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Vorago - Solo Hardmode w/ Necromancy

Introduction

⬥ Solo Hardmode Vorago is one of the hardest PvM challenges in the game and will require good improvisation skills. Therefore, a strong understanding of the combat system is required.

⬥ A basic understanding of the boss and P10/11 pushback is assumed and strong knowledge of solo normal mode P5 will translate well to hardmode and save time learning

‎ ‎ ‎ ‎• It is recommended to read #Necro Solo Vorago intro guide first to make sure you have a base knowledge of solo Vorago

‎ ‎ ‎ ‎• It is assumed you have 6/6 solo NM Vorago before attempting this

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ A good goal before starting is to solo all normal mode weeks before 2nd spec

Preset and Relics

Preset Suggestion & Breakdown
Checklist and Unlocks
ingen Ingenuity of the Humans - Hit chance boost on deathskullssurgecodex Double Surge - Essential for clearing bleeds dismemberinvokelordofbones Invoke Lord of Bones - Very beneficial for P10/P11 ⬥ dommine Dominion Mines - Clearing Vitalis P9/10/11 on non-TS weeks ⬥ zemouregalsnexus Zemouregal's Nexus - For cade duration with greaterboneshield
Pre-Fight Buffs
thermalflask Ogre flask (thermal) & firemaking Bonfire Boostpowderofpenance Penance powder / blessedflask Blessed Flask     • Your first kill can be extremely long, especially if aiming to Vit Cap ⬥ greaterboneshield Greater Bone Shieldmalletops 2x Elder Malletops pens in PoF     • Increased Barricade cade duration for P10/P11 ⬥ darkness Darkness is very useful for melee smacks ⬥ Optional:     • spiritsticks lantasticks Spirit Weed/Lantadyme incense sticks     • saltwaterflask Ogre flask (salt water) for P1 run energy

Preset Notes

vitality Powerburst of Vitality is used on Phases 1, 6, and 8

‎ ‎ ‎ ‎• The rest of the doses are for tanking Teamsplits or Green Bombs P10/11

dummy Invention dummy is for P11 if you shielddome maul P10

‎ ‎ ‎ ‎• Not needed on Vit week (or GB week if you are not Vit capping)

‎ ‎ ‎ ‎• Should be replaced with icenihil switch for Vit week

‎ ‎ ‎ ‎• Switch to persistent rage persistentrage on these weeks due to this

wardentop90 wardenlegs90 for hitpoints constitution while tanking green bombs + Turtling turtling4 switch

dommine For dealing with Vitalis

‎ ‎ ‎ ‎• Not needed on TS week

graspingpouchblack graspingpouchblue graspingpouchpink Runes for: sbslunars disrupt shielddome prismofrestoration smokecloud

‎ ‎ ‎ ‎• spiritualhealing can also be used on extremely long encounters

Other Notes

⬥ When using Blood Reaver reaverpouch you will need to set the familiar to passive

‎ ‎ ‎ ‎• This way it will always follow you and you won't need to recall it every time you move away from it.

‎ ‎ ‎ ‎• You will also need to set its auto-scroll rate every phase because it can bug (except P11)

Fight Overview

Phase 1

⬥ Vitality pot vitality last tick of dropdown message. The damage taken will be calculated off of your pre-vitality HP

⬥ Place a Prism of Restoration prismofrestoration at the gap before starting the climb and after jumping

Do not pre-cast conjurearmy as they will aggro Vorago and cause him to throw blues at you

‎ ‎ ‎ ‎• You can cast it while climbing before you click on Vorago

invokelordofbones commandghost are used before grabbing aggro / jumping

invokedeath can be used same tick you jump

‎ ‎ ‎ ‎• If done properly invokedeath will be applied to Vorago on the first ability after jump

livingdeath After the climb

Phase 1 Example Videos

Phase 2

⬥ Same as normal mode

⬥ BHD can be accomplished via a 5 stack volleyofsouls, fingerofdeath, deathguard90 eofspec, touchofdeath

‎ ‎ ‎ ‎• If having issues, conjurearmy right before clicking the gravity orb

‎ ‎ ‎ ‎• commandskeleton after clicks but before he is attackable

Phase 3 - Phase 8 Overview

⬥ The P3-P8 written below focuses on surviving even if substantial time is lost

‎ ‎ ‎ ‎• There are instances where a phase is elongated to add ease to the follow phase by waiting on cooldowns

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Turn away if looking for speed

