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Vorago - Solo Hardmode w/ Necromancy

Introduction

⬥ Solo Hardmode Vorago is one of the hardest PvM challenges in the game and will require good improvisation skills. Therefore, a strong understanding of the combat system is required.

⬥ A basic understanding of the boss and P10/11 pushback is assumed and strong knowledge of solo normal mode P5 will translate well to hardmode and save time learning

‎ ‎ ‎ ‎• It is recommended to read #Necro Solo Vorago intro guide first to make sure you have a base knowledge of solo Vorago

‎ ‎ ‎ ‎• It is assumed you have 6/6 solo NM Vorago before attempting this

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ A good goal before starting is to solo all normal mode weeks before 2nd spec

Preset and Relics

Preset Suggestion & Breakdown
Checklist and Unlocks
ingen Ingenuity of the Humans - Hit chance boost on deathskullssurgecodex Double Surge - Essential for clearing bleeds dismemberinvokelordofbones Invoke Lord of Bones - Very beneficial for P10/P11 ⬥ dommine Dominion Mines - Clearing Vitalis P9/10/11 on non-TS weeks ⬥ zemouregalsnexus Zemouregal's Nexus - For cade duration with greaterboneshield
Pre-Fight Buffs
thermalflask Ogre flask (thermal) & firemaking Bonfire Boostpowderofpenance Penance powder / blessedflask Blessed Flask     • Your first kill can be extremely long, especially if aiming to Vit Cap ⬥ greaterboneshield Greater Bone Shieldmalletops 2x Elder Malletops pens in PoF     • Increased Barricade cade duration for P10/P11 ⬥ darkness Darkness is very useful for melee smacks ⬥ Optional:     • spiritsticks lantasticks Spirit Weed/Lantadyme incense sticks     • saltwaterflask Ogre flask (salt water) for P1 run energy

Preset Notes

vitality Powerburst of Vitality is used on Phases 1, 6, and 8

‎ ‎ ‎ ‎• The rest of the doses are for tanking Teamsplits or Green Bombs P10/11

⬥ ‎ ‎numbingroot Numbing root to help clear bleeds on Phases 2, 5, 10 (Purple Bomb), and 11 (Vitalis)

‎ ‎ ‎ ‎• The rest of the doses are for tanking Teamsplits or Green Bombs P10/11

dummy Invention dummy is for P11 if you shielddome maul P10

‎ ‎ ‎ ‎• Not needed on Vit week (or GB week if you are not Vit capping)

‎ ‎ ‎ ‎• Should be replaced with icenihil switch for Vit week

‎ ‎ ‎ ‎• Switch to persistent rage persistentrage on these weeks due to this

wardentop90 wardenlegs90 for hitpoints constitution while tanking green bombs + Turtling turtling4 switch

dommine For dealing with Vitalis

‎ ‎ ‎ ‎• Not needed on TS week

graspingpouchblack graspingpouchblue graspingpouchpink Runes for: sbslunars disrupt shielddome prismofrestoration smokecloud

‎ ‎ ‎ ‎• spiritualhealing can also be used on extremely long encounters

Other Notes

⬥ When using Blood Reaver reaverpouch you will need to set the familiar to passive

‎ ‎ ‎ ‎• This way it will always follow you and you won't need to recall it every time you move away from it.

‎ ‎ ‎ ‎• You will also need to set its auto-scroll rate every phase because it can bug (except P11)

Fight Overview

Phase 1

⬥ Vitality pot vitality last tick of dropdown message. The damage taken will be calculated off of your pre-vitality HP

⬥ Place a Prism of Restoration prismofrestoration at the gap before starting the climb and after jumping

Do not pre-cast conjurearmy as they will aggro Vorago and cause him to throw blues at you

‎ ‎ ‎ ‎• You can cast it while climbing before you click on Vorago

invokelordofbones commandghost are used before grabbing aggro / jumping

invokedeath can be used same tick you jump

‎ ‎ ‎ ‎• If done properly invokedeath will be applied to Vorago on the first ability after jump

livingdeath After the climb

Phase 1 Example Videos

Phase 2

⬥ Same as normal mode

⬥ BHD can be accomplished via a 5 stack volleyofsouls, fingerofdeath, deathguard90 eofspec, touchofdeath

