⚠️ Disclaimer
Some methods in this guide may not work after the combat beta changes in March 2026
The following methods have been updated:
Know of a newer method/rotation? Got a video? Share it in #vod-and-rotation-megadump-2-electric-boogaloo!
Rise of the Six — 4-Man and Duo

Introduction
For details on mechanics refer to #rise-of-the-six-basic
RotS is generally done in a team size of 2 but can be done with up to 4 while learning. The fight takes place in a split arena where the team is split into pairs. Each side will have 3 brothers, the order of which changes everyday. However you will spend more time running through tunnels than you will actually fighting the brothers, which is why it is important to be proficient at both dps rotations and movement.
is a very crucial part of RotS, this relic allows you to start every kill at full adrenaline.
At RotS the meta is to AoE the brothers down as fast as possible. Most of the meta and strategy revolve around stacking and luring the brothers so that they can be killed at the same time.
With the rotations provided the kills that are lurable should all be either 5.4 seconds or lower.
Useful Unlocks
⬥ Double
and
/
unlocked is crucial for high kph. They are important in exiting tunnels efficiently.
• Equipment with the
should also be used for this purpose.
⬥ Equipment with
and
for a flat 7% and 15% (for 10 seconds) respectively.
• Both
and
work against the brothers.
• Undead slayer task lowered to make use to
.
• Fort Forinthry Guardhouse fully upgraded
The Fight/Strategy
In larger teams both players stand on the same square (DD or death dot) and don’t move unless necessary. Both the
and DPS pray
and may opt to use
to split both the damage taken and health healed between the two players.
Positioning
The brothers starting positions change everyday, hence your starting position will also change. On each side, three brothers spawn on three separate squares, spawning alphabetically going from North to South (A North, Z South). They will then aggro onto players, and the melee brothers will run to the players. Because the goal is to stack all brothers in AoE radius, the strategy is generally to stand next to Ahrim or Karil and let the melee brothers run to you and stack on top of or next to Ahrim or Karil.
Because AoE and stacking brothers is the most important part of getting efficient and fast kills, the
should move as little as possible or else risk messing up the stack. When you need to move is determined by the daily rotation because each brother does different special attacks. Internalize the special attacks below then you can formulate your own plan of when to move based on the daily rotation. For instance, if it’s ADG, you would only move from the starting spot if:
⬥ Karil drops a bomb that could damage you or your partner.
⬥ Dharok or Guthan do a melee spin on your side.
⬥ Ahrim specs and becomes unattackable, at which point you should run the brothers to stop taking damage.
Presets and Relics
⬥ Ranged
⬥ Melee
Rotations
Melee 
Duo:
Target
→
→
→
→
→
→
→
→
→
→
→
→ stall
+ 
Spawn brothers + walk out 1 tile from middle brother
Wait 1t after spawn → release
+

Necromancy 
Duo:
+ enter barrier →
+
→ Start
⬥ Karil side:
→

⬥ Ahrim side:
s
→ r
→

⬥ For easier/learning kills both sides may opt to do a no stall rotation (slightly slower):
→
→

4-Man:
→
→
+

Ranged 
Duo:
→
→
+
+ 
Example Videos