Introduction
Note: Use the Table of Contents present at the bottom of the channel, or in the pinned comments, to quickly navigate through this channel and find the information you are looking for.
Some general notes:
⬥ The game runs on an internal tick system: 1t (tick) = 0.6s (seconds).
⬥ The minimum time between abilities is called the global cooldown: 1 gcd = 3t = 1.8s.
⬥ Auto attacks will only give adrenaline if they hit (splash = no adrenaline gain).
• Debuff spells like Vuln
or Enfeeble
or Smoke Cloud
do not give adrenaline.
⬥ Some useful sheets and resources are given below.
Note: If you have any difficulties in using the tools or understanding what the information means, you can always ask in #pvm-help.
Magic 
This section covers auto attacks and spells, basics, thresholds, ultimate abilities and special attacks for Magic.
Autos and Spells
cast cost by -12% adrenaline
⬥ Frost Surge:
• At 5 stacks, ability casts trigger Frost Surge; deals 10-50% ability damage
• Triggering it costs runes even at max stacks
• Frost Surge is a 5x5 AoE around your primary target which hits up to 8 extra targets in range for 10-50% ability damage each
• Frost Surge has a 12s cooldown, after an ability cast can trigger it again
and
)
⬥ Wrack and Ruin
:
• At 12 stacks
becomes
• It deals 180-220% ability damage (288-352% on stun/bound)
• Resets all stacks and grants a stack of Blood Tithe per target hit (
)
• Blood Tithe makes your next
within 10s do 2 additional hits per stack
level after any buffs or debuffs
• Damage reduced cannot exceed 60% of the damage taken
• 60% cap is based off the damage after all other damage reductions such as deflect prayers (
/
/
) on the hit
⬥ Lasts 12 minutes
⬥ Does not reduce
/
HP / adrenaline gain
⬥ A calculator can be found here
Basics
or
• Hits every 2t (1.2s), for a total of 5 times
⬥ Doubles damage of each hit when walked
⬥ Affected by
:
• Max increases by 20% per
rank
• Walking only causes 50% more damage
⬥ Increases by 2 hits for each target hit with Wrack and Ruin
⬥ Affected by
modified by Kerapac's wrist wraps
:
• Next
to hit within 10t of the
cast will have remaining hits instantly hit at 25% more damage
• Within 10t means: if
is cast t0,
has to hit within t0-9
⬩ Latest you can cast
is t7
⬥ Deals 40% increased damage if used within 15 seconds of
or
• Hits every 2t (1.2s), for a total of 5 times
⬥ It is an AoE:
• Spreads to targets within 2 tiles each hit
⬥ Stuns and binds for 2t (1.2s)
⬥ It is affected by
:
• Increases Max by 40% per
rank
• Increases Minimum by 8% per
Rank
• No longer stuns or binds
⬥ Stuns and binds for 2t (1.2s)
⬥ It causes Knockback
• Pushes 1x1 targets back 1 tile
• Reduces cooldown to 17t (10.2s)
• Removes adrenaline gain
⬥ Can be upgraded with a Double Surge codex:
• Gives you a second
on its own 34t (17t
) internal cooldown that is used after the first
:
• Next
to hit within 10t of the
cast will have remaining hits instantly hit at 25% more damage
• Within 10t means: if
is cast t0,
has to hit within t0-9
⬩ Latest you can cast
is t7
⬥ It is affected by the Dragonrider Amulet
• Boosts damage by 10%
• Has a 10% chance of applying a 3-hit DoT, each for 10% of
max hit, rounded down (excludes boosts that do not normally boost bleeds)
/
⬥ Grants 6 Flow stacks per target hit, lasting for 3 seconds
• Flow grants 1% hit chance per stack
/
⬥ Grants 8 Greater Flow stacks per target hit, lasing for 4.2 seconds
• Greater Flow grants 1% hit chance and damage per stack
/
⬥ Provides a passive critical hit buff:
• 5% increased crit chance for each hit it does
• Lost when swapping main hands
⬥ Channelled ability
• Hits a maximum of 3 times over 5t (3s)
/
⬥ Same critical strike buff as
⬥ Channelled ability with shortened duration
• Hits 3 times within 3t (1.8s)
•
hits Caroming rank more targets
things apply
⬥ Secondary targets hit by
take the next ability cast on your main target within 6s at 50% of its damage range.
and
do not get reduced.
:
• Gain (
Rank * 0.6) more adrenaline
• Damage range is now 0.8 * original damage range
• Damage increases to 180%-220%
• Usable after 12
stacks
⬥ Damage boosted on stun/bound targets:
• Becomes a 288%-352% basic
⬥ Affected by
:
• Gain (
Rank * 0.6) more adrenaline
• Damage range is now 0.8 * original damage range
⬥ All
stacks lost after using
/
!magma
Thresholds
⬥ Stuns and bind for 6t (3.6s)
⬥ Affected by
• Increases Max by 40% per
rank
• Increases Minimum by 8% per
rank
• No longer stuns or binds
⬥ Stun and binds for 6t (3.6s)
⬥ Causes Knockback
• Pushes 1x1 targets back 1 tile
:
• Takes 4t (2.4s) to reach 100% instead of 6t (3.6s)
• Gains 40% charge at a time instead of 20%
Special Attacks
)
⬥ Applies an affinity and defence reduction:
• +2 affinity
• Reduces
level by 5% of base
)
⬥ Channelled ability, 5 hits at full channel duration (5t, 3s)
⬥ Subsequent hits deal increasing damage
)
)
⬥ Hits every 1.8s (3t) over 12.6s for a total of 7 hits.
⬥ Gain Conflagrate buff for 15s (25t).
• Next
deals 40% increased damage.
⬥ Can get reset while having at least 1
• For more information on
, use !essencecorruption in #bot-commands
)
⬥ Lasts 50t (30s)
⬥ Whenever a magic critical hit is inflicted on primary target, an additional Time Strike will be fired
• Time Strike deals 90%-110% damage to your current target
⬥ For more information on how to use the special attack, use !fsoa in #bot-commands
Ultimates
⬥ It is an on cast buff
⬥ Increases damage by 50% from t0→t51 (52t/31.2s duration); buff starts t1
⬥ 7x7 buff radius
⬥ Does not incur the auto cooldown
⬥ Planted Feet
increases duration to t0→t64 (65t/39s)); buff starts t1
⬥ Duration becomes t0→t64 (65t/39s duration); buff starts t1
• Using
does not extend this further
⬥
retains the DoT effect of
• Using
will cancel this
⬥ It is an on hit buff
⬥ For buff to work, spell type of
and abilities and autos must match
• E.g., Fire
into Fire ability works, Fire
into Air ability would not
⬥ Increases damage by 1.66x from t0-t25 (26t/15.6s duration); buff starts t1
⬥ Does not incur the auto cooldown
and Igneous Kal-Zuk
• Adrenaline cost becomes 60%
• Fires 4 hits
• Increases average ability damage from 300% to 540%
critical hits give 8% adrenaline
• This buff is applied on release of the ability
⬥ Adrenaline cost can be reduced through auto-casting Incite Fear
• Each stack reduces
adrenaline cost by 12, down to 40% at 5 stacks
Magic Ability Index