The start of most phases starts the exact same (will refer to this as the pre-phase)

‎ ‎ ‎ ‎• conjurearmyinvokedeathcommandghostinvokelordofbonescommandskeleton

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If done without tick loss, the next ability can be target cycled on the first tick Vorago is attackable

‎ ‎ ‎ ‎• Aim to also re-set reaverpouch autofire to 1 during each pre-phase

⬥ Besides these starting abilities, most of the phases rely on improvisation and only general rotation guidelines will be provided

P3: Ceiling Collapse

⬥ Target cycle + ingen + deathskulls

‎ ‎ ‎ ‎• If you miss a tick you will hit yourself on reflect

livingdeath during reflect

‎ ‎ ‎ ‎• divert 2nd bomb

‎ ‎ ‎ ‎• You can deathskulls before reflect ends due to its travel time

Phase 3 Example Video

P4: Scopulus

⬥ Can omit invokedeath from the pre-phase since it will be applied later in the phase

⬥ Start south so that you can tc + deathskulls and have it bounce between the south two Scopulus

touchofdeath second ability to be able to quickly build necrosis

⬥ Run up either east / west wall while building necrosis + residualsoul

‎ ‎ ‎ ‎• You will run in a giant circle during this entire phase, direction does not matter

⬥ At 8 necrosis and 2 residualsoul: target cycle + invokedeaththreadsoffatesoulsapvolleyofsoulsdeathguard90 eofspec

‎ ‎ ‎ ‎• Target cycle to a different scop since you are likely to kill the one you have been focusing on with volley

⬥ Scops are low health so devo can be used to get +10s from killing 2 of them

bloat is also recommended since it will spread to the other scops when one dies with bloat on it

⬥ End on high adrenaline for the next phase

Phase 4 Example Video

P5: Vitalis

⬥ Can omit invokedeath from the pre-phase since it will be applied later in the phase

⬥ Very important to set reaver to 1 + prismofrestoration as part of the pre-phase

⬥ Stand MD to Vorago to keep LoS

⬥ Target cycle + ingendeathskullsbloatomniguard spec before reflect

⬥ During reflect target a vitalis + soulsapinvokedeaththreadsoffate then soulsapvolleyofsoulsdeathguard90 eofspec on Vorago

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This will kill all the Vitalis around you and let you run to clear bleeds

⬥ Pre-run away from Vorago and the next Vit orb to clear bleeds

‎ ‎ ‎ ‎• Save freedom for emergencies

‎ ‎ ‎ ‎• surge dive to clear bleeds but always keep running

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Aim to stay away from the Vitalis

‎ ‎ ‎ ‎• vitality can be used to tank bleeds in a pinch

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If you do this, remember it next phase since you wont have it for green bomb

Phase 5 Example Video

P6: Green Bomb

⬥ Target cycle + omniguard specnecroautodeathskullsnecroauto

vitality first Green bomb

livingdeath during reflect

⬥ Use wardentop90 wardenlegs90 to tank the second Green bomb

‎ ‎ ‎ ‎• Can res the blue right before the GB

⬥ Should be phased before 3rd GB lands

Phase 6 Example Video

P7: Teamsplit

⬥ Omit commandskeleton from the pre-phase

‎ ‎ ‎ ‎• Use during first TS instead

⬥ This phase is used to reset all cooldowns in preparation for P8

deathskulls after second teamsplit

omniguard spec T95 rotation works great

⬥ Make sure to have livingdeath cade splitsoul off cooldown for the next phase

Phase 7 Example Video

P8: Purple Bomb

⬥ Omit commandskeleton the from pre-phase

⬥ Target cycle + touchofdeath

⬥ First rotation

‎ ‎ ‎ ‎• livingdeathsplitsoulcommandskeleton while heading to quadrant

‎ ‎ ‎ ‎• ingen + deathskullsnecroautodeathguard90 eofspec first quadrant

‎ ‎ ‎ ‎• bloat ASAP

‎ ‎ ‎ ‎• vitality and click the red bombs

‎ ‎ ‎ ‎• cade on stand

‎ ‎ ‎ ‎• fingerofdeath fingerofdeath spec before reflect

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Since fingerofdeath is delayed damage, you can cast it before stand slightly

