Kerapac, the Bound - Solo Melee
Introduction
This guide assumes you are already familiar with the basic mechanics of Kerapac which can be seen here #kerapac-hm-basic and own BIS gear in Melee.
It is highly recommended to have a Nodon dragonkin slayer task as the helmet boost does work. You may also use the Premier Artefact to have a 10% chance to not decrease the slayer task count with each kill.
Presets and Relics
Additional Info
⬥ You have to be on a slayer task
⬥ Challenging parts:
• Learning to walk under to avoid rift without cancelling takes precision.
• Players' damage taken in Phase 4 can snowball if clones are not killed fast.
⬩ Learners may find it hard to use in the last phase.
⬩ Learners can consider using instead of to heal more.
⬩ However, brewing down too fast can lead to slower echo kills and thus taking much more damage.
⬩ Improvising rotations with or (with a ) might be better than following the rotation below and brewing if the kill is not going well.
⬥ The rotations listed below assume the following:
• All are used 1 tick before ability they are listed with.
⬩ Using both on the same tick will cause players to warp to their state post ability cast.
• Players swap to for and back to immediately after.
• All bleeds ( , , , ) are cast with unless specified otherwise.
• All channelled abilities (, , ) are 4-hit unless specified otherwise.
• Players run under before using
Pre-fight
and then at War's Retreat.
Phase 1
+ + → + → → bleed →
→ + walk under to avoid Rift → → → → → → → equip + → → → + → → + 2t → → switch to → (basics until phased) → → equip +
Phase 1 notes
⬥ Optimally release bled with
⬥ before if >50% adren.
⬥ If you phase immediately on , wait 2 ticks after the GCD and immediately for phase 2 (8-tick method).
Phase 2
→ → → → + 2h auto → + → 3-hit (walk under on tick 2 to avoid Rift) → → → → → 2-hit → → → → (+ → continue with basics if not phased immediately after first jump) → → equip +
Phase 2 notes
⬥ Optimally stall and release the second along with using to have boost also apply to the first hit of
⬥ If you phased immediately on the last , wait 2 ticks after GCD and immediately for P3 (8-tick method).
Phase 3
→ → → → s → r + → + 3-hit (walk under on tick 2 to avoid Rift) → → → → → 2-hit → → → → + → → → equip + → wait 1 tick
Phase 3 notes
⬥ Optimally stall and release the (using with ) and then cast on the same tick to have boost also apply to the first hit of
⬥ There is little benefit to skipping 2 jumps on P3.
⬥ Optimally you can pre- → going into P4 if you do skip 2 jumps the same way you close out P1 and P2.
Phase 4
Echo 1: → → → + 3-hit →
Echo 2: 3-hit → →
Echo 3: → → → → + → → → + 2h-auto →
: → + + → + 2h auto → → → → →
Phase 4 notes
⬥ on is only used if echoes are cleared perfectly as won't be up 1 tick before otherwise.
Example Kills
https://youtu.be/ZBS_sdANqAI 15 KPH (Melee)
https://www.youtube.com/watch?v=T_74UQhwH_w 3:15
https://www.youtube.com/watch?v=BkbUKcGQL-8 2:58