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Hardmode Zuk (Melee-Ranged)

Introduction and preface

This guide is targeted towards players with a strong understanding of the encounter, players attempting hardmode Zuk for the first time should read #TzKal-Zuk Basic

Time save breakdown:

⬥ Players should focus on wave clear and try to follow this guide as best as possible.

‎ ‎ ‎ ‎• Note that movements are specific for certain waves, and stepping on the wrong tiles may lead to failed lures

As such, it is strongly recommended to follow the guide alongside the video example. The rotations are constructed to allow for continuous usage. If followed correctly, players should not lose ticks between abilities unless otherwise stated.

Presets and Relics

Melee/Ranged

⬥ Preset Notes

‎ ‎ ‎ ‎• Powder at bank powderofpenance powderofprotection

‎ ‎ ‎ ‎• eof w/ ecb decimation sgb gloomfirebow dragon2hsword varanussmercy (dragonclaw if equilibrium)

‎ ‎ ‎ ‎• pernixsquiver w/ fularrow deathsporearrows

‎ ‎ ‎ ‎• graspingpouch w/ runes for disrupt + smokecloud

The Fight

⬥ Waves are generally broken down into alternating between melee and ranged, we will use melee for all igneous + challenge waves and ranged for all jad waves

⬥ Wars: (optional) dba spec → sezk spec

Wave 1

General pointers

⬥ Apply ezk spec to tzkalzuk, use meteorstrike + berserk as TzekHaar-Hurs are clumping up, then tumekenslight spec to finish

‎ ‎ ‎ ‎• We will aim to clear through wave 2 with berserk, so gflurry on tzkalzuk as soon as the wave is cleared

Specific rotations

⬥ (1) Zuk: dive + surge + ezk spec (optionally stall from wars)

⬥ (2) East Hur: gbarge + assault

⬥ (2) West Hur: meteorstrike + adaptivestrike

⬥ (3) While standing center: berserk → 2 basics → tumekenslight spec → 1 basic if straggler

⬥ Zuk: surge + gflurry

Note: Provided diagrams only cover the most important abilities and movements, some amount of improvisation may be required in general

Wave 2

General pointers

⬥ Clear one side of northern enemies at the start of the wave as fast as possible, then position on the other side and wait for the set of 2x Hurs to spawn, gbargedragon2hsword eofspec → far-cast assault to clear all northern enemies, then cane to clear the southern enemies

Specific rotations

⬥ (1) West Xil + Hur: dive from tzkalzuk + overpowerassault (2 hits)

⬥ (2) East Xil + Hurs: wait for second spawn of Hurs → gbargedragon2hsword eofspec → target far Hur + far-cast assault

⬥ (3) Yt-Mejkot: gfury → position yourself in the middle of the enemies + cane

Wave 3

General pointers

⬥ Set up gdeathsswift + imbueshadows, clear the Yt-Mejkot with decimation eofspec + deadshot, and pick off remaining enemies with single-target abilities

‎ ‎ ‎ ‎• We are somewhat timelocked to berserk cooldown entering wave 4 so there is not much rush here

Specific rotations

⬥ (1) Zuk: deathsporearrows piercingshotgricopiercingshotgdeathsswiftimbueshadowsdecimation eofspec

‎ ‎ ‎ ‎• A Wall of Flame will occur around this time, make sure that all Yt-Mejkot have walked around any obstacles before moving out

⬥ (2) Center-Most Yt-Mejkot: fularrow piercingshotdeadshot

⬥ Remaining Enemies: bolg specgaleshotsnapshotsnipepiercingshotshadowtend

‎ ‎ ‎ ‎• We will have to wait for berserk cooldown regardless assuming minimal ticks have been lost since wave 1, so it is fine to take extra time on this wave

Wave 4 (Igneous wave)

General pointers

⬥ ‎ ‎For the sake of consistency, all igneous waves are handled the exact same throughout this guide, simply switch to melee and follow the given rotations. Assumes vulnbomb is being used on all three igneous enemies.

