Kerapac, the Bound Hard Mode - Solo Mage Melee Hybrid
Introduction
This guide assumes you are already familiar with the basic mechanics of Hard Mode Kerapac which can be seen here #kerapac-hm-basic and own BIS gear in both Magic and Melee.
It is highly recommended to have a Nodon dragonkin slayer task as the helmet boost does work. You may also use the Premier Artefact to have a 10% chance to not decrease the slayer task count with each kill.
Preface
Hybrid strategies at Kerapac can result in fast kills and are able to circumvent cooldown issues that generally affect style-camp rotations.
Presets and Relics
Notes:
⬥ Sip , apply at the bank, and use , ,
⬥ active
The Fight
Prefight
→ stall → go in instance and drop → (tc) + r + → → → → + → → + to → stall + ground
Phase 1
(tc) + r + bleed → (4t) + → → → → + walk under → → → → →
Phase 2
(wait 1 tick) → + → → → → walk under + → + → → → → → → → charge
Phase 3
+ r + → → → walk under → + → → + walk → bleed → → → → → →
Phase 4
*Note:
⬥ You have to let the from phase 3 expire before doing phase 4's , or your zerk will get cleared.
• Alternatively, end earlier by clicking it, so ends sooner.*
Clone 1
+ → → bleed → → + →
Clone 2
→ →
Clone 3
→ → → → (wait 1 tick) → + → → → + → finish clone 3.
Kerapac
→ + → → → →
Example Kills
Older guide - stall-release explanation