⬥ Second rotation

‎ ‎ ‎ ‎• splitsoul ASAP

‎ ‎ ‎ ‎• Should be phased before second stand so don't click reds

Phase 8 Example Video

P9: Waterfall

⬥ Same as normal mode

⬥ Set up in preparation for P10/11

‎ ‎ ‎ ‎• Make sure darkness elderovlsalve are applied

‎ ‎ ‎ ‎• grim is turned on

‎ ‎ ‎ ‎• If Vit week, summon icenihil

‎ ‎ ‎ ‎• Cast disrupt in the last waterfall except on Ceilings/Teamsplit since they start with Teamsplit P10

‎ ‎ ‎ ‎• maul Build the maul

P10/11 Overview

Stalling Vorago

⬥ One of the most important thing for this phase is extending the amount of time you have to do damage

⬥ Keep Vorago moving (Push/Pushback) because this stalls out his next attack

‎ ‎ ‎ ‎• String together lots of damage at the same time

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ omniguard spec used during livingdeath to keep the push going

‎ ‎ ‎ ‎• Do not waste disrupt, instead use it only when about to maul or if the blue would not extend your DPS window

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ For example, the blue right before you bomb stack usually lands after reflect starts. This is the optimal bomb to disrupt

⬥ When you cade since there is minimal push and no push-back Vorago will quickly throw out autos

Applying Debuffs

⬥ Aim to apply invokedeath invokelordofbones commandghost darkness when in a TeamSplit or when running out to bomb stack

‎ ‎ ‎ ‎• commandskeleton livingdeath can also be used at the end of these to maximise the damage window from them

‎ ‎ ‎ ‎• This is VERY important on P10 TeamSplit week due to the minimal damage windows

Defence Scaling

⬥ Upkeeping invokelordofbones is of utmost importance to raise your hitchance from ~87% to 100%

‎ ‎ ‎ ‎• Stacks applied P10 carry over into P11

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ On Ceilings / Scopulus / Purple Bomb it is important to end P10 at 100% hitchance invokelordofbones

⬥ Vorago will increase its defence based on how close it is from maul spot, starting at 90 defence and scaling up to 97.

‎ ‎ ‎ ‎• If you get pushed back from the starting point it won't decrease below 90.

‎ ‎ ‎ ‎• For P11 this means he starts with the higher defense, and loses it as you push him

Stacking Bombs

⬥ Anytime you are melee distance to Vorago, you run a chance of either getting a blue or a melee hit + blue, so stacks are not perfectly consistent

3 auto stack:

‎ ‎ ‎ ‎• Consists of a 9-11 tile blue → 2-3 tile blue → md auto to potentially negate 2 autos worth of pushback

‎ ‎ ‎ ‎• So, stand 9-11 tiles away, wait for the first blue to release, dive into 2-3 tile range, wait for the second blue to release, then walk md

‎ ‎ ‎ ‎• This requires the player to not attack the boss in order to prepare for a 9-11 square auto. Also, pushing the boss during a triple stack will ruin it

‎ ‎ ‎ ‎• For solo hm in particular, this is useful for P10/P11 reflects that are not barricaded cade

2 auto stack:

‎ ‎ ‎ ‎• Consists of a 2-3 tile blue → md auto to potentially negate 1 auto worth of pushback

‎ ‎ ‎ ‎• If done outside of a reflect, take this time to use weaker abilities to build adrenaline. Pushing the boss while trying to stack will stagger the auto timings

‎ ‎ ‎ ‎• For solo hm in particular, this is useful for P10/P11 to stack 1st and 2nd autos of reflect if close to instakill ledge

PB stack:

‎ ‎ ‎ ‎• Consists of a PB landing + blue to potentially negate 1 auto worth of pushback

‎ ‎ ‎ ‎• Can go a step further and combine this with other stack methods to negate even more pushback

Broken TeamSplit

⬥ A broken TS brokents will occur for every teamsplit immediately after a reflect

‎ ‎ ‎ ‎• TeamSplit Week: Even-numbered TeamSplits during P10

‎ ‎ ‎ ‎• Scopulus Week: TeamSplits during P10

‎ ‎ ‎ ‎• Green Bomb Week: TeamSplits during P11

⬥ Vorago will be able to attack much sooner than normal during a brokents

‎ ‎ ‎ ‎• If Vorago pushes you due to receiving damage after the brokents spawns the teamsplit will be more broken than usual

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ It will throw 2 blue bombs bluebomb one a tick next to each other during or before the explosion

‎ ‎ ‎ ‎• If Vorago doesn't push you back it will result in a usual broken teamsplit, throwing the first blue bomb during or shortly after its explosion

