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The Shadow Reef Melee-Magic (Hybrid) melee magic

Introduction

This is an advanced guide which assumes a strong underlying knowledge of all mechanics and information presented in #ed3-basic.

Presets and Relics

Melee-Magic

Rotations

⬥ Rotations below are more of suggestions to give an idea of AoE opportunities and ability prioritisation at different parts of the dungeon.

‎ ‎ ‎ ‎• If you find yourself needing more abilities to clear mobs due factors such as the lack of adren or unlucky hits it is expected.

‎ ‎ ‎ ‎• Target cycling and using basics is a good way to check and finish off leftover mobs as sometimes their bodies take a while to disappear after dying.

⬥ Undead slayer tasks slayerhelm work on many of the mobs but is not required or needed for GM timer.

⬥ It's recommended to set your anti-spam delay for your surge to 1 via the Lectern at Anachronia.

⬥ You can surge or dive a tick before each gate unlocks to save a tick on every entry.

War's Retreat

dba spec

Pre-Crassian

berserk + adrenrenewalsurgemobile + bdmobile diagonally from entrance to start the dungeon and walk to lure the mobs together.

2 Scuttlers 2 Scouts

TC western scuttler rend → eastern scout meteorstrike → (adaptivestrike) → surgemobile

2 Scuttlers 3 Scouts

TC meleebasic while moving towards the edge → dragon2hsword eofspecdive surge

Note: generally have to wait for Scuttlers to move closer.

3 Warriors 2 Scouts

Target southwestern crassian bloodlust canerendsurge

2 Zealots

tumekenslight spec → (adaptivestrike) → surge dive

2 Zealots 2 Scouts

gbarge a zealot and cane to hit all 4 targets → wait 2t for tumekenslight procs to clean up and surge

6 Zombies

Equip salveamulet (tc) + undeadslayer → stand in the middle of at least 5 zombies and cane → (rend) → surge dive

6 Zombies

meleebasicgfuryadaptivestrike when they clump up

4 Zombies 1 Armoured zombie

surgemobile + (tc) + cane (must hit 4 zombies) → target armoured zombie gfurypulverise

2 Zealots

berserkmeteorstrike → (adaptivestrike) → anti

Crassian Leviathan

Wait 2t → surge gbargeoverpowerigneousbloodlust gflurryvaranussmercychaosroarvaranussmercyrendgop → soverpowerigneous → roverpowerigneous + lengmh spec / cane → finish with varanussmercy / overpowerigneous / punish

Note: tumekenslight procs in the previous room can generate primordialice stacks.

Post-Crassian to Pre-Taraket

After Crassian, powerburstofacceleration until the next barrier.

Notes:

powerburstofacceleration not needed for timer.

surgemobilebdmobilesurgemobile → target scout + gbargesurgemobile

1 Zealot 4 Scuttlers

Target Zealots gfurycanedive

8 Zombies

Stand in the middle of the room and build with basics while waiting for zombies to converge, use salveamulet undeadslayer tumekenslight specsurge

1 Necromancer 2 Huge Skeletons

Target Necromancer meteorstrikeadaptivestrikemeleebasic leftovers

1 Necromancer

surgeoverpowerigneousdive

3 Armoured Zombies

cane → (adaptivestrike)

2 Necromancers

1st: surgesurgegbargecanedive to artefact

2nd: surgegbargecanesurge to artefact

Can activate runic_charge here

1 Necromancer 2 Sea Horrors [Bridge of Death]

Target Necromancer gchaincaromingroarofawakening spec → Target a Sea Horror gsonictsunamiincitedba spec

3 Sotapannas

gchaincaromingwmdbreath → (icebarrage)

2 Necromancers 2 Huge Skeletons

Target a Necromancer gchaincaromingomnipowerigneous → basics to cleanup if any

Taraket the Necromancer

Notes:

⬥ *Taraket, corpses, and skeletons are classified as undead for salveamulet, undeadslayerperk and undeadslayer purposes.

‎ ‎ ‎ ‎• Generally you ignore the Corpse Carrier and the Bloated Monstrosity.*

This is a skip rotation, camp eofblacku for part 1, DO NOT USE amhej / salveamulet

Setup

berserk + adrenrenewal +1t surgegbargemeteorstrikegflurryrendezk specsmokeclouddivertanti

Note: goal is to have Taraket at 255-270k HP after setting up, and not fall below 200k after gbarge and first hit of assault

Nuke

Equip salveamuletgbarge → soverpowerigneous → 2t roverpowerigneous + bloodlust assaultvaranussmercybloodlust canedive surge to next area

Note: entry timing is strict, if surgegbarge was tick perfect instead of 1t late, delay an additional 2t somewhere in setup.

Post-Taraket to Pre-Ambassador

surgemobile towards Sea Witch after finishing Taraket.

1 Sea Witch 2 Armoured Zombies

adaptivestriketumekenslight spec

1 Kalgerion Demon

demonslayer + gbargeoverpowerigneous → (punish) + powerburstofacceleration divedive surgedive surge

1 Necromancer

roarofawakening specsurge

1 Necromancer

runic_charge wmgsonic → (dbreath) → dive

1 Necromancer

omnipowerigneous + surge

1 Necromancer

gbargegfurypunish / rend → 1t surge to jump spot

5 Warriors 1 Scuttler

surgemobile then bdmobile diagonally to lure warriors and scuttler. chaosroarcane → (adaptivestrike)

2 Warped Skeletons

undeadslayer get bloodlust while waiting for them to clump → caneadaptivestrikedbreath

3 Zealots + 2 Warped Skeletons

runic_charge gsonictsunamiincite → target central skeleton ideally gchaincaromingroarofawakening specdbreathdba specgconc cleanup

2 Warped Skeletons + 2 Scouts

Target 1 skeleton with combust, gsonic another → gchaincaromingomnipowerigneousadaptivestrike → get 120 adren

The Ambassador

Phase 1 + Spinner Skip

berserk + adrenrenewalsurge + gbargegflurrymeteorstrikeezk specgfuryrendgop → soverpowerigneous → 2t roverpowerigneous + bloodlust canebloodlust assaultchaosroar → svaranussmercy → 2t rvaranussmercy + overpowerigneousrend + optional runic_chargegflurrygfuryoverpowerigneous (seiryu appears after overpowerigneous lands)

Phase 3 + 4

runic_charge gsonicimpact blackhole → gsunshinegconctsunamiincitefsoachannellersring asphyxroarofawakeninggconcwmgsonicrunic_charge gconcomnipowerigneouswmsmoketendrilswm → improv

Example Kills

6:27 Magic-Melee magic melee