Armoured Phantoms
Introduction
Armoured phantoms are the highest tiered Zemouregal's undead, requiring 113 to kill. Even though their drops are worth less than that of other similar high-levelled slayer monsters such as abyssal lords and moss golems , they offer competitive EXP rates and make for a fairly speedy task.
They can be killed for following tasks:
• Armoured phantoms, assigned by The Raptor and Laniakea
• Zemouregal's undead, assigned by The Raptor
• Undead cluster, assigned by The Raptor and Laniakea
Stats
⬥ XP per kill : 2625 + 866.2
⬥ XP per kill : 2500
⬥ Optimal kills per hour: ~690 (~630 AFK & )
⬥ Optimal XP per hour: ~1.725M (~1.575M AFK)
• These rates do not include other factors such as EXP buff, or
Desirable Drops
Armoured phantoms are mostly killed for their XP rates and the , an item in the slayer log.
Useful Items and Unlocks
AFK methods
⬥ AFK relies on only allowing one phantom to attack you at once by either:
• Standing in a corner, causing phantoms to pile up to be hit with AoE damage such as
• Trickier to set-up, but more kph: Using a platypus or tooth creature pet to block phantoms. A with Restocking perk is not necessary for this, but increases kph. can be used instead but yields less kph.
Positioning
⬥ Place the or (or for west spot) and:
• Position yourself in the north-eastern corner (shown as Other in purple):
• Position yourself in the west as shown below, with the blocking pet to your south (player position in red):
^^Watching the lure example is recommended!
^^
Presets and Relics
**Notes:
**⬥ are assumed. can be used, but for medium level melee can be the safer option. , and are required for prayer sustain.
⬥ Auras:
• is safer, but is more kph. can be used for pray sustain instead of
• > >
• requires for accuracy.
⬥ Sticky bombs can be thrown at healing phantom spirits to despawn them when setting up.
⬥ (recommended for ) and are both good with 100% hit chance.
⬥ Platypus and tooth creature do not need to be fed. They will not run away, even as babies.
⬥ Every 25 minutes needs to be refreshed.
Ability bars
Magic :
Melee Medium Level:
Melee High Level (cb beta adjusted):
Necro :
Video Examples
Method: Active Melee
⬥ Ensure the following things are active when using this method:
• Deflect melee and Turmoil/Malevolence
• Elder overload and aggression potion
• Hellhound familiar active.
• Revo++ and auto-retaliate enabled.
• Kinetic cyclone and Scrimshaw of Vampyrism switched on.
⬥ Armoured phantoms can be AoE'd efficiently using . Stand in the middle of your cannon as shown below so that the cannon can hit any phantom which approaches you.
• You are positioned nearer to the back of the room to avoid risen ghost aggression.
⬥ This method requires a consistently high damage output to minimise specs. The general ability outline is as follows:
• Use after using
• Prioritise AoE during , squeeze in some if there's sufficient adrenaline.
• → after ends.
• Use and in . Use depending on procs.
• Try to get as many resets as possible when building adrenaline.
• Use when HP falls below ~20%, sip if needed.
⬥ Try to have key bound somewhere in that order so you can spec and switch back to easily by pressing 3 side-by-side keys.
⬥ Use to negate any healing orbs.
⬥ Remember to use to restore HP.
Presets and Relics
Ability bar
This bar does not let you AFK. You can mostly let the bar fire off abilities automatically, only occasionally interjecting with manual inputs such as targeted as required.
Video Example