Zamorak - Group 2000% Enrage
Introduction
This guide focuses on obtaining consistent 10 kill hours at 2000% enrage in groups of 2-5 at Zamorak. The strategies in this guide assume a strong knowledge of the Zamorak encounter already from #Zamorak Basic Guide / #Zamorak Main Guide, and require near-BiS gear as well as solid execution. In addition, strong improvisational skills are required in case of non-regular spec order.
This guide assumes a STRICT order - any deviation from phasing on these specific specs will invalidate the rest of the guide.
Presets and Relics
Role Breakdown
Base
⬥ Apply throughout the kill
⬥ + the entire team on Chaos Blast spec
⬥ Lure Zamorak close to pad locations
⬥ Prevent Zamorak from increasing his max hp on grey HP
DPS
⬥ Kill witches ASAP on every grey HP transition
Additional Role Notes
⬥ In general, more than 2 witch killers will not improve killtimes at all. Instead, if doing 4 or 5 man kills the extra players should stay outside to help prevent healing
⬥ Additionally, any more than 3 people killing runes on P7 tends to not improve killtimes. One of the extra players should continue building on Zamorak to ensure an optimal cycle rotation
Special Attack Order
This guide assumes a pad order of 2-4-1-3-6-5 with the following special attacks:
⬥ Phase 1: Flames of Zamorak → Infernal Tomb
⬥ Phase 2: Adrenaline Cage
⬥ Phase 3: Chaos Blast
⬥ Phase 4: Rune of Destruction → Adrenaline Cage
⬥ Phase 5: Chaos Blast
⬥ Phase 6: Rune of Destruction
Note: Red HP specs are always skipped, all listed specs occur during green HP
Handling Mechanics
Flames of Zamorak
⬥ All players use + to mitigate the slam damage
⬥ Base: stand east + in MD of Zamorak for flames specials on P1 to force smoke upon yourself
⬥ DPS: stand west of Zamorak for flames specials on P1 to allow the base to stand MD and tank smoke
Note: if there is any smoke on the ground from getting a Flames of Zamorak spec towards the end of P6, use to pick it up off the ground before phasing into P7
Adrenaline Cage
⬥ P2 Adrenaline cage should be handled with with each player standing near the base location
⬥ P4 Adrenaline cage will be handled by the base using a defensive to soak the cage alone
Infernal Tomb
⬥ Should only occur once in the fight at the end of phase 1 immediately before phasing into grey HP
⬥ All players should → ... → on last tick to instantly proc the large hit. Example clip of proper stun timing here.
• If any stuns were missed, DPS should + the entire team prior to leaving Infernus
Chaos Blast
⬥ Base + and do not stun to avoid Zamorak releasing the spec early
Rune of Destruction
⬥ Generally start southwest of Zamorak to avoid being immediately stunned by the smoke
The Fight
Pre-fight:
⬥ Wars : →
⬥ Witches: → → ... → → on pad 2 → get 3 stacks and kill witch at <55s left on cooldown + equip
Phase 1
The aim of phase 1 is to receive 0 autos in red HP, lower as close to phase HP before infernal tomb occurs, then instantly phase + base uses to lower grey HP before being sent into Infernus. 3-4 stacks should be built before phasing to ensure an immediate proc for phase 2.
Base
⬥ (tc) + + + to pad → (stall) → (release) + → → () → → → → + → → → → → → + towards pad 4 → / → → / / to build stacks → → → → →
Note: used on the same tick that Zamorak starts tomb spec
DPS
⬥ (tc) + → → → → → → → → → → + → → → → → → → → → → → →
Do NOT phase Zamorak into grey HP until the Infernal Tomb message occurs
Phase 1 Infernus:
All players
⬥ → + → → → + + to rune
Examples of getting to runes:
Phase 2
The aim of phase 2 is to exit Infernus with a proc to immediately on the pad, then immediately phase Zamorak after receiving the Adrenaline Cage spec in green HP. The base should then continue their rotation to lower Zamorak's grey HP while DPS deal with the witch.
Base
⬥ → → → → → / → (refund) → → → → + → → → → + → → → → + towards pad 1 →
Note: Zamorak should phase shortly after
DPS
⬥ → → → → → (refund) → → + → → + → → → → → + + towards pad 1 +
Alternate (Early Tick)
⬥ → → → → → → (refund) → → + → + → → → → → + + towards pad 1 +
Note: Rotation may differ based on the timing you're sent out of Infernus, early tick allows one more ability before pad refund
Witch
⬥ + + → + + + at hit 6 →
Phase 3
Phase 3 requires a rotation due to + cooldown at this point in the fight. Base should aim to immediately as they get the pad refund in preparation for the upcoming Chaos Blast spec.
Base
⬥ (autocast ) → + → → → + → → (autocast ) → → ( + if < 31.5% adren) → (refund) → → + → → → (3t) → → + teammates → → ... → after procs → → + towards pad 3
DPS
→ (autocast ) + → + → → + → (autocast ) → → → → → → → (3t) → → → +
Witch
⬥ + → + + + on hit 6 →
Phase 4
The Rune of Destruction spec will happen, followed by Adrenaline Cage. The goal of this phase is to phase immediately as the cage happens and for witch once the rune is no longer preventing its use. The DPS should place their near the upcoming protector spawn as they will be responsible for killing it once it spawns.
Base
⬥ → → → → → → (refund) → → → → → → → → (autocast ) → → → basics until cage → → + → → build 15 + 5 while running to pad 6
DPS
⬥ → → near protector spawn → → → → (refund) → target protector + → → target Zamorak + → → → → → → → → → → → → + towards pad 6 → +
Witch
⬥ + + → + on hit 6 →
Phase 5
From now on, all players should try to stay below 60% HP standing near a pad to maximise the damage buffs from pads 6 and 5, respectively. The base will have to use again to deal with the Chaos Blast spec, this time immediately after they so they can regain the adrenaline with .
Base
⬥ → → → → → → → → → → → + if low adren → → → → → → → + teammates + towards pad 5
DPS
⬥ → → → → → → → → → → → → → → → → → → +
Witch
⬥ + + → + →
Phase 6
By this point, you should have enough damage to phase shortly after getting the Rune of Destruction spec. The base may opt to while waiting on the pad if they have >90% adren (should aim to be at max adren after ).
Base
⬥ after procs → → → → → → → → → → + as rune spawns → → + out of rune → → → / → → → basics until phased
DPS
⬥ → just southeast of pad → → → / → → (refund) → → → → → basics until phases
Phase 7
Adrenaline may vary entering phase 7, if entering on low adren refer to the second rotation or alternatively risk a after . It is extremely important to maintain <60% hp to quickly kill Zamorak, so don't too much on the demon.
Demon
⬥ (tc) + + + → → target Zamorak + → + + → →
If Low Adren
⬥ (tc) + + + + → → → → + + → target Zamorak +
Note: In higher group sizes (3+), the demon will be overkilled if >2 players attack it, so additional players should opt to build on Zamorak/pre-lower rune HP with → / instead.
Runes + Zamorak
Rune rotations will vary based on group size. In general aim to put up early and + 15 before the final rune dies. Zamorak should typically die before the bomb lands, but equip and improvise if not.
⬥ → ... → → → target last rune + → to + target Zamorak → → → / + equip before bomb hit
Example Kills