Stuns & Mechanics Overview
Introduction
The Kalphite King is a powerful kalphite found within the Exiled Kalphite Hive just north of Menaphos. KK can use three combat styles, but he will only use one style at a time with a set attack rotation for each style. At any time throughout the fight, KK can randomly change attack style, starting a new attack rotation.
KK is a significant step up in difficulty in comparison to other mid-tier bosses, requiring close tracking of auto attacks and specs, and the use of specific abilites at certain times to dodge one-hit mechanics.
Being on a Kalphite slayer task is recommended as you gain the benefits of the Slayer Helm
and Genocidal
Mechanics
Kalphite King Attack Pattern
Player Stun Timings
Stunning KK at the right time is essential, allowing you skip certain mechanics that either waste time (charge & dig) or result in a death/failed kill (Green).
Ranged Phase: Skips Green
2 Autos → Stun → 2 Autos → Your Stun → 2 Autos → Dig → Repeat
Melee Phase: Skips Charge
2 Autos → Push → 2 Autos → Your Stun → 2 Autos → Green → Repeat
Mage Phase: Skips Dig
4 Autos → Your Stun → 2 Autos → Charge → Repeat
Step-by-step Bladed Dive Guide
Don’t during ranged phase. Always skip green with a stun. If you use
remember to cancel after 1 GCD.
⬥ Melee charge happens or is skipped.
• If learning, not skipping charge is recommended so you can learn how to get an accurate count on attacks.
⬥ Count 2 KK autos.
• Equip shield or defender if you are learning. Can be done after when more experienced.
⬥ Freedom
⬥ Let the boss green you
⬥ Queue and aim away from walls and minions
• Never through KK
⬥ Look at the stun timer
⬥ As the timer drops from 4 to 3 seconds, click the Bladed Dive spot
⬥ Quickly equip shield or defender if not already equipped
⬥ ,
or
(Only
or
if there are no minions)
Note: If you get greened solo, you can spam Freedom and a teleport to avoid death.
Strategies and Tips
General
⬥ Anticipate before and Berserk
at the start of every kill.
⬥ Never stun outside of proper stun timings.
⬥ Stay close to the tank during digs but not in the surface radius.
⬥ Run with the boss during charges.
⬥ Anticipate or Freedom
at the start of Ranged
and Magic
phases, use the other defensive when your first runs out.
⬥ Don’t stand directly between KK and a wall during melee or mage phase or you will be hit up to 5k.
Melee Form 
⬥ Use Freedom on melee phase only after you receive both bleeds. If you
a Dismember
before you get Slaughtered
be prepared to take hefty damage, especially if you get pushed.
Ranged Form 
⬥ The amount of times you get hit by the standard attack while the Incendiary Shot icon is on your buff bar is the amount of times you will be hit by the Incendiary Shot
.
⬥ If you get a stun with the Incendiary Shot after green, don’t freedom. Either wait until the stun clears and GBarge
to KK when he surfaces or GBarge
to minions to clear and then Bladed Dive
back to KK.
Magic Form 
⬥ Use Devotion during the first 4 autos of this phase so you can continue to attack the boss without moving.
⬥ Anticipate during charge.
⬥ Resonance the blue ball.
• Usually happens the attack after charge if you forget how to count.
What you must avoid
General
⬥ Never use Smoke Tendrils , Unload
, or Frenzy
.
⬥ Attack minions at a time where the Kalphite King is still attackable.
⬥ Never stun outside of proper stun timings. If you do you could cause:
• Early greens.
• Early charges.
• Early digs.
• Skipped attacks.
• A sped-up attack rotation.
⬥ Never stun during a Green. If you do you could cause:
• Multiple greens.
• Early digs.
• Multiple digs.
⬥ Never Destroy for longer than 1 GCD or stun immediately after a dig or charge. If you do you could cause:
• Early greens.
• Multiple greens.
• Early digs.
• Infinite digs.
Ranged Form 
⬥ Never use Berserk during the middle of a ranged phase rotation. Wait for the cycle to reset after dig.
Magic Form 
⬥ Never use Berserk during mage phase unless the boss spawns in form.