‎ ‎ ‎ ‎• If having issues, conjurearmy right before clicking the gravity orb

‎ ‎ ‎ ‎• commandskeleton after clicks but before he is attackable

Phase 3 - Phase 8 Overview

⬥ The P3-P8 written below focuses on surviving even if substantial time is lost

‎ ‎ ‎ ‎• There are instances where a phase is elongated to add ease to the follow phase by waiting on cooldowns

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Turn away if looking for speed

The start of most phases starts the exact same (will refer to this as the pre-phase)

‎ ‎ ‎ ‎• conjurearmyinvokedeathcommandghostinvokelordofbonescommandskeleton

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If done without tick loss, the next ability can be target cycled on the first tick Vorago is attackable

‎ ‎ ‎ ‎• Aim to also re-set reaverpouch autofire to 1 during each pre-phase

⬥ Besides these starting abilities, most of the phases rely on improvisation and only general rotation guidelines will be provided

P3: Ceiling Collapse

⬥ Target cycle + ingen + deathskulls

‎ ‎ ‎ ‎• If you miss a tick you will hit yourself on reflect

livingdeath during reflect

‎ ‎ ‎ ‎• divert 2nd bomb

‎ ‎ ‎ ‎• You can deathskulls before reflect ends due to its travel time

Phase 3 Example Video

P4: Scopulus

⬥ Can omit invokedeath from the pre-phase since it will be applied later in the phase

⬥ Start south so that you can tc + deathskulls and have it bounce between the south two Scopulus

touchofdeath second ability to be able to quickly build necrosis

⬥ Run up either east / west wall while building necrosis + residualsoul

‎ ‎ ‎ ‎• You will run in a giant circle during this entire phase, direction does not matter

⬥ At 8 necrosis and 2 residualsoul: target cycle + invokedeaththreadsoffatesoulsapvolleyofsoulsdeathguard90 eofspec

‎ ‎ ‎ ‎• Target cycle to a different scop since you are likely to kill the one you have been focusing on with volley

⬥ Scops are low health so devo can be used to get +10s from killing 2 of them

bloat is also recommended since it will spread to the other scops when one dies with bloat on it

⬥ End on high adrenaline for the next phase

Phase 4 Example Video

P5: Vitalis

⬥ Can omit invokedeath from the pre-phase since it will be applied later in the phase

⬥ Very important to set reaver to 1 + prismofrestoration as part of the pre-phase

⬥ Stand MD to Vorago to keep LoS

⬥ Target cycle + ingendeathskullsbloatomniguard spec before reflect

⬥ During reflect target a vitalis + soulsapinvokedeaththreadsoffate then soulsapvolleyofsoulsdeathguard90 eofspec on Vorago

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This will kill all the Vitalis around you and let you run to clear bleeds

⬥ Pre-run away from Vorago and the next Vit orb to clear bleeds

‎ ‎ ‎ ‎• Save freedom for emergencies

‎ ‎ ‎ ‎• surge dive to clear bleeds but always keep running

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Aim to stay away from the Vitalis

‎ ‎ ‎ ‎• vitality can be used to tank bleeds in a pinch

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If you do this, remember it next phase since you wont have it for green bomb

