Amascut 1000% Magic-Melee (Hybrid Base)


Introduction
This is an advanced guide which assumes a strong underlying knowledge of all mechanics and information presented in #Amascut NM Mechanics and #Amascut 2000 Mechanics.
Preset Suggestions
Rotations
⬥ This guide serves as a baseline and rotations may change depending on adren from
,
resets, teams speed and enrage.
⬥ For this setup, it's highly advised to have
on Magic armour and having either
or
applied, can be forgone if enough
stacks after p1.
Wars
s

Phase 1
r
+
→
+
→
→
→
→ (autocast
)
→
+
→
→
→
+
→
→
→
→
→ (
→
→
)
Phase 2 and 3
Gorilla:
→ 
East Crocodile:
→
+
→ enter portal or wait for burden while attacking the croc →
right before scarabs explode, use
+
→
to get to statue in a timely manner then utilize
,
and basics to kill the crocodiles then swap to 
Amascut
Bases can do one of two rotations here:
Do if consistently fast phasing:
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→
→ build and improvise with Magic
Do if less consistent phasing (longer rotation):
→
→
→
→
→ (
)
→
→
→
→
→ (
) →
→
→
→ 3t
→
+
→
→
→
→
→
→
→
→

Notes:
⬥ Utilise stalling and releasing around 5.4M boss HP to avoid nulled damage.
⬥ If scarabs mostly skipped:
→ stun and kill them.
Phase 4
This phase varies by base and team, on master teams it's best to immediately kill 4 scarabs and throw 2 in each portal then utilise
/
/
/
/
/
to handle dogs and click both portals
Amascut
Start with at least 2
stack
→ s
→
→
→
→
→
→
→
→
→ (3t)
→
→
→ 
Phase 5
Around the time both solo charges are done and both middle fragments are at 50%, prepare with:
→
→ 
As Tumeken's reform starts, move next to Tumeken and wait till 'GET OUT OF MY WAY' → (
) →
→ (
) →
→
→
→
→
→
→ improvise
Notes:
⬥ It's important for G1/G2 not to move in front of the boss, until the last interceptor has moved back into charging position, this allows for continuous charging for the fastest phase time and skipping 1 jump.
⬥ All other charging roles need to swap positions with max 1t delay as well for the perfect charge.
⬥ Click middle when charge is 1t off, filled or 1t after filled on the same tick that the green lines appear on the floor.
Phase 6
→ s
→
→ tc core
Non Jump
→
→
→
→
→ stand exactly one tile directly behind 
Jumper
→
→
+
→ tc +
→ tc +
→ click +
→ click +
→
→ click Tumeken
Note: for TC to work while jumping you need to set your target cycle to max weapon distance, otherwise just click all the mages instead for a 1-2t slower jump.
Clones
(autocast
)
→
+
→
+
→ on "fall to the shadows" tc +
→
→
+
→
→
→
→
→
→
→
→
→
→
→ improvise → on last tick 
Phase 7
→ tc +
→
→
→
→ handle p7 mechanic →
→
→
→ improvise if still not dead
Example Kills
⬥ 6:15 Kill P2 Sunshine and burden tanking
⬥ 6:36 Kill Melee P2/3 and burden tanking