Specific rotations

⬥ (1) Igneous Mej: berserk + adrenrenewalgbargegflurrygfury → wait 2-3 ticks + surge to Igneous Xil

⬥ (2) Igneous Xil: meteorstrikecane → basic if needed

⬥ (3) Igneous Hur: backhandoverpowerchaosroar if needed

‎ ‎ ‎ ‎• The basic to finish both Xil and Hur can be consistently skipped with an active scriptureofful proc

⬥ (4) Zuk: chaosroar + ezk specgflurry if clear was slow

Wave 5 (Challenge wave)

⬥ Step between two Hurs + tumekenslight specdive between remaining three + dragon2hsword eofspec

‎ ‎ ‎ ‎• See example video for specific positioning

Wave 6

General pointers

⬥ ‎ ‎Set up gdeathsswift + bolg spec + imbueshadows on Zuk + northern Xil, go all the way south to clear the Jad, then clear remaining mobs with decimation eofspec

Specific rotations

⬥ (1) Zuk + North Xil: deathsporearrows piercingshotgricopiercingshotgdeathsswiftbolg spec

‎ ‎ ‎ ‎• Move further south once Xils spawn to prevent the north-west one from getting stuck

⬥ (2) Jad: imbueshadowsdecimation eofspecgrico + surge through to south wall → rapidsgb eofspec

⬥ (3) Southern-most Xil: surge + decimation eofspecdeadshot

‎ ‎ ‎ ‎• The exact Xil to be targeted is usually the one that took 1-2 hits from the end of rapid

‎ ‎ ‎ ‎• If done correctly the deadshot should clear all remaining enemies, otherwise usually one Yt-Mejkot should be finished with snapshot + shadowtend

Wave 7

General pointers

⬥ Set up meteorstrike + berserk while clearing northern enemies, overpower the Yt-Mejkot, then run around to clear remaining enemies

Specific rotations

⬥ (1) North Mej: smeteorstrike / basic on tzkalzuk → release when Mej spawns + clear with basics

⬥ (2) West Xil: berserk + cane

⬥ (3) East Xil: gfuryadaptivestrike

‎ ‎ ‎ ‎• Kihs should be taken out by tumekenslight splash damage by the end of the wave, just ignore

⬥ South Yt-Mejkot: overpower

⬥ (4) East Tok-Xil: chaosroarvaranussmercy eofspec

⬥ Center 2x Xils: rendcane

⬥ West Tok-Xil: overpower

Wave 8

General pointers

⬥ Clear out northern enemies while clumping southern spawns up, then clear with decimation eofspecdeadshot

Specific rotations

⬥ (1) Zuk: deathsporearrows piercingshotgricopiercingshotgdeathsswift

⬥ (1) North Xil: fularrow bolg specimbueshadows

⬥ (2) North-west Tok-Xil: rapid

⬥ (2) 2x Mej: snipeshadowtend

⬥ (3) North-east Tok-Xil: galeshotsnapshotgrico

⬥ (3) Center-most Tok-Xil: decimation eofspecdeadshot

Wave 9 (Igneous wave)

General pointers

⬥ Same as previous, end with chaosroarezk specgflurrygfury on tzkalzuk

Wave 10 (Challenge wave)

overpower (w/ gfury should guarantee kill)

Wave 11

General pointers

⬥ Set up gdeathsswift and pick off initial set of spawns, lure Jads + stragglers to center and clear with decimation eofspecrapiddeadshot

Specific rotations

⬥ (1) Zuk + North Mej: deathsporearrows piercingshotgricopiercingshotgdeathsswiftfularrow bolg spec

⬥ South Kih: shadowtend

⬥ (2) South-west Kih: imbueshadows + snapshot

⬥ (2) South-west Mej: snipe

⬥ (2) South Yt-Mejkot: galeshotsnapshotgrico

⬥ (3) South Mej: snapshot

⬥ (3) Center Jad: decimation eofspecrapiddeadshot

‎ ‎ ‎ ‎• The two remaining Mej should be caught in the AoE as well, otherwise finish with snapshot

Wave 12

General pointers

meteorstrike North Kih, berserk to clear out east and southern enemies, then AoE the remainder in the center

Specific rotations

⬥ (1) North Kih: smeteorstrike on Zuk → release with basic to kill

⬥ (2) East Tok-Xil: berserkoverpower

⬥ (2) East Mej: gfuryrend

⬥ South Kih: tumekenslight spec

⬥ (3) West Mej: varanussmercy eofspec

⬥ Center Tok-Xil: overpower

⬥ North-west Ket + Mej: cane

⬥ Center Ket + Mej: dragon2hsword eofspec

‎ ‎ ‎ ‎• AoE + tumekenslight damage should clear out all enemies, finish stragglers off with range basics if not

