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Melee/Ranged Temple of Aminishi Guide

Introduction

This is an advanced guide which assumes a strong underlying knowledge of all mechanics and information presented in #ed1-basic. This guide aims to achieve the PVME grandmaster time of sub 6:00 with a consistent Masuta water skip.

Presets and Relics

Melee/Ranged

Rotations

⬥ It is assumed tumekenslight is equipped for any mob clearing between bosses.

⬥ Camp amhej for the entire dungeon. eofred varanussmercy is only used as a switch at the end on seiryu crystals.

Wars

dba spec → equip tumekenslight

(optional: build 3+ bloodlust stacks before dba spec )

Start to Pre Sanctum

surge + dive towards left barrier

4 Elite Sotapannas

(tc) + chaosroarmeteorstrike

dive + surge + powerburstofaccelerationdive + surgedive

9 Elite Sotapannas

berserk → (tc) + bloodlust cane

dive

3 Elite Sakadagami

dive / gbarge → (bloodlust) canesurge + click door

4 Elite Sakadagami + 1 Elite Sotapanna

surge + dive + (tc) + tumekenslight spec

3 Elite Sakadagami

cane (→ punish )

dive + surgesurge to move towards Sanctum Guardian

3 Elite Sakadagami

gbargecane + swap to ranged gear → deathsporearrows piercingshotgricopiercingshot (→ rangedbasic) → gdeathsswiftimbueshadows + fularrowecb eofspec

surge into Sanctum instance

Sanctum Guardian

Sanctum Guardian

Note: Camp soulsplit and run side to side to avoid Sanctum's AOE ranged autos and maximise splitsoul damage.

(tc) + vulnbomb + galeshotrapidbolg specdeadshotigneoussgb eofspecgloomfirebow eofspec + adrenrenewalsnipegloomfirebow eofspecgricoshadowtend (→ snapshotsnapshotgaleshotrapid if not dead yet)

Post Sanctum to Pre Masuta

surge + gbarge an Eastern mercenary on the way to the next Cloaked Zealots.

surge

2 Cloaked Zealots

adaptivestrikecane

divesurgesurge

3 Cloaked Zealots

tumekenslight spec → (tc) + adaptivestrike

utilize gbarge, dive, and surge to move around the large center pool

1 Cloaked Zealot

gfurypulverise

surgedivesurge

3 Cloaked Zealots

adaptivestrikemeteorstrike

surge + dive

6 Cloaked Zealots

berserkbloodlust cane

2 Elite Sakadagami

gbarge → (target other Sakadagami) bloodlust cane

surge

4 Renegade Menaphite Soldier + 2 Eastern Mercenary

adaptivestrike + lure mobs together → chaosroarbloodlust cane

surgedive

4 Cloaked Zealots

rendbloodlust cane (→ adaptivestrike)

equip ezkdive + surge into Masuta instance

Stand here for dive + surge :

Masuta, the Ascended

Notes:

Refer to the Masuta Water Skip Explanation section for a more detailed explanation.

Use cease if required to avoid phasing past 275k too early.

Masuta should idealy be around 290-300k health after meteorstrike . Use defensives to build if his health is getting too close to 275k.

Phase 1 (1st Persistent Hurricane + Greater Shadow Tsunami + Pulverise)

(tc) + ezk specsmokecloudgfuryrend + switch to ranged gear →

fularrow imbueshadowsgaleshotgricorapidbolg specdeadshotgricorangedbasic + switch to melee gear

dba spec + vulnbomb → equip ezk + spam basic abilities until 120% adren → wait for Masuta to use Greater Shadow Tsunami → meteorstrike → s adaptivestrike / antiberserk

Phase 2/3 (Water Skip)

Wait for Persistent Hurricane to start:

gbargeoverpowerbloodlust assault / gflurrydevochaosroarezk specpunish (bloodlust canepunish if hp is high)

Masuta Water Skip Explanation

⬥ Masuta phases to the timelocked Thrashing Waters special at 275k hp, and can no longer phase after 55k hp. The goal of this rotation is therefore to kill Masuta on the 'Persistent Hurricane' spin attack (the long special attack) so it cannot phase into the Thrashing Waters phase, saving one minute on the Masuta kill.

⬥ Masuta's attack pattern has a random number of auto attacks between specials, but the number of auto attacks follows a normal distribution, meaning you will generally encounter the following pattern:

⬥ 2-4 auto-attacks

⬥ Persistent Hurricane

⬥ 3-5 auto-attacks

⬥ Greater Shadow Tsunami

⬥ 3-5 auto-attacks

⬥ Repeats from Hurricane

Post Masuta to Pre Seiryu

3 Defence Pylon

deflectmage + devo may still be active from Masuta. Otherwise use reflect while still 120 adren w/ vestments.

target middle left pylon on entry → gbarge + surge (→ reflect) → switch to ranged gear → dive

→ target middle pylon in group of 3 → deathsporearrows bombardgricopiercingshotrangedbasicdeathsswiftnessimbueshadows + fularrowecb eofspecdive + surge into seiryu instance

Seiryu, the Azure Serpent

Seiryu

(tc) + vulnbomb + galeshotrapidbolg specdeadshotigneoussgb eofspecgloomfirebow eofspecgricosnipeshadowtend + switch to melee gear → meteorstrike + dive + start climbing

Crystal 1

berserk + (tc) + equip lengmh lengohgbarge + vulnbomboverpower + domminebloodlust gflurrychaosroarbloodlust cane

Crystal 2

(click crystal) + gfury + vulnbomboverpower + → lengmh specvaranussmercy eofspecpunish (→ pulverise if not dead)

Crystal 3

(click crystal) + rend + vulnbomboverpowervaranussmercy eofspecbloodlust gflurry (8t) → (cancel with bloodlust cane when in KO range)

Note: Damage on crystals can have high variance due to scriptureofful procs and crits. Improvise as needed.

Example Kills

5:33 ED1 Melee/Ranged