Zamorak, Lord of Chaos Basic

Introduction
Zamorak, Lord of Chaos is the fifth and final installment in the Elder God Wars dungeon. This guide will focus on the final boss encounter, at enrages less than 100%, for help clearing the dungeon refer to #Zamorakian Undercity, for a more detailed guide and higher enrage strategies refer to #Zamorak Main Guide.
Presets and Relics
Attack Rotation
Zamorak's damage and HP scales with enrage
⬥ Auto-attack cycle
• 5 Magic autos → 5 Ranged autos → Repeat (Special attacks get woven in)
⬥ Special attack cycle
• The following diagram outlines the pattern of special attacks used by
and how they vary based on when you transition between phases:

Mechanics
⬥ Charge Pads
• The arena has 6 pads that you can stand on to charge.
• When it is full charged, Zamorak will stop attacking for a while and your adrenaline bar will be refilled. After this, you will gain an Edict while Zamorak gains a Hex depending on the pad charged.
• You will become unable to charge pads when Zamorak says HEED MY CALL. To continue charging the next pad, you must enter Infernus and kill the mage present.
⬩ This happens after charging every pad.

Notes: Once Chaos Traps have been activated,
and
before stepping on other pads. Additionally, once the bar for charging a rune is full, move at least 3 squares away from the middle of the rune. If Coven is not your last rune, be prepared to kill a Healer and Protector.
Enrage-Based Mechanics
Zamorak's damage and HP scales with enrage, and additional mechanics are introduced at specific enrage thresholds:
⬥ 100% Phase 7 is introduced
⬥ 500% During Infernal Tomb, all players must be on their rune at the same time to exit Infernus
⬥ 500% During Channelers, Chaos Witch Channeler spawns with 50% adrenaline and the first ability is Asphyxiate 
⬥ 750% During Infernal Tomb, demons will move faster towards the portal
⬥ 900% During Channelers, grey HP healing ramp-up no longer resets between phases
⬥ 1000% During Channelers, Chaos Witch Channeler spawns with 100% adrenaline and their first ability is Omnipower 
⬥ 1000% On phase 7, red bar charge is no longer reset between cycle(s)
⬥ 1000% On phase 7, Zamorak's life points cap at 250,000 per player
⬥ 1470% The life points of chaos demons cap at 70,000 while on Infernus
⬥ 1500% During the Adrenaline Cage attack, the targeted player will have their Devotion
deactivated
⬥ 1600% Zamorak's stagger after killing a rune on Phase 7 reduced from 10 to 5 ticks
⬥ 1740% For phases 1-6, Zamorak's starting life points cap at 1,600,000 per player
⬥ 3500% On phase 7, the life points the runes revive with are capped at 60,000
Example Kills
Alt1 Zamorak Helper
Voice guidance throughout the kill
This tool reads your screen, and based on certain lines of dialogue in your chatbox, will trigger and play voice lines during the kill to let you know about upcoming mechanics and what to do for them.
Disclaimer: Alt1 is a third party tool, and while generally safe to use, is still recommended to be installed and used at your own risk.
and
towards and kill witch.
• Press extra ability button to return to Zamorak. Then walk the next pad you want to charge.
(use defensives if low hp)
• Generally, the smoke will go to the Eastern most player.
• If any black smoke is absorbed, use defensives to mitigate damage.
/
/
before the red smoke hits you.
⬥Fully channelled Chaos Blast releases with an auto that counts towards the 5 or 11 auto set. If a chaos blast is stunned and releases before the channel is finished, it will not release this auto and do the full set after the mechanic finishes.
onto it.
⬩ Matching the wrong rune will make you take heavy damage.
• Note: If you didn't stun properly while entering, stun Zamorak ASAP after exiting infernus and stack defensives to mitigate a more powerful Chaos Blast.
attacks soon after.
• Stand still. You will take additional damage when further away from the original tile where Zamorak cast the attack.
• Base