meteorstrike on boss

Step 4: Camped weapon specs lengmh ezk spec

Weave in your primary weapon special attack during berserk

Where camping Lengs lengmh lengoh

meteorstrike → sadaptivestrikeberserkgbargeoverpowerigneouslengmh specgflurrycanerendoverpowerigneousassaultchaosroarlengmh specoverpowerigneousrendassault (5t) → gflurryoverpowerigneouslengmh spec

‎ ‎ ‎ ‎• primordialice stacks are naturally rng, so expect small changes from kill to kill

‎ ‎ ‎ ‎• Example video

Where camping EZK ezk

meteorstrike → sadaptivestrikeberserkbargeoverpowerigneousezk specgflurryrendcaneoverpowerigneousassaultchaosroardragonclaw / varanussmercy eofspecoverpowerigneousrendcaneadaptivestrike / punish → sgflurryezk rgflurryoverpowerigneous

‎ ‎ ‎ ‎• For subsequent ezk repeats, swap ezk spec and cane

‎ ‎ ‎ ‎• Example video

Step 5: Putting it all together

This is it, the moment you've been waiting for, the BiS rotation...

At War's warsretreatteleport: dbanaturalinstinct → smeteorstrike

Inside instance dummy: rmeteorstrikeannihilation eofspec → sadaptivestrikeberserkgbargegfury → soverpowerigneous

First berserk: (tc) boss + roverpowerigneous + assault + vulnbombezk specrendcaneoverpowerigneouschaosroarvaranussmercy eofspecgfuryassaultoverpowerigneous

After Berserk: adaptivestrikemeleebasicmeleebasicadaptivestrikedba specmeleebasicadaptivestrikemeleebasicmeleebasicadaptivestrikemeleebasicmeleebasicadaptivestrikemeleebasicmeleebasicmeteorstrikeadaptivestrike / divert

2nd (3rd, 4th...) Berserk: berserkgbargeoverpowerigneousgflurrychaosroarcanerend → soverpowerigneous → roverpowerigneous + ezk spec → 7t assaultgfuryoverpowerigneouspunish → 8t gflurryrend → soverpowerigneous → roverpowerigneous + cane