Skip to content
Open in Editor

Trio Hard Mode

For more information visit the Rago Hub Discord community

Introduction

Trio Hard Mode is one of the most challenging fights at Vorago. Weekly changing special mechanics, several combat style compositions, and an individually varying player skill level - All of this results in the fight being very dynamic and at times extremely difficult.

This Trio Hard Mode Strategy Guide will be separated into roles, combat styles, and skill levels. Generally speaking, the strategies described can be applied to most, if not all combat style compositions.

General Requirements

⬥ Proper gear (T90+ weapons, T80+ power armour, Invention perks)

⬥ The team's Base Tank (melee) is responsible for applying the Statius's Warhammer swh special attack in all phases

⬥ A base knowledge for approaching Vorago in Hard Mode, all its weekly special attacks and appropriate intuition for occurrences such as random Red Bombs

Intercept Cept

Heal Other HealOther

Powerburst of Vitality vitality (14k entry hit, Green Bomb damage, Team Split damage)

Recommendations

Seren Godbow sgb

Zaros Godsword zgs for the Base Tank

Eldritch Crossbow ecb for ranging Bomb Tanks

Target Cycle

Nihil icenihil

Base Tank - Introduction Attack

Introduction

Basing Trio Hard Mode is typically performed by a Melee. The Base Tank has several responsibilities, the most important being to apply the Statius's Warhammer swh special attack in every phase. Additionally you are expected to properly lure Vorago in phase 1 on the eastern wall so that the Climber (referred to as Bomb Tank #2) does not receive any Blue Bombs.

Required

Statius's Warhammer swh (stored in an Essence of Finality eofblacku, you will be using at least 10 SWH specs per kill, this can be very costly otherwise)

Heightened Senses heightenedsenses (this relic is essential for approaching fast kills with advanced strategies)

Stalling Abilities

⬥ Refer to the official Rago Hub spreadsheet for advanced ability damage rotations: https://docs.google.com/spreadsheets/d/1q7zscYcfJ9qXeIptQmXJiWUloalwDNtmxIOX7bqgkJg/edit?usp=sharing

Strategy Summary

Base Tank - Phases 1 & 2 Attack

Base Tank - Phase 1

⬥ In phase 1 the Base Tank is responsible for luring Vorago in such a way that the top lure cannot receive Blue Bombs. This also causes the Base Tank to receive Blue Bombs on top of melee Swipes, therefore pray flicking between melee DeflectMelee and magic DeflectMage is required. Additionally, when the kill timer reaches ~ 30 seconds, you must bring the boss close enough to the final platform of the climb, from where the Climber will voke voke Vorago into jump spot.

⬥ The easiest way to position correctly in the start is by standing east of Vorago's spawn location, tagging the boss, moving two tiles to the east, and finally two tiles to the south. By moving two tiles east, Vorago is far enough away from the Climber. Moving two tiles south and then attacking the boss causes you to face north-west, enabling the capability of simply surging surge north-west when it is time to take the boss closer to the Top Lure.

⬥ You should surge as the top lure is jumping the last ledge. Continue running to stall Vorago until the Top Lure vokes, then bladed dive bd south. Provoke voke Vorago, and wait for the Top Lure to jump.

⬥ One of the most important aspects of Phase 1 is to pay attention to Vorago's lifepoints - You do not want to deplete it too quickly, as you may accidentally reset the HP. Due to the ease of getting Vorago's HP low enough in time, you will generally have to slow your damage down intentionally before surging.

⬥ Phase 1 initial positioning

Base Tank - Phase 2

The Base Tank's responsibilities throughout Phase 2 are not any different to basing Normal Mode.

Base Tank - Phases 3 - 8 Attack

Base Tank - Phase 3 Ceilings

Strategy

‎ ‎ ‎ ‎• (optional, advanced) Use Natural Instinct nat in the end of Phase 2

‎ ‎ ‎ ‎• Pre-Ultimate zerk as you drop into Phase 3

‎ ‎ ‎ ‎• Drink from your Adrenaline Potion adrenrenewal

‎ ‎ ‎ ‎• Place a Combat Dummy dummy in the start of the phase

‎ ‎ ‎ ‎• Apply SWH swh as soon as possible

⬥ Fast teams should simply aim for 0-linking the phase.

⬥ If a Reflect reflect occurs in this phase, it is best to utilise your Seren Godbow special attack ingen sgb shortly after.

⬥ For slower teams you may also make use of your Limitless limitless ability during Berserk zerk.

Base Tank - Phase 4 Scopulus

The Base Tank has to lure all Scopuli, in addition to hammering the eastern and northern Scopulus. A frequent usage of Vulnerability bombs vulnbomb is very useful for keeping up all Scopuli's stacked and aggressive towards you, due to vuln bombs dragging Scopulus' aggro.

Strategy

‎ ‎ ‎ ‎• Stand directly west of the western Scopulus

‎ ‎ ‎ ‎• Throw a Vulnerability Bomb vulnbomb 3 - 4 seconds before Target Cycle to the eastern Scopulus's spawn location

‎ ‎ ‎ ‎• Throw another bomb as soon as possible (after 3 ticks) directly under you in order to drag the western Scopulus's aggression

‎ ‎ ‎ ‎• Attack both southern Scopuli with a few abilities gbarge > assault first Scop > swh second Scop

‎ ‎ ‎ ‎• As the northern Scopulus comes close enough, target, attack and voke voke it

‎ ‎ ‎ ‎• Run directly south by a few tiles and back north, straight through the Scopuli (this should stack the Scopuli next to / on top of each other)

⬥ For slower phases you should utilise Devotion devo and eventually Reflect reflect.

Base Tank - Phase 5 Vitalis

Trio Hard Mode approaches Phase 5 similar to a fast Duo Normal Mode Vitalis Phase 3. All players stay in melee distance and must pray flick between melee DeflectMelee4 and magic deflectmage. The Base Tank commonly takes the south-western corner in melee distance to Vorago.