Phase 5 Example Video

P6: Green Bomb

⬥ Target cycle + omniguard specnecroautodeathskullsnecroauto

vitality first Green bomb

livingdeath during reflect

⬥ Use wardentop90 wardenlegs90 to tank the second Green bomb

‎ ‎ ‎ ‎• Can res the blue right before the GB

⬥ Should be phased before 3rd GB lands

Phase 6 Example Video

P7: Teamsplit

⬥ Omit commandskeleton from the pre-phase

‎ ‎ ‎ ‎• Use during first TS instead

⬥ This phase is used to reset all cooldowns in preparation for P8

deathskulls after second teamsplit

omniguard spec T95 rotation works great

⬥ Make sure to have livingdeath cade splitsoul off cooldown for the next phase

Phase 7 Example Video

P8: Purple Bomb

⬥ Omit commandskeleton the from pre-phase

⬥ Target cycle + touchofdeath

⬥ First rotation

‎ ‎ ‎ ‎• livingdeathsplitsoulcommandskeleton while heading to quadrant

‎ ‎ ‎ ‎• ingen + deathskullsnecroautodeathguard90 eofspec first quadrant

‎ ‎ ‎ ‎• bloat ASAP

‎ ‎ ‎ ‎• vitality and click the red bombs

‎ ‎ ‎ ‎• cade on stand

‎ ‎ ‎ ‎• fingerofdeath fingerofdeath spec before reflect

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Since fingerofdeath is delayed damage, you can cast it before stand slightly

⬥ Second rotation

‎ ‎ ‎ ‎• splitsoul ASAP

‎ ‎ ‎ ‎• Should be phased before second stand so don't click reds

Phase 8 Example Video

P9: Waterfall

⬥ Same as normal mode

⬥ Set up in preparation for P10/11

‎ ‎ ‎ ‎• Make sure darkness elderovlsalve are applied

‎ ‎ ‎ ‎• grim is turned on

‎ ‎ ‎ ‎• If Vit week, summon icenihil

‎ ‎ ‎ ‎• Cast disrupt in the last waterfall except on Ceilings/Teamsplit since they start with Teamsplit P10

‎ ‎ ‎ ‎• maul Build the maul

P10/11 Overview

Stalling Vorago

⬥ One of the most important thing for this phase is extending the amount of time you have to do damage

⬥ Keep Vorago moving (Push/Pushback) because this stalls out his next attack

‎ ‎ ‎ ‎• String together lots of damage at the same time

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ omniguard spec used during livingdeath to keep the push going

‎ ‎ ‎ ‎• Do not waste disrupt, instead use it only when about to maul or if the blue would not extend your DPS window

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ For example, the blue right before you bomb stack usually lands after reflect starts. This is the optimal bomb to disrupt

⬥ When you cade since there is minimal push and no push-back Vorago will quickly throw out autos

Applying Debuffs

⬥ Aim to apply invokedeath invokelordofbones commandghost darkness when in a TeamSplit or when running out to bomb stack

‎ ‎ ‎ ‎• commandskeleton livingdeath can also be used at the end of these to maximise the damage window from them

‎ ‎ ‎ ‎• This is VERY important on P10 TeamSplit week due to the minimal damage windows

Defence Scaling

⬥ Upkeeping invokelordofbones is of utmost importance to raise your hitchance from ~87% to 100%

‎ ‎ ‎ ‎• Stacks applied P10 carry over into P11

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ On Ceilings / Scopulus / Purple Bomb it is important to end P10 at 100% hitchance invokelordofbones

⬥ Vorago will increase its defence based on how close it is from maul spot, starting at 90 defence and scaling up to 97.

‎ ‎ ‎ ‎• If you get pushed back from the starting point it won't decrease below 90.

‎ ‎ ‎ ‎• For P11 this means he starts with the higher defense, and loses it as you push him

Stacking Bombs

⬥ Anytime you are melee distance to Vorago, you run a chance of either getting a blue or a melee hit + blue, so stacks are not perfectly consistent

3 auto stack:

‎ ‎ ‎ ‎• Consists of a 9-11 tile blue → 2-3 tile blue → md auto to potentially negate 2 autos worth of pushback

‎ ‎ ‎ ‎• So, stand 9-11 tiles away, wait for the first blue to release, dive into 2-3 tile range, wait for the second blue to release, then walk md

‎ ‎ ‎ ‎• This requires the player to not attack the boss in order to prepare for a 9-11 square auto. Also, pushing the boss during a triple stack will ruin it

‎ ‎ ‎ ‎• For solo hm in particular, this is useful for P10/P11 reflects that are not barricaded cade

2 auto stack:

