⚠️ Disclaimer
This guide is outdated with the release of
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Know of a newer method, rotation or preset? Share it in #suggestions to help keep this guide up-to-date!
Hybrid Hardmode Zemouregal & Vorkath
Introduction
Zemouregal & Vorkath can be farmed quickly and efficiently with a hybrid setup consisting of and
. Due to having access to
Jas dragonbane arrows,
slayer helm boost, on top of all the
undead related boosts, this strategy can make quick work of Zemouregal & Vorkath and achieve consistent sub 2:00 kill times with the ability to optimise below 1:50.
The rotations in this guide are applicable for both solo and group Zemouregal & Vorkath, with any differences between group sizes being noted when relevant. The rotations will also work with a necromancer in the group following the rotation in #Necromancy, although slightly slower kill times should be expected.
Applicable damage boosts for Vorkath
⬥ and
work (
and
do not at time of writing)
⬥ Slayer helm boost and
work while on a dragons cluster, blue dragons or undead cluster slayer task.
⬥ Salve amulet works
⬥ Jas dragonbane arrows work
Lifepoint scaling (Hardmode)
⬥ Vorkath: 1500k per player
⬥ Zemouregal: 500k per player
Mechanics (Hardmode)
Preset and Relics
Fight Overview
⬥ Use and camp
in group to drastically reduce the amount of damage taken by the Zemouregal tank.
⬥ Any abilities in this guide with before it indicates that it's performed with the physical SGB equipped. Aside from the
special attack, this also serves the purpose of maintaining current
stacks for the rotation.
⬥ The Zombie Shielder won't be cleared by alone when in a group. One player should
→
to finish it off if it's in the first set of minion spawns, depending on group size.
⬥ Optionally, may be taken to be used for the first
rotation, as it can still be consistently done with
for higher overall damage. A swap to
alongside the
swap should still be done and kept on as the remainder of the fight is inconsistent without the extra critical hit chance.
⬥ The rotation requires some improvisation around
critical hits and phase timing. The main focus is putting up
as early as possible after
, getting off
for the defence drain on Zemouregal, doing as much damage as possible with
and thresholds, and then stalling
into
→
. Check out example kills for stall timing.
⬥ Zemouregal's attack rotation at the end of the fight can change based on phase timing but with the rotations in this guide, will involve →
→
→ 3x
→
for those flicking
in
. Players not tanking Zemouregal will only have to be careful of
.
⬥ On slower kills it may be preferable to do a second rotation after the 2nd
ends if Zemouregal still has significant HP remaining.
Rotation
Pre-kill
⬥ Wars: stall
• Hold stall with /
Phase 1 + 2
⬥ Enter instance + +
+
→
+
→
+
→
(wait 2t
) →
→
→
→
→
→
+
→
/
→ target Zemouregal
+ target Vorkath
→
+
stall
→
release
+
→
→
→
→
→
→
⬩ Replace /
with
if grouped and not responsible for
on Zemouregal.
⬩ Stalling lines the explosion up with a
proc.
Flight
⬥ →
+
→
→
+
→
→
→ target Zemouregal
→
+
→
→
→ stall
→ release
+
→
→
→
→
• Both should target Zemouregal to hit both bosses. See example kills for positioning.
Phase 3 + Zemouregal
⬥ to avoid Bone Spikes +
+ auto →
→
→
+
→
→
→
→
→
+ switch to
when Vorkath dies →
→
→
→
→
→
/
→
→
→
→
→
+ adjust for
procs until dead
Alternate Phase 3 + Zemouregal
This rotation can be done with an early swap to before the last ability in
, such that the charging effect becomes active earlier. The
in the first
must be wenspored to receive both arrow effects.
⬥ to avoid Bone Spikes +
+ auto →
→
→
→
→
→
+ switch to
when Vorkath dies →
→
→
→
→
→
→
→
/
→
→
→
+ adjust for
procs until dead.
Example Kills
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