Rasial, the First Necromancer
Introduction
In order to fight Rasial you must complete the Alpha vs Omega quest. Rasial deals Necromancy and typeless damage, and can only be killed using Necromancy.
Positioning
⬥ The tile shown above serves as a safespot for the ghost wall mechanic.
• This tile is ideal as it keeps you 5 tiles away for quicker
• For the soul obelisks, you may run 4 tiles west (toward obelisk), and 2-4 east.
⬩ Doing this allows to kill one of the soul obelisks.
⬩ This is only recommended if you have the ruthless perk.
⬥ For an in-game example of the correct tile being used, click here.
Mechanics
Requirements
The rotations may not work as well as intended if any of the following are missing:
⬥ Undead damage boosts /
/
⬥ /
for
⬥ Conservation of Energy
• Fury of the Small (Equilibrium aura
)
• Berserker's Fury (Invigorate aura
)
⬥ Invigorating 4
⬥ Use to mitigate damage taken or
(Rasial is immune to familiar damage, so do not use scrolls) for it's passive, which increases damage output on lower LP targets.
• For rotation, use
with
⬥ The Lunar spellbook is used for
⬥ All of the Necromancy talent tree unlocked.
• Greater bone shield active.
Presets and Relics
T90 Equilibrium Rotation 
⬥ This rotation seeks to consistently hit around ~1:45 kill times.
• Will require more improv for lower level setups.
⬥ and
help but are not required.
⬥ Skip if using
armour.
Pre-build
→
→
+ enter instance →
+
+
→
→
+
Phase 1-3
Pre Living Death
(tc) + +
→
→
→
→
→
→
→
Living Death
+
→
→
→
→
→
→
→
→
+ 2t
→
→
→
→
→
→
/
(if stacks) →
Note: and
are used on the same tick.
Post Living Death
→
→
→
→
→
→
/
→
→
→
/
→ improv
Phase 4
+
→
→
+
+
→
→
→
→
→
→
→
→
→ improv
Note: is optional, but may be used during immunity or phase 3.
Equilibrium Rotation 
⬥ This rotation seeks to consistently hit around ~1:04.8-1:15 kill times.
• Will be slower without Innate Mastery enhancement
• has the potential for better times but is more variable due to proc timings
⬥ perked with
is recommended.
⬥ At specific points during the encounter you may
• After the 3rd
• Tank the first explosion of P4, and then
⬥ NOTE: Using too early will result in the first bounce becoming immune.
• The correct timing of is the same tick as the "Ha! No more games!" message.
Pre-build
→
+ enter instance →
+
→
+
+
→
+
(walk to tile shown above)
Phase 1-3
Pre Living Death
(tc) → →
→
→
→
Living Death
+
→
→
→
→
→
→
→
→
+ 2t
→
→
→
→
→
→
→
→
→
→
→
→ improv
Note: and
are used on the same tick.
Phase 4
/
→
→
→
/
→
→
/
→
→ improv
Invigorate Rotation 
⬥ This rotation seeks to consistently hit around ~0:59.4-1:04.8 kill times.
• Will be slower without Innate Mastery enhancement
• Switching from to
has the potential for better times but is more variable than camping
⬩ is activated after loading preset.
⬥ with
and auto fire rate set to 1.
⬥ start is not required.
⬥ At specific points during the encounter you may
• and
after the 3rd
• Tank the first explosion of P4.
⬥ NOTE: Using too early will result in the first bounce becoming immune.
• The correct timing of is the same tick as the "Ha! No more games!" message.
Pre-build
→
+ enter instance →
+
→
+
+
→
+
+ equip Magic MH + (walk to tile shown above)
Phase 1-3
Pre Living Death
(tc) + + equip
+
→
→
+
Note: and
are used on the same tick.
Living death
→
→
→
→
→
→
→
→
+ 2t
→
→
→
→
→
→
/
→
→
→
→
→
→ improv
Phase 4
→
→
→
→
→
→
→ improv
Note: depending on crit RNG, P4 can have improvisation with / early
/
/
Content Provided by: @hoobs1
Formatting Maintained by: @Unknown user