Magic-Hybrid Solo
Introduction
Due to the nature of from and , no two rotations will be the same, and the player's intuition is required to achieve optimal kills.
Important Notes
⬥ is a synonym for an Auto Attack
⬥ (TC), (FTC), (BTC) are abbreviations for Target Cycle, Forward Target Cycle and Backwards Target Cycle respectively
⬥ The Inquisitor Staff should be utilised after using the Enchantment of Affliction buff, this means the is only used for the special attack
⬥ A full set of Vestments of Havoc is required for the extra adrenaline influx & adrenaline pool
⬥ This guide contains rotations for root skips, phase timing is expected around 0:28 ~ 0:30
⬥ This guide has been tested under the following conditions:
⬥ All applied with
⬥ All cast with 5 stacks of
⬥ All cast with
Guide Provided by Solak Discord
The contents of this guide are credited solely to the Solak server and are used with their permission.
Find teamforming opportunities for all skill levels, VOD review, helpful discussion and more at:
This guide will cover a solo magic-hybrid strategy, with the aim of approximately 5:30 kill times.
Presets and Relics
Auxiliary Effects
⬥ No Fear perk
⬥ Spirit cape unlocked
⬥ Elite Seer's Village tasks complete with ranged skillcape effect active
⬥ Kwuarm active
⬥ Spirit Weed active
⬥ + sipped at bank
• Base should also apply at bank
Phase 1
Solak
Pre-build → → → basic to 100% (1) → → → (wait 2t) → start encounter → TC + + → → → → → → improvise → → (wait 2t) → equip → → → if rootlings aren't dead
*Note 1: save for P2
Note 2: If Solak is >1550k after then → → → ( if needed) →
Note 3: use to kill rootlings, because can splash
Note 4: + basic successfully kills a rootling
Note 5: + 5th or 6th rootling*
Arms, Legs & Core
⬥ 1:04
→ stall → BTC r + → → → if not dead & finish arms
⬥ 1:06
→ FTC → BTC → → → → if not dead & finish arms
⬥ Legs
pre → BTC → → + click close leg to force on it →
⬥ Core
pre → BTC → → → if not dead
*Note 1: pre close arm & far arm following GCD
Note 2: can between procs for faster auto hits on arms, legs and core*
Phase 2
Eruptions
⬥ Southwest & Northwest
→ → TC SW eruption → → → far cast bleed on NW eruption & + to SE eruption
⬥ Southeast
→ → target + → → → NE eruption
⬥ Northeast
→ → → target
Solak
→ → DW → → → → → → → → improvise → → → → → → → +/- → → basics until 800k → → → basic → defensives until 100%
*Note 1: pre all eruptions, except the far cast bleed one
Note 2: drop sometime before
Note 3: refresh during with as late as possible
Note 4: inside depletes 35% of the blight bar, outside of it's half - only if the boss is capped
Note 5: better to delay until Solak is capped, regardless of - this results in more blight being drained*
Phase 3
Post hp cap & blight bar drained
→ → → → → ( ) → → improvise & refresh during with → + to pad 2 → → → → → → → → → basics until cap → enter elf & → pre → → basics to finish Erethdor
*Note 1: safe no realm hp is <240k
Note 2: if HP <300k after , you can non- outside and Erethdor instead*
Phase 4
⬥ Slow Phase 3
TC → → → → & to Solak → → → → → → ( ) → → → → improvise
⬥ Fast Phase 3
TC → & to Solak → → → → → → → → → → ( ) → → → → improvise
Note: backload your rotation if Solak is >240k
Example Kills
Rocket Cars' Rotation
Presets and Relics
Full preset breakdown available here: https://img.pvme.io/images/x1NoUk3.png
Important Items
⬥ Kal'gerion Demon familiar
⬥ Mahjarrat aura
⬥ with Armadyl Battlestaff
⬥ with Guthix Staff
⬥ with Dragon Claws (optional)
⬥ with Ek-ZekKil
Relics
⬥ Conservation of Energy
⬥ Berserker's Fury
⬥ Font of Life
Phase 1
(Autocast ) Pre → → Start → (TC) → → → → (Autocast ) → → () → (> 6k HP to tank pad) → → → → → (blight bomb) → / → improv until phase (1530k HP)
Rootlings
(Autocast )
⬥ 1st:
⬥ 2nd: DW →
⬥ 3rd:
⬥ 4th:
⬥ Solak: (If not phased) →
⬥ 5th:
⬥ 6th: →
⬥ 7th: →
⬥ 8th: → (Save for arms)
Arms
1:06 → Pre → → (TC) → → (click far arm) → → → → (click close arm to transfer crit autos)
Legs
(middle of legs) → (TC) → s → r (BTC) → → (click close leg to transfer crit autos)
Core
(BTC) → → → (skip if core is about to die) →
Eruptions
⬥ SW: → (TC) → →
⬥ NW: (Click) bleed
⬥ SE: 2H AA
⬥ NE: →
Phase 2 - 1500k → 950k
→ → → → DW → →
(Can place for more consistent adren gain)
→ → → → (Autocast ) → → → → → → (Autocast ) → → → → → → (Build to 100% adren)
Phase 2 - 950k → 800k
→ → → → → (Build to 100%) → / (Phase to 800k) → →
Phase 3 - Pad 1
Stand south of torch to avoid stuns - see example kill as reference.
→ → → → (Autocast ) → → → → → → (Autocast ) → → → → → → (Build to 100% adren)
Phase 3 - Pad 2
→ (Stun)
⬥ Rot 1: (Providing Solak is low enough HP for P4) → → → → → Enter Elf
⬥ Rot 2: (Delay pad to lower Solak's HP for P4) → → → → → → → → → → Enter Elf
(Zerk once you have stunned with magic OR if delayed pad then a few abilities after charging.)
NOTE: You will lose barge bleeds if you bleed and then enter elf as you lose line of sight
Phase 3 - Elf
(Follow based on Pad 2 rotation)
⬥ Rot 1 (Optimal): ( buff assumed) (Click elf) → → → → Improv finish (4:49 elf reference)
⬥ Rot 2 (Consistent): → → → → → (4:53 elf reference)
Phase 4
→
Target Solak → → → → → → → () → → → → → Improv till dead
(Backload if Solak's HP is too high)
Example Kills
Content Provided by: @rocket_cars
Formatting Maintained by: @misskayz