Strategy

‎ ‎ ‎ ‎• Pre-Ultimate zerk as you drop into Phase 5

‎ ‎ ‎ ‎• Place a Combat Dummy dummy in the start of the phase

‎ ‎ ‎ ‎• Apply SWH swh as soon as possible

‎ ‎ ‎ ‎• Activate Limitless limitless for this Berserk

⬥ Fast teams should simply aim for 0-linking the phase, just like Phase 3.

⬥ If a Reflect reflect occurs in this phase, it is best to utilise your Seren Godbow special attack ingen sgb shortly after.

Base Tank - Phase 6 Green Bomb

At the beginning of the phase, it is recommended to voke voke Vorago and walk the boss far enough so that you will not be harmed by a mid mist, and can attack vorago from at least two different of the 9 grid arena sections of the arena.

Strategy

‎ ‎ ‎ ‎• Apply SWH swh as soon as possible

⬥ On this phase, you will simply be dumping thresholds. On Target Cycle, release your hammer swh with a bled assault assault and continue to thresh.

⬥ SGB sgb can be perfectly implemented in your pre-Reflect reflect ability damage rotation.

⬥ If you receive a Green Bomb, simply drink a sip of your Powerburst of Vitality vitality in order to easily survive it. If the Green Bomb is not on you, it is an optimal strategy to heal the respective Bomb Tank, shortly after they tanked the 10,000 detonation damage.

Base Tank - Phase 7 Team Split

Similar to Phase 6, you will again only be hammering and using thresholds.

Strategy

‎ ‎ ‎ ‎• Apply SWH swh as soon as possible (in Target Cycle)

‎ ‎ ‎ ‎• Reprisal Reprisal the first Team Split if you used Target Cycle

⬥ There exist several advanced strategies. Based on your preference, you can either utilise your Adrenaline potion adrenrenewal during Phase 7 to have adrenaline to Natty nat at the end of the phase, or perform a slightly less adrenaline-intensive rotation and save your the Apot for Phase 8.

Base Tank - Phase 8 The End

Strategy

‎ ‎ ‎ ‎• (optional, advanced) Use Natural Instinct nat in the end of Phase 7

‎ ‎ ‎ ‎• Pre-Ultimate zerk as you drop into Phase 8

‎ ‎ ‎ ‎• (optional, if available) Drink from your Adrenaline Potion adrenrenewal

‎ ‎ ‎ ‎• Place a Combat Dummy dummy in the start of the phase

‎ ‎ ‎ ‎• Apply SWH swh as soon as possible (on Target Cycle)

‎ ‎ ‎ ‎• (optional, if available) Activate Limitless limitless for this Berserk zerk

⬥ Fast teams should easily be capable of skipping this phase's Stand Up.

⬥ If a Stand Up is expectably happening, your team should tag either Red Bombs or Blue Bombs, depending on what you agree on. This aspect is a responsibility of your Bomb Tanks and the Base Tank does not have to worry about it.

⬥ Drink a sip of the Powerburst of Vitality vitality a few seconds after Stand Up. Alternatively, your bomb tanks may just choose to Barricade cade and Intercept Cept on Stand Up, due to the relative ease of 0-linking this phase.

Base Tank - Tips & Rotations Attack

General Tips

⬥ The Statius's Warhammer swh special attack enables all following abilities in that tick cast by yourself with 100% hitchance

⬥ Following advanced ability rotations as provided on the Rago Hub spreadsheet

⬥ This includes pre-Berserk zerk and pre-Barge gbarge rotations, or at a highest skill level utilising Darkbow dbow auto attacks for optimal adrenaline gain

⬥ Heightened Senses heightenedsenses and Fury of the Small furyofthesmall cause a drastic improvement for your Berserk zerk ability rotations, significantly more than Berserker's Fury berserkersfury would

⬥ Optimising the usage of Natural Instinct nat

⬥ Remove the Mobile perk mob from your armour so that Surge surge, Escape escape, and Bladed Dive bd generate adrenaline

⬥ Disruption Shield disrupt should be used during P2 BHD, end of P3, end of P4 / start of P5, during first TS P7 and before P8 Stand Up

⬥ Greater Fury gfury the Combat Dummy dummy in the start of P7 (since you are not pre-Barging)

⬥ Take Crackling crack4 off for Reflects reflect and end of P2 / P9

Rotations

For advanced ability damage rotations, refer to the official Rago Hub spreadsheet:

https://docs.google.com/spreadsheets/d/1q7zscYcfJ9qXeIptQmXJiWUloalwDNtmxIOX7bqgkJg/edit?usp=sharing

Strategy Summary

Ranged Bomb Tank - Introduction range

Introduction

Bomb Tanking at Trio Hard Mode can be performed in several setups. This section focuses Ranged, covering both Bomb Tank's responsibilities: Bomb Tank #1 and Bomb Tank #2 (the Climber). If you are Ranged bomb tanking with a Hybrid on your team, read up on both this and the Hybrid section. This guide section also covers strategies for approaching Double Ranged bomb tanking in Trio Hard Mode.

Required

Mechanised Chinchompas mechchin for Scopulus Phase 4

⬥ Up to 4 Combat Dummies dummy

Heightened Senses heightenedsenses

Ruby, Onyx and Hydrix bakriminel bolts RubyBakri OnyxBakri HydrixBakri

Seren Godbow sgb and Darkbow dbow special attacks each stored in an Essence of Finality eof

⬥ Refer to the official Rago Hub spreadsheet for advanced ability damage rotations:

https://docs.google.com/spreadsheets/d/1q7zscYcfJ9qXeIptQmXJiWUloalwDNtmxIOX7bqgkJg/edit?usp=sharing

Strategy Summary

Ranged Bomb Tank - Phases 1 & 2 range

Ranged Bomb Tank - Phase 1

⬥ It is always recommended to have one Bomb Tank ranging in Trio Hard Mode, who will pre-Ultimate deathsswift start of Phase 1 and deal damage to Vorago, referred to as Bomb Tank #1. The other Bomb Tank is responsible for Climbing and Top Luring, also referred to as Bomb Tank #2.