Wave 13

General pointers

⬥ Set up gdeathsswift, clear both Tok-Xils, then group up remaining enemies to decimation eofspecdeadshot

Specific rotations

⬥ (1) Zuk + North Tok-Xil: deathsporearrows piercingshotgricopiercingshotgdeathsswiftfularrow bolg specimbueshadows

⬥ East Mej: galeshotsnapshot

⬥ South Tok-Xil: rapid (cancel once low enough) → grico

⬥ (2) South-west Ket: snipeshadowtend

⬥ (3) Center-most Ket: decimation eofspecsurge / dive to get line-of-sight on all enemies → deadshotsnapshot any stragglers

Wave 14 (Igneous wave)

General pointers

⬥ Same as previous, stay on melee when Zuk is cleared for meteorstrike adren

Wave 15 (Challenge wave)

rescadeadaptivestrike let meteor tick up to at least 70 adren → deathsporearrows piercingshotgricopiercingshot

Wave 16 (Triple Jad)

General pointers

⬥ Similar to double Jad lure, let them clump up middle, then clear with decimation eofspecrapiddeadshot

Specific rotations

⬥ (1) Zuk: gdeathsswiftbolg spec + surge + dive all the way south-west

⬥ (3) Jad: once lured decimation eofspecrapiddeadshot

‎ ‎ ‎ ‎• Use disrupt / powerburstofvitality if attacks overlap

Wave 17 (Har-aken)

⬥ Zuk meteorstrike → sadaptivestrikeberserk

⬥ Har-Aken: dive + gbargeoverpowerassaultvaranussmercy eofspecrendcaneoverpowerlengmh specpunish

Wave 18 (Tz-Kal Zuk)

Zuk

⬥ Start near the middle and build to 100% adren

⬥ Equip reaverring + Apply vulnbomb + smokecloud + build deathsporearrows with piercingshot → ‎ ‎gricopiercingshot + be on 3-7 perfectequilibrium

⬥ Zuk: 3 ticks after tzkalzuk starts moving gdeathsswiftimbueshadowschaosroarezk specbolg spececb eofspecgaleshotgricorapidsgb eofspecdeadshotgloomfirebow eofspecsnapshotshadowtendsnipeecb eofspecgaleshotgrico + disruptrapidbolg spec → dump adren to finish

‎ ‎ ‎ ‎• surge / dive as necessary to deal with mechanics

‎ ‎ ‎ ‎• Zuk should be lowered to ~220k or less by this point

Pizza

⬥ Igneous Hur: bindingshot + build deathsporearrows while killing → naturalinstinct + dba when rain is about to disappear

⬥ Igneous Xil: surge + dive + piercingshotsnapshot + build adren while killing

⬥ Igneous Mej: surge + dive + grico → swap to melee and finish with basics

⬥ Zuk: smeteorstrike → rmeteorstrike + adaptivestrikechaosroar / rend (depending on his remaining hp) → berserkezk specpunish if needed

‎ ‎ ‎ ‎• Time it such that the extra action button to interrupt Zuk is usable after berserk

Conduits

⬥ Some improvisation may be needed, but generally just keep pressing strong abilities while following the listed defensive order

⬥ Deal with Zuk's charged attacks using the following:

‎ ‎ ‎ ‎• C1 → disrupt

‎ ‎ ‎ ‎• C2 → res

‎ ‎ ‎ ‎• C3 → powerburstofvitality

‎ ‎ ‎ ‎• C4 → rod (make sure sign is not available, unequip cape if needed)

⬥ Conduits: anti → wait 2 ticks + gbargegflurrygfuryoverpowerchaosroar / rendvaranussmercy eofspeccaneres / disruptlengmh specoverpower → equip rod + improvise to finish, use gflurry if it comes up while berserk is still running

‎ ‎ ‎ ‎• Take advantage of the lack of bombs during Zuk's charging attack to use more channelled abilities (assault / gflurry)

Example videos

Full Kill (Biting)

Full Kill (Equilibrium)