⚠️ Disclaimer
This guide may not work after changes to
in March 2024
Know of a newer method/rotation? Share it in #suggestions to help keep this guide up-to-date!
Kerapac, the Bound - Solo Melee
Introduction
This guide assumes you are already familiar with the basic mechanics of Kerapac which can be seen here #kerapac-hm-basic and own BIS gear in Melee.
It is highly recommended to have a Nodon dragonkin slayer task as the helmet boost does work. You may also use the Premier Artefact
to have a 10% chance to not decrease the slayer task count with each kill.
Presets and Relics
Additional Info
⬥ You have to be on a slayer task
⬥ Challenging parts:
• Learning to walk under to avoid rift without cancelling
takes precision.
• Players' damage taken in Phase 4 can snowball if clones are not killed fast.
⬩ Learners may find it hard to use in the last phase.
⬩ Learners can consider using instead of
to heal more.
⬩ However, brewing down too fast can lead to slower echo kills and thus taking much more damage.
⬩ Improvising rotations with or
(with a
) might be better than following the rotation below and brewing if the kill is not going well.
⬥ The rotations listed below assume the following:
• All are used 1 tick before ability they are listed with.
⬩ Using both on the same tick will cause players to warp to their state post ability cast.
• Players swap to for
and back to
immediately after.
• All bleeds (
,
,
,
) are cast with
unless specified otherwise.
• All channelled abilities (,
,
) are 4-hit unless specified otherwise.
• Players run under before using
Pre-fight
and then
at War's Retreat.
Phase 1
+
+
→
+
→
→ bleed
→
→ + walk under to avoid Rift →
→
→
→
→
→
→ equip
+
→
→
→
+
→
→
+ 2t
→
→ switch to
→ (basics until phased) →
→ equip
+
Phase 1 notes
⬥ Optimally release bled
with
⬥ before
if >50% adren.
⬥ If you phase immediately on , wait 2 ticks after the
GCD and immediately
for phase 2 (8-tick
method).
Phase 2
→
→
→
→
+ 2h auto →
+
→ 3-hit
(walk under on tick 2 to avoid Rift) →
→
→
→
→ 2-hit
→
→
→
→
(+
→ continue with basics if not phased immediately after first jump) →
→ equip
+
Phase 2 notes
⬥ Optimally stall and release the second
along with
using
to have
boost also apply to the first hit of
⬥ If you phased immediately on the last , wait 2 ticks after
GCD and immediately
for P3 (8-tick
method).
Phase 3
→
→
→
→ s
→ r
+
→
+ 3-hit
(walk under on tick 2 to avoid Rift) →
→
→
→
→ 2-hit
→
→
→
→
+
→
→
→ equip
+
→ wait 1 tick
Phase 3 notes
⬥ Optimally stall and release the
(using
with
) and then cast
on the same tick to have
boost also apply to the first hit of
⬥ There is little benefit to skipping 2 jumps on P3.
⬥ Optimally you can pre- →
going into P4 if you do skip 2 jumps the same way you close out P1 and P2.
Phase 4
Echo 1:
→
→
→
+
3-hit
→
Echo 2: 3-hit
→
→
Echo 3: →
→
→
→
+
→
→
→
+ 2h-auto →
:
→
+
+
→
+ 2h auto →
→
→
→
→
Phase 4 notes
⬥ on
is only used if echoes are cleared perfectly as
won't be up 1 tick before
otherwise.
Example Kills
https://youtu.be/ZBS_sdANqAI 15 KPH (Melee)
https://www.youtube.com/watch?v=T_74UQhwH_w 3:15
https://www.youtube.com/watch?v=BkbUKcGQL-8 2:58