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⚠️ Disclaimer

Some methods in this guide may not work after the combat beta changes in March 2026

Know of a newer method/rotation? Got a video? Share it in #suggestions!

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Flesh-hatcher Mhekarnahz

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Introduction

Flesh-hatcher Mhekarnahz is a stalker boss located in the Wilderness and requires 40 dungeoneering to fight. Unlike other stalker creatures, 71 slayer is not required. This encounter is aimed at lower levels and introduces movement as a mechanic which players must react to and avoid.

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Attack Rotation

3 magic auto → 3x3 range square → 4 magic auto → 3x waves → 4 magic auto

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3x3 range square → 4 magic auto → 3x waves → 4 magic auto → minions → repeat

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Notes:

⬥ Bar fills up per each auto, Mhekarnahz does a mechanic when bar is full

⬥ After minions it will be 4 magic autos

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Mechanics

Auto-attack
⬥ Does 4 magic auto-attacks between mechanics     • The start of the encounter only has 3     • Click to view an example of the auto-attack
Targeted 3x3 Square
⬥ Shoots a 3x3 attack towards the player that inflicts range damage     • Getting hit will cause a short bindicon and stunicon     • Click to view an example of the targeted 3x3 square
Waves
⬥ Unleashes 3 consecutive waves which cover specific parts of the arena     • They occur back-to-back in a random order and deal typeless damage     • They cover the outer, middle, and inner sections of the arena respectively     • Click to view an example of the 3 waves
Minions
⬥ Spawns 3 warped flesh sacs with bars above their heads     • If a bar fills, spawns a warped seeker     • Boss is immune while minions are alive     • Click to view an example of the minions

Presets

⬥ Melee - Resetting melee

⬥ Ranged - Instance Camp range

⬥ Magic - Instance Camp magic

⬥ Melee - Instance Camp melee

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All listed strategies use eclipsedsoul + divinerage + the style's respective stat-boosting prayer. May replace with soulsplit curses but could result in slightly less consistent kills per hour.

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Rotations

Melee Wars Reset (120 KPH) melee

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This rotation aims for sub-10s kill times, resetting at warsretreatteleport every kill

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⬥ zerk → gbarge → assault → chaosroar → dragonclaw eofspec → havoc / smash → (limitless + cane)

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Notes:

⬥ If you have limitless, you can replace grim with underworldgrimoire4 and skip using berserker by adding limitless cane to the end of the rotation for consistent sub 11.4 sec kills with far less cost of supplies, however vulnbomb is required for consistency.

⬥ punish is currently not working as intended on Mhekarnahz

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Melee Instance Camp (140 KPH) melee

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Alternates rotations and aims for 10s-18s kill times, camping inside the instance

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⬥ Rotation 1: zerk + adrenrenewal if up → gbarge → gflurry → havoc → destroy → filler until dead

⬥ Rotation 2: gbarge → chaosroar / gfury → overpower → gflurry → filler until dead, aim to end with 80%+ adrenaline

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Notes:

⬥ Use persistentrage + conservationofenergy for easier adrenaline management

⬥ End kills with ezk pulverise for adrenaline if needed

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Ranged Instance Camp (120 KPH) range

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Start hour with 7x icychill with wenarrow

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⬥ grico → corruptshot → rapid → bolg spec → grico → sgb eofspec → filler until dead

Notes:

⬥ Click to jump over the ledge when sgb spec cooldown hits 17s

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Magic Instance Camp (120 KPH) magic

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Autocast exsanguinate

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⬥ gconc → asphyx → gconc → gstaff eofspec → wm → gconc → wrackandruin → filler until dead

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Example Kills

⬥ Melee wars reset examples melee warsretreatteleport

⬥ Melee instance camp examples melee

⬥ Ranged instance camp examples range

⬥ Magic instance camp examples magic

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