Amascut 2000% Magic-Melee (Hybrid Base)


Introduction
This is an advanced guide which assumes a strong underlying knowledge of all mechanics and information presented in #Amascut NM Mechanics and #Amascut 2000 Mechanics.
Preset Suggestions
Rotations
⬥ This guide serves as a baseline and rotations may change depending on adren from
and teams speed.
Wars
s

Phase 1
r
+
→
+
→
→
→
→
→ (autocast
)
+
→
→
+
→
→
→
→
→
→
→
→
→
+ 
Notes:
⬥ If only mage on the team, replace
with
and do a
before the 2nd 
Phase 2 and 3
Gorilla:
+
→ 
East Crocodile:
→
+
→ enter portal
Chain Warden:
→
→
→ leave portal →
→
the croc →
+
→
to statue and 
West Crocodile:
→
→
→
→
→ improvise
Amascut
→ s
→
→
→
→
→
→
→
(position to hit stray dogs) →
→
→
→
→
→
→
→
→ (
,
,
,
,
,
the order of abilities depends on when
comes off cd) →
→
+
→
→
→
→
→ 
Notes:
⬥ Use
or
or both if you get the 2nd flurry
⬥ Use
after
if BTK skips aren't consistent then build to 
⬥ Utilise stalling and releasing around 5.4M boss HP to avoid nulled damage.
⬥ If scarabs mostly skipped:
→ stun and kill them.
Phase 4
This phase varies by base and team, on master teams it's best to help one side on gorilla with
→
→
→
then immediately kill 4-5 scarabs and throw 3 in your side's portal and 1-2 in the other portal (communicate with the team) then use
to midigate damage from exploding scarabs, utilise
/
/
/
/
to handle dogs and click both portals, can use
to get one dog stuck per side for the in roles to get their prebuild as they deposit the light.
Amascut
Start with at least 2
stack
→ s
→
→
→
→
→
→
→
→
→
→ (3t)
→
→
→ 
Phase 5
Around the time both solo charges are done and both middle fragments are at 50%, prepare with:
→
→ 
As Tumeken's reform starts, move next to Tumeken and wait till 'GET OUT OF MY WAY' → (
) →
→ (
) →
→
→
→
→
→
→ improvise
Notes:
⬥ It's important for G1/G2 not to move in front of the boss, until the last interceptor has moved back into charging position, this allows for continuous charging for the fastest phase time and skipping 1 jump.
⬥ All other charging roles need to swap positions with max 1t delay as well for the perfect charge.
⬥ Click middle when charge is 1t off, filled or 1t after filled on the same tick that the green lines appear on the floor.
Phase 6
→ s
→
→ tc core
Non Jump
→
→
→
→
→
→ (tc
)
→
stand exactly one tile directly behind 
Jumper
→
→
+
→ tc +
→ tc +
→ click +
→ click +
→
→ click Tumeken
Note: for TC to work while jumping you need to set your target cycle to max weapon distance, otherwise just click all the mages instead for a 1-2t slower jump.
Clones
(autocast
)
→
+
→
+
→ on "fall to the shadows" (tc) +
→
→
+
→
→
→
→
→
→
→
→
→
→
→ improvise → on last tick 
Phase 7
→ tc +
→
→
→
→ handle p7 mechanic →
→
→
→ improvise if still not dead
Example Kills