⬥ A simple Death's Swiftness deathsswift standard rotation should be enough to bring Vorago's lifepoints low enough before the Climber jumps. Your Ultimate should be placed right in melee distance, west of Vorago's spawn location. This position should provide you 100% uptime of your Ultimate for most locations that Vorago is lured to. Slow down dealing damage as Vorago reaches 50,000 HP and off early enough to avoid a reset.

⬥ If the Base Tank receives the second Red Bomb (random), you should cast Heal Other HealOther to support the Base Tank's food management.

⬥ Phase 1 initial positioning

Ranged Bomb Tank - Phase 2

⬥ The Bomb Tank's responsibilities throughout Phase 2 are not any different to bomb tanking Normal Mode.

⬥ Usually the Bomb Tank #2 (the Climber) takes over Barricading cade and intercepting Cept the first and third Red Bomb. The Bomb Tank #1 cade cepts the second one.

⬥ You should have one person dedicated to shattering Shatter the end of Bring Him Down (preferably the Ranger).

⬥ One Bomb Tank is assigned to placing a Combat Dummy dummy during Bring Him Down.

Ranged Bomb Tank - Phases 3 - 8 range

Ranged Bomb Tank - Phase 3 Ceilings

Strategy

‎ ‎ ‎ ‎• Pre-ECB ecb

‎ ‎ ‎ ‎• Dump SGB sgb and thresholds

⬥ Fast teams should simply aim for 0-linking the phase.

⬥ If a Reflect reflect occurs in this phase, it is highly recommended to utilise Devotion devo and intercept Cept the other Bomb Tank.

Note: If your team consists of a Hybrid Bomb Tank, it is very important to voke voke Vorago as he jumps for the first time.

Ranged Bomb Tank - Phase 4 Scopulus

Your Base Tank is responsible for stacking all 3 Scopuli. At times though, a Scopulus might reaggro to one of the Bomb Tanks. In this case: run! Make sure to stay at the outside of the arena in order to avoid passing any Blue Bombs to your Base Tank.

Strategy

‎ ‎ ‎ ‎• (optional, advanced) Use Natural Instinct nat in the end of Phase 3

‎ ‎ ‎ ‎• Pre-Ultimate deathsswift as you drop into Phase 4

‎ ‎ ‎ ‎• BT#1 Devotion Intercept devo Cept

‎ ‎ ‎ ‎• Equip Mechanised Chinchompas mechchin once the first 2 Scopuli are stacked up

‎ ‎ ‎ ‎• If available, prioritise using the Darkbow dbow special attack (stored in EoF eofyellowu) with Chins equipped

‎ ‎ ‎ ‎• Drink from your Adrenaline Potion adrenrenewal after your first Darkbow dbow

‎ ‎ ‎ ‎• Place a Combat Dummy dummy in the end of the phase (decide which of your Bomb Tanks)

⬥ The BT#1 utilises Devotion Intercept devo Cept on the other BT for the second or third Blue Bomb in order to avoid taking too much damage. For slower phases, the other BT#2 should follow it up shortly after the first Devotion devo runs out.

Note: Do not use Vulnerability Bombs vulnbomb as Bomb Tank throughout Phase 4!

⬥ The Ranged Bomb Tank should always take the southern position during P4, due to lower attack range of Ranged dual wield compared to Magic. Positioning for Bomb Tanks in Phase 4 Scopulus

Ranged Bomb Tank - Phase 5 Vitalis

Trio Hard Mode approaches Phase 5 similar to a fast Duo Normal Mode Vitalis Phase 3. All players stay in melee distance and must pray flick between melee DeflectMelee4 and magic DeflectMage4. The Bomb Tanks commonly take the north-western corner and the eastern side in melee distance to Vorago.

Note: In the start of the phase, you can position 1 tile out of melee distance, but be ready to step into MD as the Vitalis orb explodes in order to avoid getting blocked or lost Line of Sight from spawned Vitali.

Strategy

‎ ‎ ‎ ‎• Pre-ECB ecb

‎ ‎ ‎ ‎• Dump SGB sgb and thresholds

⬥ Fast teams should simply aim for 0-linking the phase, just like Phase 3.

⬥ If a Reflect reflect occurs in this phase, it is best to Devotion devo or Reflect reflect yourself, although it will mostly be on cooldown if you had a fast Phase 4.

Note: If your team consists of a Hybrid Bomb Tank, it is recommended to voke voke the start of Phase 5.

Ranged Bomb Tank - Phase 6 Green Bomb

One Bomb Tank is assigned to placing a Combat Dummy dummy as you drop into the phase.

Strategy

‎ ‎ ‎ ‎• Pre-ECB ecb

‎ ‎ ‎ ‎• Dump SGB sgb and thresholds

⬥ Fast teams should simply aim for 0-linking the phase, just like Phases 3 and 5. This phase is significantly easier due to longer time until Reflect reflect start.

⬥ If you receive a Green Bomb, simply drink a sip of your Powerburst of Vitality vitality in order to easily survive it.

⬥ If a Reflect reflect occurs in this phase, the Bomb Tank who did not receive the Green Bomb should Devotion Intercept devo Cept the other one. You can also Resonance res the first Blue Bomb after Reflect reflect start safely, even with the caused defensive cooldown by a Green Bomb detonation.

Note: If your team consists of a Hybrid Bomb Tank, it is very important to voke voke Vorago at the start of Phase 6.

Ranged Bomb Tank - Phase 7 Team Split

One Bomb Tank is assigned to placing a Combat Dummy dummy as you drop into the phase.

Note: Following a base guideline of abilities in this phase will significantly improve the overall outcome of Phase 7.