‎ ‎ ‎ ‎• Consists of a 2-3 tile blue → md auto to potentially negate 1 auto worth of pushback

‎ ‎ ‎ ‎• If done outside of a reflect, take this time to use weaker abilities to build adrenaline. Pushing the boss while trying to stack will stagger the auto timings

‎ ‎ ‎ ‎• For solo hm in particular, this is useful for P10/P11 to stack 1st and 2nd autos of reflect if close to instakill ledge

PB stack:

‎ ‎ ‎ ‎• Consists of a PB landing + blue to potentially negate 1 auto worth of pushback

‎ ‎ ‎ ‎• Can go a step further and combine this with other stack methods to negate even more pushback

Broken TeamSplit

⬥ A broken TS brokents will occur for every teamsplit immediately after a reflect

‎ ‎ ‎ ‎• TeamSplit Week: Even-numbered TeamSplits during P10

‎ ‎ ‎ ‎• Scopulus Week: TeamSplits during P10

‎ ‎ ‎ ‎• Green Bomb Week: TeamSplits during P11

⬥ Vorago will be able to attack much sooner than normal during a brokents

‎ ‎ ‎ ‎• If Vorago pushes you due to receiving damage after the brokents spawns the teamsplit will be more broken than usual

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ It will throw 2 blue bombs bluebomb one a tick next to each other during or before the explosion

‎ ‎ ‎ ‎• If Vorago doesn't push you back it will result in a usual broken teamsplit, throwing the first blue bomb during or shortly after its explosion

⬥ Use one of the following to un-break TS: deathspark necroauto / volleyofsouls / deathguard90 eofspec / omniguard spec

‎ ‎ ‎ ‎• Using commandskeleton / commandzombie during the TS can help immensely as well

‎ ‎ ‎ ‎• Example of an extremely broken teamsplit, where you get pushed back after the teamsplit spawns:

‎‎ ‎ ‎ ‎• Example of a usual broken teamsplit, where you don’t get pushed back after the teamsplit spawns:

Vitalis Orbs and Red Bombs

2-4 Vitalis spawn every orb in hardmode

‎ ‎ ‎ ‎• Often you will not have line of sight of all of them

‎ ‎ ‎ ‎• Multiple can spawn on the same tile

The goal should be to instantly deal with vits, and often you will want to be under cade

⬥ Necromancy alleviates most of the issues of vits once you get used to the timing

‎ ‎ ‎ ‎• dommine + invokedeaththreadsoffatevolleyofsouls / deathguard90 eofspec should deal with them

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Make sure to have 5 residualsoul or at least 8 necrosis

⬥ Target cycle before you can see them physically spawn (usually on vit orb explosion)

‎ ‎ ‎ ‎• It is worth it to lose ticks while vit orb is coming out to get the target cycle timing correct

‎ ‎ ‎ ‎• In this example, watch for when the EoF keybind (on the bottom action bar) lights up for the target cycle timing

⬥ Stay roughly in the center of where vits spawn to have the highest likelihood of no LoS issues

⬥ If you miss the target cycle or do not have LoS of some of the vits, focus on maintaining LoS with Vorago above all

‎ ‎ ‎ ‎• Otherwise he will free walk forwards and you will lose a lot of squares of push

⬥ This clip misses target cycle but manages to keep LoS of Vorago and then maneuver to a position to get LoS to kill the vit which ran away

⬥ Vitalis will still block LoS even during death animation. Make sure to get back into LoS of Vorago by running MD

⬥ After 24 Vitalis have spawned, no more can spawn

‎ ‎ ‎ ‎• The vit orb explosion will still deal 1 square of pushback, but just dont get hit by it

‎ ‎ ‎ ‎• If only 1 Vitalis spawned on a Vit orb, the cap has been reached (since at minimum 2 will spawn in other scenarios)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This does NOT happen on Vitalis week

⬥ If Vorago is within 3 tiles of pushing you off P10 or 6 tiles P11, he will throw out a red bomb instead of a vit orb

‎ ‎ ‎ ‎• This comes with the standard non-homing blue

⬥ This can be utilised to slowly work towards vit cap by greatly staggering when vits come out

