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The Shadow Reef Melee-Magic (Hybrid) melee magic

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Introduction

This is an advanced guide which assumes a strong underlying knowledge of all mechanics and information presented in #ed3-basic.

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Presets and Relics

⬥ Melee-Magic

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Rotations

⬥ Rotations below are more of suggestions to give an idea of AoE opportunities and ability prioritisation at different parts of the dungeon.

‎ ‎ ‎ ‎• If you find yourself needing more abilities to clear mobs due factors such as the lack of adren or unlucky hits it is expected.

‎ ‎ ‎ ‎• Target cycling and using basics is a good way to check and finish off leftover mobs as sometimes their bodies take a while to disappear after dying.

⬥ Undead slayer tasks slayerhelm work on many of the mobs but is not required or needed for GM timer.

⬥ It's recommended to set your anti-spam delay for your surge to 1 via the Lectern at Anachronia.

⬥ You can surge or dive a tick before each gate unlocks to save a tick on every entry.

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War's Retreat

dba spec

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Pre-Crassian

berserk + adrenrenewal → surgemobile + bdmobile diagonally from entrance to start the dungeon and walk to lure the mobs together.

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2 Scuttlers 2 Scouts

TC western scuttler rend → eastern scout meteorstrike → (adaptivestrike) → surgemobile

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2 Scuttlers 3 Scouts

TC meleebasic while moving towards the edge → dragon2hsword eofspec → dive surge

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Note: generally have to wait for Scuttlers to move closer.

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3 Warriors 2 Scouts

Target southwestern crassian bloodlust cane → rend → surge

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2 Zealots

tumekenslight spec → (adaptivestrike) → surge dive

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2 Zealots 2 Scouts

gbarge a zealot and cane to hit all 4 targets → wait 2t for tumekenslight procs to clean up and surge

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6 Zombies

Equip salveamulet (tc) + undeadslayer → stand in the middle of at least 5 zombies and cane → (rend) → surge dive

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6 Zombies

meleebasic → gfury → adaptivestrike when they clump up

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4 Zombies 1 Armoured zombie

surgemobile + (tc) + cane (must hit 4 zombies) → target armoured zombie gfury → pulverise

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2 Zealots

berserk → meteorstrike → (adaptivestrike) → anti

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Crassian Leviathan

Wait 2t → surge gbarge → overpowerigneous → bloodlust gflurry → varanussmercy eofspec → chaosroar → varanussmercy eofspec → rendgop → soverpowerigneous → roverpowerigneous + lengmh spec / cane → finish with varanussmercy eofspec / overpowerigneous / punish

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Note: tumekenslight procs in the previous room can generate primordialice stacks.

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Post-Crassian to Pre-Taraket

After Crassian, powerburstofacceleration until the next barrier.

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Notes:

⬥ powerburstofacceleration not needed for timer.

⬥ surgemobile → bdmobile → surgemobile → target scout + gbarge → surgemobile

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1 Zealot 4 Scuttlers

Target Zealots gfury → cane → dive

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8 Zombies

Stand in the middle of the room and build with basics while waiting for zombies to converge, use salveamulet undeadslayer tumekenslight spec → surge

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1 Necromancer 2 Huge Skeletons

Target Necromancer meteorstrike → adaptivestrike → meleebasic leftovers

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1 Necromancer

surge → overpowerigneous → dive

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3 Armoured Zombies

cane → (adaptivestrike)

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2 Necromancers

1st: surge → surge → gbarge → cane → dive to artefact

2nd: surge → gbarge → cane → surge to artefact

Can activate runic_charge here

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1 Necromancer 2 Sea Horrors [Bridge of Death]

Target Necromancer gchaincaroming → roarofawakening spec → Target a Sea Horror gsonic → tsunamiincite → dba spec

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3 Sotapannas

gchaincaroming → wm → dbreath → (icebarrage)

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2 Necromancers 2 Huge Skeletons

Target a Necromancer gchaincaroming → omnipowerigneous → basics to cleanup if any

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Taraket the Necromancer

Notes:

⬥ *Taraket, corpses, and skeletons are classified as undead for salveamulet, undeadslayerperk and undeadslayer purposes.

‎ ‎ ‎ ‎• Generally you ignore the Corpse Carrier and the Bloated Monstrosity.*

⬥ This is a skip rotation, camp eofblacku for part 1, DO NOT USE amhej / salveamulet

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Setup

berserk + adrenrenewal +1t surge → gbarge → meteorstrike → gflurry → rend → ezk spec → smokecloud → divert → anti

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Note: goal is to have Taraket at 255-270k HP after setting up, and not fall below 200k after gbarge and first hit of assault

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Nuke

Equip salveamulet → gbarge → soverpowerigneous → 2t roverpowerigneous + bloodlust assault → varanussmercy → bloodlust cane → dive surge to next area

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Note: entry timing is strict, if surge → gbarge was tick perfect instead of 1t late, delay an additional 2t somewhere in setup.

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Post-Taraket to Pre-Ambassador

surgemobile towards Sea Witch after finishing Taraket.

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1 Sea Witch 2 Armoured Zombies

adaptivestrike → tumekenslight spec

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1 Kalgerion Demon

demonslayer + gbarge → overpowerigneous → (punish) + powerburstofacceleration dive → dive surge → dive surge

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1 Necromancer

roarofawakening spec → surge

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1 Necromancer

runic_charge wm → gsonic → (dbreath) → dive

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1 Necromancer

omnipowerigneous + surge

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1 Necromancer

gbarge → gfury → punish / rend → 1t surge to jump spot

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5 Warriors 1 Scuttler

surgemobile then bdmobile diagonally to lure warriors and scuttler. chaosroar → cane → (adaptivestrike)

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2 Warped Skeletons

undeadslayer get bloodlust while waiting for them to clump → cane → adaptivestrike → dbreath

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3 Zealots + 2 Warped Skeletons

runic_charge gsonic → tsunamiincite → target central skeleton ideally gchaincaroming → roarofawakening spec → dbreath → dba spec → gconc cleanup

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2 Warped Skeletons + 2 Scouts

Target 1 skeleton with combust, gsonic another → gchaincaroming → omnipowerigneous → adaptivestrike → get 120 adren

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The Ambassador

Phase 1 + Spinner Skip

berserk + adrenrenewal → surge + gbarge → gflurry → meteorstrike → ezk spec → gfury → rendgop → soverpowerigneous → 2t roverpowerigneous + bloodlust cane → bloodlust assault → chaosroar → svaranussmercy eofspec → 2t rvaranussmercy eofspec + overpowerigneous → rend + optional runic_charge → gflurry → gfury → overpowerigneous (seiryu appears after overpowerigneous lands)

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Phase 3

runic_charge gsonic → impact blackhole → gsunshine → gconc → tsunamiincite → fsoa spec → channellersring asphyx → roarofawakening spec → gconc → wm → gsonic → runic_charge gconc → omnipowerigneous → wm → smoketendrils → wm → improv

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Example Kills

⬥ 6:27 Magic-Melee magic melee

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