Strategy

‎ ‎ ‎ ‎• Tag on tick with a Snap Shot snap (quick hitting override required)

‎ ‎ ‎ ‎• If you tagged on tick, reprisal Reprisal right away (optional: sip of your Powerburst of Vitality vitality if ready)

‎ ‎ ‎ ‎• Activate ECB ecb special attack on this phase's Combat Dummy dummy - Do not target the dummy until you activate Reprisal Reprisal

‎ ‎ ‎ ‎• (optional, but recommended) Disruption Shield disrupt during first the Team Split

‎ ‎ ‎ ‎• Dump SGB sgb and thresholds

Note: If your team consists of a Hybrid Bomb Tank, it is very important to voke voke Vorago immediately after the first Team Split.

Ranged Bomb Tank - Phase 8 The End

In Phase 8 there exist different strategies (beginner & advanced).

Beginner Strategy (Recommended)

‎ ‎ ‎ ‎• Dump SGB sgb and thresholds

‎ ‎ ‎ ‎• BT#1 tags all Blue Bombs and BT#2 Devotion Intercept devo Cept

‎ ‎ ‎ ‎• Ultimate deathsswift between third and last quadrant

‎ ‎ ‎ ‎• Utilise your Adrenaline Potion adrenrenewal

Beginner Strategy (Safe)

‎ ‎ ‎ ‎• Dump SGB sgb and thresholds

‎ ‎ ‎ ‎• Each Bomb Tank tags 2-3 Red Bombs (avoid increased damage by one BT positioning at the outside, the other surging to the following quadrant asap)

‎ ‎ ‎ ‎• BT#1 Ultimate deathsswift between third and last quadrant

‎ ‎ ‎ ‎• BT#2 Barricade Intercept cade Cept on Stand Up

Advanced Strategy

Note: This strategy is only recommended to very experienced teams and highly discouraged to use for beginner/intermediate teams.

‎ ‎ ‎ ‎• Use Natural Instinct nat in the end of Phase 7

‎ ‎ ‎ ‎• Pre-Ultimate deathsswift as you drop into Phase 8

‎ ‎ ‎ ‎• Drink from your Adrenaline Potion adrenrenewal

‎ ‎ ‎ ‎• Tag on Target Cycle with a Snap Shot snap (quick hitting override required)

‎ ‎ ‎ ‎• Utilise ECB ecb and SGB sgb for first quadrant

‎ ‎ ‎ ‎• Dump everything and aim for killing it before the 3rd quadrant

Note: If your Death's Swiftness deathsswift happens to not be placed in the first or second quadrant of Vorago's arms, you should move to the second quadrant, even if you have to leave your ultimate for it. Otherwise you are very likely to die due to suffocation damage.

Ranged Bomb Tank - Tips & Rotations range

General Tips

⬥ If performing the BT#2 role, transfigure Transfigure for the 14k entry hit

⬥ Stalling abilities is sometimes easier by mouse clicking a dummy dummy placed far away from your drop location and far-casting an ability, instead of equipping Excalibur excal.

⬥ Disruption Shield disrupt should be used during P2 BHD, end of P3, end of P4 / start of P5, during first TS P7, after tagging bombs P8

⬥ Stay MD +1 in the start of P5 until Reflect reflect

⬥ Take Crackling crack4 off for Reflects and end of P2 / P9

⬥ Remove the armour piece with Mobile mob for Escape escape / Surge surge / Bladed Dive bd generating adrenaline

⬥ Heal Other HealOther your Base Tank in P1 if they receive the Red Bomb and end of P2, P3, P4, P6 and P7

⬥ Rather skip Natty nat than using Natty too late

Rotations

For advanced ability damage rotations, refer to the official Rago Hub spreadsheet:

https://docs.google.com/spreadsheets/d/1q7zscYcfJ9qXeIptQmXJiWUloalwDNtmxIOX7bqgkJg/edit?usp=sharing

Strategy Summary

Magic Bomb Tank - Introduction Magic

Introduction

Bomb Tanking at Trio Hard Mode can be performed in several setups. This section focuses on Magic, covering both Bomb Tank's responsibilities: Bomb Tank #1 and Bomb Tank #2 (the Climber). If you are Magic bomb tanking with a Hybrid on your team, read up on both this and the Hybrid section.

Required

⬥ Up to 4 Combat Dummies dummy

Guthix Staff gstaff stored in an Essence of Finality eofpurple

Fury of the Small furyofthesmall

Seren Godbow sgb

Biting 17 biting4

⬥ Converting to a Ranged Bomb Tank

⬥ Refer to the official Rago Hub spreadsheet for advanced ability damage rotations:

https://docs.google.com/spreadsheets/d/1q7zscYcfJ9qXeIptQmXJiWUloalwDNtmxIOX7bqgkJg/edit?usp=sharing

Strategy Summary

Magic Bomb Tank - Phases 1 & 2 Magic

Magic Bomb Tank - Phase 1

⬥ It is always recommended to have one Bomb Tank ranging in Trio Hard Mode, who will pre-Ultimate sunshine start of Phase 1 and deal damage to Vorago. The other Bomb Tank is responsible for Climbing and Top Luring, also referred to as Bomb Tank #2.

⬥ As Magic Bomb Tank you will most likely be the one climbing in Phase 1.

⬥ Yet, if you happen to be the one DPSing, a simple Sunshine sunshine standard rotation should be enough to bring Vorago's lifepoints low enough before the Climber jumps. Your Ultimate should be placed right in melee distance, west of Vorago's spawn location. This position should provide you 100% uptime of your Ultimate for most locations that Vorago is lured to. Slow down dealing damage as Vorago reaches 50,000 HP and off early enough to avoid a reset.

⬥ If the Base Tank receives the second Red Bomb (random), you should cast Heal Other HealOther to support the Base Tank's food management.

⬥ Phase 1 initial positioning

Magic Bomb Tank - Phase 2

⬥ The Bomb Tank's responsibilities throughout Phase 2 are not any different to bomb tanking Normal Mode.

