500% Zamorak Solo Melee Camp
General Notes:
⬥ DoT effects freeze when exiting the infernus and continue with re-entry.
⬥ rarely but can splash ranged autos.
⬥ Due to variance rotations may phase into grey health sooner than anticipated.
\• This speeds up rotations allowing some abilities to be skipped at discretion.
Hellhound Strategy
Many of melee's damage handicaps are lifted at making the fight fun and interesting to play out. Lifted hitcaps and massive adrenaline refund allows + and to deal their full damage. In addition, since is not poisonable, glove swapping is not necessary either. A hellhound is a much safer familiar choice than a ripper demon . Aim to have on average 5:55-6:05 kill times at 7-8kph.
Presets and Relics
Assumptions unless noted otherwise:
⬥ Abilities are cast with
⬥ and are juggled throughout the fight.
• at 92+ adrenaline or non-basics.
• at < 92 adrenaline.
⬥ is cast with 4 piece vestments.
⬥ Guide assumes players can handle all specs.
Prefight
⬥ At Pad 4, the 4th witch and build.
• Kill 6th before 5th witch.
• See sample video below.
⬥ Each pad has 4 rings. Lure by standing 1 square off the outer most ring.
• Proper timing will place you inside and charge the edict.
Sample Lure Square (red): Pad 5
Sample Lure Square (red): Pad 4
⬥ Pad Order: 421653
• High survivability P7
• Fight is tougher after Pad 6.
Pad 4
Berserk
+ → → → → → → → or + (Font Refund) → → → → → or → DPS to ~40k → → + Infernus
If Melee Spec:
+ → continue → or or bomb
Witch:
+ → (tc) → → → Finish
Lure:
→ build → + → or
Pads 2 and 1
⬥ If is on cooldown, replace with →
Berserk
→ → → → → → + (Font Refund) → → → → → → → DPS to ~20k → → + Infernus
Witch:
+ → (tc) → → → Finish
Lure:
→ build → + → or
Pads 6 and 5
Pad 6 uses
Berserk:
→ → → → → → + (Font Refund) → → → → → → → DPS to ~20k → → + Infernus
Witch:
+ → (tc) → → + → Finish
Lure to Pad 5:
→ build → + → or
Lure to Pad 6:
→ → build → + → or → → →
Pad 3
Berserk:
→ → → → → → + (Font Refund) → → → → Finish
Notes:
⬥ Zamorak will melee spec if all mechanics were skipped until now. and finish him quickly.
⬥ Finish with 90+ adren.
⬥ There is brief window as is pulled to the Infernus to sneak an ability. This helps build adrenaline and prepare for p7. is a good choice here.
Phase 7
Overview
⬥ Phase 7 is the hardest phase since many things need to be done in a short amount of time.
⬥ A proper 1 cycle divides the phase into 4 portions. Chaos Demon, Rune1, Rune2, Zamorak
⬥ Camp for maximum accuracy.
⬥ and clean are key.
⬥ Run East after Chaos Demon to be in range of back runes but not too far away from front runes.
⬥ Eat to remain high health. Be careful to not over reduce stats.
Chaos Demon:
+ → → → → → + → + run East
Rune 1:
→ → + → +
Rune 2:
s → r + 5t → + → + →
Zamorak:
: → → + + → → → → Finish
Finishing Options:
⬥ 5t →
⬥ →
⬥ Tick Perfect: 5taa + →
Zamorak 2CC:
Low hits may result in the need for a second cycle. Continue with this rot if low burst.
Red Cloud 2: → → → kill demon
Rune 1: + basics
Rune 2: + → +
Zamorak : +
Video Examples
https://youtu.be/J7ytzTb97cw 5:58 full kill
https://youtu.be/v7Ojb_npijA phase 7
Ripper Strategy
The Ripper Strategy is more dangerous. However, it is ideal for charging pads and using as soon as possible. This strategy averages 5:05-5:20 kill times at 9kph.
Presets and Relics
Prefight
⬥ Before Pad 4, the 4th witch and build.
• Kill 6th before 5th witch.
• and build on 5th witch.
• See sample video below.
⬥ Each pad has 4 rings. Lure by standing 1 square off the outer most ring.
• Proper timing will place you inside and charge the edict.
Pad 4
Berserk
Rotation will vary after
→ + → → → → → → → or + (Font Refund) → → → → → (7t) → → + → → infernus +
Witch:
→ + + → (tc) → → → → → + exit
Lure:
→ + → → → +
Pad 2
Berserk
→ → → → → + (Font Refund) → → → → → → → → Infernus +
Witch:
→ + + → (tc) → → → → → + exit
Lure:
→ + → or →
Pad 1
Berserk
→ → + s → r + → → + (Font Refund) → → → → → → → Infernus +
Witch:
→ + + → (tc) → → → → → + exit
Lure:
→ + → or → →
Pad 6
Berserk:
→ + → → → → + (Font Refund) → → → → → → → → + Infernus
Witch:
→ + + → (tc) → → → → + exit
Lure:
→ + → or
Pad 5
Berserk:
→ → → → → → + (Font Refund) → → → → → → → → + Infernus
Witch:
→ + + → (tc) → → → → + exit
Lure:
→ + → or → →
Pad 3
Berserk:
→ → → → → → + (Font Refund) → → → +
Phase 7
Overview
⬥ This is a tough DPS race.
⬥ You won't survive all 4 auto attacks.
⬥ MUST spam on
⬥ Camp
Chaos Demon:
+ + → → → → (tc) rune → → + run East
Rune 1:
→ s → r + + →
Common mistake is in gcd. is done out of gcd for adren
Rune 2:
s → r → + → + →
If rune does not die, finish with
Zamorak:
: → → + + → → →
Spam:
Video Example
https://youtu.be/EER2pYOAew0 5:12 full kill