Kerapac, the Bound Hard Mode - Solo Mage Melee Hybrid

Introduction
This guide assumes you are already familiar with the basic mechanics of Hard Mode Kerapac which can be seen here #kerapac-hm-basic and own BIS gear in both Magic and Melee.
It is highly recommended to have a Nodon dragonkin slayer task
as the
helmet boost does work. You may also use the Premier Artefact
to have a 10% chance to not decrease the slayer task count with each kill.
Preface
Hybrid strategies at Kerapac can result in fast kills and are able to circumvent cooldown issues that generally affect style-camp rotations.
Presets and Relics
The Fight
Prefight
wars:
→ s
⬥ r
+ 1t
→
+
auto →
→ (equip
)
→
+
→
→
→ s

Phase 1
⬥ (tc) + r
+
→ (equip
) 4t
+
→
→
→
→
→
→
→
/
(this section requires some improv based on your adren/dmg)
Phase 2
⬥
→
(or
if adren allows) →
→
+
→
+
→
→ (
)
→
→
→
→
+
→
→
→ (
if not phased)
note: use
to reach the first
here if you need to
Phase 3
⬥
→
→
→
→
→ (
)
→
→
→
→
→
+
→
→
→
→
→
/

notes:
replace
/
with
if phased
while waiting for clones
Phase 4
Clone 1
⬥
→
→ 
Clone 2
⬥
→
→
→ (
if hp >18k) → 
Clone 3
⬥
→
→
→
→
→
→
→
if needed
•use
anytime you need adren, on
at the latest
Kerapac
⬥
→
→
→ improv
Example Kills
at the bank, and use
,
⬥
active
⬥ Slayer task +
on both Magic and Melee gear
⬥ Camping <5k hp throughout p1-3 is ideal
• You heal when you go into first clone
⬥ Use
off cd
⬥ Optimally use Normal Prayers +
for better damage