⬥ Usually the Bomb Tank #2 (the Climber) takes over Barricading cade and intercepting Cept the first and third Red Bomb. The Bomb Tank #1 cade cepts the second one.

⬥ You should have one person dedicated to shattering Shatter the end of Bring Him Down (preferably the Ranger).

⬥ One Bomb Tank is assigned to placing a Combat Dummy dummy during Bring Him Down.

Magic Bomb Tank - Phases 3 - 8 Magic

Magic Bomb Tank - Phase 3 Ceilings

Strategy

‎ ‎ ‎ ‎• (optional, advanced) Use Natural Instinct nat in the end of Phase 2

‎ ‎ ‎ ‎• Pre-Ultimate sunshine in the center of Phase 3

‎ ‎ ‎ ‎• Drink your Adrenaline Potion adrenrenewal

‎ ‎ ‎ ‎• (BT #1) Devotion Intercept devo Cept start of Reflect reflect

‎ ‎ ‎ ‎• Detonate deto and SGB ingen sgb post-Reflect

⬥ Fast teams should simply aim for 0-linking the phase. Executing a stable Metamorphosis meta ability damage rotation will increase the consistency of 0-linking Phase 3.

Note: If your team consists of a Hybrid Bomb Tank, it is very important to voke voke Vorago as he jumps for the first time.

Magic Bomb Tank - Phase 4 Scopulus

Your Base Tank is responsible for stacking all 3 Scopuli. At times though, a Scopulus might reaggro to one of the Bomb Tanks. In this case: run! Make sure to stay at the outside of the arena in order to avoid passing any Blue Bombs to your Base Tank.

Strategy

‎ ‎ ‎ ‎• Pre-Ultimate sunshine as you drop into Phase 4

‎ ‎ ‎ ‎• (BT #1) Devotion Intercept devo Cept

‎ ‎ ‎ ‎• If Greater Chain gchain is unlocked, follow it up with a Guthix Staff gstaff special attack early in the phase (the Greater Chain buff applies the Guthix Staff affinity stacks and defence drain to all targets)

‎ ‎ ‎ ‎• Prioritise AOE damaging abilities and 4taa

‎ ‎ ‎ ‎• Detonate as soon as all 3 Scopuli are stacked up

‎ ‎ ‎ ‎• Place a Combat Dummy dummy in the end of the phase (decide which of your Bomb Tanks)

⬥ The Bomb Tank #1 utilises Devotion Intercept devo Cept on the other BT for the second or third Blue Bomb in order to avoid taking too much damage. For slower phases, the other BT#2 should follow it up shortly after the first Devotion runs out.

Note: Do not use Vulnerability Bomb vulnbomb as Bomb Tank throughout Phase 4!

⬥ If you 0-linked Phase 3, your Sunshine sunshine will be on cooldown for Scopulus. Simply dump Thresholds and Guthix Staff gstaff special attacks.

⬥ Positioning for Bomb Tanks in Phase 4 Scopulus

Magic Bomb Tank - Phase 5 Vitalis

Trio Hard Mode approaches Phase 5 similar to a fast Duo Normal Mode Vitalis Phase 3. All players stay in melee distance and must pray flick for melee swipes and Blue Bombs. The Bomb Tanks commonly take the north-western corner and the eastern side in melee distance to Vorago.

Note: In the start of the phase, you can position 1 tile out of melee distance, but be ready to step into MD as the Vitalis orb explodes in order to avoid getting blocked or lost Line of Sight from spawned Vitali.

Strategy

‎ ‎ ‎ ‎• Pre-Detonate deto

‎ ‎ ‎ ‎• Dump Thresholds

⬥ Fast teams should simply aim for 0-linking the phase, just like Phase 3.

⬥ If a Reflect reflect occurs in this phase, it is best to Devotion devo or Reflect reflect yourself, although it will mostly be on cooldown if you had a fast Phase 4.

Magic Bomb Tank - Phase 6 Green Bomb

One Bomb Tank is assigned to placing a Combat Dummy dummy as you drop into the phase.

Strategy

‎ ‎ ‎ ‎• (optional, advanced) Use Natural Instinct nat in the end of Phase 5

‎ ‎ ‎ ‎• Pre-Ultimate sunshine start of Phase 3

‎ ‎ ‎ ‎• Drink your Adrenaline Potion adrenrenewal

‎ ‎ ‎ ‎• Pre-Detonate deto and make use of SGB ingen sgb pre-link

‎ ‎ ‎ ‎• (BT #1) Devotion Intercept devo Cept start of Reflect reflect

⬥ Fast teams should simply aim for 0-linking the phase, just like Phases 3 and 5. This phase is significantly easier due to longer time until Reflect reflect start. If you are going for fast phases, you should skip your Apot adrenrenewal in this phase and save it for Phase 8 instead.

⬥ If you receive a Green Bomb, simply drink a sip of your Powerburst of Vitality vitality in order to easily survive it.

⬥ If a Reflect reflect occurs in this phase, the Bomb Tank who did not receive the Green Bomb should Devotion Intercept devo Cept the other one. You can also Resonance res the first Blue Bomb after Reflect start safely, even with the caused defensive cooldown by a Green Bomb detonation.

Note: If your team consists of a Hybrid Bomb Tank, it is very important to voke voke Vorago at the start of Phase 6.

Magic Bomb Tank - Phase 7 Team Split

One Bomb Tank is assigned to placing a Combat Dummy dummy as you drop into the phase.

Note: Following a base guideline of abilities in this phase will significantly improve the overall outcome of Phase 7.

Strategy

‎ ‎ ‎ ‎• (pre) deto and tag on tick with an Auto Deto GStaff bloodbarrage deto gstaff eofspec

‎ ‎ ‎ ‎• If you tagged on tick, reprisal Reprisal right away (optional: sip of your Powerburst of Vitality vitality if ready)

‎ ‎ ‎ ‎• (optional, but recommended) Disruption Shield disrupt during first the Team Split

‎ ‎ ‎ ‎• Dump thresholds

Note: If your team consists of a Hybrid Bomb Tank, it is very important to voke voke Vorago immediately after the first Team Split.

