Skip to content
Open in Editor

Telos Mechanics

Enrage Mechanics

50%: Virus is added on P2 and P3

100%: Phase 5

150%: Telos will freedom stuns and binds with a 50 tick cooldown

200%: Telos HP caps at 600,000 on P1-4

250%: Telos will freedom stuns and binds with a 31 tick cooldown, and P5 will be stun-immunes after freedom for 10 ticks

300%: Telos HP caps at 200,000 on P5

500%: P4 font HP caps at 10,000

1000%: P4 a rock will fall, P5 multiple rocks will fall, immortality no longer works P5, and Telos will freedom stuns and binds with a 16 tick cooldown

⬥ The higher the enrage the stronger the damage Telos and golems deal.

Attack Pattern

This image shows the order of special attacks for each phase. The summary section below only explains newly-encountered ones.

Mechanics Summary

Auto-Attacks

Telos attacks with melee when the player is in melee distance, otherwise magic. If you leave MD, Telos will do one mage auto before walking up to you again."

⬥ In phase 3 and 5 Telos only attacks with magic.

⬥ ‎ ‎In phase 4 Telos will not re-enter MD if you move away from him on P4 after his first attack.

Beams

Phase 1

Green Beam,

⬥ Spawns at a random location.

⬥ When the player is standing in the beam, they gain rapid adrenaline.

⬥ When Telos is standing in the beam, he attacks 1 tick faster.

⬥ Phase boss before beam comes out.

Phase 2

** Black Beam**

⬥ Spawns on Telos.

⬥ When the player is standing in the beam, they deal and take 30% less damage.

⬥ When Telos is standing in the beam, the phase meter charges and he receives 20% less damage.

⬥ Pull Telos out of the beam and avoid standing in it unless necessary.

Phase 3

** Red Beam**

⬥ Spawns at a random location.

⬥ When the player is standing in the beam, they deal and take 30% increased damage.

⬥ When Telos is standing in the beam, the phase meter charges and he deals 30% increased damage.

Phase 5

⬥ All 3 beams spawn, aiming at Telos.

⬥ The effects on the player and Telos from previous phases still apply.

Charge Meter

In phase 1 and 2 the charge meter will steadily increase while telos is in the beam.

Phase 3

⬥ Meter naturally decreases.

⬥ Meter increases when Telos is standing in the beam.

⬥ With 1 golem alive, the meter slowly decreases.

⬥ With 2 golems alive, the meter remains stationary (increases and decreases back and fourth).

⬥ With 3 golems alive, the meter increases.

Phase 4

The charge meter increases while Telos is siphoning the font, standing in the font to charge it ASAP reduces how much it will charge.

Phase 5

The charge meter increases each time telos auto attacks you.

Tendrils,

⬥ Telos binds you in place, drains both your health and adrenaline, and heals himself for every hit the player takes.

⬥ This requires (3,000 + 10 x Enrage) damage to break free.

Uppercut

⬥ Telos charges at the player after a short delay, dealing soft-typeless damage.

⬥ Use surge / escape / dive 1 tick after the text above Telos disappears to avoid.

Hold Still

⬥ Telos hits the player with a normal attack followed by a large melee hit that stuns, then jumps to the spot the player was standing on.

⬥ ‎ ‎The normal attack can be either a melee or a magic hit, depending on how far the player is.

‎ ‎Magic Onslaught

⬥ Telos stops moving and fires gradually stronger magic attacks until the phase meter is depleted.

⬥ Move Telos out of the beam before this attack starts so the bar doesn't fill too much.

⬥ If Telos starts this attack while in the beam, block it by standing in it.

Virus

⬥ The player receives a coloured virus that deals constant damage.

⬥ Stand in the beam to cleanse the virus.

Shockwaves and Drain (P3)

⬥ If meter is on the left side → Drain: Telos drains the player's adrenaline and prayer points.

⬥ If meter is on the right side → Shockwaves: Rapid, hard hitting soft-typeless attacks.

Golems (P3)

⬥ Three different-coloured melee golems spawn at each font.

⬥ Red golems attacks are able to stun after their first 3 hits.

⬥ Utilise anti, resort to freedom if you got stunned.

⬥ Red golems have normal attack range.

⬥ Green and black golems have halberd attack range.

Fonts (P4)

⬥ To block Telos's instakill, players must walk up to and charge the fonts with their HP, for a total of 5 hits while dealing with golems.

⬥ Relevant defensives do NOT work on the last hit of fonts.

⬥ Once the instakill is negated, all of your defensive abilities get placed on a 6s cooldown.

Weak Anima Bomb

⬥ Telos fires a slow moving orb that deals soft-typeless damage.

⬥ The player's overload timer is constantly drained after getting hit until cleansed.

⬥ Cleanse the overload debuff by stepping into one of the fonts.

So Much Power (SMP) (P1/4)

⬥ Once phase meter is filled, the next special attack is replaced by an SMP.

⬥ Telos fires a deadly soft-typeless attack paired with a normal attack (much like Hold Still).

Rockfall

⬥ A single 5x5 rock falls at certain times during the phase.

Instakill (P5)

⬥ Once the charge meter is filled, Telos begins charging an instakill attack and receives heavily reduced damage.