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Introduction

Note: Use the Table of Contents present at the bottom of the channel, or in the pinned comments, to quickly navigate through this channel and find the information you are looking for.

Some general notes:

⬥ The game runs on an internal tick system: 1t (tick) = 0.6s (seconds).

⬥ The minimum time between abilities is called the global cooldown: 1 gcd = 3t = 1.8s.

⬥ Debuff spells like Vuln Vuln or Enfeeble Enfeeble or Smoke Cloud smokecloud do not give adrenaline.

⬥ Some useful sheets and resources are given below.

Ability Damage Maths
To calculate your ability hit damage in detail, click here. This is affected by factors such as your gear and other boosts.
Ability Hit Timings
To see detailed breakdowns on ability hit timings, click here. This refers to when hitsplats appear on your target.
Auto-attack Adren Gain
To see adrenaline gained with different auto attacks, click here.

Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.

Magic Magic

This section covers auto attacks and spells, basics, thresholds, ultimate abilities and special attacks for Magic.

Autos and Spells

Barrages bloodbarrage
⬥ It is an AoE:     • 3x3 AoE     • Secondary targets take reduced damage (0.7x) ⬥ Each element has different effects when cast:     • Smoke: Enemy hit chance reduced by 5% for 16t (9.6s)     • Shadow: Enemy damage reduced by 5% for 16t (9.6s)     • Blood: Heals you for 5% of damage dealt     • Ice: Enemy is bound for 16t (9.6s)

Blitzes bloodblitz
⬥ Single target version of Barrages ⬥ Effects last for 12t (7.2s)

Vulnerability Vuln
⬥ Increases damage dealt by 10% ⬥ Lasts 60s

Incite Fear incitefear
⬥ Cooldown: Based on Weapon Speed     • Fastest (Wand): 4t (2.4s)     • Average (Staff): 6t (3.6s) ⬥ Every ability cast applies a stack:     • Caps at 5 stacks, and at max stacks uses no runes on ability casts     • Stacks are lost every 20s, refreshed upon trying to apply another stack     • Each stack reduces Tsunami's tsunami cast cost by -12% adrenaline ⬥ Frost Surge:     • At 5 stacks, ability casts trigger Frost Surge; deals 10-50% ability damage     • Triggering it costs runes even at max stacks     • Frost Surge is a 5x5 AoE around your primary target which hits up to 8 extra targets in range for 10-50% ability damage each     • Frost Surge has a 12s cooldown, after an ability cast can trigger it again

Exsanguinate exsanguinate
⬥ Cooldown: Based on Weapon Speed     • Fastest (Wand): 4t (2.4s)     • Average (Staff): 6t (3.6s) ⬥ Every ability cast applies a stack:     • Caps at 12 stacks, and at max stacks uses no runes on ability casts     • Stacks are lost every 20s, refreshed upon trying to apply another stack     • Each stack increases basic ability damage by +1% (excludes: comb and corruptblast) ⬥ Wrack and Ruin wrackandruin:     • At 12 stacks wrack becomes wrackandruin     • It deals 180-220% ability damage (288-352% on stun/bound)     • Resets all stacks and grants a stack of Blood Tithe per target hit (gchain)     • Blood Tithe makes your next comb within 10s do 2 additional hits per stack

Smoke Cloud smokecloud
⬥ Cooldown: Based on Weapon Speed     • Fastest (Wand): 4t (2.4s)     • Average (Staff): 6t (3.6s) ⬥ Increases damage dealt with critical hits by 15% for Magic, 6% otherwise ⬥ Lasts 120s

Animate Dead animatedead
⬥ Applies a flat damage reduction:     • Reduction based on 10% of equipped magic tank gear's armour + 25% of your current Defence Defence level after any buffs or debuffs     • Damage reduced cannot exceed 60% of the damage taken     • 60% cap is based off the damage after all other damage reductions such as deflect prayers (DeflectMelee / DeflectRange / DeflectMage) on the hit ⬥ Lasts 12 minutes ⬥ Does not reduce res / divert HP / adrenaline gain ⬥ A calculator can be found here

Basics

Magic magic_basic
⬥ Cooldown: 0t (0s) ⬥ Applies auto-cast spell effect ⬥ Auto triggered during combat

Sonic Wave sonic
⬥ Cooldown: 25t (15s) ⬥ Applies Flow to self for 15t (9s) ⬥ Next Magic ability uses 10% less adrenaline