Magic Bomb Tank - Phase 8 The End

In Phase 8 there exist different strategies (beginner & advanced).

Beginner Strategy (Recommended)

‎ ‎ ‎ ‎• Dump thresholds

‎ ‎ ‎ ‎• BT#1 tags all Blue Bombs and BT#2 Devotion Intercept devo Cept

‎ ‎ ‎ ‎• Ultimate sunshine between third and last quadrant

‎ ‎ ‎ ‎• Utilise your Adrenaline Potion adrenrenewal

Beginner Strategy (Safe)

‎ ‎ ‎ ‎• Dump thresholds

‎ ‎ ‎ ‎• Each Bomb Tank tags 2-3 Red Bombs (avoid increased damage by one BT positioning at the outside, the other surging to the following quadrant asap)

‎ ‎ ‎ ‎• BT#1 Ultimate sunshine between third and last quadrant

‎ ‎ ‎ ‎• BT#2 Barricade Intercept cade Cept on Stand Up

Advanced Strategy

Note: This strategy is only recommended to very experienced teams and highly discouraged to use for beginner/intermediate teams.

‎ ‎ ‎ ‎• Pre-Metamorphosis meta as you drop into Phase 8 (drink from your Adrenaline Potion renew)

‎ ‎ ‎ ‎• Pre-Detonate deto and tag on Target Cycle with an Auto Deto GStaff bloodbarrage deto gstaff eofspec

‎ ‎ ‎ ‎• Release a stalled Wild Magic wm with a 2hit Asphyxiate asphyx, followed up by an SGB spec (your Ingenuity of Humans ingen will eventually be on cooldown from Phase 6)

‎ ‎ ‎ ‎• You can dump everything and aim for killing it before the 3rd quadrant.

Magic Bomb Tank - Tips & Rotations Magic

General Tips

⬥ Detonate deto should be pre-charged in most phases, as charging it during Reflects reflect would cause Detonate deto to be on cooldown for the following phase

⬥ Use Barrage bloodbarrage as primary spell, Blitz might be nulled by Reflect reflect (also P4 Scopulus benefits heavily from Barrage)

Rotations

For advanced ability damage rotations, refer to the official Rago Hub spreadsheet:

https://docs.google.com/spreadsheets/d/1q7zscYcfJ9qXeIptQmXJiWUloalwDNtmxIOX7bqgkJg/edit?usp=sharing

Strategy Summary

Hybrid / Melee Bomb Tank - Introduction Attack range Magic

Introduction

A general Hybrid setup for Trio HM consists of Melee Attack as primary and either Ranged range or Magic Magic as secondary combat style. Magic is recommended due to the naturally increased hitchance on Scopuli. At the current unbalanced state of combat styles, there exists only one method of making Hybrid effective over a double Ranged Bomb Tank setup. Hybridding is only recommended if your goal is improved kill speed, as your team is a lot more likely to lose a kill.

⬥ It is highly discouraged to take a BoB familiar (Mammoth scrolls with Soups sailfishsoup), due to the lost accuracy from a Nihil familiar already making Ranged a better choice over Hybrid. Therefore a Hybrid setup ends up having a very small amount of food (1 - 3 inventory slots). The selected aura should be Berserker berserker.

⬥ In phases 1, 2, 4 (Scopulus) and 9 the Hybrid Bomb Tank uses the secondary combat style, Ranged or Magic.

⬥ Throughout phases 3 - 8 (excluding Scopulus P4) Melee is to be used. A primary portion of these phases will require you (the Hybridder) and the Base Tank to step under Vorago, with the BT#1 voking voke the boss.

⬥ Depending on the outcome of your Phase 10, you will either camp Melee for the start of P11 or switch to your secondary combat style immediately during phase transition.

⬥ As Hybrid Bomb Tank you will be the one climbing in Phase 1.

⬥ Refer to the official Rago Hub spreadsheet for advanced ability damage rotations:

https://docs.google.com/spreadsheets/d/1q7zscYcfJ9qXeIptQmXJiWUloalwDNtmxIOX7bqgkJg/edit?usp=sharing

Strategy Summary

Hybrid Bomb Tank - Phases 1 & 2 Attack range Magic

Hybrid Bomb Tank - Phase 1

⬥ Generally speaking, a Hybrid Bomb Tank takes over the BT#2 responsibilities. The other Bomb Tank #1 ultimates Phase 1 while the Hybridder climbs.

⬥ Equip your secondary combat style for the Phase 1 to allow for tagging from the final platform of the Top Lure.

Hybrid Bomb Tank - Phase 2

⬥ The Bomb Tank's responsibilities throughout Phase 2 are not any different to bomb tanking Normal Mode.

⬥ Usually the Bomb Tank #2 (the Climber) takes over Barricading cade and intercepting Cept the first and third Red Bomb. The Bomb Tank #1 cade cepts the second one.

⬥ You should have one person dedicated to shattering Shatter the end of Bring Him Down (preferably the Ranger).

Note: Due to lacking inventory space as a Hybridder, it is recommended to have either the Base Tank or the Bomb Tank #1 take an additional Combat Dummy dummy. One Bomb Tank is assigned to placing a Combat Dummy dummy during Bring Him Down (preferably the BT#1).

Hybrid Bomb Tank - Phases 3 - 8 Attack range Magic

Hybrid Bomb Tank - Phase 3 Ceilings

Strategy

‎ ‎ ‎ ‎• Use Natural Instinct nat in the end of Phase 2

‎ ‎ ‎ ‎• Pre-Ultimate zerk as you drop into Phase 3

‎ ‎ ‎ ‎• SGB ingen sgb post-Reflect reflect

⬥ Your team should simply aim for 0-linking the phase. It is very important for the Bomb Tank #1 to voke voke Vorago as he jumps away.

