Armoured Phantoms
Introduction
Armoured phantoms are the highest tiered Zemouregal's undead, requiring 113
to kill. Even though their drops are worth less than that of other similar high-levelled slayer monsters such as abyssal lords
and moss golems
, they offer competitive XP rates and make for a fairly speedy task.
They can be killed for following tasks:
• Armoured phantoms, assigned by The Raptor and Laniakea
• Zemouregal's undead, assigned by The Raptor
• Undead cluster, assigned by The Raptor and Laniakea
Stats
⬥
XP per kill : 2625 + 866.2 
⬥
XP per kill : 2500
⬥ Optimal kills per hour: ~900 (~800 AFK
, ~630 AFK
)
⬥ Optimal
XP per hour: ~2.2M (~2M AFK)
• These rates do not include other factors such as
,
or
or other XP boosts.
Desirable Drops
⬥ Greater Sonic Wave ability codex 
• Required for the Slayer collection log.
• 3 times rarer off-task.
⬥ Often killed for very high XP rates.
Useful Items and Unlocks
AFK Methods
⬥ AFK relies on only allowing one phantom to attack you at once by either:
• Standing in a corner, causing phantoms to pile up to be hit with AoE damage such as

• Using a platypus or tooth creature pet to block phantoms. A cannon
with the Restocking Cannon upgrade is not necessary for this, but increases kph. An aggression potion
can be used instead, but yields less kph.
Positioning
⬥ Place the
or
(or
for west spot) and:
• Melee: Position yourself in the west as shown below, with the blocking pet to your south (player position in red):
• Else: Position yourself in the north-eastern corner (shown as Other in purple):
^^Watching the lure example is recommended!
^^
Presets and Relics
Notes:
⬥
can be used, but for medium level Melee,
can be the safer option.
,
and
can be used for prayer sustain.
⬥ Vampyrism
is safer, though Penance
can be used for pray sustain instead of 
⬥ Sticky bombs
can be thrown at healing phantom spirits to despawn them when setting up
⬥
(recommended for
) and
are both good with 100% hit chance.
⬥ Every 25 minutes, the cannon
needs to be refreshed.
⬥ Platypus and tooth creature do not need to be fed. They will not run away, even as babies.
Ability Bars
Melee
:
Necro
:
Magic
(outdated):

Video Examples
⬥ Lure example with blocking pet
Active Method 
⬥ Ensure the following things are active when using this method:
• Deflect melee
and Turmoil/Malevolence

• Elder overload
and aggression potion 
• Hellhound familiar
active.
• Revo++ and auto-retaliate
enabled.
• Kinetic cyclone
and Scrimshaw of Vampyrism
switched on.
⬥ Armoured phantoms can be AoE'd efficiently using
. Stand in the middle of your cannon as shown below so that the cannon can hit any phantom which approaches you.
• You are positioned nearer to the back of the room to avoid risen ghost aggression.
⬥ This method requires a consistently high damage output to minimise specs. The general ability outline is as follows:
• Use
after using 
• Prioritise AoE
during
, squeeze in some
if there's sufficient adrenaline.
•
→
after
ends.
• Use
and
in
. Use
depending on
procs.
• Try to get as many
resets as possible when building adrenaline.
• Use
when HP falls below ~20%, sip
if needed.
⬥ Try to have
key bound somewhere in that order so you can spec and switch back to
easily by pressing 3 side-by-side keys.
⬥ Use
to negate any healing orbs.
⬥ Remember to use
to restore
HP.
Presets and Relics

Ability bar
This bar does not let you AFK. You can mostly let the bar fire off abilities automatically, only occasionally interjecting with manual inputs such as targeted
as required.

Video Example