⬥ Use one of the following to un-break TS: deathspark necroauto / volleyofsouls / deathguard90 eofspec / omniguard spec

‎ ‎ ‎ ‎• Using commandskeleton / commandzombie during the TS can help immensely as well

‎ ‎ ‎ ‎• Example of an extremely broken teamsplit, where you get pushed back after the teamsplit spawns:

‎‎ ‎ ‎ ‎• Example of a usual broken teamsplit, where you don’t get pushed back after the teamsplit spawns:

Vitalis Orbs and Red Bombs

2-4 Vitalis spawn every orb in hardmode

‎ ‎ ‎ ‎• Often you will not have line of sight of all of them

‎ ‎ ‎ ‎• Multiple can spawn on the same tile

The goal should be to instantly deal with vits, and often you will want to be under cade

⬥ Necromancy alleviates most of the issues of vits once you get used to the timing

‎ ‎ ‎ ‎• dommine + invokedeaththreadsoffatevolleyofsouls / deathguard90 eofspec should deal with them

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Make sure to have 5 residualsoul or at least 8 necrosis

⬥ Target cycle before you can see them physically spawn (usually on vit orb explosion)

‎ ‎ ‎ ‎• It is worth it to lose ticks while vit orb is coming out to get the target cycle timing correct

‎ ‎ ‎ ‎• In this example, watch for when the EoF keybind (on the bottom action bar) lights up for the target cycle timing

⬥ Stay roughly in the center of where vits spawn to have the highest likelihood of no LoS issues

⬥ If you miss the target cycle or do not have LoS of some of the vits, focus on maintaining LoS with Vorago above all

‎ ‎ ‎ ‎• Otherwise he will free walk forwards and you will lose a lot of squares of push

⬥ This clip misses target cycle but manages to keep LoS of Vorago and then maneuver to a position to get LoS to kill the vit which ran away

⬥ Vitalis will still block LoS even during death animation. Make sure to get back into LoS of Vorago by running MD

⬥ After 24 Vitalis have spawned, no more can spawn

‎ ‎ ‎ ‎• The vit orb explosion will still deal 1 square of pushback, but just dont get hit by it

‎ ‎ ‎ ‎• If only 1 Vitalis spawned on a Vit orb, the cap has been reached (since at minimum 2 will spawn in other scenarios)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ This does NOT happen on Vitalis week

⬥ If Vorago is within 3 tiles of pushing you off P10 or 6 tiles P11, he will throw out a red bomb instead of a vit orb

‎ ‎ ‎ ‎• This comes with the standard non-homing blue

⬥ This can be utilised to slowly work towards vit cap by greatly staggering when vits come out

‎ ‎ ‎ ‎• cade will always be up when dealing with vits this way

⬥ This can lead to "Red Bomb Hell"

‎ ‎ ‎ ‎• Since you are close to the edge, you are no longer able to do a 3-stack during reflect

‎ ‎ ‎ ‎• It takes a lot of push to get away from the edge and get back to spawning vit orbs

‎ ‎ ‎ ‎• Having livingdeath ready for the push immediately after the red bomb spawns can help alleviate this

Mauling

⬥ Learning how to shielddome maul is extremely important

‎ ‎ ‎ ‎• Drop dummy (while in the middle of MD)

‎ ‎ ‎ ‎• shielddome and wait until you see it is active, then maul

‎ ‎ ‎ ‎• Does not work if Vitalis are attacking you

⬥ After you maul, target cycle the dummy and then build back up

⬥ Example rotation for resummoning conjures:

‎ ‎ ‎ ‎• conjurearmytouchofdeathcommandghostnecroautonecroautonecroautoinvokedeathcommandskeleton

⬥ If you do not need to resummon conjures:

‎ ‎ ‎ ‎• touchofdeathnecroautonecroautonecroautonecroautonecroautoinvokedeathcommandskeleton

Also it is very important to maul at a specific time rather than whenever Vorago is in maul spot

⬥ The goal for maul-timing is to avoid Vitalis for the longest period of time. There are two options for this:

‎ ‎ ‎ ‎• First option is to maul whenever it would take the longest for the Vit orb spec to happen

‎ ‎ ‎ ‎• Second option is to maul whenever Vit orb is next, but you force the red bomb special instead