Hybrid Bomb Tank - Phase 4 Scopulus

Your Base Tank is responsible for stacking all 3 Scopuli. At times though, a Scopulus might reaggro to one of the Bomb Tanks. In this case: run! Make sure to stay at the outside of the arena in order to avoid passing any Blue Bombs to your Base Tank.

Strategy

‎ ‎ ‎ ‎• Pre-Ultimate sunshine as you drop into Phase 4

‎ ‎ ‎ ‎• Prioritise AOE damaging abilities and 4taa

‎ ‎ ‎ ‎• Detonate as soon as all 3 Scopuli are stacked up

‎ ‎ ‎ ‎• Utilise Limitless limitless for this Sunshine

⬥ Place a Combat Dummy dummy in the end of the phase (preferably the BT#1).

⬥ The Bomb Tank #1 utilises Devotion Intercept devo Cept for the second or third Blue Bomb in order to avoid taking too much damage. For slower phases, the Hybridder should follow it up shortly after the first Devotion devo runs out.

Note: Do not use Vulnerability Bombs vulnbomb as Bomb Tank throughout Phase 4!

⬥ Positioning for Bomb Tanks in Phase 4 Scopulus

Hybrid Bomb Tank - Phase 5 Vitalis

Trio Hard Mode approaches Phase 5 similar to a fast Duo Normal Mode Vitalis Phase 3. All players stay in melee distance and must pray flick for melee swipes and Blue Bombs. The Hybridder commonly takes the north-western corner in melee distance to Vorago, with the BT#1 standing on the east side (opposite of L-Rock).

Strategy

‎ ‎ ‎ ‎• Pre-Ultimate zerk as you drop into Phase 5

‎ ‎ ‎ ‎• Drink from your Adrenaline Potion adrenrenewal

⬥ Fast teams should simply aim for 0-linking the phase, just like Phase 3.

⬥ If a Reflect reflect occurs in this phase, it is best to utilise your Seren Godbow special attack ingen sgb shortly after.

⬥ It is recommended to have your team's Bomb Tank #1 voke voke Vorago throughout Phase 5 in order to allow for both the Base Tank and the Hybridder to step under from the opposite side.

Hybrid Bomb Tank - Phase 6 Green Bomb

Strategy

‎ ‎ ‎ ‎• ZGS spec zgs as you drop into Phase 6

‎ ‎ ‎ ‎• Implement an SGB spec ingen sgb in your P6 ability rotation pre-Reflect reflect

⬥ If the Hybridder or the Base Tank receive a Green Bomb, it will be bridged multiple times. A 0-link in this phase is basically guaranteed.

⬥ It is recommended to have your team's Bomb Tank #1 voke voke Vorago throughout Phase 6 in order to allow for both the Base Tank and the Hybridder to step under.

Hybrid Bomb Tank - Phase 7 Team Split

Strategy

‎ ‎ ‎ ‎• (pre) zerk shortly before Target Cycle (optimally 2 GCDs prior, to allow for a stalled basic released with another basic as soon as you Target Cycle)

‎ ‎ ‎ ‎• Utilise Limitless limitless for this Berserk

⬥ It is recommended to have your team's Bomb Tank #1 voke voke Vorago immediately after the first Team Split in order to allow for both the Base Tank and the Hybridder to step under.

Hybrid Bomb Tank - Phase 8 The End

Strategy

‎ ‎ ‎ ‎• Dump thresholds (pre-Barge gbarge with Mobile mob to allow for a double Greater Barge gbarge rotation)

‎ ‎ ‎ ‎• SGB spec sgb in the first quadrant

⬥ If a Stand Up is expected to happen, have the other Bomb Tank #1 tag all Red Bombs and then Barricade Intercept cade Cept on stand. The Hybridder should pre-Ultimate zerk for Stand Up.

Hybrid Bomb Tank - Tips & Rotations Attack range Magic

General Tips

⬥ Transfigure Transfigure for the 14k entry hit

⬥ Dbow autos dbow

⬥ Disruption Shield disrupt should be used during P2 BHD, end of P3, end of P4 / start of P5 and during first TS P7

⬥ Step under for phases 5, 6 and 7

⬥ Take Crackling crack4 off for Reflects and end of P2 / P9

⬥ Do not use the Mobile perk mob on your armour directly and put it on your Excalibur excal instead

⬥ Heal Other HealOther end of phases P3, P4, P6 and P7

⬥ Rather skip Natty nat than using Natty too late

Rotations

Refer to the official Rago Hub spreadsheet for advanced ability damage rotations:

https://docs.google.com/spreadsheets/d/1q7zscYcfJ9qXeIptQmXJiWUloalwDNtmxIOX7bqgkJg/edit?usp=sharing

Strategy Summary

Weekly Special Mechanics - Phases 9, 10, & 11

Introduction

Trio Hard Mode approaches Phase 9 similar to Duo / Trio Normal Mode Phase 4. The person barricading cade last on P9 should be the person that does not barricade cade start of P10.

Phases 10 and 11 vary the most, relying on the same factors as described in the intro to this Trio Hard Mode guide: Weekly changing special mechanics, several combat style compositions and an individually varying player skill level. This section of the guide will cover 2 basic guidelines of strategies for differently approaching phases 10 and 11: Safe vs Advanced.

Safe Strategies

A stable order of Ultimates zerk deathsswift sunshine and Barricades cade for consistently finishing a Trio Hard Mode kill fast with safe strategies.