‎ ‎ ‎ ‎• cade will always be up when dealing with vits this way

⬥ This can lead to "Red Bomb Hell"

‎ ‎ ‎ ‎• Since you are close to the edge, you are no longer able to do a 3-stack during reflect

‎ ‎ ‎ ‎• It takes a lot of push to get away from the edge and get back to spawning vit orbs

‎ ‎ ‎ ‎• Having livingdeath ready for the push immediately after the red bomb spawns can help alleviate this

Mauling

⬥ Learning how to shielddome maul is extremely important

‎ ‎ ‎ ‎• Drop dummy (while in the middle of MD)

‎ ‎ ‎ ‎• shielddome and wait until you see it is active, then maul

‎ ‎ ‎ ‎• Does not work if Vitalis are attacking you

⬥ After you maul, target cycle the dummy and then build back up

⬥ Example rotation for resummoning conjures:

‎ ‎ ‎ ‎• conjurearmytouchofdeathcommandghostnecroautonecroautonecroautoinvokedeathcommandskeleton

⬥ If you do not need to resummon conjures:

‎ ‎ ‎ ‎• touchofdeathnecroautonecroautonecroautonecroautonecroautoinvokedeathcommandskeleton

Also it is very important to maul at a specific time rather than whenever Vorago is in maul spot

⬥ The goal for maul-timing is to avoid Vitalis for the longest period of time. There are two options for this:

‎ ‎ ‎ ‎• First option is to maul whenever it would take the longest for the Vit orb spec to happen

‎ ‎ ‎ ‎• Second option is to maul whenever Vit orb is next, but you force the red bomb special instead

There are a few main exceptions to this rule

‎ ‎ ‎ ‎• Teamsplit does not have Vitalis either phase

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Maul on Reflect

‎ ‎ ‎ ‎• Green bomb does not have Vitalis on P11

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If you do not vit-cap, maul whenever as long as you believe you can consistently do the P11

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If you do vit-cap, maul on Reflect

‎ ‎ ‎ ‎• Vitalis has Vitalis on P10 and P11

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Maul on reflect to be able to deal with bleeds effectively P11

Ceilings P10/11 Overview

P10 is TeamSplit/Green Bomb:

‎ ‎ ‎ ‎• Stall out this phase to be able to reach 100% hitchance invokelordofbones before going into P11 to be able to deal with vits

‎ ‎ ‎ ‎• cade after TeamSplit

‎ ‎ ‎ ‎• livingdeath the end of reflect

‎ ‎ ‎ ‎• vitality / wardentop90 wardenlegs90 to tank the Green Bombs

⬥ Maul either on GB release or on Reflect

‎ ‎ ‎ ‎• If mauling on reflect you will want to bait out the red bomb start of P10

P11 is TeamSplit/Vitalis:

‎ ‎ ‎ ‎• When learning, threadsoffate may not be off cooldown every vit orb for target cycle

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Just threadsoffate when possible and potentially you will have to kill vits during TeamSplit

‎ ‎ ‎ ‎• cade either after TeamSplit or before Vit orb

‎ ‎ ‎ ‎• livingdeath during reflects

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ adrenrenewalflask is needed to maximise livingdeath due to tight damage windows this week

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Do not rely on livingdeath + divert without adrenrenewalflask

Scopulus P10/11 Overview

P10 is PB/Broken TS:

‎ ‎ ‎ ‎• Stall out this phase to be able to reach 100% hitchance invokelordofbones before going into P11 to be able to deal with vits

‎ ‎ ‎ ‎• Very large damage window after broken teamsplit to do a full livingdeath rotation

‎ ‎ ‎ ‎• cade during PB such that it lasts through reflect

⬥ Mauling on reflect and baiting out the red bomb the start of P11 is the easiest

‎ ‎ ‎ ‎• It is hard to maul on TS

P11 is PB/Vitalis:

‎ ‎ ‎ ‎• cade end of reflect to be able to deal with vitalis

‎ ‎ ‎ ‎• livingdeath end of reflects when you dont have cade

‎ ‎ ‎ ‎• bloat isn't cleared by either mechanic and will always run the full duration, making it very strong