There are a few main exceptions to this rule

‎ ‎ ‎ ‎• Teamsplit does not have Vitalis either phase

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Maul on Reflect

‎ ‎ ‎ ‎• Green bomb does not have Vitalis on P11

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If you do not vit-cap, maul whenever as long as you believe you can consistently do the P11

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If you do vit-cap, maul on Reflect

‎ ‎ ‎ ‎• Vitalis has Vitalis on P10 and P11

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Maul on reflect to be able to deal with bleeds effectively P11

Ceilings P10/11 Overview

P10 is TeamSplit/Green Bomb:

‎ ‎ ‎ ‎• Stall out this phase to be able to reach 100% hitchance invokelordofbones before going into P11 to be able to deal with vits

‎ ‎ ‎ ‎• cade after TeamSplit

‎ ‎ ‎ ‎• livingdeath the end of reflect

‎ ‎ ‎ ‎• vitality / wardentop90 wardenlegs90 to tank the Green Bombs

⬥ Maul either on GB release or on Reflect

‎ ‎ ‎ ‎• If mauling on reflect you will want to bait out the red bomb start of P10

P11 is TeamSplit/Vitalis:

‎ ‎ ‎ ‎• When learning, threadsoffate may not be off cooldown every vit orb for target cycle

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Just threadsoffate when possible and potentially you will have to kill vits during TeamSplit

‎ ‎ ‎ ‎• cade either after TeamSplit or before Vit orb

‎ ‎ ‎ ‎• livingdeath during reflects

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ adrenrenewalflask is needed to maximise livingdeath due to tight damage windows this week

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Do not rely on livingdeath + divert without adrenrenewalflask

In-Depth Rotation Example

Note: P10/11 have high variability so one rotation won't always work. This rotation is transcribed from example kills at the bottom.

Drop-down: conjurearmyinvokedeathcommandghostinvokelordofbones → wait 1 gcd → (tc) + touchofdeath → go to teamsplitredblue + wait 1 gcd → commandskeleton + disruptingen + deathskulls + vulnbomb + run a few tiles in to not cancel deathskullsnecroautosoulsapnecroautocadeturtlingsoulsaptouchofdeathnecroautosoulsapnecroautonecroautosoulsap + run MD → livingdeath + adrenrenewalflasktouchofdeathdeathskullsnecroauto + vitalityfingerofdeathnecroautofingerofdeathnecroauto + go to teamsplitredblueinvokelordofbonescommandskeletondeathskulls + vulnbombnecroautotouchofdeathfingerofdeath → improvise until 100% hitchance invokelordofbones at maul spot

⬥ Get Vorago into maul spot and cadeturtling such that it lasts through reflect. Place dummy during reflect and cast conjurearmysmokecloudcommandghost in preparation for P11. shielddome + maul on GB release.

P11: (tc) + touchofdeathnecroautonecroautonecroautonecroautonecroautoinvokedeathcommandskeletonsoulsap + vulnbombdeathskullstouchofdeathomniguard specnecroautosoulsapnecroautofingerofdeathnecroautosoulsap → ‎ ‎go to teamsplitredblue + wait 1 gcd → commandskeletonnecroautotouchofdeathconjurearmysoulsapnecroautocommandghostcadeturtlingsoulsaptouchofdeathcommandskeleton + run MD → soulsap red bomb comes outvolleyofsoulsnecroautofingerofdeathnecroautofingerofdeathtouchofdeathsoulsapnecroautolivingdeath + adrenrenewalflask + vulnbombtouchofdeathfingerofdeathdeathguard90 eofspecnecroautocommandskeletonnecroautofingerofdeath

Go to teamsplitredblue + wait 1 gcd → invokedeathdeathskullsbloattouchofdeathfingerofdeathnecroautosoulsapnecroautofingerofdeathconjurearmy then run away to bomb stack → invokedeathcommandghostdive to bomb stack + commandskeletondivertdeathskulls + vulnbombsoulsaptouchofdeathinvokedeaththreadsoffate → ‎ ‎(tc) + deathguard90 eofspec on vits → improvise

Scopulus P10/11 Overview

P10 is PB/Broken TS:

‎ ‎ ‎ ‎• Stall out this phase to be able to reach 100% hitchance invokelordofbones before going into P11 to be able to deal with vits

‎ ‎ ‎ ‎• Very large damage window after broken teamsplit to do a full livingdeath rotation

‎ ‎ ‎ ‎• cade during PB such that it lasts through reflect

⬥ Mauling on reflect and baiting out the red bomb the start of P11 is the easiest

‎ ‎ ‎ ‎• It is hard to maul on TS

P11 is PB/Vitalis:

‎ ‎ ‎ ‎• cade end of reflect to be able to deal with vitalis

‎ ‎ ‎ ‎• livingdeath end of reflects when you dont have cade

‎ ‎ ‎ ‎• bloat isn't cleared by either mechanic and will always run the full duration, making it very strong

In-Depth Rotation Example

Note: P10/11 have high variability so one rotation won't always work. This rotation is transcribed from example kills at the bottom.

