Introduction
Note: Use the Table of Contents present at the bottom of the channel, or in the pinned comments, to quickly navigate through this channel and find the information you are looking for.
Some general notes:
⬥ The game runs on an internal tick system: 1t (tick) = 0.6s (seconds).
⬥ The minimum time between abilities is called the global cooldown: 1 gcd = 3t = 1.8s.
⬥ Some useful sheets and resources are given below.
Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.
Necromancy 
This section covers the basic abilities, threshold-like abilities, ultimate abilities, conjures and commands, special attacks, and incantations for Necromancy.
Basics
Thresholds
Thresholds in Necromancy are not like other styles'. Thresholds in Necromancy do not require an adrenaline amount more than the ability's requirement, and drain adrenaline by the shown amount on the tooltip. Some Necromancy Thresholds do not require adrenaline at all but instead will consume stacks of varying types.
Ultimates
Conjures and Commands
Listed conjure durations do not account for the Spirit Pact unlocks in the Necromancy talent tree nor the set effect of the First Necromancer armour
:
• Gain (
⬥ NOT affected by
⬥ Automatically activated when in combat (toggleable)
⬥ Generates 1 Death Spark stack if Omni Guard
is equipped
• At 6 Death Spark stacks the
stacks
stack
2nd cast costs 20% and does AoE within 2 tiles of you (25 max targets, in addition to your primary target)
⬩ Also has a 25% chance to generate a
3rd cast costs 30% and does AoE within 2 tiles of you (25 max targets, in addition to your primary target)
⬩ Damage is increased by 1% per 1% missing life points on target
reduces the adrenaline cost of this ability to 60% and also adds two additional bounces
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