Advanced Strategies

Powercreep goes brrrrrr. Essentially simply follow the Rago Hub spreadsheet ability damage rotations:

https://docs.google.com/spreadsheets/d/1q7zscYcfJ9qXeIptQmXJiWUloalwDNtmxIOX7bqgkJg/edit?usp=sharing

Safe Phases 10 & 11

Phase 10

⬥ Base Tank and Bomb Tank #2 Ultimate zerk deathsswift sunshine start of Phase 10

⬥ Bomb Tank #2 Barricade Intercept cade Cept timings

‎ ‎ ‎ ‎• Ceilings / Team Split - First auto attack after Team Split

‎ ‎ ‎ ‎• Scopulus / The End - Third auto attack

‎ ‎ ‎ ‎• Vitalis - First auto attack or before Vitalis orb explosion (depending on what happens first)

‎ ‎ ‎ ‎• Green Bomb - Barricade only if the Green Bomb targets someone else (Vitality vitality if on BT#2)

⬥ Refer to the following for a general overview of alternative maul timings

Maul guide for Hard Mode
The following go from Best to Worst timing.
Ceiling Collapse
P10: TS 3 OFF 3 GB 5 • P11: TS 3 OFF 3 Vit 3
  1. Maul GB release
  2. Maul TS
  3. Maul Reflect
Scopulus
P10: PB 5 OFF 3 TS 3 • P11: PB 5 OFF 3 Vit 3
  1. Maul TS
  2. Maul PB release
  3. Maul Reflect
Vitalis
P10: Vit 3 OFF 3 PB 5 • P11: Vit 3 OFF 3 Bleeds 3
  1. Maul Reflect
  2. Maul PB release
  3. Maul Vit release
Green Bomb
P10: GB 5 OFF 3 Vit 3 • P11: GB 5 OFF 3 TS 3
  1. Maul GB release
  2. Maul Vit release
  3. Maul Reflect
Team Split
P10: TS 3 OFF 3 TS 3 • P11: TS 3 OFF 3 PB 5
  1. Maul Reflect
  2. Maul 1st TS
  3. Maul 2nd TS
The End
P10: PB 5 OFF 3 Bleeds 3 • P11: PB 5 OFF 3 Vit 3
  1. Maul After bleeds
  2. Maul PB release
  3. Maul Reflect

⬥ If you miss the optimal opportunity of mauling, continue through Vorago's mechanics and maul at alternative maul timings, as stated in the weekly mechanic channels. If you go through another whole cycle of mechanics, the Bomb Tank #1 cade cepts cade Cept at the same time as the BT#2 did in the start of P10.

⬥ One of the Bomb Tanks is usually assigned to placing a Combat Dummy dummy in the end of P10 (shortly before maul). This dummy must be placed in the east and you have to be distanced at least 1 tile to the southern wall. The Base Tank should always maul with a prior cast Shield Dome!

Note: Ranged Bomb Tanks should apply BSA blackstonearrow throughout phases 10 and 11 to compensate for decreased hitchance once the Base Tank's SWH swh spec runs out.

Phase 11

⬥ Base Tank Ultimate zerk whenever it is ready.

⬥ Bomb Tanks switch Barricade Intercept cade Cept and Ultimates deathsswift sunshine rotationally.

Bomb Tanks Cade Cept / Ultimate Timings

Note: Assume BT#2 caded cade last on Phase 10.

Ceilings

‎ ‎ ‎ ‎• BT#1 cade cept cade Cept either after Team Split or start of Reflect reflect

‎ ‎ ‎ ‎• BT#2 ultimate and thresh, build to cade cept cade Cept for the second Team Split throughout P11

Scopulus

‎ ‎ ‎ ‎• BT#1 cade cept cade Cept either the third auto attack after Purple Bomb release or start of Reflect reflect

‎ ‎ ‎ ‎• BT#2 ultimate and thresh, build to cade cept cade Cept for the second cycle of Purple Bomb / Reflect throughout P11

Vitalis

‎ ‎ ‎ ‎• BT#1 cade cept either the first auto attack after Bleeds dismember or the Vitalis orb explosion

‎ ‎ ‎ ‎• BT#2 ultimate and thresh, build to cade cept cade Cept for the second cycle of Bleeds dismember

Green Bomb

‎ ‎ ‎ ‎• BT#1 cade cept once the Green Bomb chose its target (if a Bomb Tank is targeted and neither cade cept cade Cept nor Vitality vitality is available, the Base Tank should cade cept cade Cept or the other Bomb Tank utilises Devotion Intercept devo Cept)

‎ ‎ ‎ ‎• Rotationally repeat cade cepts cade Cept for every Green Bomb and keep track of cooldowns (Vitality vitality, Barricade cade, Devotion devo)

Team Split

‎ ‎ ‎ ‎• BT#1 cade cept cade Cept after Team Split or start of Reflect reflect

‎ ‎ ‎ ‎• BT#2 ultimate and thresh, build to cade cept cade Cept for the second Team Split throughout P11

The End

‎ ‎ ‎ ‎• BT#1 cade cept cade Cept either start of Reflect reflect or the Vitalis orb explosion

‎ ‎ ‎ ‎• BT#2 ultimate and thresh, build to cade cept cade Cept for the second Reflect reflect

Advanced Phases 10 & 11

Approaching phases 10 and 11 in advanced teams is independent of weekly mechanics.

Overview

⬥ In Phase 10 you always aim for 0-speccing (get to maul before the spec release, e.g. Purple Bomb or Vitalis orb ). This is achieved by pushing consecutively every 3 ticks for 8 tiles from Target Cycle on. Once you reached maul spot, you wait for the spec to release and maul right after.

⬥ If Phase 10 was executed correctly, Phase 11 should always start with 3 auto attacks (5 if first P10 spec is Green Bomb or Purple Bomb) into the second spec of P11.

Rotations

For optimal execution of phases 10 and 11 simply refer to the Rago Hub spreadsheet:

https://docs.google.com/spreadsheets/d/1q7zscYcfJ9qXeIptQmXJiWUloalwDNtmxIOX7bqgkJg/edit?usp=sharing

Acknowledgements

This guide was developed by the Rago Hub Discord community.

Check out Rago Hub for a wide variety of strategy guides for everything-Vorago, featuring a Hammer Climbing guide and more.

Rago Hub: https://discord.gg/uqGJbKH