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Zemouregal & Vorkath

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Introduction

Zemouregal & Vorkath is a boss encounter consisting of two bosses; Zemouregal and Vorkath. To access this encounter, the players must progress through the Battle of Forinthry. Completion of the quest unlocks the normal mode and hardmode encounters.

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Applicable Damage boosts for Vorkath

⬥ undeadslayer and undeadslayerperk work (dragonslayer and dragonslayerperk do not at time of writing)

⬥ slayerhelm Slayer helm boost and genocidal work while on a dragons cluster, blue dragons or undead cluster slayer task.

‎ ‎ ‎ ‎• undeadslayerperk + genocidal can be combo'd on the same gizmo

⬥ salveamulet Salve amulet works

⬥ jasdragonbanearrow Jas dragonbane arrows work

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Lifepoint scaling

⬥ Vorkath: 750k constitution per player (1500k in Hardmode)

⬥ Zemouregal: 250k constitution per player (500k in Hardmode)

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Normal Mode specifics

⬥ Every place of power is protected by an undead giant, kill it to disrupt the beam.

⬥ Disrupting the places of power disables some of Zemouregal's abilities during the encounter, or starts the encounter.

‎ ‎ ‎ ‎• Northern location: minion spawns.

‎ ‎ ‎ ‎• Northwestern location: Zemouregal's Spikes.

‎ ‎ ‎ ‎• Western location: Starts the encounter.

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Mechanics (Hardmode)

Mechanics
Power meter
⬥ Displays the connection between Zemouregal and Vorkath, affecting damage absorption and damage dealt by Vorkath.     • Each next phase increases it by net 25%.     • Empowered zombies can increase it by 50%.     • Power meter disappears when vorkath leaves at zero lifepoints. ​
Dragonfire Breath
⬥ Vorkath charges up and deals a big magic hit.     • Damage is reduced by superantifire or elderovlsalve ​
Zonal Ice Breath
⬥ Vorkath takes to the air and spews ice on his location that spreads outward, after which he comes back down.     • Can deal three magic hits and one MD melee slam.         • Can be avoided by moving away from Vorkath, also protecting summoning familiars.     • The magic hits damage Zemouregal and all minions caught within it. ​
Poison pools
⬥ Vorkath will stand on his hind legs and spew into the air, causing pools that hit hard typeless damage to appear.     • Phase 2: Green poison pools, hitting up to 3k.     • Phase 3: Purple poison pools, hitting up to 5k.         • Every hit taken increases Zemouregal's Empowerment debuff by 5%, increasing damage taken.     • Can be accompanied by the voiceline: Spew your venom, my malformed pet! ​
Fly
⬥ Vorkath flies up high to freeze the whole arena by air strike. If not stopped, all in the arena will be hit ~15k magic damage, killing summoning familiars.     • Using the balista (extra action button) while Vorkath is up will shoot Vorkath down, preventing the attack and dealing a 10k hit to Vorkath.         • Can fail if done right before Vorkath returns!     • cade devo reflect can be used alternatively.     • Can be accompanied by the voiceline: Cast my glorious vengeance down upon them! or Cut them down without mercy! ​
Power Meter and Damage Reduction
⬥ The power meter increases Vorkath's damage dealt by auto attacks as well as mechanics. ⬥ While Vorkath is around, Zemouregal takes no or reduced damage.     • Every phase transition Zemouregal gets hit 10k by Vorkath, reducing his damage reduction by 10% (100%→90%→80%). ⬥ If Zemouregal gets hit while shielded, a green orb is sent to Vorkath, giving him damage absorption based on the damage dealt on Zemouregal.     • Vorkath's damage absorption is multiplied by the power meter % and vuln. ​
Minions
⬥ Zemouregal summons two minions, one of each type.     • This is a time-based mechanic which resets on phasing.     • Combat minions (36k constitution per player)         • Skeleton ranger         • Zombie warrior         • Skeleton knight         • Phantom Spellcaster     • Support minions (6k constitution per player)         • Ghost Healer, heals Vorkath 1000 lifepoints.         • Zombie Shielder, gives Vorkath a shield, reducing incoming damage.         • Empowering Zombie, adds +50% to the power meter temporarily. ​
Bone Spikes
⬥ Zemouregal makes a dust cloud appear on every player's location, where 4.2s later spikes shoot out of the ground.     • This is a time-based mechanic which resets on phasing.     • Can deal up to 8k soft typeless damage to every player in the 7x7 area.     • Can be avoided by moving away from your location. ​
Soul sap
⬥ Zemouregal uses soul sap soulsap, gaining one residualsoul. ​
Soul Strike
⬥ Zemouregal uses soul strike soulstrike, using up one residualsoul and stunning stunicon his target for 3 seconds. ​
Finger of Death
⬥ Zemouregal uses fingerofdeath, hitting up to 10k through protectfromnecro.     • Can be accompanied by the voiceline: Die! ​
Death Skulls
⬥ Zemouregal uses deathskulls, hitting up to 7k through protectfromnecro     • Can bounce between players, and also be cancelled by moving more than 6 tiles away. ​
Blood Siphon
⬥ Zemouregal uses bloodsiphon     • Any of his combat minions will run to his side, healing him and increasing the damage dealt on Zemouregal's target.     • Can be accompanied by the voiceline: I'll make a feast of your blood, and be strengthened ​
Volley of Souls
⬥ Zemouregal uses Volley of souls volleyofsouls hitting up to 3k three times.     • Is only used in Phase 3.     • Can only be used when Zemouregal is at 3 residualsoul stacks.     • Can be accompanied by the voiceline: Your life is payment for this folley! ​

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The Fight

Phase 1 (Vorkath):