Vitalis P10/11 Overview

P10 is Vit/PB:

‎ ‎ ‎ ‎• Use cade solely for dealing with Vitalis

‎ ‎ ‎ ‎• livingdeath at the end of reflect or during purple bomb

‎ ‎ ‎ ‎• bloat isn't cleared by either mechanic and will always run the full duration, making it very strong

‎ ‎ ‎ ‎• Resummon reaverpouch once you are at 100% hitchance invokelordofbones

⬥ Maul on reflect

‎ ‎ ‎ ‎• To do so, get Vorago into maul position before vit orb spawns

‎ ‎ ‎ ‎• cadeturtling and run melee distance

‎ ‎ ‎ ‎• shielddome maul will not work since vitalis will hit you during the animation

P11 is Vit/Bleeds:

‎ ‎ ‎ ‎• The beginning of this phase is where you are most likely to fail

‎ ‎ ‎ ‎• Save disrupt for start of P11

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Vorago will throw 3 blue bombs before bleeds start

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If using escape to clear bleeds, you need to stand melee distance + have not lost any tiles

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ omniguard spec rotation works well to get the 2 tiles you need

‎ ‎ ‎ ‎• cade is for dealing with vitalis

‎ ‎ ‎ ‎• livingdeath end of reflects

‎ ‎ ‎ ‎• bloat isn't cleared by either mechanic and will always run the full duration, making it very strong

Green Bomb P10/11 Overview

P10 is GB/Vit:

‎ ‎ ‎ ‎• This is the hardest phase to aim to vit cap

‎ ‎ ‎ ‎• vitality / wardentop90 wardenlegs90 to tank the Green Bombs

‎ ‎ ‎ ‎• Red Bomb Hell is even harder to deal with since to trigger a red bomb you must be even closer to the edge on P10 than in P11

‎ ‎ ‎ ‎• cade to deal with vits

‎ ‎ ‎ ‎• livingdeath end of reflects

‎ ‎ ‎ ‎• bloat isn't cleared by either mechanic and will always run the full duration, making it very strong

⬥ Maul on reflect if you have vit-capped

‎ ‎ ‎ ‎• If not, maul at any point if you believe you can salvage the P11

P11 is Broken TS / GB:

‎ ‎ ‎ ‎• livingdeath in broken TS

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Aim to always have adrenrenewalflask, do not rely on livingdeath + divert

‎ ‎ ‎ ‎• cade once you un-break the TS

TeamSplit P10/11 Overview

P10 is TS/Broken TS:

‎ ‎ ‎ ‎• livingdeath during the broken TS

‎ ‎ ‎ ‎• cade after the normal TS

⬥ Maul on Reflect

‎ ‎ ‎ ‎• disrupt the 3rd bomb after TS while Vorago is in maul spot to do so

P11 is TS/PB:

‎ ‎ ‎ ‎• cade after TeamSplit

‎ ‎ ‎ ‎• livingdeath end of reflects

Purple Bomb P10/11 Overview

P10 is PB/Bleeds:

‎ ‎ ‎ ‎• Same as normal mode P5 but the PB causes one square of pushback

‎ ‎ ‎ ‎• Stall out this phase to be able to reach 100% hitchance invokelordofbones before going into P11 to be able to deal with vits

⬥ Maul after the third bleed or on Reflect if you aim to get a red bomb start of P11

P11 is PB/Vitalis:

‎ ‎ ‎ ‎• cade end of reflect to be able to deal with vitalis

‎ ‎ ‎ ‎• livingdeath end of reflects when you dont have cade

‎ ‎ ‎ ‎• bloat isn't cleared by either mechanic and will always run the full duration, making it very strong

Example Kills

Example Kills

Vorago Achievements Sheet

Once you have gotten a Solo Hardmode kill, feel free to submit your kill to the sheet!

Vorago Achievements Sheet

Content Provided by: @jibyjib

Formatting Maintained by: @Unknown user