Sanctum of Rebirth Hard Mode - Solo Necromancy 
Introduction
The Sanctum of Rebirth is a boss dungeon set in the Underworld. Formerly owned by Amascut, three soul devourer bosses can be fought after completion of the Soul Searching quest.
β¬₯ This is an advanced guide and assumes a deep understanding of the boss's rotations and mechanics for the Hard Mode version of the Sanctum of Rebirth, found in #Sanctum HM Mechanics.
β¬₯ Only in Hard Mode is the Shard of Genesis Essence dropped, which upgrades Tier 95 weapons to Tier 100.
Note: the rotations in this guide are still being optimised, so you may need to improvise.
Presets and Relics
β¬₯ /
/
are not needed for the t95 rotations.
Vermyx, Brood Mother
Vermyx's Attack Rotation
β¬₯ Vermyx uses both Melee and Ranged
auto-attacks, while Coilspawns only attack with Ranged
β β β ββ’ Auto-attacks cause 2% armour break per successful hit.
β¬₯ Every auto-attack Vermyx's adrenaline bar fills by 50%, starting a new mechanic when full.
Phase 1
3 autos β Moonstone Shards β 2 autos β Wyrmfire + 2 autos β repeat
Phase 2
3 autos β Moonstone shards β 2 autos β Soul Bomb β 1 auto + bomb hit (in that order) β 1 auto β Wyrmfire β 8 autos + Scarab Healer β Moonstone Shards
Phase 3
3 autos β Scarab Healer (+ autos continue) β 3 autos β Moonstone shards β 2 autos β Soul Bomb β 1 auto + bomb hit (in that order) β 1 auto β Wyrmfire β 7 autos + Scarab Healer β Wyrmfire
T95/100 Rotation
β¬₯ This rotation seeks to consistently hit around ~1:30 kill times.
β¬₯ Sometimes you may not be able to build off of Coilspawns due to the limited range of Necromancy
β¬₯ You can flank by standing right next to Vermyx's head.
β¬₯ Stay in the center after to not get attacked by Coilspawns from multiple sides, may stand on the green lines during phases 2 and 3 for a similar result.
Pre-build
β
β
β
β
β
Note: with T100, use before
Phase 1
+
β
β
β
β
β
β
β
β go to Coilspawn
β
β
β
β
β
+
β
β
β
β
β go to Vermyx
Note: after position yourself so that both western Coilspawns have a chance to hit you.
Phase 2
β
β
β
β
β
β
β
β go to Coilspawn
β
β
β
β
β
β
β
β go to Vermyx
Note: abilities after depend on
and Vermyx's LP, depending on damage and
you can skip
/
/
Phase 3
β
β
β
β
β
β
β
β
β
β
β
β improv
Kezalam, the Wanderer
Kezalam's Attack Rotation
β¬₯ Kezalam uses both Magic and Melee
auto-attacks.
β¬₯ Can be stunned (delays rotation).
β¬₯ Every auto-attack gives it 25% adrenaline, at 100% it uses its next mechanic. Adrenaline carries over between phases.
β β β ββ’ Kezalam starts at 100% adrenaline.
β¬₯ For phase 2 and 3, the first mechanic is determined by the last mechanic of the previous phase.
Phase 1
SB-Scattered β Moonstone Prison + Soul Bomb β SB-Targeted β SB-Scattered β Unstable Scarabs β SB-Targeted β repeat
Phase 2
Kill Moonstone Obelisk β SB-Line β SB-Targeted β Unstable Scarabs β SB-Line β SB-Targeted β Moonstone Prison + Soul Bomb β repeat
Phase 3
Kill Moonstone Obelisk β Moonstone Prison + Soul Bomb β SB-Line β SB-Scattered β Moonstone Prison + Soul Bomb β SB-Line β SB-Targeted β repeat
T95 Rotation
β¬₯ This rotation seeks to consistently hit around ~2:24 kill times.
β¬₯ May instead deal with prison this way:
β β β ββ’ Be MD+1 when prisoned β break free β +
(remaining souls) β
+
(back in prison) β
β
β β β β β β β β⬩ An example of this is shown here.
β¬₯ Do not scarabs if you want it to be off CD for Nakatra.
Pre-build
β
β
β
β
Phase 1
Kezalam
+
β
β
β
β
β
β
β
β
β
β
β
/
β
β
β
(evade bomb) β
β
β
β
β
β
β
Moonstone Obelisk 1
β
β
β
β
β
Phase 2
Kezalam
β
β
β
β
β
β
β
β
β
β
β
β
+
β
β
β
β
β
β
β
β
β
Moonstone Obelisk 2
β
β
β
β
β
β
β
Phase 3
β
β
β
β
β
β
β
β
β
β
β
β
β
β
β improv
T100 Rotation
β¬₯ This rotation seeks to consistently hit around ~2:10 kill times.
β¬₯ May instead deal with prison this way:
β β β ββ’ Be MD+1 when prisoned β break free β +
(remaining souls) β
+
(back in prison) β
β
β β β β β β β β⬩ An example of this is shown here.
β¬₯ Do not scarabs if you want it to be off CD for Nakatra.
Pre-build
β
β
β
β
Phase 1
Kezalam
+
β
β
β
β
β
β
β
β
β
β
β
β
/
β
β
+
(evade bomb) β
β
+
(into prison) β
β
β
β
Notes:
β¬₯ Depending on LP may add more abilities before such as
β¬₯ Allow to phase Kezalam, and use
while running to the Obelisk.