Greater Sonic Wave gsonic
⬥ Cooldown: 25t (15s) ⬥ Applies Greater Flow to self for 15t (9s) ⬥ Next Magic ability uses 20% less adrenaline

Dragon Breath dbreath
⬥ Cooldown: 12t (7.2s) ⬥ It is an AoE:     • AoE is straight line to target + 3x3 around it     • Hits 5 targets, inclusive of main ⬥ It is affected by Kerapac's wrist wraps kerapacswristwraps:     • Next comb to hit within 10t of the dbreath cast will have remaining hits instantly hit at 25% more damage     • Within 10t means: if dbreath is cast t0, comb has to hit within t0-9         ⬩ Latest you can cast comb is t7 ⬥ It is affected by the Dragonrider Amulet drider     • Boosts damage by 10%     • Has a 10% chance of applying a 3-hit DoT, each for 10% of dbreath max hit, rounded down (excludes boosts that do not normally boost bleeds)

Impact impact
⬥ Cooldown: 25t (15s)     • Charges: 2 ⬥ Stuns and binds for 3t (1.8s) ⬥ It is affected by flankicon:     • Increases Max by 40% per flankicon rank     • Increases Minimum by 8% per flankicon Rank     • No longer stuns or binds

Combust combust
⬥ Cooldown: 30t (18s) ⬥ It is a Burn:     • Not affected by precise or eruptive     • Hits every 3t (1.8s), for a total of 10 times ⬥ Affected by lunging:     • Increases damage by 10% + 3% per lunging rank ⬥ Affected by dbreath modified by Kerapac's wrist wraps kerapacswristwraps     • Next comb to hit within 10t of the dbreath cast will have remaining hits instantly hit at 25% more damage     • Within 10t means: if dbreath is cast t0, comb has to hit within t0-9         ⬩ Latest you can cast comb is t7 ⬥ Deals 40% increased damage if used within 15 seconds of roarofawakening spec

Chain chain
⬥ Cooldown: 17t (10.2s) ⬥ It is an AoE:     • Hits within a 5 square radius from SW tile of initial target     • Hits 3 targets, inclusive of main     • Does not hit things on initial target's SW tile ⬥ Secondary targets hit by chain take the next ability cast on your main target within 6s at 30% ⬥ Affected by Caroming caroming4     • chain secondary target damage increased by 5% + 5% per Caroming rank

Greater Chain gchain
⬥ Cooldown: 17t (10.2s) ⬥ It is an AoE:     • Hits within a 5 square radius from SW tile of initial target     • Hits 7 targets, inclusive of main     • Does not hit things on initial target's SW tile ⬥ Secondary targets hit by gchain take the next ability cast on your main target within 6s at 50% ⬥ Affected by Caroming caroming4     • gchain secondary target damage increased by 5% + 5% per Caroming rank

Concentrated Blast conc
⬥ Cooldown: 9t (5.4s) ⬥ Provides a passive critical hit buff     • 5% increased crit chance for each hit ⬥ Channelled ability     • Hits a maximum of 3 times over 5t (3s)

Greater Concentrated Blast gconc
⬥ Cooldown: 9t (5.4s) ⬥ Provides a passive critical hit buff     • 7% increased crit chance for each hit ⬥ Channelled ability     • Hits a maximum of 3 times over 5t (3s)

Enhanced

Wild Magic wm
⬥ Cooldown: 9t (5.4s) ⬥ Adrenaline Cost: 25% ⬥ Two separate, strong hits

Asphyxiate asphyx
⬥ Cooldown: 34t (20.4s) ⬥ Adrenaline Cost: 25% ⬥ Stuns for 6t (3.6s) ⬥ Channelled ability, 4 hits at full channel duration (7t, 4.2s)

Smoke Tendrils Smoke_Tendrils
⬥ Cooldown: 75t (45s) ⬥ Adrenaline Cost: 0% ⬥ Channelled ability, 4 hits at full channel duration (7t, 4.2s) ⬥ Inflicts self-damage each hit ⬥ Each hit is a guaranteed critical hit

Magma Tempest magmatempest / magmatempesttarget
⬥ Cooldown: 35t (21s) ⬥ Adrenaline Cost: 20% ⬥ Is a 5x5 area-of-effect ⬥ Hits every 1.2s (2t) over 9.6s for a total of 8 hits ⬥ Cannot critical hit ⬥ Has two variants, see differences using !magma

