Telos: Magic (fSoA)
Introduction
This guide assumes very strong understanding of everything found in #telos-basic and #Stuns & Mechanics Overview. The rotations listed below are ideally used at 1000%+ enrage. However, they will generally work at lower enrage as well, and it is encouraged to learn these rotations as early as possible to build good habits and muscle memory.
An average kill at 2449% enrage is worth 7,470,988 in uniques. This assumes an estimated orb price of 36,691,311. Advanced players can get up to 18.2 kph, earning 135,971,973/hr.
Notable Enrage Checkpoints and Changes (999+)
⬥ 1000% P4 one rock will fall, P5 multiple rocks will fall, immortality no longer works P5, and Telos will freedom stuns and binds with a 16 tick cooldown
⬥ 2000% "So you think you can guard?" Achievement, aka Silver Warden
⬥ 2700% Tendrils damage required caps at 30,000
⬥ 3300% The first prayer drain on P3 will smite you from full unless Telos touches the beam.
⬥ 4000% Hard enrage cap; "True Warden" achievement, aka Gold Warden
Presets and Relics
Prefight
Pre-building is recommended as it allows you to preserve your for P3. However, it is not strictly necessary. If skipping pre-build, you must still and properly to ensure proper target cycle timing. For more details, read "Target Cycling" in #Stuns & Mechanics Overview.
(AC ) + click dummy → → → → + diss → + → (wait 2 ticks) →
Note 1: requires dual wield equipped and Invigorating 4 - alternatively, use one extra ability.
Note 2: if ability queueing is enabled, replace with
Phase 1
You must be north of for to hit on-tick. Do this either by walking to NE corner of your some time after , or by clicking Telos just after walking
Standard Speed - Magma Tempest
(AC ) → → → + walk → → → → (AC ) → (3 hit) → → → → (AC ) → +
Standard Speed - no Magma Tempest
(AC ) → → → + walk → → → (AC ) → (3 hit) → → → → → (AC ) → +
Fast Speed
Example clip: https://clips.twitch.tv/TentativeTrappedKuduPanicVis-WVpzU8tywKPbGori
(AC ) → → → + walk → → → → → → → → → +
Note: to increase consistency of reaching phase HP, use enchanted for every 2H abil post-hammer, and enter the fight with available.
Phase 2
→ (wait 1t) → → → (AC ) → () + walk back to corner → →
⬥ Depending on HP/desired consistency
● → + +
● (2 hit) → + + → s
● (3 hit) → + +
● (3 hit) → / → improvise
Note 1: if adrenaline following is too low to then substitute with
Note 2: recommended to AC for a hit of to trigger Frost Surge, before reverting to
Phase 3
→ → → → + + walk to beam →
⬥ Depending on HP
● (2 hit) → → → to ledge
● → → → to ledge
Note: using enchanted for each 2H ability, and stalling in P2 will increase consistency of rotation.
Phase 4
Drop
⬥ Fastest
(AC ) → → or walk to font
⬥ Fast
(AC ) DW → 2H → → → or walk to font
⬥ Slow
(AC ) DW → 2H → / (2 hit) → → → or walk to font
Font 1
/ → → → → → Golems → → → (2 hit) + → + into font 2
Font 2
(tc) → → → → → → s → r + → → + to font 3
Font 3
(AC ) (tc) → → → → → → → → (2-3 hit) →
Phase 5
Note: for more information on timing & moving efficiently throughout P5, read: #P5 Movement & Timing
Green/Black Golem
→ → → → → → → → → → → + → (4 hit) → → / /
Red Golem
→ → → → → → → → → → → + → (4 hit) → → / /
Note 1: if you lose more than one tick, you must activate one GCD earlier in order mitigate the rockfall.
Note 2: stun after three hits. It is possible to be stunned early depending on golem spawn position. It is advised to early if a strikes you before
Example Kills
⬥ 3:03 - https://www.youtube.com/watch?v=6e-PrW-VBqw
⬥ 3:03 - https://www.youtube.com/watch?v=mteCM8tmb_8
Changelog
The latest changes to this guide are:
⬥ 2023-JUN-30
• Adjust P5 notes
⬥ 2023-JUN-08
• Add more P2 options
• New example kills
• Remove from preset
• Various notes updated/clarified/condensed
⬥ 2023-JUN-05
• Adjust P1/2 as per rework update.
• → in prebuild so as not to accidentally consume
• Rewording in P3
• P4 font 1 switched / to /walk
• Preset updated w/ notes
• changed to throughout for simplicity
• A few notes added/changed for clarity + specify autocasts