⬥ Drop down: conjurearmyinvokedeathcommandghostinvokelordofbonescommandskeletoningen + deathskulls + vulnbombbloatomniguard specnecroautotouchofdeathdivertnecroautonecroautocommandskeletonsoulsapcadenecroautotouchofdeathnecroautosoulsapnecroautonecroauto + walk MD → prep + go to teamsplitredbluelivingdeath + adrenrenewalflask + vulnbombcommandskeletondeathskullsfingerofdeathspecnecroautotouchofdeathnecroauto → improvise until 100% hitchance invokelordofbones at maul spot

⬥ Get Vorago in maul spot sometime towards the start of the PB special. cadeturtling and then conjurearmysmokecloudcommandghost. Maul when reflect starts.

P11: (tc) + touchofdeathnecroautonecroautonecroautonecroautonecroautoinvokedeathcommandskeletonnecroauto + vulnbombdeathskullsnecroautotouchofdeathsoulsapnecroautonecroautosoulsaplivingdeath + adrenrenewalflasktouchofdeathdeathskullsfingerofdeathnecroautofingerofdeathomniguard specnecroautofingerofdeathnecroautodeathskullsnecroautotouchofdeathsoulsapnecroautonecroauto → ‎ ‎→ soulsapvolleyofsouls run away for bomb stack → invokedeathcommandskeleton + dive to bomb stack → cade the stack → touchofdeath + vulnbombinvokedeaththreadsoffate → wait to (tc) + deathguard90 eofspec on vits → improvise

Vitalis P10/11 Overview

P10 is Vit/PB:

‎ ‎ ‎ ‎• Use cade solely for dealing with Vitalis

‎ ‎ ‎ ‎• livingdeath at the end of reflect or during purple bomb

‎ ‎ ‎ ‎• bloat isn't cleared by either mechanic and will always run the full duration, making it very strong

‎ ‎ ‎ ‎• Resummon reaverpouch once you are at 100% hitchance invokelordofbones

⬥ Maul on reflect

‎ ‎ ‎ ‎• To do so, get Vorago into maul position before vit orb spawns

‎ ‎ ‎ ‎• cadeturtling and run melee distance

‎ ‎ ‎ ‎• shielddome maul will not work since vitalis will hit you during the animation

P11 is Vit/Bleeds:

‎ ‎ ‎ ‎• The beginning of this phase is where you are most likely to fail

‎ ‎ ‎ ‎• Save disrupt for start of P11

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Vorago will throw 3 blue bombs before bleeds start

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ If using escape to clear bleeds, you need to stand melee distance + have not lost any tiles

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ omniguard spec rotation works well to get the 2 tiles you need

‎ ‎ ‎ ‎• cade is for dealing with vitalis

‎ ‎ ‎ ‎• livingdeath end of reflects

‎ ‎ ‎ ‎• bloat isn't cleared by either mechanic and will always run the full duration, making it very strong

In-Depth Rotation Example

Note: P10/11 have high variability so one rotation won't always work. This rotation is transcribed from example kills at the bottom.

Drop down: conjurearmyinvokedeathcommandghostinvokelordofbonescommandskeletoningen + deathskulls + vulnbombtouchofdeathsoulsapnecroautocadeinvokedeath + run MD → threadsoffate + (tc) → deathguard90 eofspecsoulsapnecroautocommandskeletonbloattouchofdeathsoulsapomniguard specdivertnecroautosoulsapcommandskeletonnecroautotouchofdeathsoulsaplivingdeath + adrenrenewalflasktouchofdeathdeathskullsfingerofdeathtouchofdeathnecroautofingerofdeathnecroautonecroauto + vulnbombinvokedeaththreadsoffate → wait to (tc) + volleyofsoulsdeathguard90 eofspec → improvise (bomb stack during the next reflect)

⬥ Get Vorago into maul spot before vit orb comes out, and when vit orb is about to explode, run towards Vorago to avoid the push back of being in the explosion. At the same time cade to make sure auto / vit hits do not push you back. While waiting on reflect cast conjurearmysmokecloudcommandghost. Maul on reflect.