Moonstone Obelisk 1
β
β
β
β improv
Note: use as soon as pillar is dead.
Phase 2
Kezalam
β
β
β
β
β
β
β
β
β
β
+
β
β
β
β
β
β
β
β
β
Moonstone Obelisk 2
β
β
β
β
β
β improvise
Notes:
*β¬₯ Allow and conjures to phase Kezalam, and position yourself as shown here.
β β β ββ’ Move out of bounce range of Kezalam once she's phased.
β β β ββ’ Only possible if all moonstones are dead (e.g., damage during
)*
Phase 3
β
β
β
β
β
β
β
β
β
β
β
β
β
β improv
Nakatra, Devourer Eternal
Nakatra Rotation
β¬₯ Nakatra switches between Magic and Ranged
auto-attacks after each set.
β β β ββ’ Each auto-attack gives 33% adrenaline.
β¬₯ Nakatra uses a mechanic every time her adrenaline bar is full.
β β β ββ’ In phase 3, mechanics are mostly time-based.
Note: Hard Mode starts at 200 corruptive stacks, which increase her auto-attack damage.
Phase 1
Nakatra says I am afraid this is where your story ends.
2 autos β Soulfire Wave β 3
autos β Obliterate β 3
autos β Soulfire Wave β 3
autos β Soulfire Wave + Summon Scarabs β 1
auto β Soulfire Wave β 3
autos β repeat
Phase 2
Nakatra says The sanctum is mine to control.
2 Tiles β 3 autos β Obliterate β Soulfire Wave β 3 autos β 2 Sanctum Hieroglyphs β 3 autos β Soulfire Wave + Summon Scarabs β 3 autos β 2 Sanctum Hieroglyphs β repeat
Phase 3
Nakatra says The Sanctum will protect me while I only grow stronger.
Summon Nefthys + Soulfire Crosswave β Soulfire Wave β Soulfire Crosswave β Soulfire Wave β Heal Nefthys β repeat
Phase 4
After the last Nefthys dies, Nakatra shouts Suffer the full power of the Sanctum!
Shadowsands β 3 autos + Sanctum Shockwave β Obliterate β 3 Sanctum Hieroglyphs β Soulfire Wave β 3 Sanctum Hieroglyphs β repeat
T95 Rotation
β¬₯ This rotation seeks to consistently hit under ~3:00 kill times.
β¬₯ In order to survive Obliterate without you must be 12k LP before
and have
/
β β β ββ’ This may be achieved via or
β β β ββ’ For Obliterate only for hit 3.
β β β ββ’ Make sure is active.
Pre-build
(while banking) β
β
β
β
β
β
β
+
Phase 1
+
β
β
β
β
β
β
β
β
β
β
β
β
β improv
Phase 2
+
β
β
β
β
β
β
β
β
β
β
+
β
β
β
β
β
β
β
β
β
β
β
β
β
β
β improv
Note: if scarabs spawn you may or
β
Phase 3
Nefthys 1
β
β
β
β
β
β
β
β
β
β
Nefthys 2
β
β
β
β
β
β
β
Phase 4
Nakatra
β
β
β improv
Notes:
β¬₯ Use abilities as phase 4 begins, can use phase counter as a visual.
*β¬₯ May fit in 4 abilities if using 1 tick before phase 4 begins.
β β β ββ’ Use wave positions as a visual cue, shown here.*
Shadowsands
β
β
β (tc) feline akh +
β
β
β
β improv
Notes:
β¬₯ Try to group felines and gorillas so that β
gives 3
β¬₯ Build to full off gorilla if needed.
Nakatra
β
β
β
β
β
+
β
β
β
β
β
β
β
β
β
+
+
+
β
β
β
β
β improv
Note: use when it becomes available.
T100 Rotation
β¬₯ This rotation seeks to consistently hit under ~2:45 kill times.
β¬₯ In order to survive Obliterate without you must be 12k LP before
and have
/
β β β ββ’ This may be achieved via or
β β β ββ’ Make sure is active.
Pre-build
+
β
β
β
β
β
β
Phase 1
+
β
β
β
β
β
β
β
β
β
+
β
β
+
β
β improv
Phase 2
+
β
β
β
β
β
β
β
β
β
β
β
β
β
β
β
β
β
+
β
β
β
β
β
β
β
Notes:
β¬₯ For Obliterate pray for hits 2 and 3.
*β¬₯ β (equip)
+
+ (equip)
β (equip)
β β β ββ’ Use command !0tick
βfor more info.*
β¬₯ After stand in both Soulfire Waves for extra damage, ~4k damage taken with
Phase 3
Nefthys 1
β
β
β
β
+
(to Nefthys 2)
Nefthys 2
β
β
β
β
β
Notes:
β¬₯ is done later due to the timing for
β¬₯ Stand MD and tank Wave with
Phase 4
Nakatra
β
β
β
β
Shadowsands
β
β
β (tc) feline akh 1 β
β
β (tc) feline akh 2 β
β
Note: build to full off gorilla if needed.
Nakatra
β
β
β
β
β
β
β
β
β
β
β
β
β
β
β
+
+
β
β
β
β
β
β improv
Note: for Obliterate pray for hit 3.
Example Kills
β¬₯ Vermyx
β¬₯ T100 Kezalam
β¬₯ T95 Nakatra
β¬₯ T100 Nakatra
Content Provided by: @vex92
Formatting Maintained by: @Unknown user