Armour
General Armour Introduction
⬥ There are three categories of armour:
• Power: any armour with a style bonus
• Hybrid: anything stated as "hybrid"
• Tank: any other item (also has more armour than power / hybrid)
⬥ Armour tiers are based on the level required to equip them
⬥ Equipping armour provides style and armour bonuses
• These bonuses are based on armour category and tier
• Generally armours in the same category and tier will have equal bonuses
⬥ Wearing off-style armour slots (excluding cape slot) provides an accuracy penalty based on armour bonus
• "Off-style" is any style that does not match your equipped main hand / 2H weapon
• Hybrid gear incurs no penalty
• This penalty is near-doubled (0.8→1.5) when using the Necromancy combat style.
⬥ Some armour sets have set effects which may be useful
Notable Armour
⬥ (Vestments of Havoc) has effects that greatly benefit melee. Should be used over
. Does T100 damage and has armour equal to T75 power armour
⬥ (Sirenic) is solid cheap ranged power armour
⬥ (Elite Dracolich) is very strong ranged power armour when used with a bow
⬥ (Ganodermic) is very cheap magic tank gear to use with Animate Dead
⬥ (Cryptbloom) is the best overall tank armour in game, but not always needed - see
!crypt
⬥ (The First Necromancer's equipment) is the best overall Necromancy armour in the game
Gloves
Boots and Capes
Weapons
General Weapons Introduction
⬥ The tier of a weapon is the listed equip requirement. Generally the damage and accuracy tier match that
• Exceptions include: (T90 damage, T75 accuracy), GWD2 weapons (T80 damage, T90 accuracy), and
(T88 damage, T85 accuracy)
⬥ For dual-wield weapons:
• Overall damage tier is equal to 66% of the main hand's tier and 33% of the off-hand's tier
• Overall accuracy tier you have is equal to your main hand's tier fully.
⬥ For ammo'd weapons and
weapons:
• Damage tier is equal to the minimum between the weapon tier and the ammo / spell tier
⬩ E.g. a T90 weapon with a T1 ammo / spell has T1 damage
T60-T89 Weapons
Notable Weapons
⬥ is a solid spec weapon for mage, deals decent damage and improves accuracy
⬥
are solid melee DW. They do T88 damage but have T85 accuracy. Use
!leng
for effect info
⬥
with
are your primary magic DW until purchasing
. They do T80 damage but have T90 accuracy
⬥
if unlocked can serve as your permanent magic DW, as the cost for
or
is no longer worthwhile
⬥ is BiS halberd weapon where applicable. It does T90 damage but has T75 accuracy
⬥ is the primary way to deal AoE damage with ranged
T90-95 Weapons
Notable Weapons
⬥ is BiS halberd where
splashes
⬥ is a solid 2H to use until
/
⬥ generally BiS melee MH due to parasite stacks, see
!scourge
for more info
⬥ adds 2 hits to
,
, and
and 3 hits to
⬥ best 2H until
. Has a strong special attack, see
!sgb
for some more info
⬥ has a very strong special attack, but is relatively hard to use well
⬥
have passive effects and a special attack on the mainhand, see
!sanctumdw
for more info
⬥ has one of the strongest special attacks, see
!fsoa
for some more info
⬥ best 2H, has a strong spec, and is very consistent, see
!bolg
for more info
⬥ strong but long spec, good synergy with
. Put in
, see
!ezkeof
for more info
⬥ has a great special attack (can use t70 for
!)
⬥ best necromancy main hand
⬥ best necromancy off-hand
⬥
have passive effects and a special attack on the main hand
Defenders and Shields
Rings
Necklaces
Skillcape Perks
Pocket Slot
Notable Pocket Slots
⬥ is a very cheap pocket slot to buy and average to maintain, and relatively good to use (
874,676 per hour)
⬥ is an expensive pocket slot to buy, but is strong and very cheap to use (
11,047 per hour)
⬥ a pivotal pocket slot for every style, but costly to use (
7,109,375 per hour), see
!grim
for more info
⬥ (
1,160,017) /
(
190,021) are both strong choices for killing mobs and AOE targets
Ammo Slot
Banking Preset