P11: Persistent rage persistentrage brings you to 50% adren → invokedeathcommandskeletontouchofdeath + vulnbombdeathguard90 eofspec + run into MD → omniguard spec + disruptnecroauto + stay in MDescape (first bleed) → necroautofreedom (second bleed) → commandskeletontouchofdeath + escape + dive (third bleed) → soulsapnecroautodeathskulls → improvise into a cade for vits, bomb stack, and then livingdeath bleeds

Green Bomb P10/11 Overview

P10 is GB/Vit:

‎ ‎ ‎ ‎• This is the hardest phase to aim to vit cap

‎ ‎ ‎ ‎• vitality / wardentop90 wardenlegs90 to tank the Green Bombs

‎ ‎ ‎ ‎• Red Bomb Hell is even harder to deal with since to trigger a red bomb you must be even closer to the edge on P10 than in P11

‎ ‎ ‎ ‎• cade to deal with vits

‎ ‎ ‎ ‎• livingdeath end of reflects

‎ ‎ ‎ ‎• bloat isn't cleared by either mechanic and will always run the full duration, making it very strong

⬥ Maul on reflect if you have vit-capped

‎ ‎ ‎ ‎• If not, maul at any point if you believe you can salvage the P11

P11 is Broken TS / GB:

‎ ‎ ‎ ‎• livingdeath in broken TS

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎⬩ Aim to always have adrenrenewalflask, do not rely on livingdeath + divert

‎ ‎ ‎ ‎• cade once you un-break the TS

In-Depth Rotation Example

Note: P10/11 have high variability so one rotation won't always work. This rotation is transcribed from example kills at the bottom.

Drop-down: conjurearmyinvokedeathcommandghostinvokelordofbonescommandskeletoningen + deathskulls + vulnbombomniguard specnecroautotouchofdeathnecroautosoulsap + vitalitynecroautonecroautonecroautosoulsap + run back to bomb stack → invokelordofbones → wait 1 gcd → livingdeath + dive to bomb stack → divertdeathskullscommandskeletontouchofdeathinvokedeaththreadsoffate → (tc) + deathguard90 eofspec → improvise

⬥ If Vit Capping, get Vorago to maul spot during the vit orb special, run into MD when the orb comes out to avoid the explosion and cade. While waiting drop dummy + conjurearmysmokecloudcommandghost. Maul on GB release.

⬥ If not Vit Capping, maul whenever you feel you can salvage the P11. If you are managing to not vit cap, most P11s are salvageable.

P11: If mauling on GB release (tc) + touchofdeathnecroautonecroautonecroautonecroautonecroautoinvokedeathcommandskeletonsoulsap + vulnbombomniguard specnecroautotouchofdeathnecroautofingerofdeathnecroautosoulsapnecroautonecroautosoulsap + set up to 2-bomb stack → walk into md + commandskeletontouchofdeathnecroauto go to TS + antilivingdeath + adrenrenewalflasktouchofdeathdeathskullsfingerofdeathnecroautocommandskeletonfingerofdeathnecroautonecroautodeathskullstouchofdeathvolleyofsoulsfingerofdeath + vitalityfingerofdeathnecroautoconjurearmy + run out to bomb stack → improvise

TeamSplit P10/11 Overview

P10 is TS/Broken TS:

‎ ‎ ‎ ‎• livingdeath during the broken TS

‎ ‎ ‎ ‎• cade after the normal TS

⬥ Maul on Reflect

‎ ‎ ‎ ‎• disrupt the 3rd bomb after TS while Vorago is in maul spot to do so

P11 is TS/PB:

‎ ‎ ‎ ‎• cade after TeamSplit

‎ ‎ ‎ ‎• livingdeath end of reflects

In-Depth Rotation Example

Note: P10/11 have high variability so one rotation won't always work. This rotation is transcribed from example kills at the bottom.