4 autos → Dragonfire Breath → 4 autos → Zonal ice Breath (+ Bone Spikes and soulstrike) Repeat

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Phase 1 (Zemouregal):

7 autos (+ minions) → soulsap → 1 auto (+ Bone Spikes) → soulstrike repeat

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**Phase 2 (Vorkath):

4 autos → Dragonfire Breath → 4 autos → Zonal ice Breath (+ Bone Spikes and soulstrike) → 4 autos → green poison pools Repeat

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Phase 2 (Zemouregal):

7 autos (+ minions) → soulsap → 1 auto (+ Bone Spikes) → soulstrike repeat

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Phase 3 (Vorkath):

2 autos (not repeated) →

Fly → 1 auto (+ Bone Spikes) → Dragonfire Breath → 4 autos → Zonal Ice Breath (+ Bone Spikes) → 4 autos → purple poison pools → 4 autos → Dragonfire Breath (+ Bone Spikes) → 4 autos → Zonal Ice Breath → 4 autos → purple poison pools (+ Bone Spikes) → 4 autos Repeat

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Phase 3 (Zemouregal):

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8 autos (+ minions) → soulsap 1 (+ Bone Spikes) → 6 autos (+ minions) → fingerofdeath → 1 auto → soulsap 2 → 1 auto (+ Bone Spikes) → bloodsiphon (+ minions) → 4 autos → auto + deathskulls → 1 auto (+ Bone Spikes) → soulsap 3 → 2 autos (+minions) → volleyofsouls Repeat

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Notes:

⬥ If Zemouregal kept a soul from P2: soulsap #3 is skipped, going deathskulls → 3 autos → volleyofsouls instead.

⬥ Minions and Bone Spikes are time-based and will desync with repeats, hence the brackets!

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Preset and Relics

⬥ Normal mode Vorkath Skip preset

⬥ Hardmode Vorkath Preset

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Rotations

NM Solo (Vorkath Skip)

⬥ Pre-fight:

Enter gate conjurearmy → splitsoul → invokedeath dive surge → commandghost → (tc) giant commandskeleton vulnbomb → bloat → threadsoffate → soulsap → volleyofsouls → necrobasic → lifetransfer as you dispel the power

⬥ Enter instance:

commandskeleton dive → (tc) Vorkath + deathskulls + vulnbomb → soulsap → touchofdeath → necrobasic → soulsap → livingdeath + adrenrenewal → touchofdeath → deathskulls → commandskeleton undeadslayer → fingerofdeath → necrobasic + balista → necrobasic → fingerofdeath → necrobasic → deathskulls → touchofdeath → necrobasic → soulsap → Vorkath should be reaching 50% HP here.

⬥ When Vorkath hits 50% HP:

Target Zemouregal → necrobasic vulnbomb → necrobasic → soulsap → splitsoul → bloat → invokedeath → touchofdeath → soulsap → commandskeleton → deathskulls + balista → volleyofsouls → fingerofdeath → omniguard spec → deathguard90 eofspec

Note: the deathskulls on Zemouregal should line up with Vorkath's flight. Adjust as needed for your phase timing.

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Hardmode Solo (Advanced) 2:45 Rotation

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Pre-fight

Start with 5 residualsoul stacks and 4 necrosis stacks

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Pre-kill

invokedeath → conjurearmy → lifetransfer → commandghost → commandskeleton (enter instance) → splitsoul + surge

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Phase 1

(tc) + smokecloud + vulnbomb + undeadslayer + bloat → deathskulls → volleyofsouls → prismofrestoration + soulsap → touchofdeath → necrobasic → soulsap → necrobasic → necrobasic → livingdeath + adrenrenewal → touchofdeath + balista → deathskulls → fingerofdeath → fingerofdeath

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Phase 2

Notes:

⬥ Replace 2nd soulsap with anti if no Zonal ice skip

⬥ If Vorkath is below 800k hp, do not use balista

soulsap → necrobasic → necrobasic → soulsap → deathskulls → touchofdeath → necrobasic → necrobasic → fingerofdeath → fingerofdeath → prismofrestoration + soulsap → deathskulls → volleyofsouls → bloat + balista → soulsap → touchofdeath → commandskeleton

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Phase 3

vulnbomb + soulsap → necrobasic → deathskulls + undeadslayer → omniguard spec → soulsap → necrobasic → touchofdeath → soulsap → necrobasic → commandskeleton

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Zemouregal

(tc) + vulnbomb + bloat → splitsoul + balista → soulsap → fingerofdeath → touchofdeath → fingerofdeath → necrobasic → threadsoffate → volleyofsouls → soulsap → deathguard90 eofspec → conjurearmy

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Vorkath

Note:

⬥ The 1st volleyofsouls assumes that 3 residualsoul stacks were obtained from the threadsoffate against Zemo. If more or less were obtained then adjust accordingly

(tc) + vulnbomb + soulsap → bloat → commandghost → soulsap → touchofdeath → volleyofsouls → soulsap → necrobasic → commandskeleton → livingdeath + balista → divert → touchofdeath → soulsap → deathskulls → necrobasic → necrobasic → undeadslayer + fingerofdeath → fingerofdeath → prismofrestoration + soulsap → touchofdeath → deathskulls → soulsap → necrobasic → necrobasic → soulsap → omniguard spec → necrobasic

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Zemouregal

(tc) + vulnbomb + commandskeleton → deathskulls → bloat → splitsoul → reflect + balista → invokedeath → volleyofsouls → fingerofdeath → touchofdeath → fingerofdeath → deathguard90 eofspec

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Example Kills

⬥ Normal mode solo - Vorkath skip talkthrough

⬥ Hardmode solo - talkthrough

⬥ Hardmode solo Vorkath - advanced

Content Provided by: @rocket_cars

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