2000% Solo Zamorak (Ranged)
Introduction
The rotations and spec order in this guide are designed to work at HP cap (1740%+), but can still function at slightly lower enrages with some adaptation. Blood reaver is recommended for enrage pushing past 2000% with this strategy, with adaptations required due to lower crit chance.
⬥ Players can expect to get consistent kills below 6:20 when following the rotations in this guide, with room to optimise well below 6:05 with clean movement and good decision making.
⬥ This guide assumes advanced knowledge of Zamorak's mechanics #Zamorak Main Guide and ranged DPM #Ranged DPM Advice
Presets and Relics
General Information
⬥ T100 is Highly recommended for this strategy, although not necessary. It reduces the need for BSA , as it gives you 100% hitchance with ful arrows , provided you don't brew down.
⬥ It is highly recommended to with either deathspore or ful arrows over wen arrows, up until phase 6 and 7. If using T95 , replace ful arrows with BSA , until at 15 stacks.
⬥ Improvisation is required with deathspore procs, ammo swaps, BoLG stacks, and adrenaline. Due to the nature of crit-based strategies, next to no two kills will look the same in terms of rotations, and ammo swaps. The rotations below are general strategies to be closely followed, but not completely indicative of what each kill will look like.
⬥ Know how to wenspore, this is denoted as [ability]
• Use command !wenspore
in #bot-commands for more information
⬥ can be used to replace , where has to be drank same tick as your ultimate. There is minimal difference between the two potions.
⬥ The largest time saves will come from good movement between pads, and receiving as few Red HP autos as possible
⬥ Abilities in rotations with [ ] around them indicate they should be your first ability to be used in green HP.
• Example: → [ ]
Special Attack Order
⬥ Pad order used: 2 → 1 → 4 → 3 → 6 → 5
⬥ Red HP mechanics are always skipped in this guide, all listed mechanics occur in green HP
⬥ Order:
• P1: Flames of Zamorak → Infernal Tomb + Phase (Tomb and Phase occurs at the same time)
• P2: Adrenaline Cage → Phase
• P3: Chaos Blast → Phase
• P4: Rune of Destruction → Adrenaline Cage → Phase
• P5: Chaos Blast → Phase
• P6: Rune of Destruction → Flames of Zamorak (skippable) → Phase
Rotations
Witch rotation
+ + → + → → → / if still alive
Notes:
⬥ The witch rotation is the same throughout p2-6
⬥ crit will greatly reduce the time taken in witch, generally killing on or
• Alternatively, you can → → , requires relentless proc on or once leaving witch. This method doesn't reliably build / for next phase, but regardless is still viable in some cases.
⬥ Additionally, on faster kills when entering infernus with several GCDs available before activates on chaos blast's hit, you can → → / →
Prefight
⬥ At War's Retreat : →
⬥ On witches: build 15 stacks, 4 stacks, and be at 3 stacks with active
• Using → on the 1st witch, on the second witch
• Be at 4 stacks as the 5th witch is killed, then → / the last witch to activate feasting spores
• Optionally prebuild 3/4 perfect equilibrium stacks after killing the final witch, making proc
Phase 1
⬥ The goal of this phase is to phase Zamorak into green hp with no autos during red hp
⬥ Use for Flames of Zamorak
⬥ Receive the Infernal Tomb spec with active
Phase 1 Rotation:
→ + + → → () + + → + → → → [ ] → → → / → → / → → / (depends on HP) → / until 2-3 stacks
Move to pad + → → (swap / depending on hp) → + 1t later for crit →
Note: This rotation aims to use dracolich infusion to build to 2-3 deathspore stacks, while refreshing it to 3-4 before phasing into infernus
Witch + Demon:
+ → (tc) + → + + witch → → → + + to exit
Phase 2
⬥ From here on, improvisation is required between pads to build 5 stacks, then casting + before each pad refund
⬥ Whenever / is the first ability in a rotation, it relies on critting, or being used. If isn't used, use / + / to have / activate over / in the event does crit.
⬥ is used to tank adrenaline cage
Phase 2 Rotation:
+ → → → + → → → → → → / [ ] → until 0 adren/phased, to renew adren if needed → → →
Phase 3
⬥ Exit red HP before any red HP autos
⬥ Prioritise spending pad adren refund on
⬥ Can after if at 3/4 stacks
⬥ Can skip second if phased into grey hp while is still on CD, instead → 3/4 PE stacks ~50k grey hp will remain
Phase 3 Rotation:
+ / → → → → → → → → [ ] → → → → / adren dump until phased, renew adren with → → +
Phase 4
⬥ Kill protector with → , save for p5. This strategy relies on critting on to the protector on 28% adren. Pad adrenaline renewal provides adren for . If early to protector and doesn't crit, use → →
⬥ cooldown should be reset before bleeding for adrenaline cage. You can build to 2-3 stacks before entering witch for more consistent activation on witch exit.
⬥ You can after in witch to have the kill extend timer by 5s, requiring p5 to only need → on witch exit
Phase 4 Rotation:
+ → → → → → → protector → → → → [ ] → / dump → →
⬥ Lower green HP to 595K with basics, 1-2 autos before adrenaline cage
⬥ Adrenaline cage: → → → +
Phase 5
⬥ Exit red HP before & , use on pad adren refund
⬥ Can choose to adren dump with instead and save 15 wen stacks for , depending on HP left
⬥ Prioritise getting 0 green HP autos after chaos blast
⬥ Being below 60% HP for pad 6 damage buff is helpful. Can use to lower HP, at risk of self-execution. Make sure you have enough HP to stay alive, but also be < 60% HP after .
Phase 5 Rotation:
→ → + → → → → → → [ ] → → → + → / adren dump → → → +
Phase 6
⬥ Stand southwest of , on the pad, to ensure rune of destruction smoke cannot stun you regardless of its spawn location. is used to prevent chaos trap's stun, and can be used to build adren if at ~98% adren after . Improvise with if not at 5/5
⬥ Prioritise casting & before pad adren refund, if at 4/5 after , → → wait for pad adren → . In this case you may need to to exit red HP faster, as the autos at this point aren't manageable, even if spamming food.
⬥ can be equipped later into the phase for safety since the proc effect resets upon phasing into p7
Phase 6 Rotation
+ → → → → → → → → → [ ] → → → → → → → / ( executes 30k HP) to phase into p7
Phase 7
⬥ may be used on the two autos from Zamorak + possible auto from the demon if HP is low entering p7, or to keep up during cycle over swapping to
⬥ Make sure to maintain <60% HP as the cycle begins to make full use of the pad 6 buff
⬥ stacks clear upon phase transition so stacks should always be consistent when following any given rotation
⬥ can be used at any point needed during cycle. It may be on cooldown on entry depending on kill speed, but generally is available after
⬥ stacks persist through phase transition, meaning its possible to only need one to reach 15/15 stacks. In such cases, you can alternatively rune 2, and + (if adren is needed). stacks will last until , swap to for
⬥ Expect the melee slam to deal ~1500-3000 damage through + , 5000 with +
⬥ should proc on the red bomb
Transition rotation:
Demon rotation:
+ + → + towards and target → → →
Runes rotation:
to first rune → → / → / to second rune → → → → + / to
Zamorak rotation:
+ + target + + equip → → → → + /
Example Kills
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