Kerapac, the Bound Hard Mode - Solo Mage Melee Hybrid
Introduction
This guide assumes you are already familiar with the basic mechanics of Hard Mode Kerapac which can be seen here #kerapac-hm-basic and own BIS gear in both Magic and Melee.
It is highly recommended to have a Nodon dragonkin slayer task as the
helmet boost does work. You may also use the Premier Artefact
to have a 10% chance to not decrease the slayer task count with each kill.
Preface
Hybrid strategies at Kerapac can result in fast kills and are able to circumvent cooldown issues that generally affect style-camp rotations.
Presets and Relics
The Fight
Prefight
⬥
→ s
→ enter →
+ r
+
→
→
+ equip
→
→
+ 1t
→
→
→ s
Phase 1
⬥ (tc) + r
+
→ 4t
+
→
→
→
→
→
→
→ (
if needed) →
→ + auto cast
+
if you have <70 adren after the third
, use this rot instead
r
+
→ 4t
+
→
→
→
→
→
→
→
→ (
if needed) →
Phase 2
⬥ →
→ wait for
→ auto cast
+
+
+
→
→
→
→
+
+
→ s
(time warp ends) → r
+
→
→
+
→
→
3t →
Phase 3
⬥ →
→
→
/
→ autocast
+
→
+
→
→
→
+ equip melee gear →
+
2nd tick →
→
→
→
→
(skip if
will phase)
→
if needed
Phase 4
Clone 1
⬥ → Enter echo, lose 2 ticks,
→
→
→
→
•if you used
during p3, do
→
→
→
instead
Clone 2
⬥ →
→
(skip if possible)
• use when needed, prefered on
Clone 3
⬥ →
→
(
(first if 120 adren after
) →
→
→
→
→
(do
on kerapac if clone 3 is dead)
Kerapac
⬥ +
(skip if high adren) →
→
→
→ improv with
/
/
/
If jump in p3
use +
when
expires. it'll be shortly after the icon on your buff hits 9s. Below may need adjustment depending on remaining p3
duration.
Clone 1
→ 2t
→
→
+
→
→
→
(skip if dead)
Clone 2
→
→
→
Clone 3/kerapac, when you swap to kerapac varies
build to →
→ improv with remaining zerk duration, remaining high use adren (use
if needed)
+
→
→
→
→
→
/
→ improv with
/
/
/
/
Note: be careful not to use while a previous
is active. it will cancel the previous one, and you will loose the new one entirely.