Drop-down: conjurearmyinvokedeathcommandghostinvokelordofbones → wait 1 gcd → (tc) + touchofdeath → go to teamsplitredblue + wait 1 gcd → commandskeleton + disruptingen + deathskulls + vulnbomb + run a few tiles in to not cancel deathskullsnecroautosoulsapnecroautocadeturtlingsoulsaptouchofdeathnecroautosoulsapnecroautonecroautosoulsap + run MD → antiprep + go to teamsplitredbluelivingdeath + adrenrenewalflaskcommandskeletonnecroautodeathskullsfingerofdeathomniguard specnecroautotouchofdeathnecroauto + go to teamsplitredblueinvokelordofbonescommandskeletondeathskulls + vulnbombnecroautofingerofdeathnecroautofingerofdeathnecroauto

disrupt last bomb before reflect + volleyofsouls + surge + dummyshielddome + maul start of reflect

P11: (tc) + dummy + conjurearmytouchofdeathcommandghostnecroautonecroautonecroautoinvokedeathcommandskeletonnecroauto + vulnbombsoulsapdeathskullsnecroautonecroautobloattouchofdeathnecroautoomniguard specnecroautofingerofdeathcommandskeletonnecroautodiverttouchofdeathnecroautofingerofdeathnecroautosoulsapnecroautonecroautotouchofdeath → go to teamsplitredblueinvokedeathcommandskeletonnecroauto + vulnbombsoulsapnecroautocadeturtling + vulnbombtouchofdeathsoulsapnecroautoinvokedeathnecroautosoulsapnecroauto

Walk MD + conjurearmytouchofdeathcommandghostvolleyofsoulsdeathskullsnecroautonecroautosoulsaplivingdeath + adrenrenewalflasktouchofdeathingendeathskulls + vulnbombomniguard specnecroautofingerofdeathnecroautofingerofdeathnecroauto + go to teamsplitredblueinvokedeathcommandskeletondeathskulls + vulnbombnecroautofingerofdeathnecroautotouchofdeathdisruptnecroautofingerofdeath + surge + maul

Purple Bomb P10/11 Overview

P10 is PB/Bleeds:

‎ ‎ ‎ ‎• Same as normal mode P5 but the PB causes one square of pushback

‎ ‎ ‎ ‎• Stall out this phase to be able to reach 100% hitchance invokelordofbones before going into P11 to be able to deal with vits

⬥ Maul after the third bleed or on Reflect if you aim to get a red bomb start of P11

P11 is PB/Vitalis:

‎ ‎ ‎ ‎• cade end of reflect to be able to deal with vitalis

‎ ‎ ‎ ‎• livingdeath end of reflects when you dont have cade

‎ ‎ ‎ ‎• bloat isn't cleared by either mechanic and will always run the full duration, making it very strong

In-Depth Rotation Example

Note: P10/11 have high variability so one rotation won't always work. This rotation is transcribed from example kills at the bottom.

Drop down: conjurearmyinvokedeathcommandghostinvokelordofbonescommandskeletonsoulsap + vulnbombingen + deathskullstouchofdeathsoulsapnecroautocadeturtlingsoulsapnecroautotouchofdeathsoulsapnecroautonecroautosoulsapcommandskeleton + run MD → livingdeath + adrenrenewalflaskescape (first bleed) → touchofdeathdeathskulls + run into melee distance → freedom (second bleed) → fingerofdeathfingerofdeath + escape + dive (third bleed) → necroauto make sure you are not still MD → volleyofsoulsnecroautodeathskullsomniguard spec → improvise until 100% hitchance invokelordofbones at maul spot

⬥ Get Vorago into maul spot and cadeturtling such that it lasts through reflect. Place dummy + smokecloud during reflect. conjurearmy + commandghost during bleeds in preparation for P11. shielddome + maul after 3rd bleed.

P11: (tc) + touchofdeathnecroautonecroautonecroautonecroautonecroautoinvokedeathcommandskeletonnecroauto + vulnbombdeathskullsnecroautotouchofdeathsoulsapnecroautonecroautosoulsaplivingdeath + adrenrenewalflasktouchofdeathdeathskullsfingerofdeathnecroautofingerofdeathomniguard specnecroautofingerofdeathnecroautodeathskullsnecroautotouchofdeathsoulsapnecroautonecroautosoulsapvolleyofsouls + run away for bomb stack → invokedeathcommandskeleton + dive to bomb stack → cade the stack → touchofdeathinvokedeaththreadsoffate + vulnbomb → wait to (tc) + deathguard90 eofspec the vits → improvise

Example Kills

Vorago Achievements Sheet

Once you have gotten a Solo Hardmode kill, feel free to submit your kill to the sheet!

Vorago Achievements Sheet

Content Provided by: @jibyjib

Formatting Maintained by: @Unknown user