Magic-Hybrid 4-5s guide
Introduction
Due to the nature of from and , no two rotations will be the same, and the player's intuition is required to achieve optimal kills.
This guide will cover a magic-melee hybrid strategy for base and dps, with the aim of sub 3:45 storm tanking kills.
Presets and Relics
Preset Notes
⬥ Base can choose to bring a if using
Auxiliary Effects
⬥ No Fear perk
⬥ Spirit cape unlocked
⬥ Elite Seer's Village tasks complete with ranged skillcape effect active
⬥ Kwuarm active
⬥ Spirit Weed active
⬥ + sipped at bank
• Base should also apply at bank
Important Notes
⬥ is a synonym for an Auto Attack
⬥ TC, FTC, BTC are abbreviations for Target Cycle, Forward Target Cycle and Backwards Target Cycle
⬥ The Inquisitor Staff should be utilised after using the Enchantment of Affliction buff, this means the is only used for the special attack
⬥ A full set of Vestments of Havoc is required for the extra adrenaline influx & adrenaline pool
⬥ This guide contains rotations for root skips, phase timing is expected around 0:28 ~ 0:30
⬥ This guide has been tested under the following conditions:
⬥ All applied with
⬥ All cast with 5 stacks of
⬥ All cast with
Phase 1
Solak
It is assumed that base signals start with - if using something else, communicate beforehand. Base should use to ensure does not block and larger
(base) → → (wait 2t) → start encounter → TC + + → → → → → → → improvise → + pads → before rootlings
*Note 1: 2 or 3 hit depending on adrenaline
Note 2: frontload as much as possible with early
Note 3: it's possible to between procs to boost group damage*
Rootlings
⬥ First
→ finish it with basics
⬥ Second
→ finish with basics + by ~46-48s
Note: it's possible to while waiting for
Arms, Legs & Core
⬥ 0:58
→ → → → → stall → pre close arm
⬥ 1:00
→ → → → stall → pre close arm
⬥ Arms
BTC release + →
*Note 1: can stall and release with instead
Note 2: as east erupt, if you on base side, then you must stall and switch to close arm for *
⬥ Legs
pre → BTC →
Note: as east erupt, if you on base side, then must be cast on close leg**
⬥ Core
pre → BTC → →
*Note 1: base should instead of
Note 2: can between procs for faster auto hits on arms, legs and core
Note 3: after move closer to base for buff, then move back to your side*
Phase 2
Eruptions
Do not leave your eruption prematurely!
→ → pre erupt & TC + → → → → if not dead & continue → read below for split rotation at this point
*Note 1: manually cast a
Note 2: bleed after if adren allows and if will still benefit from
Note 3: 5-man NW eruption: skip *
Base
continue → stall → release + by 1:48 → → → → + to stairs → ( ) → at 1:58 → + → + → → improvise
DPS
continue → stall → release + outside of soft cap → + to stairs → at 1:58 → + → → → improvise
*Note 1: soft cap ends ~3 abilities after last eruption dying
Note 2: no later than 1:54
Note 3: 2 hit if on a fast team to prevent cooldown at P3 start
Note 4: Elfer sometime before *
Phase 3
Base
→ → → → → → + → → → → → → → → → + → → → improvise & frontload
Outside
→ → → → → → + → → improvise with → → → + → → → improvise & frontload
Elfer
→ → → → → → + → → improvise with → → → → & enter elf
*Note 1: if <70% after bleed before
Note 2: base & outside roles sometime during P3
Note 3: refresh during with
Note 4: can between procs to regain health back*
DPS Elf
Rotation B is only for 4-man teams.
⬥ A
→ TC+ + → ( ) → → → → or if 1 pad
⬥ B
TC + → or → → ( ) → → → → or if 1 pad
*Note 1: juice
Note 2: follow rot B if has >10s cooldown after & outside hp is <1050k
Note 3: cancel autos with switch if Erethdor will die prematurely, without Solak being <650k (4 man) or <800k (5 man)*
Phase 4
→ → → → build with defensives ( the storm hit ) → pre → stall → release with → → → →
*Note 1: release with if no active
Note 2: can or before stalling if early on set-up
Note 3: if you mess up the pre-build or have no prioritise before
Note 4: Elfer drop after mind exit*
Example Kills
Content Provided by: @rocket_cars
Formatting Maintained by: @misskayz