Corruption Blast corruption_blast
⬥ Cooldown: 25t (15s) ⬥ Adrenaline Cost: 20% ⬥ It is a DoT:     • Not affected by precise or eruptive     • Hits every 2t (1.2s), for a total of 5 times ⬥ It is an AoE:     • Spreads to targets within 2 tiles each hit

Special Attacks

Guthix Staff gstaff
⬥ Adrenaline Cost: 25% (22.5% with rov) ⬥ Applies an affinity and defence reduction:     • +2 affinity     • Reduces Defence level by 5% of base

Armadyl Battlestaff armadylbattlestaff
⬥ Adrenaline Cost: 50% (45% with rov) ⬥ Channelled ability, 5 hits at full channel duration (5t, 3s) ⬥ Subsequent hits deal increasing damage

Iban's Staff ibansstaff
⬥ Adrenaline Cost: 50% (45% with rov)

Roar of Awakening roarofawakening
⬥ Special Attack: Soulfire ⬥ Cooldown: 75t (45s) ⬥ Adrenaline Cost: 35% (31.5% with rov) ⬥ Hits every 1.8s (3t) over 12.6s for a total of 7 hits. ⬥ Gain Conflagrate buff for 15s (25t).     • Next comb deals 40% increased damage. ⬥ Can get reset while having at least 1 essencecorruption     • For more information on essencecorruption, use !essencecorruption in #bot-commands

Fractured Staff of Armadyl soa
⬥ Special Attack: Instability ⬥ Cooldown: 100t (60s) ⬥ Adrenaline Cost: 50% (45% with rov) ⬥ Lasts 50t (30s) ⬥ Whenever a magic critical hit is inflicted on primary target, an additional Time Strike will be fired     • Time Strike deals 90%-110% damage to your current target ⬥ For more information on how to use the special attack, use !fsoa in #bot-commands

Ultimates

Omnipower omni
⬥ Cooldown: 50t (30s) ⬥ Adrenaline Cost: 60% ⬥ Affected by the Igneous Kal-Mej igneouskalmej and Igneous Kal-Zuk igneouskalzuk     • Adrenaline cost becomes 60%     • Fires 4 hits     • Increases average ability damage from 300% to 540%

Sunshine sunshine
⬥ Cooldown: 100t (60s) ⬥ Adrenaline Cost: 100% ⬥ It is an on cast buff ⬥ Increases damage by 50% from t0→t51 (52t/31.2s duration); buff starts t1 ⬥ 7x7 buff radius ⬥ Does not incur the auto cooldown ⬥ Planted Feet pf increases duration to t0→t64 (65t/39s)); buff starts t1

Greater Sunshine gsunshine
⬥ Cooldown: 100t (60s) ⬥ Adrenaline Cost: 100% ⬥ Duration becomes t0→t64 (65t/39s duration); buff starts t1     • Using pf does not extend this further ⬥ gsunshine retains the DoT effect of sunshine     • Using pf will cancel this

Tsunami tsunami
⬥ Cooldown: 100t (60s) ⬥ Adrenaline Cost: 100% ⬥ It is an AoE ⬥ Provides a Critical Adrenaline buff:     • For the next 30s, magic critical hits give 8% adrenaline     • This buff is applied on release of the ability ⬥ Adrenaline cost can be reduced through auto-casting Incite Fear incitefear     • Each stack reduces tsunami adrenaline cost by 12, down to 40% at 5 stacks

Utilities

Surge surge
⬥ Cooldown: 34t (20.4s) ⬥ It is a Mobility ability:     • Moves you forward 10 tiles ⬥ Affected by Mobile mob     • Reduces cooldown to 17t (10.2s) ⬥ Can be upgraded with a Double Surge codex: surgecodex     • Gives you a second surge on its own 34t (17t mob) internal cooldown that is used after the first

RunicCharge runic_charge
⬥ Cooldown: 50t (30s) ⬥ Applies Anima Charged to self for 25t (15s), consumed once used ⬥ Anima Charged     • sonic / gsonic Next Magic Ability costs 35%/45% less adrenaline     • dbreath Increased damaged     • conc / gconc Each channel grants an additional 10% crit chance

Magic Magic Ability Index Magic
⬥ Click the links to quickly navigate to that ability's information. ⬥ General notes can be found in the introduction here.
Spells and Basics (1/3)
Spells and Basics (2/3)
Spells and Basics (3/3)
Ultimates
Utilities